Updates that fix bugs come to PC far earlier than Xbox sometimes never coming at all. Games, when not on gamepass, even from Microsoft, are typically cheaper on other platforms. And sometimes they just don’t even put content on the Xbox
Last fall was halo 2’s 20th anniversary. If you only played Xbox, you could have forgotten it. Microsoft did nothing on the Xbox about it. But on PC, they promoted the released E3 demo levels
Finally there’s the lack of investment in any hardware upgrades. The controllers still use the same crap alps stick modules, the vibration is still two big dumb motors, and the buttons are still just graphite pads on a PCB. Even on the $200 elite controllers. There’s no single channel wireless headset available first party, just stereo ones, and the add on storage still remains horrifically overpriced years later
Yeah, but the headline cuts out that part where they’re not growing. I think more customers can do math than console manufacturers are willing to admit, or at least more than Sony and Nintendo are willing to admit. The word’s out about how much that online subscription is going to cost you for multiplayer over the years, and if they were interested in running a console the way that consoles have always been run, the lowest hanging fruit to keep that going and to be competitive would be to remove that cost; they’re making it up in digital sales anyway. My guess is that once the new Xbox is just a disguised Windows PC, that will be when they drop the requirement of Live/Game Pass for online multiplayer.
Also worth noting that sometime in the past week or so, maybe, they’ve changed their messaging on Game Pass. They put so much of their weight behind that thing trying to become the Netflix of video games, as a way of pivoting in a world where they can’t compete with PlayStation by doing what PlayStation does, only to end up with a fraction of the subscriber base that they expected to have. It’s a lucrative base nonetheless, but now that they’re decidedly not the Netflix of video games, they’re just leaning into being the industry’s largest publisher.
But not to the point that you could load up your Steam account or a random Windows game disc from your shelf. That’s the thing that’s likely to change, which has a profound impact on the library you can play on that machine, not to mention your ability to play online without a subscription fee.
I’m not giving them or Valve any shit. I have a living room PC running Bazzite, and I had a Steam Machine back in the day. That’s a product I want. And Microsoft is reacting to market realities before their competition is, because none of them wanted the gravy train to end, but it is ending.
For what it’s worth, I’ve got a number of friends, all in their 30s, who swear by Game Pass, as at least most of them are the type to bounce around to as many games in a given year as they possibly can without sweating if they finish them or not. Many they don’t even like, but they like to have formed their own opinion on them. It doesn’t make sense for me, as I do value getting to keep the game when I’m done, so that I can revisit it whenever I want.
All of my traditional consoles are collecting dust, and just moments ago before reading your comment, I was evaluating whether or not it makes sense to get rid of my PS4.
I found out a few days ago that my PS4 is no longer accepting Blu Rays, and my basic troubleshooting steps were unsuccessful, which severely diminishes the value I get from that machine, hence my deliberations minutes ago, lol. I have to ask myself how happy I’d be with the PC version of Until Dawn the next time I want to revisit that game, because that’s about the only game on that system I’d want to play that I couldn’t run better on PC. I couldn’t even be bothered to finish Bloodborne at the frame rate it’s got on a legitimate PS4.
Unless they change away from using cheap potentiometers, it will.
For those not aware: A potentiometer (“pot” from here on out) is effectively a resistor where you move a contact back and forth. When it is at one end, the resistance is very low because electricity barely moves through the resistive material (often graphite). When it is at the other end, the electricity needs to move throughout the entire stretch of graphite. With very basic math you can figure out what percentage X and Y you are at which translated to analog movement.
Designed well? The contact moves across the resistive material in a way where there is no damage (scraping). Given infinite time it will eventually become a problem but that is well beyond the lifecycle of the console.
So why do analog sticks wear out so fast? Because they aren’t enclosed systems. Dirt and dust WILL get into the chamber and then it gets caught between the contact and the material and scrapes up said material. This leads to drift in the sense that dirt causes the contact to stick and loss of precision as material is scraped off. That is why electric contact cleaner was a great stopgap but couldn’t actually repair any damage.
So why is the switch in particular so shit at this? Because an xbox or playstation controller has a big rigid plastic cover that more or less seals the pot off from the environment. It isn’t perfect but you are getting very little dirt and dust into the controller and up that dome.
The switch? It is a rubber flap over the joycon that you can lift up with your finger. Great for cleaning, horrible for keeping clean.
