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Duamerthrax, do games w Apex Legends writer gets laid off 24 hours after the character she wrote is revealed, because that's what the games industry in 2025 looks like

Apex has a story?

arudesalad,

It’s a spinoff from titanfall, a series with a lot of cool world building, it would be a bit weird to have no story at all.

It’s also a live service so they need to copy fortnite have an in game explanation for the updates

IronKrill,
@IronKrill@lemmy.ca avatar

No, they have “lore”: a bunch of inconclusive and loosely connected animation shorts, vague plot points, and character bios that give just enough of a reason for their seasonal events to occur and for fans to drool over. Just like every other live service.

Duamerthrax,

While I feel sorry for her as a worker, I do not feel sorry for her as a writer.

Live Service writing for AAA studios has got to be the most disposable form of fiction. I can find old short stories from magazines that closed close to a century ago, but I can’t play the Destiny series from start to finish today?

prole, do games w Apex Legends writer gets laid off 24 hours after the character she wrote is revealed, because that's what the games industry in 2025 looks like

This is why they need to unionize.

This isn’t unique to the gaming industry, this is capitalism writ large

9point6,

I cannot wrap my head around why the game industry hasn’t already unionised massively—I hear horror story after horror story and everyone working in the industry seems to have convinced themselves they’re special and it won’t happen to them

j0ester,

I’m sure it will get a lot worst with AI bs.

Lemjukes,
@Lemjukes@lemm.ee avatar

It’s called “a decades long campaign to erode trust and even awareness of unions by corporate business interests”.

SorteKanin,
@SorteKanin@feddit.dk avatar

It’s not that hard to understand. The whole gaming industry is filled with people who are super passionate about games, like passionate to a fault. This makes it very, very difficult to unionize as there’s almost always some other game dev out there who would take the job for less pay and more hours.

I actually know a friend like that. He was job jumping a lot, looking for game dev roles almost exclusively. He finally landed such a role. Far as I heard, he’s working overtime a lot (voluntarily) and he earns less than half of what I earn as a “regular” software developer.

kattfisk,

Yeah, like the music or movie industry, it’s rife with abuse because there are so many young people who dream of working in it that there’s always fresh meat for the grinder.

And selection pressure means the industry veterans in charge are people who somehow thrived in this environment, so they’re unlikely to change things.

I have a friend who worked in vfx on some very high-profile movies and shows, stuff you have definitely seen. And that industry actually seems even worse! Everyone is a contractor, so you work on one project, and then you don’t have a job anymore, and you better make the bosses happy if you want to get another contract ever again. Everything is stunningly poorly planned, with deadlines that are impossible to meet without working all night, constant last-minute changes from fickle directors and incredible amounts of nitpicking and demands of perfectionism.

This is likely exactly the type of industry they are turning game development into. Because it’s maximum profit with minimum responsibility. Hire the best in the world, squeeze the most work in the shortest time you can out of them, and then toss them to the wind when they’re spent.

digitalnuisance, (edited )

AAA dev here; it’s not that. It’s that attempting to standardize development in a highly fluid and innovative sector can kill your competitiveness as a studio if you’re not careful. That being said, unionization is also desperately needed. Blizzard recently unionized across their while studio, which is probably the best model out there right now; allow companies of a certain scale to unionize so that positive and competitive aspects of company culture/organizational structure can be maintained/improved while ensuring worker’s rights against exploitation from the top-down and abused of shareholders/management. Games, and by extension their studios, are intended to be things greater than the sum of their parts, and this is reflected by each company’s unique internal culture; every studio operates differently, and this is directly reflected in the games they end up putting out (OG Valve is a great example). How many big studios have you seen shed a sizeable amount of senior devs, after which they no longer seem to be able to make the same quality games as before? Happens all the time, and this is why; the internal culture and proprietary knowledge-base has had a paradigm shift wherein a lot of the studio’s previous identity has been lost. That’s the magic of gamedev studio culture and the people that create it, and that needs to be protected while also upholding workers’ rights simultaneously. The best way to do that is to allow all members of said culture to create their own rules of union governance from within, not necessarily to have standards that maybe disrupt said culture from without. This is obviously a generalization, as you could additionally have a looser external unionization framework protecting and binding/collectively bargaining on behalf of gamedevs as a class of worker; there is more than one way to skin the cat here. Obviously there’s a “who watches the watchmen” situation that arises here, so this needs to be done in accordance with reforms in worker advocacy laws holistically, because I don’t even need remind anybody of the deluge of “toxic company culture” Kotaku exposés over the years; we certainly need an external and legal framework to push back against that. It’s a tough nut to crack, and it’s why things seem to be moving so slowly. We’re pushing a boulder up a massive hill here while fighting bad actors and neoliberal capitalism at the same time.

