This generation is already pretty weak, and it was hard to justify the original PS5 which, after a whopping four years, still has too few exclusive titles to justify the increased price point. Now they are asking for $700 (and they increased the controller’s price, too), but there’s still too few next gen titles, and it doesn’t even come with basic features like a disc tray and a vertical mount. Not even a better form factor, it’s the same old ugly case, but somehow bigger.
The only premium thing about this thing is the price tag. $700 dollars but €800, because apparently they are dominating the European market so much that they don’t even have to try to sell it at an honest price point. With all those money you can just buy a PC. I honestly don’t think that many people who are interested in the console market (which, historically, has always been a “low budget” entry into modern gaming) would be willing to spend so much money on one.
I guess we circled back to the PS3 era, when Sony got drunk with overconfidence. Only, this time they’ll get away with it because their main competitor is somehow even more incompetent than them. I wonder if the handheld PC market will pose a threat to their dominance in the future - at the moment, it’s a very small niche.
It’s just so sad. I remember back when the PS4 Pro came out and you could trade in your old PS4 for a little on top to get a Pro at GameStop. It was a night and day difference going from a base PS4 to a Pro - and merely for the price of the console, 3 random games off a list of curated games, two controllers, iirc, and 100€. It was straight gas for me.
Paying 300€ on top - realistically even more because you’re not gonna sell a used PS5 for 500€ nowadays - plus the money for a disc drive and a vertical stand would set you back like 900-1000€. Completely out of their minds
Not really on topic but wait just a gosh darn second.
This person is playing and reviewing (what might be called) the prettiest, most demanding game ever made, and they’re doing it on a Steam Deck, on Low?
But still, the visuals are the main thing they praise about it?
I’m a bit surprised? Confused? Anyway that’s a little weird.
I like the sound of this! The Starfield coffee article was funny. $7 a month miiiight be a little bit much for me - but I’ll keep an eye on this and if the journalism is decent and they put out a fair number of articles I’ll definitely consider it. I guess I used to spend around that amount on gaming magazines…
I am ride or die with Remap (added a year of Founders during the launch stream) and consider their podcast insanity to be worth the monthly fee alone.
But for 404 and Aftermath and whoever else, I am planning on buying a month or two here and there when there is a particularly good article I want to read/“support”. Probably comes out higher than grabbing an issue of EGM or OPM or PC Gamer back in the day, but also inflation so it might even be cheaper?
HZD actually has a fantastic story and a great setting. With some recent successful game movies, I can see this one actually being good. But does Sony have much of a track record here? Uncharted was bad.
The details are still up in the air, but 404media has chimed in with a legal expert on this deplorable situation. They mostly talk about what damage this could do, and how Nintendo has never lost a lawsuit, but I found this to be an interesting key point
Nintendo has, as I mentioned in my tweet, a legendary track record. I think they never lost a lawsuit that they initiated themselves, and under the Japanese legal system, seven years ago, they sued a company called Colopl, which is a mobile gaming powerhouse from Japan. They [Colopl] have, I think, almost 2,000 [employees], nobody but knows them outside Japan but they had a famous mobile game called White Cat Project, not copying Mario, not copying Pokémon, not copying Zelda, nothing at all. Nintendo brought forward six patents that they thought that this company was violating inside their very successful mobile game at one time. It was one of the most popular mobile games in Japan, and they built a huge case. One of the patents was for a confirmation screen after sleep mode. You know when devices are sleeping and you want to resume there’s a confirmation screen in a lot of games? “Are you sure you want to resume?” And then you tap yes or no. Nintendo has a patent on that, and this game uses it. And then Nintendo said, you know, look, you’re using our patent and you cannot do that. You’re not paying us any licensing fees.
And they had five other ones, including one for isometric, pseudo, 3D games, when the character is hidden behind the tree, the game forms a shadow, so you have a kind of sense for where the character is, even though you don’t see the character clearly. Nintendo has a patent on that, and this game uses that technology. And Nintendo said, look, you cannot do this. And this goes on with four other patents, right?
