theverge.com

conciselyverbose, (edited ) do gaming w Black Myth: Wukong is too mediocre for all this drama

OK, but the context matters.

Part of the context is that most of those sales are probably to China, and that despite the big global numbers, it’s probably not not the same level of success in the Western world as the steam sales imply.

Part of the context is that game sales have never meant a game is actually good.

But part of that context is that it’s the first real effort from China at a real AAA, single player game, and the differences in government and culture are part of the conversation.

And part of the context is that China is a huge, largely untapped market for AAA single player games, and publishers are going to notice that and push games to do some of the things other media have done to be more palatable to that market (most think to the detriment of quality by western standards).

I’m not hyper interested in the game (I’d probably try a demo), but it’s being talked about because it actually affects the gaming industry.

UltraGiGaGigantic, do gaming w Black Myth: Wukong is too mediocre for all this drama
@UltraGiGaGigantic@lemmy.ml avatar

Seems to be a theme with flops these days. “Oh you don’t hate the movie, you hate XYZ”

Nice try marketing assholes. Quit your fake ass job and contribute to society.

davel,
@davel@lemmy.ml avatar

Wut. The reason we’re talking about it at all is because it’s a success, not a flop.

Virkkunen,
@Virkkunen@fedia.io avatar

People would still be talking about it if it were a flop, nonetheless this game has sold almost 2.5 million copies on Steam alone, far from being a flop.

istanbullu,

Looks like more than 10M sales already across all platforms.

scorp,
@scorp@lemmy.ml avatar

this game is the literal antonym of ‘flop’

istanbullu,

Wukong is not a flop. It’s one of the most successful sales ever: www.tweaktown.com/news/100102/…/index.html

notnotmike, do gaming w Dr Disrespect finally shares why he was banned from Twitch
@notnotmike@programming.dev avatar

Didn’t he cheat on his wife and get caught as well?

0xtero, do gaming w Dr Disrespect finally shares why he was banned from Twitch

Dr. Disrespect: I’ll fucking own this problem!
Also Dr. Disrespect: Owns up to inappropriate message exchange with a minor.

awkward_side_eye.jpg

rozodru, do gaming w Twitch banned Dr Disrespect after viewing messages sent to a minor, say former employees
@rozodru@lemmy.ca avatar

in 2017 Guy Beahm (drdisrespect) admitted to cheating on his wife on stream. Today in his twitter message he admits to inappropriately talking to a minor in…2017.

good lord I REALLY hope this dude wasn’t cheating on his wife with kids.

stardust, do games w Meta wants to be the Microsoft of headsets

I decided to wait for Valve standalone. Even if it never comes out I’d rather keep waiting than get a meta headset.

RaoulDook,

The Valve Index is here already and great. No bullshit like the Quest, just VR that works well. If you have a gaming PC with at least a quad-core and RTX 3060 then you should be good to get started with one. Mine works fine on a 9-year old gaming PC with 6 cores, 16GB RAM, and an RTX 3060TI. The motherboard is that old, the rest of the parts are newer (mostly GPU)

Kolanaki,
!deleted6508 avatar

The index isn’t standalone 🤦‍♂️

RaoulDook,

Yeah no shit. Standalone isn’t as good as wired because you can’t fit a bigass Nvidia card inside a VR headset.

Kolanaki,
!deleted6508 avatar

I own a lot of VR games and the only one that doesn’t have a port that works natively on the Quest is Half-Life Alyx. Standalones can also be plugged in or stream PCVR wirelessly, and all of the standalone HMDs I am aware of, have better hardware than the aging Index (and thus look better even when not doing PCVR). Even the trackers are better and smaller and don’t require a home base station.

RaoulDook,

No, the Index still has a higher resolution than the Quest2 and earlier standalone VR headsets, and the Index still has a class-leading 130-degree field of view and 144Hz refresh rate. It has excellent sound and the best VR controllers on the market. It’s still an overall great VR setup for those of us that have good gaming PCs.

I’ve been playing Dark Souls, Elden Ring, and Cyberpunk 2077 in VR on my Index recently using mods. It’s fuckin’ awesome.

Kolanaki,
!deleted6508 avatar

The Index still has a higher resolution than the Quest 2 and earlier standalone VR headsets

Uh… The Index has a resolution of 1440x1600 per eye with 15PPD. The Quest 2 is 1832x1920 per eye with 20PPD. The Quest 1 had the exact same resolution as the Index. The Quest 3 is 2064x2208 per eye and Pico 4 is 2160x4320 per eye. The Index doesn’t lead the FOV game anymore, either; but the beasts with 200+ FOV are also super expensive and better in every other way too like the Pimax Vision.

