Weird, I have a regular old 2TB (or maybe it was 1?) western digital plugged into the USB on the back of my series x and it works fine, not sure I understand the need to spend a bunch on something like this. Edit: and before responding about speed… I haven’t noticed much, if any, difference in game performance from installing on the drive or external outside of the initial game loading (startup) time, so not sure if that’s the only benefit to using the expansion slot.
Hmm I’ll have to check this later as I don’t remember ever running into that problem since my Xbox internal has been full for a while. But I also wonder if that applies to physical copies or not since all my series x games are physical. Unless Xbox does this automatically in the background without user intervention, then I may have not noticed
I don't think they can do much at all, actually. They're not allowed much wiggle room when it comes to being DMCA-compliant. They pretty much have to take every takedown request at face value, because DMCA requests are a legal process, and I imagine that any intervention on YouTube's side could be seen as arbitration. I doubt they could do much to interfere with an impersonator, since even a falsely-submitted DMCA complaint is still a legal request that has to be processed accordingly.
The DMCA needs to be gutted.
Nintendo can do something, though. They're the ones being impersonated, so they can actually take the guy to court.
Platforms actually do get more leeway than is usually thought with DMCA takedown requests. If they believe it to be fraudulent, they have every right to disregard it. That’s a fact they conveniently try to downplay because they want people to think they have no responsibility for their actions.
Yeah, that’s bullshit. You can tell by the fact that they don’t take down videos from big corporations when some nobody trolls with a fraudulent DMCA request. They only do it when it’s the other way around.
This back and forth from the comments on the article is interesting:
What the article ommits: The youtuber in question has a long history of threatening smaller channels with various actions against them, from brigading to lawyers to copyright strikes, if they do something he doesn’t like and don’t bow to his will. So I’m not surprised to see someone was fed up with him eventually.
Two wrongs don’t make a right as my nan used to say. This YouTuber being a bit of a grunt does not negate the fact YouTube itself is happy taking a hands off approach to a fundamental part of their business model because the ones it affects are not the ones that give them most of the money.
Of course it’s a problem, I just feel 0 sympathy in this case and I find it ironic that it’s him especially that got hit with the same treatment he threatens others with.
Well, they will. Two things drive the trend, in my view:
Lack of informed opinions. If you don’t know that other options exist, you’ll buy whatever because you think it is the baseline.
Convenience. This one is a killer. People regularly give up a lot – even rights – in the name of convenience.
Between those two factors, it’s a hard sell for the average consumer to not support this kind of corpo garbage. A nihilistic view, maybe, but I think it’s an accurate one.
In a similar vein, it’s pretty easy to show someone that consoles have these needlessly expensive proprietary links, plus games which are very expensive for the same reason. But it is very hard to convince someone that the cool thing they saw on TV isn’t, in fact, “cool” because of the aforementioned reasons. And ultimately, people like having cool things, even if that coolness is subjective.
Historically, it’s been a push-pull between groups, but everyone has had a different future. Now that things are being consolidated wholesale – e.g. physical media going out the window because so many are happy to stream and never own anything – it is more necessary than ever to call out #1 and #2, since the market itself is changing for the worse.
@alyaza I really don't support GOG enough, I should get GOG's versions of RE2 and 3, the originals were better than the REmakes anyway (the exact opposite of how the original REmake and RE1 worked)
As long as you keep a pc with the specs and OS of the time the game was released. GOG is also making an effort to patch these games to make them run on current hard- and software without the hassle of finding and downloading fan patches, running emulators/virtual machines and all the other hoops one might have to jump through to get an old game running.
Of course you could theoretically pirate the gog version after they made it run, but given that these games usually cost about 5-10 bucks and some go as low as 1-2 when on sale, i think that’s worth it to support these efforts.
www.gog.com/en/gog-preservation-program direct link to GOG, because the link provided in the The Verge article is goskimresource that is blocked by my browser extension uMatrix. From the original articles FAQ at GOG:
What about macOS and Linux?
The GOG Preservation Program is currently Windows-only. Our priority is to preserve as many games as possible under the Program, before expanding to other operating systems.
Sad. How about supporting Linux? This would be the right direction to preserve games, as they are no longer tied to the Windows operating system. That’s why I use Steam and do not buy on GOG.
I can understand that their priorities lie with Windows initially. I also prefer Steam for their amazing linux support, but for preservation Steam is also a mess: delisting of games / the fact that the games are not DRM free. A copy you buy on GOG is yours forever, a copy on Steam is less certain. Also know that GOG operates at a fraction of the budget that Steam has, so they don’t necessarily have the money to put someone on linux support too. But hopefully in the future this will change!