So they had this legal battle. Colopl said, no way, but in 2021 they had a settlement where Nintendo got the equivalent of $20 Million US dollars and Colopl is now paying licensing fees to Nintendo for continuing to use the patents inside their mobile game. So it was a complete win for Nintendo, even though it was technically a settlement. I personally think you will see that after a few years, Nintendo will be in a very, very similar position. I don’t think that Nintendo will even think about filing a lawsuit like this without being as sure as they can that they’re going to win this.
If you are unaware, this was done because of the launch of Dragalia Lost, a game that has long been forgotten, and discontinued.
While I agree, its still his opinion if Nintendo did anything of value. BTW I played Breath of the Wild and Tears of the Kingdom this year on Yuzu. And I’m proud of it. Great games, although with big problems. I would add Super Mario Maker 2 and Super Mario Wonder to the list, and maybe Bayonetta 3, Lugi’s Mansion 3, Splatoon 3, Mario Kart 8 Deluxe and probably a few more.
I agree. The game development side of Nintendo are top notch, and care a lot about quality game design, fun, replayability, all the good stuff. These people do good work.
But the corporate/legal side of Nintendo, they are indeed raging assholes.
Specially since apparently it has some of the most toxic mechanics I hate from MOBAS (last hit, creep denial) and another that I just hate (itemization ) after playing MOBAS that did away with it, and actually felt much more fun to play (Dawngate and Heroes of the Storm).
I’m OK with them wanting to keep making money from it as long as they update it for compatibility with newer operating systems. Selling something they have completely abandoned us not cool.
What makes you say that this is aiming to make that impossible? I picked up RA2 because it was cheap and I figured if I didn’t like the port (doesn’t work well, forces you to play on their application, etc) I’d just return it and so far it’s been good enough for me to use. The installation process was a lot easier than the original game and I was able to hop straight in and play. Haven’t had any issues with it yet.
So far I haven’t seen anything to suggest that this is anything but them catering to a different market that being the steam community.
Yes I both am aware and agree that that would be acting against archives and the like. EA making these games available on Steam however is not the same as Nintendo suing emulators.
Same here, Sim City 3000 and The Sims were my jam and I still listen to their soundtracks every once in a while, they’re so good. There was something truly magical about Maxis back then.
I get the greed behind turning 1 into 2 but how could any of the devel team see what was happening and not absolutely lose their minds. How could anyone see that the game would be better off removing paid content or locking off earnable content. Just blew my mind when it released.
Why do people hope that Microsoft will miraculously revive dormant/mismanaged IPs from their new acquisitions, when they’ve done nothing in the past 10 years but lay to rest and mismanage their own IPs?
They released the Series X three years ago now and are yet to release a single game on the platform that people care about.
The game’s currently sitting on “mixed” reviews on Steam, and the rating is steadily going down (67% at the time of writing, which is an all time low), and that’s on a platform where you can use mods.
I also literally forgot about it. I guess that’s what happens when you release a game that looks and plays like you gave a prompt to Chat GTP and waited for it to build the entire code and voice all the dialogue for it.
I don’t think it’s fair to consider Starfield, since the game was in development before the acquisition completed. The only significant input I would consider is making it Xbox/PC exclusive.
Being that both IP’s are ongoing I’m hoping that going forward they’ll at least increase access to the game. I’m not expecting them to revive it to previous status.
I’m just hoping with Kotick out things will stop getting worse and a lot of the IP’s end up on GamePass.
And as far as first party stuff goes Flight Sim, Forza Horizon 5, Halo Infinite all have been fairly well received and are at the very least console exclusives. Minecraft isn’t going the way that a lot of the Java players like but it’s much more accessible and on damn near every device known to man. And that IP is still selling gangbusters even with Legends and Dungeons being not fantastic.
A scorpion wants to cross a river but cannot swim, so it asks a frog to carry it across. The frog hesitates, afraid that the scorpion might sting it, but the scorpion promises not to, pointing out that it would drown if it killed the frog in the middle of the river. The frog considers this argument sensible and agrees to transport the scorpion. Midway across the river, the scorpion stings the frog anyway, dooming them both. The dying frog asks the scorpion why it stung despite knowing the consequence, to which the scorpion replies: “I am sorry, but I couldn’t resist the urge. It’s my character.”
theverge.com
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