Part of the context is that most of those sales are probably to China, and that despite the big global numbers, it’s probably not not the same level of success in the Western world as the steam sales imply.
Part of the context is that game sales have never meant a game is actually good.
But part of that context is that it’s the first real effort from China at a real AAA, single player game, and the differences in government and culture are part of the conversation.
And part of the context is that China is a huge, largely untapped market for AAA single player games, and publishers are going to notice that and push games to do some of the things other media have done to be more palatable to that market (most think to the detriment of quality by western standards).
I’m not hyper interested in the game (I’d probably try a demo), but it’s being talked about because it actually affects the gaming industry.
People would still be talking about it if it were a flop, nonetheless this game has sold almost 2.5 million copies on Steam alone, far from being a flop.
in 2017 Guy Beahm (drdisrespect) admitted to cheating on his wife on stream. Today in his twitter message he admits to inappropriately talking to a minor in…2017.
good lord I REALLY hope this dude wasn’t cheating on his wife with kids.
The Valve Index is here already and great. No bullshit like the Quest, just VR that works well. If you have a gaming PC with at least a quad-core and RTX 3060 then you should be good to get started with one. Mine works fine on a 9-year old gaming PC with 6 cores, 16GB RAM, and an RTX 3060TI. The motherboard is that old, the rest of the parts are newer (mostly GPU)
I own a lot of VR games and the only one that doesn’t have a port that works natively on the Quest is Half-Life Alyx. Standalones can also be plugged in or stream PCVR wirelessly, and all of the standalone HMDs I am aware of, have better hardware than the aging Index (and thus look better even when not doing PCVR). Even the trackers are better and smaller and don’t require a home base station.
No, the Index still has a higher resolution than the Quest2 and earlier standalone VR headsets, and the Index still has a class-leading 130-degree field of view and 144Hz refresh rate. It has excellent sound and the best VR controllers on the market. It’s still an overall great VR setup for those of us that have good gaming PCs.
I’ve been playing Dark Souls, Elden Ring, and Cyberpunk 2077 in VR on my Index recently using mods. It’s fuckin’ awesome.
The Index still has a higher resolution than the Quest 2 and earlier standalone VR headsets
Uh… The Index has a resolution of 1440x1600 per eye with 15PPD. The Quest 2 is 1832x1920 per eye with 20PPD. The Quest 1 had the exact same resolution as the Index. The Quest 3 is 2064x2208 per eye and Pico 4 is 2160x4320 per eye. The Index doesn’t lead the FOV game anymore, either; but the beasts with 200+ FOV are also super expensive and better in every other way too like the Pimax Vision.
I like Valve, too, but they’re not the best at everything.
Right but you can’t buy one of those, they aren’t on the market. What Valve has currently is excellent already but you can’t walk around town wearing it (as if anyone would need to)
I get you but that’s not what the commenter above is looking for.
I know the Index is fantastic and I’m truly happy for you, but I can appreciate other people being in the market for high fidelity VR with a substantially lower asking price (along with a lower total cost of ownership as a standalone system).
We can’t let meta pull ahead in this industry unchecked, and I really hope Valve (or literally anybody else) can step up to this segment in the near future.
i still remember the days where people were dreaming of become game developers. Being able to make a living by creating what you love the most.
Nowadays you are either an indie developer hoping to scrape enough by streaming on twitch and making devlogs on youtube, or you’re in big industry and pray you’re not part of the next big wave of layoffs…
I think this has more to do with mergers and acquisitions than game development. When two companies merge certain administrative functions become redundant because the acquiring company already has that function. Doubt they actually fire any devs
It is how giant publishing houses self-destruct in the gaming space. They fail to realize how difficult it is to build up talented devteams. Everything becomes about maximizing profits in the end. Between the shitty monetization tactics and the terrible working environment they've created, they end up destroying their ability to make good games. I fully expect more mediocrity from Xbox/Activision-Blizzard, if not declining quality.
Out of all these studios I suppose I like Microsoft’s games the most, but I still think it’s bad that the regulators didn’t shoot down this merger from the view of competitiveness.
