While I agree, its still his opinion if Nintendo did anything of value. BTW I played Breath of the Wild and Tears of the Kingdom this year on Yuzu. And I’m proud of it. Great games, although with big problems. I would add Super Mario Maker 2 and Super Mario Wonder to the list, and maybe Bayonetta 3, Lugi’s Mansion 3, Splatoon 3, Mario Kart 8 Deluxe and probably a few more.
I agree. The game development side of Nintendo are top notch, and care a lot about quality game design, fun, replayability, all the good stuff. These people do good work.
But the corporate/legal side of Nintendo, they are indeed raging assholes.
Specially since apparently it has some of the most toxic mechanics I hate from MOBAS (last hit, creep denial) and another that I just hate (itemization ) after playing MOBAS that did away with it, and actually felt much more fun to play (Dawngate and Heroes of the Storm).
I’m OK with them wanting to keep making money from it as long as they update it for compatibility with newer operating systems. Selling something they have completely abandoned us not cool.
What makes you say that this is aiming to make that impossible? I picked up RA2 because it was cheap and I figured if I didn’t like the port (doesn’t work well, forces you to play on their application, etc) I’d just return it and so far it’s been good enough for me to use. The installation process was a lot easier than the original game and I was able to hop straight in and play. Haven’t had any issues with it yet.
So far I haven’t seen anything to suggest that this is anything but them catering to a different market that being the steam community.
Yes I both am aware and agree that that would be acting against archives and the like. EA making these games available on Steam however is not the same as Nintendo suing emulators.
Same here, Sim City 3000 and The Sims were my jam and I still listen to their soundtracks every once in a while, they’re so good. There was something truly magical about Maxis back then.
I get the greed behind turning 1 into 2 but how could any of the devel team see what was happening and not absolutely lose their minds. How could anyone see that the game would be better off removing paid content or locking off earnable content. Just blew my mind when it released.
Why do people hope that Microsoft will miraculously revive dormant/mismanaged IPs from their new acquisitions, when they’ve done nothing in the past 10 years but lay to rest and mismanage their own IPs?
They released the Series X three years ago now and are yet to release a single game on the platform that people care about.
The game’s currently sitting on “mixed” reviews on Steam, and the rating is steadily going down (67% at the time of writing, which is an all time low), and that’s on a platform where you can use mods.
I also literally forgot about it. I guess that’s what happens when you release a game that looks and plays like you gave a prompt to Chat GTP and waited for it to build the entire code and voice all the dialogue for it.
I don’t think it’s fair to consider Starfield, since the game was in development before the acquisition completed. The only significant input I would consider is making it Xbox/PC exclusive.
Being that both IP’s are ongoing I’m hoping that going forward they’ll at least increase access to the game. I’m not expecting them to revive it to previous status.
I’m just hoping with Kotick out things will stop getting worse and a lot of the IP’s end up on GamePass.
And as far as first party stuff goes Flight Sim, Forza Horizon 5, Halo Infinite all have been fairly well received and are at the very least console exclusives. Minecraft isn’t going the way that a lot of the Java players like but it’s much more accessible and on damn near every device known to man. And that IP is still selling gangbusters even with Legends and Dungeons being not fantastic.
A scorpion wants to cross a river but cannot swim, so it asks a frog to carry it across. The frog hesitates, afraid that the scorpion might sting it, but the scorpion promises not to, pointing out that it would drown if it killed the frog in the middle of the river. The frog considers this argument sensible and agrees to transport the scorpion. Midway across the river, the scorpion stings the frog anyway, dooming them both. The dying frog asks the scorpion why it stung despite knowing the consequence, to which the scorpion replies: “I am sorry, but I couldn’t resist the urge. It’s my character.”
Cool! You know it’s just going to be an AI upscale job, so there will still be the amazingly terrible brokenness that Oblivion offered. Tying major skills to a 1-10 level up system seems to make sense initially, until you wanted to be a potion making wizard, and then it’s “OOPS! you made too many potions, now you’re not strong enough to fight a rat”. Also, Bethesda could have made the Skill Bonus you get on levelling up more balanced, as it forces you to literally not attack any more until levelling up. If you attack too much, you might level up your weapon ability (One Handed, 2 Handed, etc) beyond the points required to level up, in which case you just wasted extra Skill Bonus points by levelling up too much before sleeping. Exploration-wise though, Oblivion is a master class in open world design. It doesn’t overstay its welcome and every corner of the map is a joy to visit.
You can easily create a killer potion to kill that rat though. You can be a god in Morrowind in under 10 minutes by just training alchemy and enchanting. Which is why this was changed in oblivion. Everything you describe are nothing but issues that arise from the user not taking the time to understand the game mechanics. That’s why Skyrim was dumbed down to the point where nothing mattered anymore. Oblivion at least tried to be a proper RPG.
Another victim of arrogance perhaps. Before the game even released fans told them that’s not what they want and they said “fuck you, you don’t understand shit” and proceeded to make one of the most uninteresting video games on the planet.
…no? It honestly has more to do with ego than anything, and I say that as somebody who currently works in the game industry. It’s shocking how out of touch some developers can be when it comes to delivering a product that the players want, especially when those developers hold actual positions of power over the rest of the team (directing and managerial roles).
Volition also did this with Red Faction: Armageddon. They took everything that was good about Guerrilla, threw all of it in the bin and then made Armageddon.
So Volition have form for not doing what the players want.
If Embracer Group wasn’t frantically trying to right the ship, Volition would’ve been left alone. This is on the gratuitously large capitalist conglomerate that’s bought up every studio it could.
I mean, the Switch 1 also abused the heck out of the USB-C specification (I can’t find the really good write up anymore unfortunately :( ) Not surprising they would do something similar here. This post suggests it’s not actually that dire
The EU AFAIK only requires that USB-C charging needs to be compliant.
ETA: This is in no way me going in to bat for the big N
Ah, fair point. Still, I’m not too jazzed about Nintendo making their own USB standard. They may as well call it just SB, because there’s nothing universal about this.
Yeah the requirements are for USB-C power delivery for devices capable of charging @ (if I remember correctly) > 15W.
The requirement was placed in the radio equipment directive of the EU so unlikely they will amend it to add requirements for USB-C cabled data transmission.
But yeah year or two here there, the DualShocks and PS controllers after that were very good controllers.
But those first decent ones came out more like at the turn of the millennium than halfway through the 90’s as you imply.
Back then it ps1 without joysticks and from 96 on N64 with extremely shitty joysticks. Gamecube came out in 2001 and Nintendo had clearly learned it’s lesson — to an extent.
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