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dual_sport_dork, do gaming w The Switch 2's super sluggish LCD screen is 10 times slower than a typical gaming monitor and 100 times slower than an OLED panel according to independent testing
@dual_sport_dork@lemmy.world avatar

They’ll release a “New!” version in a year with an improved screen as one of its bullet points, in a bid to get you to buy it again. And people will. See also:

  • The Gameboy Advance SP/New SP
  • The DS/DS Lite
  • 3DS/New 3DS
  • The Switch/Switch OLED
Gerudo,

Granted, all major gaming consoles do this now.

Tarquinn2049,

New 3DS was actually a pretty huge upgrade over the original. Despite the name, it was effectively the next generation of the console. Or at the very least a half-generation.

TachyonTele,

I agree. There's no reason this new console shouldn't have the oled screen by default. Other than planned obsoletion.

Bosht, do games w Nexus Mods' new owners promise they won't monetise the site to death as users panic at the whiff of venture capital

If there was one god damned example of any company saying this and sticking to it I might believe them. But I have yet to be proven wrong. Sucks too as they were my go to for mods.

atticus88th,

All the examples I could think of have been recent acquisitions… which means they just haven’t soured… yet. Sadly its inevitable.

Hadriscus, do games w Even Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project'

I bought it on confidence when it released. That was the last time I ever did this. I played 25 very boring hours and uninstalled it. It’s very difficult to figure out how you can fail so spectacularly with such a budget, such a long development time, and such a carte blanche with making a new universe from scratch

finitebanjo,

They changed the recipe. Skyrim, Fallout 3 and 4, Oblivion, and Morrowind all had something in common: handcrafted environments densely packed with points of interest.

Starfield used procedurally generated content. It generates abandoned mines and outposts from a tileset and then drops you in the literal desert between them.

kalpol,

And still Star Flight did the same thing and was a all time great game, oh and it fit on two 360k floppies.

mnemonicmonkeys,

Which is just frustrating because there’s some real improvements in mays of their usual systems elsewhere in the game. The I think the persuasion mechanics are a real step up from previous games and I’m amazed the system hasn’t been ported into Skyrim. They got flight mechanics to actually work in the Creation engine. Zero-G and low gravity works great. Gunplay and combat is even more improved over Fallout 4 (though it’s an incremental improvement over the revolutionary leap made with Fallout 4).

Imo, Starfield is mainly lacking in only a few (though critical) things. They need more than 4 fleshed-out companions, and have them for different factions; there’s a couple of NPC’s that I expected to become companions. Since they insistend on having procedurally generated content, they needed to add way more pieces to their tilesets and, more importantly, have an algorithm to stitch things together and have some actual variety. As it is right now, you get the same exact facilities copy-pasted as whole spaces with no variation. And they needed to not force you into the main storyline, or at least pull a Fallout: New Vegas and have multiple paths through the main storyline.

There’s a lot of good bones to be had in Starfield, which just makes the cock-ups more disappointing since they’ll lead to those imprpvements being abandoned

finitebanjo,

IDK, I still think about how the dufuses added recoil to laser guns in FO4. And the fact that land mines and similar traps change every time a save is loaded is super dumb because it’s just like “OH DID WIDDLE BABY GET BLOWN DA FUQ UP? LET ME FIX IT FOR YOU (Removes the landmines)”.

I enjoyed the combat in FO3 more.

Tattorack,
@Tattorack@lemmy.world avatar

That’s not the only issue it has. They could’ve made procedural generation work, with having a combination of hand crafted and procedural environments. But it doesn’t seem like they have the skill to pull it off.

Issues this game has, and probably one of the major reasons why it’s so dead feeling, is how the world doesn’t react to you.

Tell me, what happens in Skyrim or Oblivion if you walk around town with your sword drawn?

What happens if you start randomly casting spells where the guards can see you?

What if you managed to get a certain artefact, wear a certain kind of armour, or work on upgrading a certain skill tree?

See what I mean? See what’s missing?

