only issue I see with the game at the moment is that they did not use those fly/land/dock sequences to mask the loading times. I think that would enhance the experience a lot
It really would have. Considering that my loading screens are scarcely longer than those sequences anyway it could have, should have been nearly seamless.
I think that’s what he means, he could load faster if the animation didn’t exist and instead of using the time for the animation to load, you get the animation then a loading screen.
It was well known a decade ago in the Minecraft community. Truthfully there’s been very few updates for the last few years so this did seem sort of inevitable. It’s sad though since Minecraft doesn’t have a proper competitor right now (something that isn’t just a Unity asset flip). The promise of true modding support alone was enough to get me excited for it
Even my local supermarket has like ‘258 vendors and affiliates’ as their cookie listing.
Can you imagine shopping in person there, and the entire supermarket packed to the gills with dudes in trenchcoats and magnifying glasses, taking a peak at the exact product that I might consider buying? That’s what they’re doing. Fuck all that bullshit.
Epic funded that and allowed them to take the risk. In that case they’re the good guys, so I don’t see the point in being a hardliner about their store. Use Playnite if you are adamant about having all your games in one launcher!
Yep, they knew, that’s why they started with a disclaimer
Please don’t get angry for seeing The Last Of Us merely at number five in a ranking about the best things of a specific kind ever made.
It’s definitely good, competent, and very ugly or beautiful whenever it wants to be. Just like the game, it picked the perfect couple of actors to give life to the characters that could carry the massive weight of both the game’s drama and the hopes that more video games could get prestige TV treatment in the future.
But is it really that big of an achievement? It feels like a very safe adaptation of a game that already played like a movie in the first place. HBO’s The Last Of Us is good, but you know what else is good? Watching a video compilation of the cutscenes from the first game on YouTube. I wish we could see a future season starring a new group of main characters on a completely different adventure. Perhaps you can get Henry Cavill to star in it. I heard he likes games.
Not a bad reasoning, I feel the same - it was good but safe. Whereas Arcane and Edgerunners came with original stories, and they’re really good on their own.
Was it really as “safe” as the article claims though? They diverted a full episode early in the show to have an hour long homosexual romance episode that completely changed the character paths and storyline for a major section of the game. I’m not really sure what “safe” even means in the context of the article’s argument.
I’m 100 hours in and just about to wrap up the story (I think). And I’m gonna go back and replay because I skipped a TON in acts 1 and 2. It’s such a good game
I didn’t skip the stuff in previous acts, and getting close to the end of my first play through on tactician. I’m currently thinking I’m going to land around 250hrs
Not to be a contrarian, the game is good, but I seriously don’t understand how it’s one of the best games ever made. Just my opinion no one asked for, but I know I can’t be alone. Only other game I can think that’s more overhyped is breath of the wild.
BG3 is annoying as fuck. There’s far too much sequential quest nesting that blocks you out of content for no reason. Not to mention the bugs. Save scumming shouldn’t be part of normal gameplay.
Rescuing hostages from the Moonrise Towers. It warns you against entering before you find the bad guy’s immortality, which sends you to save the Nightsong. If you do that, all the hostages die/disappear and you fail the rescue missions for no reason. The Iron Hand dwarves then won’t show up in Act 3, locking you out of that content.
That doesn’t sound right to me. My first playthrough was blind. Me and a buddy ran straight to Nightsong in chapter 2 and got a flag that warned us to check the rest. We managed to save the prisoners and then go do the nightsong.
same here, did entire playthrough with no guides and never ran into something like this. Was just very thorough on each map, like any rpg I play.
Only complaint I have is the underwater prison in act 3, that one I save scummed. The game makes it seem like Gortash is gonna blow it up in a instant, but you have enough time to dock and do your thing. That is not clear at all, and if you try to go back a second time, then it is instant.
There’s far too much sequential quest nesting that blocks you out of content for no reason.
The reason is for replayability and having a fresh experience each time. You get blocked out of content because there are about 60 unique paths you can take through the game with different content for each.
Not to mention the bugs
The few I experienced personally were fixed within a couple months of release. I haven’t seen a bug of any sort, actually, since January.
