Hmm, notorious bastard company obviously fires a bunch of employees for wanting to unionise to protect themselves from notorious bastard management, gets backlash, and then says “no, they were actually a bunch of very naughty employees! if you’re not a naughty employee, you’ve got nothing to fear” yeah fuckin right.
I’d ask if they think everyone in the world is stupid but they made billions off of GTA online and this won’t affect their reputation (or bottom line) one iota so… I mean yes, we’re all stupid.
I mean, drop shipping does feel like it could be easily profitable for someone with clout and a following to peddle his upcharged wares to. At least he’s doing better than last time when he was immediately shut down because the product was illegal (included roms), or when he bought an atari nft that he thought meant he owned atari. I really want to know how much he paid for that nft that he thought he owned the entire company
Ubisoft took one risk back in the mid-late 2000s and have been riding that safety wave ever since with asscreed. They’re not the last people who should be pointing fingers at other publishers for playing it too safe and releasing formulaic games, but damn if they aren’t next-in-line for that honor.
I dont see it. Mario is a forever brand that is handled well. Sonic is a forever brand that is handled a little less well, but its hanging on. Ubisoft had a forever brand, possibility with rayman, but handled it like shit. Forever brand is a mascot and something that associates with the company. AC is an open world action game with little relatability between each title. What is AC’s character? What distinguishes it from FarCry?
Assassin’s Creed’s shift to open-world RPGs would never have happened at many companies, Alex Hutchinson says
Literally everyone and their mother could have expected this change. It’s literally the one single way AAA studios have been padding gameplay and time for a decade and a half now.
Ubisoft codified a certain style of open world design that many other AAA releases were using as a template. He’s right, you can’t deny the impact the franchise had.
It WAS a good idea when first used. And, when imported across to Far Cry, they also tried to come up with new forms of climbing and even puzzles to get you up. Then, simply because the internet made memes about it through repeat emphasis (repeating an old mechanic alone isn’t necessarily a bad thing) they responded, took the system out, and even lampshaded it in Far Cry 5 - WHILE other devs as far as Nintendo/Zelda were copying it.
Theres a lot to condemn Ubisoft for, but the towers thing always irked me. Call open worlds as a whole boring, but it suggests it’s not the sort of game to keep your interest anyway.
You say that and I can kinda agree with it, and I can see them agreeing with it... but I recently got FC5 on a discount and despite it all - it still felt like the exact same game as every previous one. So artificially gamey and forced in some interactions, so predictable in its plot and map exploration structure...
I don't think it ends up feeling that different at all. Maybe you zipline up the towers today and they just discover POIs instead of removing map fog, but it's still the same crap, just served differently
I feel like Nintendo 64 was the real OG adapter of open world RPGs. The success of Mario 64 and legend of Zelda had already proven the genre wildly profitable
I really liked the first AC game but when I played Odyssey I was disappointed. Beautiful game, fun mini-games, nice subsystems like upgrading the ship and whatnot. After the initial couple of hours I started to feel like everything is a chore.
Need a map? No way to buy, you have to run/ride and climb the chore tower.
Want to use equipment? Grind chore for the XP to meet the level requirement.
Want to beat a quest handed to you early? Grind XP
Want to complete side quests? All of the boilerplate fetch/kill quests.
Just please, give me a starting weapon that’s good enough and I can just stealth kill my way through the main quest. Also, just allow me to buy the map.
After the initial couple of hours I started to feel like everything is a chore.
Exactly. I don’t know what I expected, but that was my experience as well. The game more or less told me this:
“Hey, did you enjoy the first chapter? Well guess what? We’re going to throw that at you x20 with the occasional plot beat thrown in for variety. Have fun!”
For the obvious boatload of cash poured into Odyssey’s development, I feel like half as much game done twice as well would have been a better experience. Instead, we get something that is seemingly padded for play-time, in the same way a 4th grader adds extra blank lines to hit the required page count on a book report.
Want to use equipment? Grind chore for the XP to meet the level requirement.
Want to beat a quest handed to you early? Grind XP
Want to complete side quests? All of the boilerplate fetch/kill quests.
I mean this respectfully, but you were holding it wrong.
First off, Odyssey was too big, but I enjoyed it! The voiced side quests were great, especially those heavily involving Kassandra. The Atlantis DLC was sublime. But:
You don’t worry about equipment beyond your level!
Leave future quests in the journal!
Fetch quest? If you’re bored, skip it! TBH I Cheat Engined some money in.
Odyssey requires no grinding, as it has waaay too much filler as is. It is a game that’s utterly miserable if you give into completionist impulses, but pretty neat if you don’t.
…Don’t get me wrong, I didn’t particularly enjoy the combat, and the main story is so dull I don’t even remember it, aside from the Atlantis bits. It’s not a masterpiece. But I remember the experience of trekking across Greece quite fondly.
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Aktywne