So something that I wonder about with the MSRP is how much of that is a Nvidia tax that inflated the price? The Nvidia GPU market has been so absolutely screwed by Nvidia’s lack of competition pricing model.
nVidia genuinely does not care about gaming. It is just a way to have a few extra bins to increase effective yields for their datacenter/AI chips. If Nintendo wants to buy in bulk they’ll sell in bulk. And if Nintendo doesn’t like nVidia’s prices they can talk to AMD… like the other consoles did. Jensen will just sell those chips as mobile devices or cars or whatever.
Most speculation was around 400 USD for the switch itself for the given specs, tooling, etc. The Steam Deck is a different process but their LCD model is pretty indicative. 450 was a bump that would account for economic uncertainty and give them room to drop back down for regular discounts and the like.
Then trump trumped the bed and the previously expected buffer zone just isn’t enough. Which is why we are seeing the massive price hike.
Never heard of that, I assume it’s an emulator. Emulation is different from running a game natively. Yeah, Nintendo probably could get AMD hardware to work as a replacement for Nvidia hardware, but I would guess either compatibility would be imperfect, there would be a performance hit, or both.
Business to business is different than the consumer market. Nintendo comes to Nvidia and orders a custom product with a minimum order of 10 million chips, Nvidia wants that deal. They aren’t going to arbitrarily increase the price because they can because Nintendo can and will move to another vendor. Nvidia wouldn’t risk fucking up a long-standing relationship like that, especially since Nintendo is a repeat customer, and they can rely on repeat business from them each year. These are long standing relationships that don’t just fall apart that quickly unless one party wants to drastically change what they are doing.
Right. The only difference between a tariff and a VAT, is that the VAT applies to all products indiscriminately, where as a tariff only applies to imported goods.
I think they made their own technology which sounds kinda similar to hall effect. We’ll have to wait and see if it works but that doesn’t generate hate and clicks.
Of course they will, they make too much money off people buying replacements. Since the games also got an increase in price, I expect the joy-cons bought separately will also be marked up by a non-trivial margin.
they make too much money off people buying replacements.
Didn’t they start offering free repairs at some point due to it being such a widespread issue? Or did they stop doing that at some point?
Between the damage to their reputation it would cause (knowingly releasing a very flawed product despite having already publicly apologized for it years ago) and the potential for more class-action lawsuits down the line, it seems like it’d be profoundly shortsighted for them to do this.
But maybe the profits from selling replacements outweighs all that in their eyes. I sure hope not. One would hope the profits from a considerably more expensive console and moderately more expensive games would be enough.
I don’t know for sure if it was ever a thing in the USA. A cursory search only showed mention of Europe offering that repair. I didn’t even bother checking and just went straight for the hall-effect replacement sticks when I had joy-cons that drifted, probably a bunch of other people in that same boat.
IMO, the profits from this would still come even if they offer repairs. I’d venture to guess many out-of-the-loop parents would just buy the replacements ‘cause they probably think their kid is abusing it somehow. The good ol’ “sigh 'n buy” phenomenon to keep the kiddos entertained.
Nope. I’ve sent several pairs of Joycons (at least 4 sets) to be repaired by Nintendo absolutely free of charge. Never had an issue though I remember the process being a little convoluted.
Still though, from the fact you had to send in 4 times means that replacing mine from the get go with hall-effect was much less hassle. Sounds like the new controllers will be exactly the same quality, joystick-wise, since you had such a great experience. Why change the process?
They initially also only did it in places that consumer protection laws would force them to. Some markets (at least initially) didn’t get the same benefit.
I used it a few years ago, and it was fine and i didnt have to pay anything. I wish Sony offered this because I’m on my 4th ps5 controller…
If it’s not fixed in the new one, they can screw off… it’s bad enough they got away with it, but to totally redesign everything and still say yes we’ll keep the defective parts going forward is a big no from me.
It’s not even out yet and they redesigned the entire stick. Can we stop whining about every little detail here, we’ll find out how they perform in 2 months
I could totally be misremembering, but I seem to recall the Ezio trilogy being praised for accurate cities. So not the original originals, but probably some of the best.
Not all of it though. I remember Blue from Overly Sarcastic Productions going on a tangent about how he went over to florence (or venice) and looking for a place that didn’t exist. Ubi had made it up completely.
Apologize for Nanjing and maybe there’s a snowball’s chance in hell you have a leg to stand on.
Edit: he said “It is an insult to the nation.” It’s a nation which is broadly too cowardly to recognize and apologize for the senseless and solely perpetrated murders of hundreds of thousands and rapes of tens of thousands. Your nation’s government has no honor for this, and no microscopic “insult” in a game can sink you lower.
