Gamers who get mad having to wait for company logos to show while games boot: They have to disclose every piece of software they use to make every game! I want my games 100% hand crafted and bespoke. I want to sense the life people spent meticulously crafting mudsplat_texture_1 - mudsplat_texture_500. Also no crunch (and no bugs, obviously)
It’s just reality. Selecting a bunch of textures nobody has seen before through AI but hand crafting the rest of the game would force them to wear the scarlet letters on their front, and open them up to brigading by the brainwashed NeoLuddite mob. That move by steam to appease the pitchfork masses is pretty heavy handed.
even if I accept your premise of a “brainwashed NeoLuddite mob,” you’re still wrong on the simple principle of arguing against a company properly labeling what their product is or how it was made.
When a company makes a product completely by hand, but uses AI for a few translations it gets the same label as a game pumped out of Grok and uploaded untouched. That label is misleading and punitive, not informative.
Showing that even a small non-issue use of AI will be detected is a pretty strong incentive for other games to disclose that willingly. Otherwise, why would they admit to it if no one can tell? Morals??? 😂😂😂
As the Industrial Revolution began, workers naturally worried about being displaced by increasingly efficient machines. But the Luddites themselves “were totally fine with machines,” says Kevin Binfield, editor of the 2004 collection https://amzn.to/40kncwB. They confined their attacks to manufacturers who used machines in what they called “a fraudulent and deceitful manner” to get around standard labor practices. “They just wanted machines that made high-quality goods,” says Binfield, “and they wanted these machines to be run by workers who had gone through an apprenticeship and got paid decent wages. Those were their only concerns.”
Me and the boys being worried for our jobs as automation stretches onwards and just wanting some level of guarantee that good paying jobs will still be available 😭
For the record, the word as a general noun is widely recognized to mean what everybody thinks it means:
Luddite
noun
Ludd·ite ˈlə-ˌdīt
: one of a group of early 19th century English workmen destroying laborsaving machinery as a protest
broadly : one who is opposed to especially technological change
One of the weirder annoyances of the AI moral panic is how often you see this spiral of pedantry about the historical luddites whenever someone brings up the word as a pejorative.
I mean, fair rhetorical play, I suppose, in that it creates a very good incentive to not bring it up at all. If the goal was to avoid being called a luddite as an insult or as shorthand for dismissing AI criticism as outright technophobia I suppose that is mission accomplished, disingenuous as it is.
It is also correct that someone disagreeing with me can be doing so because of a moral panic. Our agreement is entirely disconnected to whether there is a moral panic at play or not.
For the record, I think "AI" is profoundly problematic in multiple ways.
This is also unrelated to whether there is a moral panic about it. Which there absolutely is.
Sure it is, you just implement depth map deformation into the static terrain, totally doable! Then you just tie in a strain system to all the game’s models so they fall when they don’t have enough support, then add destruction animations for every static model and falling animations for every character. Totally easy, they had that back when the original Red Faction came out for PS2, the devs are just lazy! /s
Mostly agree, 98% of requests are unrealistic. Most of these requests are not even simple.
But many times, things ARE fucked. And when that happen - dear gamers, don’t curse devs, as a team. There was shitty ceo, who couldnt make a straight decision or changed them 200 times a day, because felt some popular new feature totally must be in the game, that ruined whole concept. Many times, the concept were shitty from the start, then blame director of that. Even more often, publishers pushes their financial decision over dev team (hello Helldivers2 vs Sony). Yet another time, some lawsuit shitstorm happens, that makes devs scrap something (hello Palworlds vs big_n). And many times, its all together.
They are all from players who are against things Rockstar did with GTA and what it represents for the industry. But they are not representative of the whole market.
The article is right about the impact for small studios. On the timeline for the game I’m working on, we have a prediction for GTA VI release with a big question mark and we hope to avoid it.
The problem is not that all players will spend $100 on the game. The problem is that the majority of the press coverage, Steam traffic, streamer time, etc. will focus on the topic. Even if there is bad press around GTA, that’s still attention that is not on other games.
Exactly this. I work in the games industry as well and even big studios are falling over themselves NOT to release anywhere near GTA6.
Nobody believes there won’t be people playing other games at that time. But it’s going to dominate the media cycle for a month, especially if it is either better or worse than fans hope. And the reality is that many, many people have limited gaming budgets. If you’ve only got $100 to spend, GTA6 is very likely to be the default pick at that time.
It’s a behemoth in terms of grabbing attention from both the media and players. All the best laid plans for a successful release can be completely derailed by a game like GTA6.
The 9070’s on eBay are getting cheaper and cheaper the further we get from the launch. I think scalpers underestimated AMD’s stock and they are slowly discovering that.
Immediately after the launch the XT seemed to be starting at $1,200. Now they are down to $800. The non-xt is down to $650.
Depends on how much stock AMD can provide in the coming weeks and months, but I’m still thinking I’ll be able to get one at MSRP this year.
You could create the best launcher in the world and people would ignore it because they don’t want multiple launchers and their library is already centralized on Steam.
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