The rest of the article is mildly interesting, but if you just took the bait from the headline:
On a technical level, Xbox One is essentially a PC using a heavily modified version of Windows, and this software simply translates native Xbox applications into a form that can run on standard Windows PCs
Anything that emulates something else is an emulator. That something else could be hardware, or runtime behavior, or services, or a combination thereof. (It could even be a turtle, although we’re talking about computers in this case.)
Wine is an interesting example despite that silly backronym that was abandoned years ago, or perhaps because of it. It not only translates system and API calls, but also provides Windows work-alike services and copies Windows runtime behavior, including undocumented behavior. If it were just an API wrapper or “translation layer”, a lot of its functionality wouldn’t work.
The shape of a business envelope might not be an equilateral rectangle, but it is still a rectangle.
But go ahead and believe what you want. I’m not looking for an argument.
And I feel the hardware requirements end up way lower, when I had a bad PC I could play Burnout Revenge at full speed on the 360 emulator, but the PS2 version ran like a turtle.
I don’t know which one of the ctr games you are referring too, but you might be interested about this one www.youtube.com/watch?v=hCwSkmAp7f8, there is an effort from ctr community to port the ps1 game on pc
Easy to forget both Sony and Microsoft had nothing to do with gaming previously. Even MS had terrible inroads in spite of games for PC being written in DirectX.
I felt like Amazon and Google had pretty good chances. It was only due to terrible direction both managed to screw it up.
Given the contemporary examples, they weren’t wrong to think so. Everyone was trying to make a console in the 16/32-bit era.
PC Engine/Turbografx
Phillips CD-i (only sorta a console)
Atari Jaguar
Neo Geo
Amiga CD
Some of these are better than others–I’m fond of the PC Engine–but none can be called successful. Neo Geo is somewhat of an exception because it was used as arcade hardware. Some others here are the butt of jokes. There’s also a bunch of Japanese consoles around this time that go nowhere, and are little more than fodder for retro gaming YouTube channels.
Sega Saturn and Dreamcast also probably factored in. They weren’t nearly as successful as the Genesis. With even established brands floundering it’s no wonder people didn’t think the Playstation would work.
Not really. Just Sega CD. The PlayStation and the Saturn both came out in 1994 so they were directly competing with each other. The Dreamcast didn’t come out until 1998, after the PlayStation was already successful.
Hard to blame them for thinking that at the time. CD-based consoles had a very rough start in that era, but the PS1 was probably the first actual hardware success that used the CD exclusively as it’s medium. Nintendo had pushed cartridges to their absolute limit with the technology they had, so it was only a matter of time before someone ended up succeeding where others failed.
As a kid, by the time I started hearing about the system via video game magazines, which were kind of like miniature websites but printed on paper and then distributed via mail and stores, I was convinced it would be the next big thing. By the time it was launched, I knew it was going to be the new top dog in the industry. When I finally got my hands on one, it was (pardon the pun) game changing for me.
The system definitely had its flaws, but it was an evolutionary step up and order of magnitude bigger than anything I’d ever experienced before.
And go figure, it was the last system I owned before I stepped away from the gaming hobby for nearly 2 decades. Life, uh, got in the way.
Sony came up with the idea of the disc drive, it only made sense them wanting more profit from the part they designed. It was just a disgusting move by Nintendo to go behind their backs and close a deal with another company, while not telling Sony.
While I like and appreciate the campaign, the issue IMO is bigger. IoT devices for example even have environmental impact when services behind them get discontinued.
I would therefore like a more general rule: whenever a product is discontinued for whatever reason, all necessary documents, sources, etc need to be released to allow third parties to take over maintenance (that also includes schematics for hardware repairs).
I think many people who are responsible for pushing the campaign forward would agree it’s a much bigger issue. It’s just that the bigger issue is big enough that there are multiple fronts one could fight on, and this is a politically useful opportunity to push forward. A victory from this campaign will be unlikely to lead to the larger developments without more of a fight, because achieving the general rule will take a few instances of arguing the specific case.
For now, I’m excited to see where this leads, even if the answer might be “nowhere”
gamesradar.com
Aktywne