I haven’t looked too close at the new joycons but I would be shocked if they changed that design. So they will almost definitely still suffer from excessive drift REAL fast.
Been more than a minute since I touched my PSP but I remember the stick on that (and the Vita?) being pretty dogshit. Less of an tilting analog stick and more of a weird slidey one. It is Nintendo so whatever they do is amazing and perfect but they probably wanted to use the same parts on both the pro controller and the joycons.
It is Nintendo so whatever they do is amazing and perfect but they probably wanted to use the same parts on both the pro controller and the joycons.
What? The stick hardware on the pro controller is essentially the same thing that’s in Xbox and PlayStation controllers. The joycon stick hardware is much smaller.
I said the same thing about the same type used on the 3DS but I guess for people who grew up on analog sticks, the flat design is not comfortable or lacks precision in some way, which is weird because I hate regular analog sticks because my thumbs never stay centered and I dislike the curve motion compared to the flat design which feels more akin to a mouse, which is what I primarily use on PC.
Steam is not free. Steam is 30% cut to businesses.
Sony, Nintendo and Microsoft offload their costs via yearly subscription costs as well as developers paying a protection fee to launch on their platform. Steam just has the highest protection money scheme. You wouldn’t want anything to happen to the games you’re publishing through them, would you?
I, his inheritor, am sorry to inform you that GabeN has passed. I’ve realized that I want an even larger pile of money, and it’s come to my attention that you aren’t paying for us to maintain your account.
You have 30 days to download your content or subscribe to Steam Plus at a cheap $X9.99/mo to avoid account deletion.
They really wouldn’t. They would have to triple or quadruple sales to take that sort of a hit. As it stands it’s one of the best selling games of all time already, basically everyone interested in it already owns it.
Financially, they made the right decision. As annoying as it is from the consumer side.
That assumes people actually buy it though. Everyone already has this game, so I would expect most of the sales to come from the upgrade pack and not the $90 switch 2 edition. Nintendo usually makes bank by selling old games at full price with a generational console gap.
Tons of the full price successful “remasters” on Switch were Wii games which people no longer used, and Wii U games which no one originally bought.
On the other hand, the last time I didn’t see Nintendo make bank on literally zero effort was never, so I’m not that hopeful that people won’t just shill out for this scam too.
I guess that would be the case if you bought it, beat it and sold it, but most people in that scenario would already own it and then they would just buy the upgrade pack. This $90 option is only for people who don’t own the game in any form yet.
The idea that any significant contingent of people would not own it in any form, then suddenly want to play it on Switch 2 but would balk at the asking price seems unlikely, certainly not enough to cut the price in half.
If they wanted a cheaper option they could always just buy a used Switch copy and then just buy the upgrade pack. I would prefer cheaper Nintendo games too but the reality is this won’t cost them that many sales.
You’re literally not their market. That’s why so much of what they focus on are digital only sales, consoles, deals and schemes. They want buy once at full price, never resell.
I agree with your first statement, but disagree with the rest. I am not their target market. I enjoy playing their games, but primarily because I am spending time with the kids as I do. Not many of their games are targeted to my demographic.
I disagree that they focus only on digital. Every single Nintendo game comes out on a physical chip. And sales on digital copies are rare and minor (30% off maybe). It is often cheaper to get a physical copy on sale cheaper than digital. And you can then sell it / buy it second-hand. I’ve read that with Switch 2, even the digital codes can be transferred to a new owner. Nintendo for all their faults have never forced you to lock in a digital library you can never resell.
Everybody RRRREEEEEEEEEE’s about Nintendo, but Kingdom come deliverance II released at $90 for the base game and I fucking LOVE Kingdom come deliverance, I wasn’t paying that shit. 2 months later, I got the gold edition or whatever for $80. (PS5) I am very happy with the purchase. Looking forward for the DLC lol.
I run a simple calculation in my mind, a movie costs~15$ and lasts for a few hours. If a game i’m buying has a good chance of beating that ratio, i’ll buy it.
IDK how to feel about rising video game prices. On the one hand, prices were stagnant for decades. On the other hand, companies can sell far more copies of games than they could back in the 1980s and 1990s. The cost of games is all in the development. The more you sell, the cheaper the price can be. They cost next to nothing to package and distribute (or are distributed digitally.)
On one hand, games are a lot more complex and expansive than they were back in the day. On the other, game devs now have tools the creators of old couldn’t even dream of. No one is hand coding the next Mario game is assembly.
