gta2 is still my favourite of the series. the first game was so damn janky that i could barely play it but the second one is smooth as butter, and with the artstyle they chose it looks really unique.
You know a game is good when you log many hours playing the demo.
I found a crack online that removed the two minute time -limit and just explored the map. GTA2’s demo has zero mission, it’s just the entire first map with a number of things missing or changed. Still a lot of fun to just cruise around and blow stuff up.
Funnily enough that’s actually why it is my favourite GTA game (I haven’t played 5 and I won’t play 6), although nostalgia probably plays a big role too.
I also liked that it had a cold, clinical feel compared to the later GTAs. You are in “Anywhere City” and it feels like society has entered a permanent state of decline.
I also think the relatively lite cyberpunk and retro-futuristic elements added a bit of flair to the concept.
That being said, I can understand why they will never make a game like GTA2 again; bad market fit and the futurism of GTA2 is in many ways a product of the 90s/early 2000s.
Yeah, I don’t get it either, why am I supposed to connect with the city? I’m playing a violent criminal in a goofy, arcade-y top-down action game. Setting was perfect.
What I absolutely couldn’t connect with is GTA 5: The mechanics are stale, the game doesn’t respect my time and Michael and especially Trevor are just nasty, unpleasant pieces of shit. Zero enthusiasm for GTA 6 from me, it’s just going to have all the same flaws as any GTA since 3 and will surely be more tailored towards online money extraction schemes.
Meanwhile Cyberpunk 2077, with a somewhat similar dystopian setting, has become my favorite game in large parts because of the characters.
Published by Krafton, the same fucknuts that screwed the Subnautica 2 creators out of their $250 million dollar bonus to plow into some lame AI venture 🤮
Didn’t see Krafton mentioned. I was hoping they were just the publisher and the studio was independent, but alas:
On 11 November 2022, South Korean video game publisher Krafton announced that it planned to acquire Neon Giant for an undisclosed amount - which was scheduled to begin on 14 December.
Being able to transform into a fucking dragon at will practically whenever the hell you want was a massive plus in the game’s favor. Hell of a lot of jank though.
Last time I have heard about a L4D co-creator making another co-op game, we got Back 4 Blood which I got beta for and which sucked some major ass and eventually died in less than 2 years after release. So, no. I am not hyped and nobody should until they actually show a good game. Glad my beta was free. Didn’t had to pay for this crap to figure out it is crap.
It feels like so many devs and studios have been trying to bring back the magic of that era but L4D was such a product of the times. Hard to imagine any similar games in that vein succeeding today.
I don’t know about that. If Valve made Left 4 Dead 3 with some minor iterative improvements (better graphics, same gameplay, maybe a new mode) and no trash monetisation (B2P like the first two games), I think it would be very successful.
I’d say Deep Rock Galactic has a lot of the same appeal, and thas doing pretty well. Though it also made the bold and controversial decision of actually innovating and creating something new, rather than sticking as close to the original as possible.
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