Starship Troopers exists so any video game movie adaptation will be compared to it. Unless Paul Verhoven is directing, it is a big uphill battle to win any comparisons.
And it’s Sony, so, good luck? They can’t seem to understand what makes a movie interesting to want to watch. They can’t cut a good trailer but their actual ability to produce and execute movie production is just bad. They can’t make a comic book movie that isn’t produced by others.
Nope. They had anti cheat that supported it, but they experienced higher issues with cheating via linux than elsewhere. Which sucks. People who cheat suck.
I’m curious to see how Valve will respond to this seeing as they have CS. I imagine they’d be interested to build a solution but I’m not sure how plausible that even is.
That would just cause legit Linux players to generate negativity by always being stuck with cheaters. It’s way easier to just remove support if it really is most of your cheating problems for such a small player base.
Frankly that’s just thinking with only PS5 exclusives in mind.
A lot of people, probably the vast majority, don’t get an Xbox or PlayStation for the exclusives. They just get one because they don’t own or want a gaming PC and look for the easier more accessible solution.
So to them the catalogue is just fine because they don’t get the console just for the exclusives.
Not sure what the point of downvoting me is, but I’d rather be interested to hear people’s counter-arguments instead. Because a lot of people seem to just assume that many console-owners have both a console and gaming PC.
I’m not saying that exclusives didn’t play a part entirely, but even when the PS5 was hard to get by it was still cheaper than the Xbox that were in stock (where I live).
Despite the low amount of exclusive games it would still be an easy pick to get a PS5 instead, if people decided to upgrade at some point. And since a lot of cross-platform/console games were still coming out on the old consoles for a while there was little reason to get an Xbox instead of a PS if they wanted a new console right then right there.
I dunno I haven’t really been excited for any of the games released over the last couple years. It seems like nothing but legacy games like COD/Battlefield/Destiny and a few gems like Elden Ring. Most of these big studios seem to be laying off employees or shutting down instead of releasing new games. Part of this is just me being burnt out on gaming, but with so many studios struggling, it seems like it’s more than just me feeling like this.
Thing is that isn’t true for everyone, I am done with games like CoD and FIFA, but a huge majority of players is not. Hence why these games keep selling just fine.
Myself, I count the catalog of PS+ as an “exclusive feature”, plus it’s nice to play some of the PS4 games that struggled on a better machine. I loaded my God of War save and went from 30 to 60fps, which was great (sad that it was one of few games to offer PS5 enhancements in the PS4 version)
For anyone done buying discs, it’s a removed point of failure in the device. The Series S sold well, so if your point is “No one wants a digital console”, then no, you are wrong.
People wanted more storage in existing models
For a lot of people, the $100 difference between models is a heavy consideration. Anything that can get trimmed out may make them more likely to buy.
Edit: looks like the old series x was 499 but is on sale for 449 basically everywhere. The new discless series x is 449, but will prob be on sale for 400 in a few months.
Couldn’t stand all the backtracking and checklist style gameplay. Plus the dialogue… Who was that made for? No emotions, not witty; it left no reason to listen to it.
They would have to strive to be less shit than Microsoft.
Right now meta have a proprietary display technology. They need in some way to transition that to a standard, and they’ve done absolutely nothing in that area to move towards that goal. They have absolutely no idea how to move VR into the mainstream. Everything they do is all about making more money in the short term but they have no long-term strategy.
Where is the equivalent of HTML? Where is their standard for producing VR and AR content? They need to display the content, they don’t need to own it.
They want to create “The Metaverse” and yet they don’t get that in order to do that it needs to be open source and public access. Now they are trying to create a closed source VR internet, and it won’t work.
Counterpoint: Consolidation in such a fast paced industry with a low barrier to entry isn’t as bad as physical goods consolidation. If Microsoft acts in bad faith, people just won’t buy games from that studio anymore, developers will just leave the company and start a new studio, free lance, or work for another party. It’s not like ABK was lighting the market on fire either. Microsoft is buying a trash heap and hoping to turn the internal culture around to bring back neglected IPs
Counter-counterpoint: When Activision bought and consolidated Blizzard an Blizzard North, they made it worse and people still slave away for them, and enough people buy their objectively inferior products to keep them going on life support to be sold again.
They became a poster child of what’s wrong with the industry (Diablo Immortal) and nobody learned anything. Baulder’s Gate 3 did more to further a healthy ecosystem than any merger has.