The dead, empty, open world tiles only compounds this. And how everything feels even more limiting because of how the game is strictly chopped up with loading screens.

ICastFist,
@ICastFist@programming.dev avatar

Very true. So long as your shots don’t hit anybody, or your powers affect anybody, you can show them off all the time on the big cities and nobody gives a fuck. Using the whirlwind Sprint shout on Skyrim makes everyone around comment and a guard desperately asking you to stop.

Hadriscus,

And some of them are duplicates ! I discovered THREE identical locations just roaming about ! the same dungeon layout ! but different loot. Can you believe that shit

iAmTheTot,

The thing for me is that it’s a game about a guild of explorers, and the game is all fast travel. The bits you do “explore” were soulless.

scrubbles,
!deleted6348 avatar

God how did they fuck that up? Who thought I’d want to fast travel there? Sure sometimes, but honestly I’d love it if it showed how many minutes to destination and then you started jumping.

You’re in the pilots chair, you see 10 minutes to the other side of the galaxy where your mission is. You hesitate because that’s far, but 2 minutes away is your home base anyway so might as well swing through and drop off some stuff, make sure the pumps and extractors are working. 6 minutes past that is that side quest you’ve been putting off, I guess we can do that too. You hit the jump button, stars whizz past. You go talk with your crew, get caught up on conversations. You jump back in the chair when the 20 second warning goes off. You jump out and arrive, but there is a weird signal on a nearby planet in this system…

Now THAT’s the game i wanted. Altering one mechanic right there completely changes the entire style of the game. I will forever be annoyed that everything in the game is instant fast travel. Sure have a button there to skip if people want to, but personally I prefer to lay back and fully immerse myself

trash,
@trash@lemm.ee avatar

It could have been so good and the game genuinely has some cool environments but for the most part there is just nothing to do. I’ve stumbled on some cool places like the Mantis hideout and stuff but the game is so repetitive and 98% of the planets are devoid of life.

scrubbles,
!deleted6348 avatar

And they wanted it that way. They were like well that’s what it’s really like! Which like yeah great, but that’s terribly boring for a game.

Another game like that was Mass Effect 1, where they had the undiscovered worlds, but even those were more entertaining. They gave you a mako, and each planet had at least one faction with at least some backstory to it so it wasn’t a complete waste. Starfield is like, nothing. I encounter the exact same building structure and camps multiple times on my single playthrough. Absolutely uninspired

trash,
@trash@lemm.ee avatar

Yep! When I saw that Todd said that I was kind of dumbfounded. I get that that’s how space is but like, that shits boring. They really could have had something special but they severely missed the mark.

Hadriscus,

Exactly. What made Morrowind’s sauce was discovering all these places on foot

ICastFist,
@ICastFist@programming.dev avatar

As other people have complained, it’s a space exploration game without the space nor the exploration

Dremor, do games w The Hundred Line: Last Defense Academy has 100 endings, and it's pushing the creators to the brink of bankruptcy | PC Gamer
@Dremor@lemmy.world avatar

Could you please reword the headline for it to be less clickbaity ? Thanks.

Fallstar,

Done

Dremor,
@Dremor@lemmy.world avatar

Looks good.

MyDarkestTimeline01, do games w Apex Legends writer gets laid off 24 hours after the character she wrote is revealed, because that's what the games industry in 2025 looks like

On the one hand it sucks that a writer lost their job. And it’ll never not suck. On the other hand I love when Apex Legends looks bad. I lost Titanfall 3 for that?