Save scumming shouldn’t be a part of normal gameplay
Then… Don’t do that. Save scumming also isn’t a part of tabletop gameplay. You fail a roll or fuck up your plan, you deal with the outcome. Saves are only for emergencies if some bug does come up.
You’re allowed to not enjoy the game, and that’s fine, it’s not for everyone. But your reasons why are poor reasons.
I do think BG3 is a very impressive game and deserves a lot of the praise it gets.
That said, it sucks how finicky it is to run away from a fight. There’s way too many fights that just sort of happen with very little explanation as to why they’re attacking you. It’s also waaay too easy to accidentally steal things and trigger fights, especially on controller.
You basically do have to save scum a little, because one accident can lead to an entire town being pissed at you. If the game had better ways to de escalate combat and some better signposting of consequences, it’d be a 10/10 game
It helps, but you can’t do that to talk to people. Some of the shop keepers are surrounded by so much stuff you can pick up, and even being very careful I accidentally triggered at least 4 fights. My wife missed out at talking to Rafael at last light because she accidentally picked up the chess board that he’s playing (he literally just disappears).
I absolutely love the game. Single player runs great, but multiplayer is bug city. Dialogue lines cut abruptly in the middle, characters listening in to dialogue turn invisible when it stops, actions in combat are sometimes inexplicably unavailable unless you can switch to someone else and switch back, etc. Nothing game breaking so far, but my husband and I experience a few bugs every time we game together.
I completely agree, I really enjoyed D:OS II but I just haven’t been able to get into BG3 so far. I can’t say anything was bad or poorly accomplished but it’s just not clicking for me yet.
Sounds like those just weren’t your type of game. Chances are I could toss a rock at work and hit someone who thinks COD is the best franchise on the planet. Not saying you’re wrong, your opinion is valid, just that to people who lean even a little more towards that kind of experience, to them these games are gold.
You’re not necessarily wrong but maybe you kind of are. I’ll explain, I played the other baldur gate games in the 90s (I still have the old school big box BG2 collectors edition), im not young or new to this style game. It’s not my favorite genre but I DO enjoy it. I played DOS2 in 2019 and loved it, baldurs gate was just over hyped after hearing everyones praise and llaying those other games i expected more. Its obviously keaps ahead of BG2 but thats an OLD game at this point… and man too many people love cod even tho it’s what I’d consider objectively not good, unlike BG3 which is an objectively good game (but over rated).
Another game I’ve played a bit of but can’t understand why it’s so successful is helldivers 2. I Def need to try it some more and see if it clicks, but it’s kind of… empty and repetitive, like cod.
It’s really hard to get a gauge on what you consider an excellent game without knowing some of your favorites. Might inform us on why you don’t consider two highly praised games as overhyped.
It’s honestly the only modern game worth $70 imo. One campaign run is like 126+ hours. Additional playthroughs are possible from other characters, which tells the story from different perspectives. Can go to areas you missed in the first playthrough, too :)
No, it is $60, I just feel like other studios don’t work half as hard as Larian does per title and still charge more money.
The sheer amount of script and voice acting in the game is insane. All the balanced fights, scripted scenes, level designs, characters, mo-cap, and rigging…I don’t even want to think how many hours that all mist have taken. Not to mention developing and writing a script, each with multiple choices and logic branches.
…meanwhile COD and 2K Sport game are reskinning their games every year and charging $70 and putting Nicki Minaj as an operator, haha. More power to them. It just feels like one studio is putting in the effort to justify a higher price and still charging the normal price.
The reason the railgun was popular was because it was the only effective way to deal with chargers. To nerf that and leave other AT weapons / charger health and armor untouched is really fucking stupid.
It feels like the game balance team hasn’t played the game on the higher difficulties. If your primary weapon isn’t supposed to be able to deal with tanks, then your strategems are your only option. But nerfing the railgun without giving us other alternatives makes killing massive amounts of tanks impossible. I doubt the buffs to the flamethrower and laser cannon are going to be enough.