I don’t think the gaming market is healthy when only a handful of corporations like Microsoft, Ubisoft, EA Games and SquareEnix hold what I assume to be 75% of the gaming AAA market. It restricts creativity and stifles competition and the ones paying the price are going to be us consumers.
Even worse if they go and start vendor locking games to Windows, which sucks for us Linux gamers or Xbox which sucks for Playstation gamers.
Steam Deck has put a small thorn in their OS side. It used to be ridiculous to have a Linux gaming computer, but it’s become much more viable thanks to the Deck’s existence.
Basically to say Microsoft wouldn’t be able to pull a massive move like requiring Windows subscription prices without a lot of gamers going to Linux.
Well that’s a horrible thought for the gaming industry. Nintendo and Valve… and if they don’t sell the companies, they will buy majority stock, presumably for seats on the board, and buy it anyway.
Can’t they keep their fucking greedy mitts to themselves. Conglomerate mega corp shit is really starting to fuck me off.
Most resources have been diverted to the single player campaign for a while. (Squadron 42)
They communicate what is being done for the persistent universe (Star Citizen) but it’s a slower trickle of features due to the resource allocation.
Generally, they made some really great gameplay engagements over the years but features are being prioritized based on the S42 needs. They only update on S42 once a month, but the updates have been looking like they are nearing feature completion (community speculation, not announcement) just due to them moving more toward bug fix/QA type stuff in recent months.
The next big information dump is scheduled for October at the convention that’s coming up.
They’ve given up on giving dates because the community is very unforgiving if the dates are missed. And in software, dates are almost always missed.
They have a progress tracker on the website that shows the various components that are left to be worked on and which game is for. robertsspaceindustries.com/…/deliverables
Always take the dates with a grain of salt because they usually only list about 1-2 quarters only. But until recently, most of the bars were in S42 rows. I’m hoping for big news around it in October.
The other big indicator for their focus on it was last year when they relocated a bunch of senior leadership in the org to the UK with the stated reasoning of focus on S42 with the trans that were already working on it.
It’s still moving towards completion. At a snail’s pace but it’s moving. To their defense they’ve done some really cool tech with the game engine and stuff but idk if that justifies the timeline imo.
My money is spent regardless though, so I’ll zoom around in my leather interior ship whenever it does release.
Lol arguably, you can actually walk around the interior of your ship in SC. The FPS portions are pretty good. But last time I played (like two years ago) I fell through a staircase.
They have decided to adjust all development focus on being able to stimulate the perfect realistic animation of a poop crowning out of an in-game dog's ass.
The previous world record holder before BG&E2 was Duke Nukem Forever which took 14 years to develop and 9 years from the initial announcement in 2001 to the release in 2010.
Half life 2 episode 3 is supposedly still in the works and supposed to have been out in 2007. You might argue it was cancelled in 2011 when they announced half-life 3 was in development. Half life 3 has yet to be officially cancelled and leaks came out a few years ago of it being an active project.
In my dreams, Hideo Kojima, the old Castlevania people, the fired senior writers at BioWare, and now, the old gods of Volition when it was good, are quietly building a studio together somewhere. With Mick Gordon and Jeremy Soule running OSTs.
That’s entirely unconfirmed hearsay. He’s also been in this industry since FF6, working with a heck of a lot of people, so it would very much be sudden and unusual.
My perception of Saints Row isn’t that they did something wrong or changed in a bad direction, but to the contrary, the type of humour and “amusement” the game relied on didn’t age particularly well, it comes from the age of le random, LMFAO and similar content.
Yup. There’s a lot of dumb moaning about how it “went woke” and that it changed too much, but having played it, it’s biggest flaw (imo) was that it didn’t change enough. It tried to integrate humor and story that peaked in the late 2000s and mash it together with a “modern” setting and cast. And it didn’t help that the gameplay felt as aged as the humor. All in all, it was too medium for it’s own good, taking too few risks and not changing enough for a franchise that made it’s mark pushing the envelope.
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