Loved Horizon, so I clicked on an open world gameplay trailer and it’s just survivalslop, fiddling with some shit-producing hovels to get them upgraded to shit+1-producing hovels and hitting trees until they’re planks.
Forza is bread and butter for Microsoft, just like Halo and Gears. They really are shooting themselves in the foot with this. Forza originally got me on Xbox, and to be honest, it is a huge reason I am still on it as my main console.
It may be, and I feel for Turn10, but they really dropped the ball with the latest motorsport. It only has like a few hundred players on steam, after two years of essentially live service game. Of course the game itself is fine, it’s the “update trickles” and “grind to own” philosophies that are at fault and those were probably decisions also pushed by MS, but here we are. I really hope that Playground doesn’t screw up their next Forza, because rhey might meet the same fate. Then again these days success doesn’t guarantee you’re not getting the axe.
I totally get what you’re saying, but using steam numbers to judge how active an Xbox game is not fair. Steam isn’t the native player base. It’s far more active on console and still draws solid numbers.
I do agree with the grind being a bit much on the latest, though.
Yeah, I was just trying to get the point across and didn’t really have other recent metrics. Just checked and it grew to 1k avg users per day after the most recent update and is now 15x less active than FH5, if that paints a more accurate picture.
Microsoft is looking at combining Xbox and Windows experiences together — and that we should see changes this very year, rather than needing to wait for an Xbox handheld that might still be years away
So there probably will be an xbox handheld, but don’t hold your breath. In the meantime they actually are a little worried about how much SteamOS is showing Windows up.
Well, they will. Two things drive the trend, in my view:
Lack of informed opinions. If you don’t know that other options exist, you’ll buy whatever because you think it is the baseline.
Convenience. This one is a killer. People regularly give up a lot – even rights – in the name of convenience.
Between those two factors, it’s a hard sell for the average consumer to not support this kind of corpo garbage. A nihilistic view, maybe, but I think it’s an accurate one.
In a similar vein, it’s pretty easy to show someone that consoles have these needlessly expensive proprietary links, plus games which are very expensive for the same reason. But it is very hard to convince someone that the cool thing they saw on TV isn’t, in fact, “cool” because of the aforementioned reasons. And ultimately, people like having cool things, even if that coolness is subjective.
Historically, it’s been a push-pull between groups, but everyone has had a different future. Now that things are being consolidated wholesale – e.g. physical media going out the window because so many are happy to stream and never own anything – it is more necessary than ever to call out #1 and #2, since the market itself is changing for the worse.
If it’s about those pretty similar character models like those linked in the article, then I can understand Nintendo better.
But if it’s just about the concept of “collecting monsters” and using them in battles somehow, then they can go fuck themselves. I’m eager to learn where they see their patents infringed.
Having played Palworld a bit, some of the monsters are distinct from Pokemon, but some of them are incredibly obvious clones.
But like, looking back at some of the knock-off toys I remember seeing in the 80s and early 90s? It definitely seems like copyright has gotten more robust in its attempted overreach.
I’m pretty sure I saw the same tweet from Stephen Totilllo (sp?) just to give you some credence, but I think many people called him out for it as it was below his usual reporting standards.
We’ll have to wait and see when the case developers further.
thank you, that was what i saw. I was fully expecting to find articles that would back it up, (why else would you make such a claim?) but nope. I couldnt find anything to support it.
But if it’s just about the concept of “collecting monsters” and using them in battles somehow, then they can go fuck themselves.
I don’t think it would be that because it would be unenforceable. There are plenty of games where you collect monsters, some of which existed before Pokemon’s creation and plenty that have existed after. It would be the King Kong case all over again, but inverted.
Activision Blizzard was already about as anti-consumer as possible, so in this particular case at worst nothing will change, at best Microsoft might actually clean house and there might be some improvements for the consumers…
Microsoft will use this purchase to further restrict releases to non Xbox consoles, no matter when they agree to to industry bodies. It is in Microsofts interest to only release on their platforms as releasing to PS or Switch will cost them in Xbox purchases.
Yeah, sorry, I was thinking from a PC standpoint and sort of ignored the whole console perspective (though, frankly, the console market seems to have been absolutely fubared from its inception, from a consumer standpoint, so anything Microsoft does will probably be as relevant as farting into an ocean of shit…)
I hate to be the advocate of EA here but I’m convinced it’s because FIFA is not allowing them to use the trademark any longer and the mentioned loopholes are either permitted by FIFA or will be closed soon.
Nothing to do with previous titles. You could still purchase them. This is EA locking you into playing the current version of the game. Some people like the mechanics of the older games and don’t want to have to pay these games that are more store front than actual game.
They had some kickass developer streams on YouTube. I still remember when they were playing Saints Row 3 and (I think it was the lead designer) being amazed that a helicopter had an interior texture for the cargobay even though 99% of the time you wouldn’t see it. Also skinballs and how they used markers to determine NPC behaviour out in the world.
Also the horror story of how they spent weeks compiling visibility volumes for Saints row 1 and having to satisfy silly requirements set by Microsoft such as having a game trailer play on the title screen if no input was detected for a set period of time. They just played a video of them playing the fucking game so they didn’t have to do any cinematics lmao.
The Red Fraction Guerilla stream was extremely interesting. How they managed to make destructible buildings and the limitations of that system. They used a stress mechanic that used key parts of a buildings frame to determine how stable it is (can’t remember if they used vertex weighing or not).