There’s a lot of variables here. And it’s really just hard to make a fair judgment about it.
In many ways I think rising prices could be great, but in reality, they won’t be. With the technology available today, we could have even cooler games than we do, and more games, and more great games. We could have more diverse and experimental games. It would be lovely if solo indie developers were able to make a living from making great games, rather than basically needing to chase a dream akin to getting drafted into the NBA. Game developers are seriously underpaid, it would be great if they got paid as much as other software developers, especially since their work is equally complex and usually more stressful.
In reality, rising game prices will not help with any of those things, and will just make the C-suite richer. The one silver lining is that this may allow small indies to start charging a more livable realistic price for their games.
Why would they? Not saying it’s right, but there’s literally zero motivation for them to focus on people who can’t buy their products. They are a luxury good.
They are a company who exists to make money, not entertain us, despite that being what they say (in order to sell more). Them, and ever other for profit company in the world.
$10 to replay it, replay meaning you already have the switch version. Or free if you have switch online expansion pack. It's only going to set you back 90 (instead of 80) if you've never owned it and you want it on switch 2
I think breath of the wild has always been overpriced lol. And it's not news that Nintendo rarely ever discounts their older games. But the vast majority of people who are gonna want to play it on switch 2 already own a copy ( I hope).
I wonder what this'll do to the price of used physical copies
This pricing is why Nintendo doesn’t want emulation of its games, while other companies don’t give a shit because they either figured out how to port their shit over to PC or did a multiplatform release to begin with. Steam was the largest reason piracy for games has literally shrunk and why so many from the scene stopped. Make it cheap and easy to get the game, no need for people to pirate it. Nintendo did the exact opposite and has tried and tried to keep it on a closed platform…yet it’s one of the most emulated company out there.
You might be surprised. I came to the Switch party super late when I bought my kid a switch Christmas 2023. He’s all over Zelda now, has BotW, TotK and even Skyward Sword on his Switch. For him, these games are all from the last year. He turned 2 the year BotW was released.
It’ll be the same story with Switch 2. Some kid who might not even be born yet will get a Switch 2 in 8-9 years and come across these games with all his school friends.
I doubt I’ll go the Switch 2 path with the kids. I haven’t seen a reason to upgrade, yet. I’m thinking of the Steam Deck - while the Nintendo had a fairly cheap entry point to get on the platform, I’ve spent enough on games to negate the difference between a Switch and a Steam Deck - where I already have a 500+ game library to play on it.
Sure, I just mean, look how long BOTW has been sold - it will be a fraction of that length of time before Switches cease being sold. Mostly I was pointing to the system refresh as not only a chance to reissue BOTW, but to reset pricing expectations.
There will be a future where BOTW S2-edition is still being sold and the Switch is not. From them on, BOTW will be a $90 game, since it will be the only way to get it.
Yup, which is exactly how Nintendo wants it. I feel like they’ve always had things that mitigated their BS “never lower the price of games, EVER” philosophy, most notably cheaper hardware than the competition and a lower price point for games ($60 rather than $70). Now they have a console that’s almost as much as a PS5 AND are charging MORE than $70 for some of their games? Maybe the market can handle their excessive pricing, but I hope they get knocked down a peg.
I’ve been wanting to play botw so I tried it on cemu awhile back but couldn’t get it to work. I’ll have to try it again and see if I can figure out what I was doing wrong.
Nope, it doesn’t have a controller built-in and its main purpose isn’t gaming. You can’t run PS games on a Switch, does that somehow magically make either not a console?
The Steam Deck was designed from the ground up to give a console-like experience. The only real difference is it’s not a closed system, so you can use it as a PC as well if you want.
Unfortunately not Starlink: Battle for Atlas, which was one of the games I was hoping would have improved support implemented before Nintendo took down Yuzu and Ryujinx. There’s the Steam version, but being able to play as Fox makes it feel like the Star Fox game that the Switch is missing.
While I originally did get the game on my Switch, I’d much rather play it with the rest of my games on the Steam Deck.
I’ve owned every Nintendo console. It used to be that Nintendo = cheaper console, often cheaper base games compared to of the rest of the industry. Wii remained $50 after the other guys had moved to $60 and the Switch stayed at $60 after they moved to $70 (aside from their dirty little trick of TotK). Now their console is almost as expensive as a PS5 and they’re leapfrogging even the $70 standard to price their top-tier games at $80? Sheer greed and hubris. Maybe there are enough rabid Nintendo fans to support their pricing, but I won’t be one of them.