I like Valve, too, but they’re not the best at everything.

davidgro,

I think by standalone they mean ‘no PC’. Like the Quest ones that run the games on themselves.

vikingtons,
@vikingtons@lemmy.world avatar

They’re thinking of something that can work unteathered to a PC, like the rumoured valve deckard system

RaoulDook,

Right but you can’t buy one of those, they aren’t on the market. What Valve has currently is excellent already but you can’t walk around town wearing it (as if anyone would need to)

vikingtons,
@vikingtons@lemmy.world avatar

I get you but that’s not what the commenter above is looking for.

I know the Index is fantastic and I’m truly happy for you, but I can appreciate other people being in the market for high fidelity VR with a substantially lower asking price (along with a lower total cost of ownership as a standalone system).

We can’t let meta pull ahead in this industry unchecked, and I really hope Valve (or literally anybody else) can step up to this segment in the near future.

RandomLegend, do gaming w Microsoft lays off 1,900 Activision Blizzard and Xbox employees
@RandomLegend@lemmy.dbzer0.com avatar

i still remember the days where people were dreaming of become game developers. Being able to make a living by creating what you love the most.

Nowadays you are either an indie developer hoping to scrape enough by streaming on twitch and making devlogs on youtube, or you’re in big industry and pray you’re not part of the next big wave of layoffs…

0xtero,

I think this has more to do with mergers and acquisitions than game development. When two companies merge certain administrative functions become redundant because the acquiring company already has that function. Doubt they actually fire any devs

Hypx, (edited )
@Hypx@kbin.social avatar

It is how giant publishing houses self-destruct in the gaming space. They fail to realize how difficult it is to build up talented devteams. Everything becomes about maximizing profits in the end. Between the shitty monetization tactics and the terrible working environment they've created, they end up destroying their ability to make good games. I fully expect more mediocrity from Xbox/Activision-Blizzard, if not declining quality.

dan1101, do gaming w Ubisoft blames ‘technical error’ for showing pop-up ads in Assassin’s Creed

A technical error doesn’t result in popup ads. The code had to already be there.

alyaza, do gaming w Former Kotaku writers are launching a new video game site — and they own it this time
@alyaza@beehaw.org avatar

you can read their introduction here

RiikkaTheIcePrincess,
@RiikkaTheIcePrincess@kbin.social avatar

Thanks for the link. Seems like the place could be easier to find :-\

gataloca, do games w Microsoft’s Activision Blizzard deal approved by UK regulators

Out of all these studios I suppose I like Microsoft’s games the most, but I still think it’s bad that the regulators didn’t shoot down this merger from the view of competitiveness.

I don’t think the gaming market is healthy when only a handful of corporations like Microsoft, Ubisoft, EA Games and SquareEnix hold what I assume to be 75% of the gaming AAA market. It restricts creativity and stifles competition and the ones paying the price are going to be us consumers.

Even worse if they go and start vendor locking games to Windows, which sucks for us Linux gamers or Xbox which sucks for Playstation gamers.

kadu,
@kadu@lemmy.world avatar

deleted_by_author

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  • Katana314,

    Steam Deck has put a small thorn in their OS side. It used to be ridiculous to have a Linux gaming computer, but it’s become much more viable thanks to the Deck’s existence.

    Basically to say Microsoft wouldn’t be able to pull a massive move like requiring Windows subscription prices without a lot of gamers going to Linux.

    Rand0mA, do games w Microsoft’s Phil Spencer says acquiring Nintendo would be ‘a career moment’

    Well that’s a horrible thought for the gaming industry. Nintendo and Valve… and if they don’t sell the companies, they will buy majority stock, presumably for seats on the board, and buy it anyway.

    Can’t they keep their fucking greedy mitts to themselves. Conglomerate mega corp shit is really starting to fuck me off.

    Leafeytea, do gaming w The Elder Scrolls VI will skip PS5 and isn’t coming until at least 2026

    Hehe. ES6 may become the longest/farthest postponed game since Beyond Good and Evil 2, the later now saying it will be released in 2025… maybe 😂

    Dee,
    @Dee@lemmings.world avatar

    Star Citizen might take the cake, I say as an original Kickstarter backer of Star Citizen.

    terny,

    What’s the current state of that? Haven’t really kept up with SC news for years mow.

    theolodger,

    Same as usual…

    ursakhiin, (edited )

    Most resources have been diverted to the single player campaign for a while. (Squadron 42)

    They communicate what is being done for the persistent universe (Star Citizen) but it’s a slower trickle of features due to the resource allocation.

    Generally, they made some really great gameplay engagements over the years but features are being prioritized based on the S42 needs. They only update on S42 once a month, but the updates have been looking like they are nearing feature completion (community speculation, not announcement) just due to them moving more toward bug fix/QA type stuff in recent months.

    The next big information dump is scheduled for October at the convention that’s coming up.