Until they do that, their PM shouldn’t be getting up in front of cameras and crying like a whiny little bitch about how a video game portrays their history.
This article sucks horrendously. The Japanese PM was asked about Assassin's Creed Shadows by a member of the House of Councillors, which from a quick search is roughly like the Senate in many western governments.
Prime Minister Ishiba responded to the questions by Kada, saying that if such actions were carried out at real-life landmarks in Japan, he would oppose them. He said that acts such as shrines being graffitied are completely out of the question, which was in reference to a real life act from November 2024.
Holy fuck, the PM doesn't want people to vandalise shrines in real life. He's so mad about Assassin's Creed Shadows, everybody point. Also, the writer doesn't know how to spell feudal ("fueduel") and that's probably the worst part.
Considering what a shitshow tourists are in Japan? I completely get why they would comment on this rather than just say “It is a video game, who cares? Next question”.
Last time I was in Kyoto I swear a local priest/monk was about to throw some 'bows when a German tourist an his family just walked straight across a zen garden.
Still, the endless chud culture war is always incredibly tiring. And here I am playing Rise of the Ronin instead (the PC port is ass but it is functional ass!). Chuds hate it because women exist. They SHOULD hate it because you can totally gay seckz Sakamoto Ryoma but that would involve knowing anything about the game that isn’t in a launch trailer. Sort of like how Nioh “got away with” acknowledging the existence of Yasuke because all the chuds tuckered themselves out before finding out he was in that.
It looks like “attack and destroy the contents of religious sites such as the Itatehyouzu Shrine” means you can break the clutter scattered around the area, like a pot or a bench. You don’t deface the shrine itself. This is just twitter drama.
A remaster for the first two wouldn’t be enough, I figure. I played daggerfall unity and it just does not hold up. A full on remake would be interesting, but they’d have to go hard, and reconceptualize a lot.
I think Avowed is the smoothest (strictly comparative) game on UE5 I've played in a long time. I get 120fps locked on epic and no shader compilation stutters (1440p, 7900XTX and 7800X3D, FSR quality) outside of cities. As soon as I enter a city and move my camera/character, it dips to 50fps with my GPU barely being used and CPU spiking, which really doesn't make much sense to me considering the aren't a lot of NPCs in town and they don't move/have routines
The issue there is 4K, even with upscalers it's a massive rendering job for GPUs. Realistically, only the 4090 and 5090 could run in high settings at 4K (with or without upscaling). I had a 4K monitor with my 7900 XTX and decided to dial back to 1440p (and got a n OLED screen too) so I could run my games at max on 120 or 144 FPS, because at 4K I would get anything between 50 and 100 fps with a mix of high and medium settings
Even if they do, I feel like both projects will have different enough approach to things to avoid making the other obsolete. Maybe… possibly.
I’ll certainly take the unofficial remake over the Bethesda one due to lower requirements and lack of Creation Club. That, and I’m just more interested in the fan interpretation of Cyrodiil to be honest.
I really hope so! It seems like such a no brainer, get a studio to remake the bulk of it and keep creative control. I came into TES world in Skyrim and would love to go back through them but I’m a snob for a modern looking game now.
Bethesda is already prepping to screw them over. Like with the Fallout London guys. Fuck Bethesda. Leaning heavily on the community to fix their issues but ready to fuck them over when they come with a large project by quickly releasing their own shitty remake or updating the game, breaking the mod. Better pirate their games or don’t play them at all, they do not deserve our money.
This is a weird take. Bethesda isn’t getting in the way of mods and actively supports them, it’s not like they pushed an update to screw over Fallout London, they’re not going to get permission from mod creators to work on their own franchise.
If Bethesda does make their own remake, I fail to see how that hurts the people working on Skyblivion.
Combining oblivion, morrowind and Skyrim into one game mod: Bethesda broke it. Fallout London: Bethesda broke it. Both very soon after release by an update which was specifically designed to break the mod. Yeah, they do actively break mods to screw too enthusiastic modders who will create more and better content using their platforms, which will show their failure, laziness and not-caring-at-all-about-their-customers-at-all, because they only think of money and how to get as much as much as possible by screwing their customers over again and again. Todd is an asshole and Bethesda is a rotten company which still profits and milks their old successes from the time they weren’t rotten.
Both very soon after release by an update which was specifically designed to break the mod.
I’m now curious about this from a technical perspective - how did the update specifically break their mod in particular? Were they doing a bunch of custom DLL hooks or something?