One of the issues I have with the new open-world style Zelda games is that they don’t have replay value. After finishing each once (which takes a lot of time), I can’t actually imagine wanting to go back and play them again. So yeah, Nintendo can charge what they want and it isn’t very appealing regardless. Increased resolution isn’t going to change the experience.
Increased resolution probably wouldn’t make a difference, but keeping the framerate at a steady 30 (or even better 60) would make a noticeable difference. At least it did when I played it on PC
I replay OoT and MM at least once a year. I can see myself replaying these new Zelda games at some point and enjoying them, but I won’t likely pay $90 for the privilege.
Interestingly I’d say the complete opposite: BotW was my fave and I feel I could replay it in quite a different style (e.g. trying to beat it without any dungeons, trying to 100% it), whereas the others are all very linear and my only option is to play it again in the same way.
(Obviously I don’t need to pay any additional money to do either though!)
You own the game on switch and already have the dlc so pay nothing unless you want to pay $10 or have the switch online subscription for the switch 2 edition if you want the enhancements. For a total of $0-10 depending on your choice
You own the game but dont have the dlc so pay $20 for that and then $10 for the switch 2 version unless you have the subscription for a total of $20-30 depending on your choice.
You dont own the game so you buy the switch 2 version for $70 and the dlc for $20 for a total of $90.
This is not the same as the $90 game lie thats being told, but it is painted that way. To get clicks.
Paying $70 for a game and then paying more for an expansion is nothing even close to new. For example, Destiny 2 is free but if you want the DLC its gonna cost you between $150 and $270 depending on when you buy it as there are sometimes deals on.
Breath of the Wild is 8 years old at this point. Asking $70 for that is pretty egregious in my opinion. Maybe for TotK that’d be more acceptable but for BotW I think it’s a very steep price. Especially given that it’s common that rereleases usually include dlcs by default.
I’d expected $60 for the full package, not $90, given that the amount of development work was likely pretty low (the game was finished years ago after all). So 50% higher than expected.
The SM64+Sunshine+Galaxy bundle game was $30, for comparison. That’s three full games that they needed to put in effort for to run on the Switch.
Absolutely fair. An 8 year old game should not cost $90 all in.
I dont dispute that. I just think the article is misleading as there is a lot of talk about $90 switch 2 games, which turned out not to be true, and it creates anger that is misplaced. Even if the reality isn’t far from that lie.
I do, however, think it’s an interesting thought experiment to come at it from another angle.
Imagine the article was “8 year old AAA game and DLC at a huge discount” and the article said things like:
breath of the wild was ahead of its time on release
the graphics still look great thanks to the cell shading and art style
unique gameplay elements and a modern feeling combat system
vast open world with expansive storyline
on par with modern games
currently only $50 on this deal, a bargain considering everything you get for that price
From this point of view i think you would agree that anyone would argue its worth more than $50 and that its a great deal despite being 8 years old.
Nintendo games should definitely come down in price over time, but the point is its just so easy to spin something however you want if you use the right words.
Hell EA is doing good now in some ways like open sourcing the command and conquer games. Maybe they got rid of their Shit executives to Ubisoft and Nintendo.
I recently broke a decade plus boycott of EA products to purchase Split Fiction for full price. My friend asked me to play It Takes Two with him for free through friend pass and I was so impressed by it that I wanted to support the devs. Besides, the whole point of the boycott was to “vote with my wallet” and I want them to know that I want more games with that kind of quality made by teams that are (seemingly) happy to be doing what they do.
I’m not as against this as everyone else. If you want a AAA game without microtransactions, in-game advertising, and all the other bullshit you get nowadays, you’re gonna have to expect the company will want to make that money up in other places. Games have been like £50/$60 since the N64 days and we’ve been lucky that the prices haven’t risen with inflation.
Phantasy Star IV on the Genesis retailed for $99 in the US in 1995. That’s like a game being $200 now. I think Star Fox 64 was $80, but it came with a rumble pak at least.
$90 for an 8 year old game, lmao you are a clown. Some of you people that play on consoles are losing your fucking minds, especially on prices and costs on things.
Throwing away so much money on consoles and accessories, online subs, games, you could literally just build a PC for cheaper
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Aktywne