And how many dozens of indie games came out that same week whose studios folded afterwards? Or how many devs didn’t even release their first games because they ran out of money during development? Or how many smaller studios who were making fun games got irresistible offers from big studios to buy them out? What about the engines that are becoming increasingly more hostile towards devs?
I get why PS5 players should be upset, but as a PC player, this is also bad news.
Starfield had to run on the Xbox, the base model of which is the least powerful console on the market (leaving out Nintendo). It seems clear that some decisions around Starfield were made to ensure it would still run on that lackluster hardware.
Doubling down on that for ESVI means the same thing. We’ll get less game so that M$ can have an exclusive.
And that’s ignoring general trust issues with Bethesda entirely.
They don’t need to make one; they can use one of the many engines that already exist and can do everything their games try to do, but with far less jank. Unless they somehow manage to insert it in regardless, which I would not put past them.
Yeah, exactly. They’ve created a viable ecosystem for themselves. They have a highly moddable engine and they tend to leave a lot of abandoned code in the game that modders find and make use of. People eat it up and they use it as a starting point to get into development.
I’m on exactly that track right now. For me it’s been all about very open ended kinda buggy games that you can mod the hell out of. Wanting to change or tweak a little something here and there leads to wanting to implement more elaborate ideas. Eventually it starts looking appealing to make something of your own, or to make a bigger contribution to other projects. Personally, I don’t really want to work for a big company (or anyone other than myself), but a modding portfolio can certainly be a foot in the door.
My first mod for a game was a thing to shut up the Longs in Fallout 4. Super simple, literally just broke the link to their idle audio files. That was ages ago, and my own journey has been more related to getting DayZ to do what I want and now using Conan to further explore game design and more involved elaborate systems, but Bethesda was still that first step.
They’re not perfect, and their IP in some cases has certainly been watered down a little, but they make great games and have a workable business model that isn’t as toxic as some others. They’ve done a good job fostering creativity and innovation.
I don’t really get the complaints by people who’ve never made anything even remotely approaching a Fallout or an Elder Scrolls acting like the developers are trash and they know better. Let’s see your blockbuster open world rpg.
No? What I mean is they have a massive more casual audience that doesn’t play a lot of games to compare it to and this is true. Yes most people who regularly play games can enjoy Bethesda games too but they don’t owe their success to that audience cause if they did they would stop selling reskinned skyrim.
Or they can keep using the same engine with the same issues because gamers will definitely buy their next title en-masse despite the previously mentioned issues. Eg. Starfield
They tend to do that by tacking on new jank without removing (much) of the old stuff, though, presumably because they have base assets and scripts that they’re constantly re-using. Or, differently put: As long as Papyrus will still be in the thing I seriously doubt they’re giving any thought to technical debt. Already in Skyrim people rather used the UI to script stuff (because that’s Flash and ActionScript is at least remotely sane and fast) but ultimately it’s SKSE (that is, native dlls) for anything that isn’t a lag fest.
It’s not so much that CreationEngine is easy to mod, it’s that it’s what a gigantic community of modders are used to and have developed tooling for (you can get by with little to no use of CreationKit which is an abomination all on its own). Stockholm Syndrome at its finest or we’d have seen much more content for RedEngine which is far technically superior (and yet CDPR is abandoning it for Unreal).
a wholly new engine would almost certainly break mods or atleast make them harder to make as janky as creation engine can be it’s the best engine for modding there is and bethesda games absolutely need modding and not just cause the glitches
A new engine would just have to have a new mod API. Plenty of engines have mod APIs. Nothing’s really stopping them, but they really love driving creation engine onward for some reason.
bethesda is not making a whole new engine from scratch that just isn’t happening if they switched engine it’d probably just be to a licensed engine like unreal and that sucks for mod support the reality isn’t creation engine vs a from scratch in house engine that supports modding just as well but with less jank it’s creation engine vs unreal or something else maybe but not in house and there’s no other engine out there that currently exists that’s as good for modding
The engine is only half of the issue. Fallout New Vegas is far better than any other in the series. While it still has the engine bugs, it also does what it needs to and does that better games can be made than starfield with the engine stack they have. They are just design limited due to their business choices. Not solely their engine but their design is clearly lacking as well.
Do you mean Xbox Game Pass Ultimate? It can be streamed out of a browser or mobile app.
Why would they need a hardware device when your probably holding a device that supports cloud streaming and they can milk you for a subscription fee?
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