I know with Skyrim SE modding it’s usually that any update breaks SKSE and a tiny handful of other mods that directly hook DLLs or the executable (these mods are usually scripting engine extensions and are a dependency for a variety of other mods), and depending on the update sometimes it takes longer than average to get a new version of those running (the AE update was one of those because they switched compiler version and that broke the method SKSE was using to find hooks). But in general that only breaks 1) mods using those (think SkyUI) until a new version comes out, after which most of those mods start working again without the individual mods needing an update and 2) mods that include their own plugin DLL, (think SkyClimb) which have to wait on an update and then compile a new version of the DLL for the new version of both the game and the other mod, because addresses and functions they are hooking may have changed. Mods not using SKSE or similar generally run just fine between versions of SSE (including AE).
So basically what happened with the AE release for Skyrim SE where Bethesda switched to a new compiler version and the tool the script extender team was using to find the correct offsets couldn’t handle it so they had to track down the offsets manually like before they’d written the tool, leading to a longer than usual time for the script extender to update than usual?
Which if it’s anything like SSE means that mods that didn’t use F4SE were basically unaffected, mods that use F4SE had to wait for it to update which took longer than usual after which they would mostly work unmodified, and mods that involved a plugin DLL for F4SE had to at the very least be recompiled against the new versions of the game and F4SE. Nothing about that specifically targets Fallout: London though from what it sounds like.
I mean, it would suck for any mod using F4SE. The answer for what to do is the same as every other update - recommend people not update until F4SE is updated.
Did they have their own plugin DLL or were they just using F4SE as is? If the former that would make it suck for them even worse since they’d potentially need to find some new hook addresses of their own and wait for the new F4SE and then reconcile their DLL.against that and then test it all again to make sure nothing broke.
Yeah, that’s what Fallout Londond creators advised - delay the update. A lot of folk got already hit with it by this time tho, so a lot of people were pissed.
And they DID insert their own IIRC, may be wrong on that one.
WTF are you smoking? It was not “specifically designed to break the mod”. It was specifically designed to coincide with the Fallout TV series on Amazon prime.
Exactly! I hate when people keep saying Bethesda “screwed over” mod devs, as if making a free mod takes precedence over someone who actually works for the game studio being told by their boss to make this update happen.
There’s too much going on at the company for someone to try to track down mod authors to “get their permission”
It would be like you offering me a place to stay and asking if I’m okay with you doing housework. Like I have no say, it’s your house, you need to do regular maintenance.
Personal beliefs and the laws to which you are upheld are two different things. I didn’t say I agree with the law. Why are you assuming my personal beliefs?
Right. So whoever did the update at Bethesda found it important to do that update. The developers of FO:London found it important to release their mod. If you ask the Bethesda employee they’d think their work was more important. If you ask the FO:L team they would say their work was more important. How do you determine whose importance was more important?
I think Fallout London adds more to the game and was wanted by more people. Democracy and utility seem to be agreed on this case, and those are the two measures I use to determine importance.
And I’m going to say more people wanted official ultrawide support. Now what? Are we supposed to poll every time someone wants to do something? If I feel like important for me to jaywalk and I step in front of a car and the driver feels it’s more important for them to not stop what then? Are we supposed to block traffic to until we figure out whose action is more important so they’d have right of way?
This is why we have laws, because everything does not need to be looked at case by case and sometimes we can collectively agree that one way is always better than the other way.
I don’t see Bethesda has doing anything about this project.
Like TESNexus did take down my Morroblivion main quest implementation back in 2010 (although someone else had already uploaded a half done version which was allowed to stay up? maybe they had sucked Arthmoor off or something.) I just moved to the Morroblivion forums after, nbd.
But you’ve been able to complete basically all of Morrowind in Oblivion for more than ten years, and I don’t think Bethesda has done anything. I think they threatened/scared the French guy who made the executable that converted everything, but backed off and never really bothered again.
Tbh, I could see them giving Morrowind away for free at some point - just like Daggerfall and Arena.
The way they might fuck people over is the endless Skyrim and Fallout updates I guess that break fucking everything. But not legally I don’t think. This gets people to buy more copies of Skyrim (and we know the modern gamer isn’t patient enough for Morrowind proper)
I honestly don’t know - I have no evidence one way or the other.
However, FO:London was in development for a long time (years?), and Bethesda decided to release a (edit:) mod-breaking patch right before its release, b/c the TV show got popular and they wanted to say the game was still in development?
Maybe it wasn’t specifically to “screw over some mod devs,” but it didn’t help the community one bit.
With Bethesda you can never really tell if it is deliberate malice or simply their typical blistering incompetence. But the end result is the same either way.
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