Tiresia,

Sorry for not engaging with the content, but please add paragraph breaks. kthx

digitalnuisance,

No.

brendansimms,

so yea, they should unionize.

cybersin,

There are actually quite a few “Hollywood” unions, but unionization rates have fallen dramatically over the past few decades.

  • SAG-AFTRA
  • IATSE
  • Writers Guild of America
  • American Society of Cinematographers
  • Art Directors Guild
  • Costume Designers Guild
  • Director’s Guild of America
  • Location Managers Guild International
  • Make-Up Artists & Hair Stylists Guild
  • Motion Picture Editors Guild
  • Motion Picture Sound Editors
  • Producer’s Guild of America
  • Production Sound and Video Engineers Guild
  • Set Decorators Society of America
  • Society of Camera Operators
  • Stuntmen’s Association & United Stuntwomen’s Association
KyuubiNoKitsune,

We (large European gaming companies employees) have been trying to get a CBA for a year and a half now, sometimes it takes time.

drunkpostdisaster,

To be in the entertainment industry you got to really really really want it. And when you want something that bad you learn to eat a lot of shit because the people with the money that can make it happen know how badly you want to be there.

I am in entertainment too and right now i pretty much work for free because that’s just how it is.

tiredofsametab,

Not just unionizing, but getting legislation put forward and passed that protects workers' rights.

Fizz,
@Fizz@lemmy.nz avatar

Yeah this would be completely illegal in a lot of countries.

You need to either make the position redundant and then you cant hire anyone for 9months or you show 3 separates instances where they failed to meet the job requirements and were notified. You can’t just fire people for the fuck of it.

Sanctus, do games w Apex Legends writer gets laid off 24 hours after the character she wrote is revealed, because that's what the games industry in 2025 looks like
@Sanctus@lemmy.world avatar

Bullshit like this is why our industry is a mess, Nintendo may be greedy fucks but their code is good because the same dudes have been working there since the fucken 80s.

chemical_cutthroat,
@chemical_cutthroat@lemmy.world avatar

I mean, if you want to emulate a corporate ethos, I don’t think Japan should be the benchmark, either…

NOT_RICK,
@NOT_RICK@lemmy.world avatar

Their crunch culture is def bad (they’re going to kill Sakurai one day), but there is quite a few things they do right. They don’t lay people off and their executives take accountability. Iwata took a significant pay cut when the Wii U flopped.

ampersandrew,
@ampersandrew@lemmy.world avatar

They can’t lay people off, so they just put them in a room with no work to do until they get so bored that they quit. It’s the same thing but different.

pennomi,

I’ll take my chances with the boredom room.

TheGoldenGod,
@TheGoldenGod@lemmy.world avatar

Exactly, I would start taking naps and watch movies. You can’t bore or shame me into quitting, the second I know it’s a game, I will be breaking a b**** lol

Caesium,

forreal I write as a hobby and I spend as much free time at work sticking it to the boss by writing lol. if they literally handed me a room with little stimuli and let me bring my notebook in I’d be living

Cort,

Just making sure you realize the company would have the copyright for anything you create while on the clock…

Sanctus,
@Sanctus@lemmy.world avatar

“Fuck, well, publish it as another light novel. I’m sure they’ll quit soon.”

Redjard,
@Redjard@lemmy.dbzer0.com avatar

Ah your next novel is done? Make sure noone reads it, it would diminish the value of the tax-writeoff when we delete it.

yetAnotherUser,

You wouldn’t have a notebook. Any and all stimuli would be banned as the purpose is making your experience horrible.

Also, you get incredibly mundane tasks as well. Maybe you’ll get a couple sheets of random symbols and are tasked to count a certain letter. And if you don’t do this task you can be laid off for underperforming.

samus12345,

Whatever you do, please don’t throw me in the briar patch boredom room!

JcbAzPx,

Why would I quit my dream job? Getting paid so sit doing nothing is my life long goal.

tiredofsametab,

In Japan, the barrier to firing workers is much higher than in many other places. Even layoffs for financial reasons are tough and can be challenged. This is one reason companies sit on hordes of cash here is to weather financial issues, but it also has negative economic impacts as well. That said, Nintendo are a bunch of greedy cunts IMO, and I try never to buy anything new from them anymore (just buying used where they don't get a cut).