Baguette,

In a better universe apex and tf3 could have existed at the same time

Unfortunately we live in the universe where games as a live service is the only model that big companies run on, which means all resources must go to just that one game

ampersandrew, do games w Ubisoft patch Splinter Cell Blacklist after 12 years to add achievements
@ampersandrew@lemmy.world avatar

They ought to patch out the need for Ubisoft’s launcher. Same goes for EA’s back catalog, for that matter. At least EA’s newest releases don’t come with the launcher.

leave_it_blank,

Doesn’t EA still require the steam launcher?? I’m not up to date anymore. What kind of DRM do they use now?

ampersandrew,
@ampersandrew@lemmy.world avatar

Even when you buy their games on Steam, there’s an EA launcher there in addition to Steam. This is the case for It Takes Two, for instance, but not for Split Fiction. Split Fiction only uses Steam if you bought it on Steam.

any1th3r3,

You’re right, they do - this Steam DRM-free games list shows Jedi Fallen Order is the most recent DRM-free EA published game on Steam afaict.
Same goes for DRM-free games on the EA app.

ampersandrew,
@ampersandrew@lemmy.world avatar

Jedi Fallen Order says right on the Steam page that it incorporates EA DRM.

any1th3r3,

I can’t confirm for Steam, since I only have the game on EA app, but the game’s wiki page on PCGW shows the same DRM-free info (with correct launch steps).

ampersandrew,
@ampersandrew@lemmy.world avatar

I believe it was added after launch. I distinctly remember trying to play this game on the Steam Deck on a train with no internet, and the EA app complained about it and wouldn’t let me launch the game. It’s quite possible that this can be sidestepped by specifically putting the Steam Deck in offline mode, rather than just severing the internet connection, but I didn’t know to try that at the time, and it’s definitely DRM.

leave_it_blank,

So just that I understand this correctly: I need steam to buy it, but after that it launches without steam after I download the installer? Like on gog?

If yes, holy shit, I would have never expected this from EA!! Last time I checked this company was pure scum, but this is a surprisingly nice move!

any1th3r3,

Not exactly, you need Steam to install it, but then per PCGW’s wiki:

DRM-free when launched directly via <path-to-game>\SwGame\Binaries\Win64\SwGame-Win64-Shipping.exe while EA app is not installed.

leave_it_blank,

Bummer… Thank you, I was seriously considering buying it this evening, thanks for the heads-up!

Bezier,
@Bezier@suppo.fi avatar

Wait what, I can play EA games without their shitty launcher now?

ampersandrew,
@ampersandrew@lemmy.world avatar

Only the newest ones. They haven’t gone back to remove the requirement from their back catalog, but Dragon Age: The Veilguard and Split Fiction don’t require it now. Meanwhile, Madden 26 still requires it, so I guess it isn’t universal.

Bezier,
@Bezier@suppo.fi avatar

Oh, that sucks. I’m only interested in their back catalog.

NutinButNet,

I think that’s why they’re doing it only for the new ones lol. Nobody cares to play their new crap so nobody is noticing

ampersandrew,
@ampersandrew@lemmy.world avatar

Split Fiction is definitely a game people care about, and disappointing numbers for a Dragon Age title is still several million people.

pycorax,

EA’s games that released on Steam after Origin was a thing still launch a mini EA launcher when you press Play on Steam, much like how Ubisoft’s does on Steam. That’s at least how it seems the last time I tried it with Fallen Order.

ampersandrew,
@ampersandrew@lemmy.world avatar

Right, but that extra launcher causes problems, so I tend to avoid games that still have it. It’s why I still haven’t played A Way Out but played Split Fiction.

pycorax,

Yea I get that, just wanted to say that EA has the same issue too.

absquatulate, do games w The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst

This is so strange. Wasn’t it not long ago that studios were crowding into very specific release windows ( usually november iirc ) so they could maximize initial sales? Maybe the digital release era has changed things. I mean, I get it if your game was in the same niche or smth, but “companies might tank” seems a little much.

Either way, if this is true, eoy 2025 is in for a dry spell when it comes to new games.

Edit: Also I find it hilarious how all these “industry analysts” keep popping up suggesting ominous things despite Rockstar not saying a peep about the game besides the trailer. Almost as if they were paid to do it.

tonytins,
@tonytins@pawb.social avatar

Sure is a great way to stir the pot, that’s for sure. This article raised my eyebrow so much I just had to share it.

lorty,
@lorty@lemmy.ml avatar

Over time they realised that, while holiday windows or whatever have high sales, if there’s a better or more popular game coming out then, yours will just be forgotten.