But unfortunately the most talented on the team didn’t get much of an input of where the IP went
I swear the only crytek news I ever hear is them announcing layoffs and closures. I don’t know how they’re still around with no games released in ages.
Long-standing technical issues aren’t being resolved and instead they’re adding themed/branded cosmetics (Post Malone, Ghost Face), which raises concerns on their priorities for the game
Lol it’s like Nintendo just wants to back itself into a corner and waste away with its IP. Jeez. I honestly have no desire to purchase anything from them anymore.
I still emulate a solid amount of their games I’ve had for most of my life because I don’t want to wear down my old hardware.
They haven’t gotten a cent out of me since the GameCube, though, so I understand I’m probably not going to be their target audience anymore.
Lol it's like Nintendo just wants to back itself into a corner and waste away with its IP.
This is a Switch emulator, meaning these are games that are still available for sale. It's not like taking down a SNES emulator or something Nintendo hasn't made available for 30+ years, it's involving games they're selling today. Taking down an emulator is literally Nintendo protecting its IP.
I honestly have no desire to purchase anything from them anymore.
If you were using this emulator, you weren't likely purchasing anything from them in the first place. And I'm no doctor, but... I'd have to imagine that's likely the reason Nintendo took this down to begin with.
I getcha, just have not been stoked about Nintendo’s continual deathmarch against the hydra of emulation.
I honestly think it’s more of a waste of money than it’s actually worth and the publicity of taking down emulation sites is pretty bad for them (especially when they take down ones which deal with largely abandonware or really old games, like Vimm’s lair did).
Without getting into the debate over the ethics of piracy or anti consumer practices, jumping into the fray by aggressively litigating and making a splash like Nintendo and Sony seem to focus on likely hurts their bottom line and certainly hurts their reputation with consumers.
While I don't support pirating products that are currently for sale, I do think it's essential that emulators like Ryujinx are developed now in order to preserve titles for later. Some Switch software already has been delisted, and someday eventually all of it will be.
While I don’t support pirating products that are currently for sale
I do when Nintendo refuses to make them available on other (higher quality) hardware and also treats their paying consumers and fans like scum. I can boot up Doom on any of a dozen different computers 30 years later and play to my heart’s content but that’s not an option for Nintendo. Piracy generally is completely justified by a vast array of anti-consumer bullshit. If they can’t make games without resorting to that bullshit, fuck 'em. I hope they go under.
The delisting is what gets me most (and we’re dealing with that in basically every media catalogue from film/tv to games).
Well, that and the blatant cash grabs I see with rereleases that end up being console specific and basically unsupported like with the cases of the Wii store and basically every iteration of their online stores since.
I played Wii and eventually Wii U with buddies for smash but am glad I didn’t own the systems. I know one of my friends gave a lot of money to Nintendo multiple times getting classics like Pokemon Snap and other nostalgia buys on multiple systems.
My most recent experience with Nintendo was borrowing a buddy’s switch to play Breath of the Wild back around when it came out. I’m pretty meh on their new content and by the way a lot of their recent releases were received, I’m not super interested. Might bug someone to play the Pokemon Arceus one which seems kinda cool, but that would be the extent of my interest and it’s not really nagging at me, anyway.
My main gripe is that they seem to be doing the bare minimum with their IP (with little innovation in the field/botched releases) and wasting money/resources on what I see as frivolous, shortsighted, lawsuits in the name of protecting their property as well as corporate heavy production that ends up with forgettable and formulaic games.
Maybe I am now become old, but I don’t care to see the most recent iteration of the Pokemon, Zelda, Mario, or Smash Bros sagas and am perfectly content with replaying N64 to GameCube classics in those series. Probably doesn’t help that I went to college with a bunch of friends who hung out and played Project M with some Halo 3 or Reach sprinkled in for variety lol.
If you were using this emulator, you weren’t likely purchasing anything from them in the first place. And I’m no doctor, but… I’d have to imagine that’s likely the reason Nintendo took this down to begin with.
Actually…I own a Switch and paid full price for TOTK on launch week. But playing the game in 30fps chunky resolution was very painful for me, as i’ve gotten quite used to 60fps+ over the last few years with 3D games. I almost put the game down in the first hour or so, playing the game was literally making my eyes hurt. That’s when i went poking into the Switch emulation scene and set up yuzu (RIP). Within a few hours i was playing TOTK at 60fps 1440p and it was mostly glitch free. I put another 20 hours into the game before putting that down. But it was a glorious 20 hours, as that game is absolutely beautiful when you can wipe away the greasy look of 30fps low-res Switch graphics.
So…I am a Nintendo customer that was getting a better experience out of my purchased Nintendo game by emulating it. I know that isn’t everyone in this scene - I see the reddit posts everyday for the past week about people playing leaked Echoes* of Wisdom. I get why that shit would piss Nintendo off. It just sucks that now, others can’t share the amazing experience I had with TOTK.
It’s funny, I own a switch and I would have bought the game (and I probably will still if the technical and QoL issues get resolved) but I’m emulating it better than the hardware can run it right now.
Lol it’s like Nintendo just wants to back itself into a corner and waste away with its IP. Jeez. I honestly have no desire to purchase anything from them anymore.
pretty sure the only reason nintendo cared is because ryujinx was prominently displayed in the leaked footage of echos of wisdom, pre launch
Nintendo’s been way too busy in this scene for too long a time for that to be the only reason. I can see that such a leak wouldn’t help, but they’ve been pouring money into these cases for years and have really ramped it up in the last five or so
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