Semjaza,

In the US the barrier to firing workers is much lower than in other countries. Even layoffs for purely arbitrary or personal reasons are easy and hard to challenge in courts. This is one of the reasons companies have little free capital and choose to lay off many workers as soon as the market looks to be turning. But it also has positive economic impacts as well. That said, EA are a bunch of greedy cunts, and I try never to buy anything new from them anymore (just buying used where they don’t get a cut, if they released any games worth owning).

pulido,

I think a lot of what comes out of Japan is better than the West because they haven’t given up their idea of the company man.

Like it or not, having to switch jobs every few years is going to impact your performance.

Most of you have no idea how much easier it is to process information when you accept that you’ll be doing it the same way for decades.

desktop_user,

at least the west is starting to acknowledge the torturous monotony of doing the same job for decades.

pulido,

Lots of people prefer the comfort of familiarity.

orenj, do games w After getting Stardew Valley to 'a good place' with update 1.6, Eric Barone is now fully focused on his next game
@orenj@lemmy.sdf.org avatar

Nice. I’ll look forward to news about 1.7 soon.

MajesticElevator, do games w After getting Stardew Valley to 'a good place' with update 1.6, Eric Barone is now fully focused on his next game

We need more stardew valley 👀

More content

Mooooooorrrrreeeeee

Gradually_Adjusting,
@Gradually_Adjusting@lemmy.world avatar

Artwork is never truly finished, it is abandoned

MajesticElevator,

My dad must have considered me as artwork then

sirico, do games w After getting Stardew Valley to 'a good place' with update 1.6, Eric Barone is now fully focused on his next game
@sirico@feddit.uk avatar

X for doubt it’s become such an amazing project for him and us. He must still have plenty of ideas even now

xavier666, do games w After getting Stardew Valley to 'a good place' with update 1.6, Eric Barone is now fully focused on his next game

I won’t give you any free stuff any more

Gives free stuff next year

Gigachad

Croquette,

The old Terraria trick.

moosetwin, do games w After getting Stardew Valley to 'a good place' with update 1.6, Eric Barone is now fully focused on his next game
@moosetwin@lemmy.dbzer0.com avatar

Terraria

bungle_in_the_jungle, do games w After getting Stardew Valley to 'a good place' with update 1.6, Eric Barone is now fully focused on his next game

Lol. I feel like I’ve heard this before.

Super excited, no doubt, but the man can’t help himself with Stardew it seems.

Zero22xx, do games w After getting Stardew Valley to 'a good place' with update 1.6, Eric Barone is now fully focused on his next game

Haha I’ll believe it when I see it. Pretty sure he said something similar a couple of Stardew Valley updates ago. This seems to be his number one love and obsession and one of these days while working on Haunted Chocolatier again, he’s gonna think “hmmm that would actually go nicely in Stardew Valley” and start working on SV again.

Just FYI I’m not complaining or anything. I think it’s funny and relatable. But I’m not gonna hold my breath for this game until it’s actually out.

raltoid,

I’m not saying there’s going to be another Stardew Valley update, I don’t even know at this point. Right now I am focused on my next game. So, we’ll see.

-September, 2021

bimbimboy,
@bimbimboy@lemm.ee avatar

Right now I am focused on my next game

The right now is over, now it’s stardew valley time again!

Damage,

It’s possible he actually doesn’t like Haunted Chocolatier, therefore escaping back to work on Stardew Valley when he can’t force himself anymore

Tja,

So damn relatable.

yesterday, do games w After getting Stardew Valley to 'a good place' with update 1.6, Eric Barone is now fully focused on his next game

Let him cook

drmoose, do games w After getting Stardew Valley to 'a good place' with update 1.6, Eric Barone is now fully focused on his next game

I’m not big on Stardew Valley but this dude is an absolute gem!

flicker, do games w After getting Stardew Valley to 'a good place' with update 1.6, Eric Barone is now fully focused on his next game

I screamed!

What great news!

toy_boat_toy_boat,

i picked your comment specifically for this reply.

i am so happy that you found a game that you love withe a great dev and a supportive community.

but i still can’t figure out why this game is so big.

i know, i know. and i feel like a dad trying to figure out why all these kids love the minecraft on their nintendos these days.

you might think i want you to explain or convince me. but i’m just happy knowing you love a game i’ll never understand the way you do. that’s actually really fucking cool.