That said, most “industry specialists” are just glorified influencers, so take it with a grain of salt

EncryptKeeper,

They aren’t crowding into those windows because competition helps their sales, it’s because they expect the biggest shopping period of the year will result in more sales than they lose. And there’s a reason only the biggest titles release in these windows.

Capcom made the decision years ago to release in February/March because they know a November window will drown them.

SomethingBurger, do gaming w The PlayStation Network outage proves PC gamers were right to resist its mandatory sign-in requirement

But… the defenders of multi billion dollar corporations told me that I was a crybaby for not wanting to create an account at a company who has had several outages and security incidents over the years. I can’t believe they were wrong.

LucidNightmare,

Yeah, some of the Steam reviews on God of War Ragnarok were almost exactly like this.

“Oh, no! You have to use a third-party login to play your game! Get over it, it’s a great game, who cares about you having to go out of your way to arbitrarily create an account for a platform you’ve never used before!” - essentially.

Fucking shit eaters.

cavemeat,

God, I remember the Helldivers 2 fiasco. I can’t believe people really thought having to make yet another login was tolerable or a good thing.

CapitalType, do games w Steam's new disclaimer reminds everyone that you don't actually own your games, GOG moves in for the killshot: Its offline installers 'cannot be taken away from you'
@CapitalType@moist.catsweat.com avatar

Doesn't owning something mean you can sell it? That doesn't apply to GOG, though.

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

Put the installer on a USB stick and sell it.* I assume you’ve never gone back to the electronics store where you bought your dishwasher and expected to sell your used dishwasher there.

fartsparkles, (edited )

But that’s against the User Agreement with GOG. You don’t have that right, DRM or not.

GOG are not selling you something you own, just like the rest of the gaming platforms. They just give you the right to download and keep DRM-free installers (for the most part) for games you license / purchase.

I like GOG, don’t get me wrong, but you don’t own anything you buy from them, you just possess. Ownership means you have control over that possession too which is only really true of a minuscule fraction of FOSS games that are licensed with MIT-0, 0BSD, Unlicense, CC0 or some other public domain license (which doesn’t include GPL, MIT, Apache licenses).

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

Ownership in terms distribution of digital software is a bit funky I guess, but from a consumers point of view, there’s really nothing GOG/game companies can do once you got the installer. You’re effectively owning the bits on your hard drive and there’s nothing they can do to control what you do with those bits. I guess from a lawyers perspective it may be different, but in practice there isn’t much.

I’m not sure what you’re getting at with the licenses though? A game licensed under MIT would be free to share, attribution shouldn’t be much of problem.

fartsparkles,

MIT still has copyright attribution which means you don’t own it, just have lots and lots of rights. You own the code, but you don’t own the name etc.

MIT-0 is public domain, there is no copyright by the creators, that right is assigned to all of us. You own that content and idea. It’s why anyone can use Sherlock Holmes and do anything they want with the character as he’s public domain. You don’t have to call him Schmerlock Hoves.

But yeah, for all intents and purposes to the thread, you’re right. MIT etc you can sell the code/binaries so gives you practical ownership.

ampersandrew,
@ampersandrew@lemmy.world avatar

By the definition of this California law, they seem to count as offering ownership.

Alsephina, do gaming w Disco Elysium's narrator is going to stream Disco Elysium to raise funds for Palestine

What an absolute gigachad

Dagnet, do gaming w It only took two days for someone to unlock a developer mode in Baldur's Gate 3's modding tools, opening up the possibility of custom levels and campaigns

Oh yeah, I have no doubt that Larian saw no need to block that feature but had their hand forced, they always were extremely modding friendly and welcoming of player made content

luciole, do gaming w The eagerness to grave dance on unpopular games has become a bad habit
@luciole@beehaw.org avatar

Have some empathy for megacorporations. They’re moral (lol) entities just like you and me. /s

pbjamm,
@pbjamm@beehaw.org avatar

Corporations are people my friend!

