I actually really liked the weird scifish city of GTA2 a lot, it had surprisingly strange vibes.
It clearly wasn’t the developers strength though, they are far better at making cities that are heavily inspired/woven together from chunks of real places.
In my opinion the game that captures GTA 2 vibes best is Skillshot City previously known as Gene Shift Auto.
Gameplay is fast and fun and it is a genuinely good free to play multiplayer game with fast rounds.
GTA2 was good, it’s just games journalists obsessed with a “3D full immersion VR future”, that they felt threatened by every 2D games made once the first Voodoo cards left the factories. The reviews were not about the games, but endless whining about they losing their “fully realistic games” (past Medal of Honor, they usually envisioned a perfect recreation of Battle of Normandy) because a man made a theme park game with accurate roller coaster physics in assembly.
The 3D push was quite similar to the current AI push, but more successful. Imagine if Microsoft blocked games being released onto XBox if they don’t have a certain amount of AI generated assets and/or “live generated content”.
Imagine if Microsoft blocked games being released onto XBox if they don’t have a certain amount of AI generated assets and/or “live generated content”.
They likely already have that as plan Z already, knowing that console manufacturers demanded 3D objects in the games developers made for their consoles.
GTA 2 didn’t connect not because it looked slightly different than GTA 1. This was the “transition to 3D” era and people gravitated towards such games, like Driver.
And that’s the real reason why they won’t make GTA in the future soon. That part of the market is already taken by CD Projekt, and Cyberpunk 2077 was not a clear success, so other CEOs won’t force their teams to fight for that market. Too much trouble, too much risk.
Copy what already worked, add a minimum innovation and maximum microtransactions and repeat until money stops flowing.
I agree it was a success, but do you remember its launch? Big studios only copy formulas that guarantee win, and in this case even CD Projekt, studio beloved by gamers, initially struggled to turn it into success (And yes, I know I might be too cynical here, Rockstar still seems to be more focused on making good games than most big studios nowadays)
Rockstar North are the studio that evolved out of DMA design, and the studio was responsible for the series since GTA 1. Every game has been developed in its majority in ediburgh.
It’s not the rest of the staff’s fault that the houser brothers moved to the states.
The guy they’re interviewing seems so detached from reality, the article links to another with more from the same guy, he’s quoted saying that “it doesn’t make sense to go to some left field location for novelty” specifically in regards to Tokyo, then goes on to say “it’s too easy to do what we know again” which sounds negative? But then follows that up with “nobody is[…]not going to play gta 6 because it’s in vice city”
A second, freeware expansion, Grand Theft Auto Mission Pack #2: London 1961, was released for personal computers in July 1999, to coincide with the release of the Grand Theft Auto games on the internet. It is much shorter in length, and features the same map and characters as London 1969, but takes place eight years prior.
Vice City is a my second, if only for the aesthetics. I miss the top down fun, it simplified the game in a way that I really enjoyed, it’s just not the same running over hare krishnas in 3D/irl.
When it was released, SA was also my favorite by far. But with time I noticed I replay VC more than SA, likely because of the vibes. But yes, SA is a correct answer, too.
The gang wars mechanic put me off SA, same as the friends in GTA IV that keep demanding you go bowling with them while you are in a car chase with the police. It felt forced and screwed with the flow of the game by forcing you to stop whatever you were enjoying at that moment or deal with the consequences.
Vice City is also my favourite, great selection of music tracks, great 80’s vibes and it wouldn’t forcefully try to pull you out of your flow at random intervals.
There’s really only 1 RC Helicopter mission in VC. And IMO the RC Plane mission is much harder. In general, there’s a lot of jank in VC, but the vibes are unbeatable. I agree, SA is the better game hands down, while VC is a better experience.
I like how it looked. And to me it was and is game with perfect sized map and story lenght.
Nothing feels like its too far to travel at any time, but the map is large enough to feel like city. But small enough that you can learn it.
With SA i always feel like im over the game when i get to the last island, but in vice city the story pacing feels so good and it never outlasts its welcome.
I feel like newer rock star games are just too large to complete fully and keep your intrests, but Vice City hit the sweet spot where you could complete the game without getting tired of it and after short break you could start a new playtrough. I loved gta 5, but after playing seemingly all content it had it took years and few rereleases for me to pick it up again, but VC was a game i played trough twice or trice a year for a long time.
Started with the first GTA on the PlayStation; I used to rank Vice City as my absolute favourite entry in the series - but as I’ve matured over time, I’ve come to find GTA IV (or more specifically, The Ballad of Gay Tony expansion) has taken over the top spot - though VC is still a close second.
If you haven’t played TBOGT in a while, I highly recommend revisiting it - there are a lot of parallels to VC in terms of overall feel and the general “fun” tone.
I kind of hated GTA IV when it came out because it was such a downgrade from SA, and I didn’t really care for the story. But I started replaying it recently and appreciate it more. I’ll eventually get to the DLCs. I liked Tony from GTAO, so that’s a good sign that I’ll enjoy them.
As a high school student I installed a pirated copy on the school network so my friend and I could play it in class. This was at a small town school where the IT specialist was usually too busy being a teacher and track coach to pay attention to what students were able to do on school computers. They removed the ability for student accounts to install software eventually, but I never got punished for what I did.
Oh I loved the days of circumventing early school IT systems. I remember we discovered that we could right click on something in the start menu and get into a shared network folder, we put Halo in it and basically the whole class played matches together but alt-tabbed when a teacher came by.
It’s a joke how easy some of those were to bypass. I still remember when the lab installed some nanny cam app so they could make sure kids weren’t playing games or looking at shit they shouldn’t. The app was so bad that I could just open task manager and kill the nanny cam software.
The librarians loved me, so I don’t think they cared enough to say anything, even when they went after kids near me doing similar shit.
Yeah… Even back then I was amazed at how little effort it took to bypass. But that was in the early 00s, and basic troubleshooting like opening task manager was considered black magic (just like opening a terminal is today to most people)
I remember figuring out how to make my account an admin account in like Windows 2k through some obscure setting that was still available. We stared with weird flash games in the library, and eventually played unreal tournament.
Yeah, so back in the day, you could replace the accessibility executable that launches when you hit shift 5 times to enable sticky keys, and is launched as a privileged process. Rename it and copy cmd to the old exe name, hit shift 5 times and you now have an admin console.
Still works today, you just have to do it offline if you’re not an admin.
One of my friends pointed out to the teacher that they shouldn’t store the grades on a shared location the students could access and got expelled. I’ll stick to Oregon Trail.
I remember I had a Voodoo card at the time of GTA2. Playing the Glide version of that game (if you could get it working) was like being transported into the future. The resolution was higher, the framerate was higher and more smooth, the lighting effects were insane. Especially on a large CRT with vibrant colors that game looked absolutely amazing.
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