    They’ve given up on giving dates because the community is very unforgiving if the dates are missed. And in software, dates are almost always missed.

    HidingCat,

    Especially when it's being run by a terrible project manager like Chris Roberts. Dates will be missed.

    I'm surprised they're putting more effort into Squadron 42, it's the only part I was interested in. Wonder if it'll actually be released.

    ursakhiin,

    They have a progress tracker on the website that shows the various components that are left to be worked on and which game is for. robertsspaceindustries.com/…/deliverables

    Always take the dates with a grain of salt because they usually only list about 1-2 quarters only. But until recently, most of the bars were in S42 rows. I’m hoping for big news around it in October.

    The other big indicator for their focus on it was last year when they relocated a bunch of senior leadership in the org to the UK with the stated reasoning of focus on S42 with the trans that were already working on it.

    Dee, (edited )
    @Dee@lemmings.world avatar

    It’s still moving towards completion. At a snail’s pace but it’s moving. To their defense they’ve done some really cool tech with the game engine and stuff but idk if that justifies the timeline imo.

    My money is spent regardless though, so I’ll zoom around in my leather interior ship whenever it does release.

    Jimbo,
    @Jimbo@yiffit.net avatar

    So better than Elite: Dangerous then

    Dee,
    @Dee@lemmings.world avatar

    Lol arguably, you can actually walk around the interior of your ship in SC. The FPS portions are pretty good. But last time I played (like two years ago) I fell through a staircase.

    I should give it another go soon.

    interolivary,
    !deleted5791 avatar

    That’s not a very high bar, though. ED is light-years wide and an inch deep

    BaroqueInMind,
    @BaroqueInMind@kbin.social avatar

    They have decided to adjust all development focus on being able to stimulate the perfect realistic animation of a poop crowning out of an in-game dog's ass.

    CrateDane,

    Baldur’s Gate 3 comes to mind. It was announced in 2002 and launched in 2023. They even had to cut all the content about black hounds.

    TheRoarer, (edited )

    But bg3 black hounds wasn’t Larian. That was Blackisle and it got canceled. It wasn’t the same game or the same studio.

    Robmart,

    Yes… that is the joke.

    TheRoarer,

    The comment makes complete sense now.

    bermuda, (edited )

    The previous world record holder before BG&E2 was Duke Nukem Forever which took 14 years to develop and 9 years from the initial announcement in 2001 to the release in 2010.

    MJBrune,

    Half life 2 episode 3 is supposedly still in the works and supposed to have been out in 2007. You might argue it was cancelled in 2011 when they announced half-life 3 was in development. Half life 3 has yet to be officially cancelled and leaks came out a few years ago of it being an active project.

    ImpossibleRubiksCube, do games w Saints Row developer Volition permanently shuts down

    In my dreams, Hideo Kojima, the old Castlevania people, the fired senior writers at BioWare, and now, the old gods of Volition when it was good, are quietly building a studio together somewhere. With Mick Gordon and Jeremy Soule running OSTs.

    samus12345,
    @samus12345@lemmy.world avatar

    Ehhh, maybe not with Jeremy Soule.

    ImpossibleRubiksCube,

    Not a Skyrim fan?

    samus12345,
    @samus12345@lemmy.world avatar

    Oh, his music is great, but…

    ImpossibleRubiksCube,

    That’s entirely unconfirmed hearsay. He’s also been in this industry since FF6, working with a heck of a lot of people, so it would very much be sudden and unusual.

    When a court rules on it, I’ll take it seriously.

    kadu, do games w Saints Row developer Volition permanently shuts down
    @kadu@lemmy.world avatar

    My perception of Saints Row isn’t that they did something wrong or changed in a bad direction, but to the contrary, the type of humour and “amusement” the game relied on didn’t age particularly well, it comes from the age of le random, LMFAO and similar content.

    BloodyFable,

    Similar to Borderlands in a way, the humor was of it’s time and didn’t age gracefully.

    Wahots,

    I don’t really remember borderlands 1&2 terribly well, was it “random” humor from the 00s-early 10s?

    ech, (edited )

    Yup. There’s a lot of dumb moaning about how it “went woke” and that it changed too much, but having played it, it’s biggest flaw (imo) was that it didn’t change enough. It tried to integrate humor and story that peaked in the late 2000s and mash it together with a “modern” setting and cast. And it didn’t help that the gameplay felt as aged as the humor. All in all, it was too medium for it’s own good, taking too few risks and not changing enough for a franchise that made it’s mark pushing the envelope.

    karashta, do gaming w An unsettling indie game about horses keeps getting banned from stores

    My sleepy brain was expecting something about Umamusume or however you spell that horse girl game

    JackbyDev,

    Honse

    krooklochurm,

    Hornse

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