Yes, the DRM free games is a huge win for preservation. I’m not discounting the value of GOG. But that’s something we had already. My critique was about the focus on Windows only, which is not the best idea if games should be preserved “forever”. Because Windows 11 will be the only supported one soon.
But any efforts trying to make games work forever is always good. At least they didn’t rule out other OS in the future. While my initial reaction was a bit negative in the nature, because I was very disappointment, I’m still happy they do something about it. It’s even more bitter because they supported Linux in the past… But let’s see how this is going. I don’t want to end this in a negative note. I mean it can only get better with such a goal.
I think, if they are preserved for windows DRM and anti-cheat free, it should be no problem launching them using wine / proton. In the other hand, a native Linux game will not run as smooth on WSL as a comparison.
I’m not suggesting to preserve a Linux version only. If anything, I meant to test and make sure the Windows build works with Proton on Linux, in addition to making sure it works on Windows. Some games have Linux versions, they just do not care about them either. And maybe make a Linux version of the GOG launcher as well.
Wait, why Steam? GOG only sells DRM-free games. Any Windows game that works through Steam on Linux, works downloading it from GOG with standalone WINE. Or via things like Heroic Launcher, Lutris or Bottles.
Off-topic: do you have a guide on how to get uMatrix to do this blocking? That sounds great but it looks to be all manual. Do you run it with uBlock Origin?
Yes, I have uBlock Origin and uMatrix active at the same time, on Firefox. Maybe if you are using a Chromium based browser, it does not work the same? After all Google made changes. Otherwise, I’m not sure which setting in uMatrix will cause to block this. Therefore I’m not sure how to help with that at the moment.
I’ve looked again and it’s probably one of the lists that contain hostnames to block. skimresources appears in all of these three, so enable them manually if they are not enabled: Dan Pollock’s hosts file, MVPS HOSTS, Peter Lowe’s Ad and tracking server list
Edit: In the addon menu you can enable or block the domain dynamically when you are on the page. Unless you save the setting this is only temporarily changed.
Geez, the half-color clicking is really counterintuitive. Why couldn’t they just go with radio buttons or something?! Thanks for the detailed instructions.
Why is everyone here pretending like palworld isn’t a straight up Pokemon clone that went a bit too close with the designs? I mean the game was basically marketed as pokemon with guns. I know you guys have this new hate for Nintendo, but this isn’t even them.
If I made a game about an Italian contractor with a red hat and mustache that fights mushroom people and turtles, you guys would defend it and claim it isn’t a copyright issue lol
Why is everyone here pretending like palworld isn’t a straight up Pokemon clone that went a bit too close with the designs? I mean the game was basically marketed as pokemon with guns. I know you guys have this new hate for Nintendo, but this isn’t even them.
Because it doesn’t matter. Palworld isn’t getting sued for copyright infringement, it is being sued for patent infringement.
If I made a game about an Italian contractor with a red hat and mustache that fights mushroom people and turtles, you guys would defend it and claim it isn’t a copyright issue lol
Again, Nintendo isn’t suing for copyright infringement, but for patent infringement. It’s more like Nintendo suing Monster Hunter Stories for allowing you to ride your monsters (this is literally one of the patents Pal World is getting sued for).
I will never understand when people engage in volunteer (i.e. unpaid) PR work for some random company.
Criticizing a company for lazy patent trolling (a patent for riding a mount?) is not engaging in “hate crimes against video games”.
Nintendo is welcome to release good products on multiple platforms (Palworld runs on PC) to compete with Palworld. Crazy idea, I know!
One would think I should patent the concept of releasing good games to compete with other companies, but out of the goodness of my heart I will release this unique idea into the public domain.
If your opinion is identical to the corporate sourced PR copytext (not to mention the condescending style - “everyone knows”), then yes it is de facto PR work.
Even if it were an exact clone I don’t think a single company should have a monopoly on the idea for almost 30 years. Pokemon red was released in 1996, 28 years ago. Why should they still be able to be the only company that releases pokemon-type games?
Seriously? Are they gonna go after TemTem. Coromon, Cassette Beasts, or any number of Pokémon clones for being too similar? The only thing i can see as a legitimate thing to sue on is if they find out palworld did use AI based off of Pokémon models to generate their models, but I think that was just a rumor anyway.
The difference between palworld on the ones you listed is Sony made a move to start a “Pokemon company”-like business with the Palworld devs (named Palworld Entertainment) and Nintendo feels threatened by the potential damages Palworld Entertainment would be able to cause being backed by Sony to the pokemon franchise. In-depth look on this theory: www.youtube.com/watch?v=8apzrwv75i0
But code subject to copyright (which I agree with the concept of but it needs a reform). While concepts and ideas in computer programs and games can be patented (which I think is tremendously stupid)
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