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

Do you mean Stardew Valley or Haunted Chocolatier?

Stardew Valley is a combination of a creativity toy, a dating simulator, a soap opera and a security blanket. You’re actually able to return to a humble artisanal life, make absolute bank doing it, and beat the giant megacorp should you choose do to so. A decreasing number of places offer that kind of hopeful feeling in reality.

Haunted Chocolatier? I don’t know, didn’t really see the appeal when it was explained to me.

flicker,

Love that energy! That’s kind of how I feel about the Elder Scrolls. I can’t get into it but I’m so glad there are people who do.

toy_boat_toy_boat,

people are gonna hate me, but i never got into Star Wars. however - and i can’t explain why - Spaceballs was my favourite movie as a kid. i recoded it off CityTV on Beta.

nomy,

Mel Brooks (writer/director/producer/star of Spaceballs) is infinitely more talented than George Lucas so it kinda makes sense.

toy_boat_toy_boat,

i can only agree.

“fuck! even in the future nothing works!”

celeste,
@celeste@kbin.earth avatar

The initial appeal for me was that I enjoyed harvest moon, except for how the old tech made the experience of playing it suck so bad, I couldn't replay it. It was annoying doing any of the basic tasks like switching tools iirc. so there was a huge opening in the market for a new harvest moon that wasn't annoying to play. And where you were allowed to be gay.

So the initial buzz came from that, imo. the people who wanted a new harvest moon game were like 'wow, finally!' and then word of mouth did its thing. these days, nostalgia for it specifically drives people back to play, along with extensive modding and occasional free updates keeping things fresh.

i think other people can explain better why the harvest moon formula itself is so appealing, but i just think it's interesting how an indie game can get so popular by just being like "what if i made this big corporation game people want a new entry from, but fixed the stuff in it that sucks?'

toy_boat_toy_boat,

i don’t know anything about harvest moon, but you said something that stood out for me.

i thought it was neat that you could flirt with anyone in that game, but that’s as far as i got with that. i assume, though, that you can pursue relationships with anyone and that it’s totally not an issue at all. that’s the impression i got, and i thought that was pretty cool. didn’t come off as anything political when i saw it at the time, though, i just figured it was the inevitable evolution of characters in fiction. i miss my old naivity.

celeste,
@celeste@kbin.earth avatar

iirc, there was one old harvest moon game where you played as a woman and you could marry a guy OR live forever with your female bestie. i don't remember if that one made it to the english speaking world.

stardew valley really upped the game when the guy who made it decided it'd be no big deal if you wanted to pursue a same sex relationship in it. now it feels like a standard of the genre to let you do that, and it really wasn't always like that. other games did it, too, but it still felt exceptional back then.

(but, yeah, the gay thing was a big deal for me personally, especially at the time sdv came out. i don't know if it was generally a big deal for most players, but that's definitely a reason for it to catch a certain sort of player's eye back when it was first becoming popular.)

toy_boat_toy_boat,

i thought there was something special about just making it that way and not making a point of it. it’s just the way it is. that’s just really cool to me.

celeste,
@celeste@kbin.earth avatar

The ideal is that it's just in there and no big deal. I know that's all I wanted when I was young.

Shiggles,

Stardew allows people to achieve their dreams that are unrealistic in the real world, like -

Home ownership

Finding friends and community in a new place

Finding love

Evicting their local walmart and replacing it with a cinema

Escaping the fresh hell of late stage capitalism (or becoming the very worst proponent of it, sometimes somehow both)

Zoomboingding,
@Zoomboingding@lemmy.world avatar

Chiming in with why I love SV: While the game itself is a new thing (well 9 years old at this point), it really feels like a product of an earlier time. And not just the graphics, music, gameplay, and plot. It lacks all the dark pattern mechanics and monetization that’s nearly inescapable in modern games. It just feels good to play, but always feels good to put down.

I just find the game endlessly charming. Every time I pick it up it reminds me of my childhood playing SNES.

CaptDust, do games w After getting Stardew Valley to 'a good place' with update 1.6, Eric Barone is now fully focused on his next game

Sweet I’m excited to see what he cooks up with haunted chocolatier

supernicepojo, do games w After getting Stardew Valley to 'a good place' with update 1.6, Eric Barone is now fully focused on his next game

I think someone should write a book about CA

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