inb4_FoundTheVegan, do gaming w Casper Van Dien is loving the Starship Troopers renaissance but still finds it mind-boggling some take it at face value
@inb4_FoundTheVegan@lemmy.world avatar

My first viewing I did mostly take it at face value. But in my defense, I was a dumb 11 year old kid. It wasn’t until Neil Patrick Haris came out in full SS uniform that I started asking questions.

magic_lobster_party, do games w The RTS genre will never be mainstream unless you change it until it's 'no longer the kind of RTS that I want to play,' says Crate Entertainment CEO

RTS games demand so much time and patience from the player to learn. What’s the proper build order? What’s the best unit composition? How many workers should get allocated for each resource? These things aren’t always obvious. And you don’t have time to read all descriptions because the time is ticking.

Not to mention good APM and battle tactics.

Shooters are much easier to understand: aim and shoot. You don’t need to follow YouTube guides to understand that.

A_Random_Idiot,

Shooters are much easier to understand: aim and shoot. You don’t need to follow YouTube guides to understand that.

They demand so much time and patience. Whats the best weapon load out, where to move to be safe from fire, how to avoid enemy snipers, trying to figure out the excessive complexity of what WSAD does.

RTS games are much easier to understand. You drag a box around your units, and click the enemy and watch them blow up. You don’t need to follow youtube guides to understand that.

magic_lobster_party,

My point is that there’s usually an easier level of entry for other types of games. You aim and shoot, and you get instant feedback if you succeeded or not. You don’t need to understand advanced meta to get this, although it can help.

For many RTS games it can all be dependent on how fast you expanded your economy, not on how you play your units. You can fail the entire game because of bad gameplay early.

Drummyralf, (edited )

You don’t meed to have any advanced meta knowledge to play most games. There are options like playing against easier ai’s or similarly skilled players.

Look at some Low Elo Legends from the game Age of Empires 2 on Youtube from T90. Most don’t use advanced meta.

Heck, I as a kid never used advanced meta and had loads of fun.

The internet TELLS you that the latest meta is necessary and that you play suboptimally. But they’re just optimizing the fun out of the game for you if you’re not that kind of player.

This mentality is even worse in competetive shooters. People playing the latest “meta” even though they don’t realize they don’t even have the skill to pull that meta off. I wish the “internet” would just let players have fun in their own way. And that playing games “suboptimally” can still be just as fun and rewarding an experience.

/rant

cynar,

I think the key difference is that it’s “easier” to apply a meta to a RTS game. In shooters, the meta often involves quick reflex decisions, where to hide, where to shoot etc. This is hard, and requires practice. It also means there is a significant number of players not applying it, or doing so sub-optimally.

With RTS games, the metas are easier to apply. This means that, in human Vs human games, the newer players often get flattened. It also means that far more complex metas can be developed and applied.

Shooters tend to back load the difficulty curve. It’s easy to get into them, and not do badly, but hard to do well. RTS games tend to front load the difficulty. You need to get over the initial hump to get “ok” with it. Once over the hump, the curve smooths off and you get good fairly rapidly.

One of the big differences between nerds and normals is that nerds enjoy punching through that wall. The difficulty is seen as a challenge, not an impediment. Most people want a faster feedback loop on the dopamine reward. FPS type games deliver that extremely well.

haui_lemmy,

Important addition: the majority of people isnt equipped for this kind of game. Patience and ability to grasp this kind of thing is what makes the computer nerds the computer nerds.

Programming and sysadmin stuff isnt really popular either for that express reason.

onlinepersona, do gaming w Making good, profitable games 'will no longer keep you safe': industry expresses fury and heartbreak over closure of Hi-Fi Rush and Prey studios

Before I read this, let me guess: publicly traded or ultimately owned by an entity that is publicly traded?

Anti Commercial-AI license

JaN0h4ck,

Microsoft

onlinepersona,

You’re right. So, the problem is working for a publicly traded company, IMO.

Devs have to either unionize, join private gaming companies, indie gaming companies, or band together and make their own.

Anti Commercial-AI license

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