I don’t know which one of the ctr games you are referring too, but you might be interested about this one www.youtube.com/watch?v=hCwSkmAp7f8, there is an effort from ctr community to port the ps1 game on pc
And I feel the hardware requirements end up way lower, when I had a bad PC I could play Burnout Revenge at full speed on the 360 emulator, but the PS2 version ran like a turtle.
The rest of the article is mildly interesting, but if you just took the bait from the headline:
On a technical level, Xbox One is essentially a PC using a heavily modified version of Windows, and this software simply translates native Xbox applications into a form that can run on standard Windows PCs
Anything that emulates something else is an emulator. That something else could be hardware, or runtime behavior, or services, or a combination thereof. (It could even be a turtle, although we’re talking about computers in this case.)
Wine is an interesting example despite that silly backronym that was abandoned years ago, or perhaps because of it. It not only translates system and API calls, but also provides Windows work-alike services and copies Windows runtime behavior, including undocumented behavior. If it were just an API wrapper or “translation layer”, a lot of its functionality wouldn’t work.
The shape of a business envelope might not be an equilateral rectangle, but it is still a rectangle.
But go ahead and believe what you want. I’m not looking for an argument.
343 just sucks at making good halo stories, great gameplay (on infinite atleast), but they just don’t know where to take the story. I was disappointed in 4 skipped 5 and infinite was another halfbaked story that just felt empty.
343 is okay at making gameplay, but they are not good at making Halo gameplay. I mean, Halo 4 was just Call of Duty with Halo window dressing. And it makes sense because 343 was so proud to announce that they hired people who hate Halo to work on Halo. Well look how that turned out.
As the other reply said, half the (H4) game was good. But they listened to the haters and changed up H5 dropping or rehashing the majority of things from H4. Then they capitulated again and threw everything out for H6 and gave us essentially H7 in all but name.
Years spent bringing everything to a head for 6 with Cortana, the Guardians, even Halo Wars. Then it’s all confined to audio logs.
I want to finish that damn story 343. Not whatever the fuck Infinite was.
Isn’t that true of all Halo games though? I’ve only played 1 and 2, but the writing in those was just not good at all. I can’t imagine subsequent games being even worse.
I couldn’t get through Halo 4’s campaign when it was released as part of the MCC, nor was I able to get though Halo Infinite’s (it wasn’t bad, just… meh; nowhere near as good as the Bungie campaigns but not trash either, just not as good). I would still like the option to play Halo 5 on PC just so I have the ability to play the main campaign, plus I’ve heard it’s the best multiplayer Halo? But yeah. Even if I never actually play it, it’s nice to have the option.
On a tangential note, I think 343’s Halo games would have been considered good if it wasn’t for Bungie’s Halo. I don’t think their campaigns are honestly bad, per se (though again, haven’t tried to play H5), they’re just bad in comparison to the “OG” games.
Yeah there’s a reason there hasn’t been much interested in Xbone emulation, almost everything worth emulating has gotten PC ports over the years or is also on PS3 which does have a good emulator. Maybe if Sunset Overdrive was still a console exclusive I’d bother, but I guess this is cool for some peeps.
Halo 5 had a lot of problems. Bit it’s a damned masterpiece compared to Infinite.
Halo 5 had great gunplay, Warzone Firefight was a blast, the Guardians were a great stand-in for the Halo rings, Cortana was an intimidating enemy by the end of the game, the lootboxes were actually better than the armor cores and marketplace from Infinite.
There are A LOT of negatives in there too. But a lot of positives. Infinite is just a shitshow from the beginning.
I have a lot of problems with it. Between the “story” and the copy-paste map. I would rather the game didn’t exist, because at least then they could make a follow up to 5’s end.
I really don’t want to spoil your fun if you’re enjoying it though. A lot of the gameplay elements are fun to play around with.
It did not release with co-op. I think they had to figure out how to make it work with the open world map and zip lining. When I had finished it, it still didn’t have it. When they added it, they also announced that they had stopped trying to make local co-op work.
As far as I know, they gave up on assassinations too. To be honest, by the time I finished the game, the missing features were at the bottom of the list of problems I had with it.
Them just retconning Cortana was such a letdown. Honestly while 5 wasn’t great, it did set up infinite to be really really good. Then they went with a really boring alternative.
This is my biggest complaint. Halo 6 was set up to be an amazing game. Then Infinite ended up with zero story. The most interesting stuff in Infinite were the little flashback sequences that bridge 5 to Infinite.
You can really tell that campaign took a back seat in the game. A shame because the open world was honestly a lot of fun, it was just empty and hollow because of such of a lame story. You could have been jumping between worlds fighting Cortana for the survival of the human race. Instead… we’re lost on a ring again, and we’re fighting a brute guy we don’t care about, while desperate for any actual story about what the hell happened
I STRONGLY disagree. 5 was a letdown with some bright spots. Infinite is offensively bad with no redeeming value.
Even if you remove Infinite, 5’s combat is better than 4’s in every single way. I would split second worst between those two depending on what aspects you’re comparing.
Infinite is good now with the netcode having been re worked. It has a few poor maps and bad choices regarding forge and split screen. Ut actually playing the game is fun in most cases.
I played Halo 5 Forge on PC no scratch the Halo itch when MCC wasnt even announced yet (I felt so cool for knowing that exists).
If I could choose, I’d play Halo 5 Forge over Infinite. But I like the gadgets more than the booster feature.
Easy to forget both Sony and Microsoft had nothing to do with gaming previously. Even MS had terrible inroads in spite of games for PC being written in DirectX.
I felt like Amazon and Google had pretty good chances. It was only due to terrible direction both managed to screw it up.
Hard to blame them for thinking that at the time. CD-based consoles had a very rough start in that era, but the PS1 was probably the first actual hardware success that used the CD exclusively as it’s medium. Nintendo had pushed cartridges to their absolute limit with the technology they had, so it was only a matter of time before someone ended up succeeding where others failed.
As a kid, by the time I started hearing about the system via video game magazines, which were kind of like miniature websites but printed on paper and then distributed via mail and stores, I was convinced it would be the next big thing. By the time it was launched, I knew it was going to be the new top dog in the industry. When I finally got my hands on one, it was (pardon the pun) game changing for me.
The system definitely had its flaws, but it was an evolutionary step up and order of magnitude bigger than anything I’d ever experienced before.
And go figure, it was the last system I owned before I stepped away from the gaming hobby for nearly 2 decades. Life, uh, got in the way.
Given the contemporary examples, they weren’t wrong to think so. Everyone was trying to make a console in the 16/32-bit era.
PC Engine/Turbografx
Phillips CD-i (only sorta a console)
Atari Jaguar
Neo Geo
Amiga CD
Some of these are better than others–I’m fond of the PC Engine–but none can be called successful. Neo Geo is somewhat of an exception because it was used as arcade hardware. Some others here are the butt of jokes. There’s also a bunch of Japanese consoles around this time that go nowhere, and are little more than fodder for retro gaming YouTube channels.
Sega Saturn and Dreamcast also probably factored in. They weren’t nearly as successful as the Genesis. With even established brands floundering it’s no wonder people didn’t think the Playstation would work.
Not really. Just Sega CD. The PlayStation and the Saturn both came out in 1994 so they were directly competing with each other. The Dreamcast didn’t come out until 1998, after the PlayStation was already successful.
Sony came up with the idea of the disc drive, it only made sense them wanting more profit from the part they designed. It was just a disgusting move by Nintendo to go behind their backs and close a deal with another company, while not telling Sony.
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