Meh, I disagree. With the “meta” loadout of breaker, shield, and railgun, even helldiver difficulty can be relatively easy as long as you can avoid getting surrounded. If the goal is to always feel like you need to work together and barely make it out alive, these changes make sense. I personally prefer that there isn’t one correct way to play the higher difficulties.
I personally prefer that there isn’t one correct way to play the higher difficulties.
I agree that there should be many viable ways to at higher difficulties. I just think that nerfing the only way that seems to work without providing alternatives doesn’t seem like the way to go about making that happen.
The man in the ivory tower even says under the railgun heading that they are aware that one of the reasons the railgun is popular is because other anti-armor sucks. Respectfully sir that’s like the only reason. Your CEO said on Twitter that the ass of a charger is not a weak point, merely an unarmored point; well all the same I need my partner to get the charger to face the other way to hit its butt since I need multiple recoilless rounds to kill it.
Maybe my friends are too drunk but with the shield and the railgun we still get about three bile titans per breach and breaches retrigger regularly. With automatons it is easy for us to kite circularly, thereby reducing the number of patrols we drag in, but the speed of bugs leads us to back pedal across the map. If you care to share advice I would welcome it.
Mostly just “keep moving”. If you spread out a bit, generally one person or group will take most of the heat while things are relatively quiet for the others. Heat team basically just has to keep running while the other team does the objective. If a bug hole opens up on the objective, run away and circle back. Chargers and hunters seem the most capable of catching up, but the hunters are pretty easy to kill. For the chargers, they seem almost hard coded to take a longer stagger if you dive out of the way instead of just moving out of their turn radius, so you can dodge a charge and gain a little more time to escape.
Don’t underestimate smoke, it can be pretty handy in keeping things off your back. Call down supplies often, even if you can’t necessarily get to them all. They have a pretty short cool down so don’t be afraid to waste a few or take multiple if no one else is nearby. Honestly I wouldn’t worry about bile titans too much unless they’re on an objective (or are an objective). They can be outrun and will eventually lose interest, and their attacks have fairly limited range with a big windup.
Granted I haven’t tried all this since the update so take it with a grain of salt. I do plan to try it again this weekend so I’ll report back.
I rather disliked the whole ‘your primary weapon is not supposed to be the weapon you primarily use’. Fine then rename them to small, medium, large or something instead of leading me to believe I should be able to kill a smaller horde without a Destroyer or Eagle.
I think what I didn’t like is: I could maybe agree with their line of thought for the changes they made to the weapons. I don’t like that they prioritized these as the first balance patch.
As many have said it was meta because of the abundance of chargers/heavy enemies in 7-9 for folks trying to get the super samples.
Before the high difficulties felt chaotic but at least doable. Now… it still is but it’s even more running and kiting. To me it’s a less fun gameplay loop.
And the “arrogance” is probably perceived from the other dev comments like “get good” “stop clutching your pearls” “goodbye crutches”. If that’s how the devs feel, it’s easy to imagine the balance person, who prioritized removing tools vs making the reason the tools were needed first, thinks the same way.
I don’t think it’s arrogant, I think it’s actually really interesting how they talk about the “fantasy” of the game. I get not everyone plays the game for the same reason, but I understand the devs’ vision of the game really being about the feel of being a hero against the odds, not having the most effecient loadout or unlocking everything as fast as possible.
I’m getting irrationally angry at everyone crying about the hard difficulties being “too hard”. Diff 7, which is the last “mandatory” difficulty to obtain everything in the game, has decent balance imo. It’s not easy by any stretch but it’s not impossible, or even “too hard”. It’s challenging and can definitely get very chaotic, even if you bring your A-game, and that’s good.
No the laser cannon is supposed to be an lmg that you don’t need to reload. It only got its buff because people were confused about a weapon with ‘cannon’ in the name, that you have to rest on your shoulder, getting completely blocked by armor. But initially the lascan was completely in line with other laser weapons.
Even the orbital laser weapon only kills chargers and bile titans by reapplying the fire DoT unless you strip top armor first. And the scythe primary weapon is a complete waste of everyone’s time since it is eclipsed by any DMR.
The chargers work pretty well with a shot from the recoilless rifle in one of the front legs followed by a magazine of the primary gun in the now exposed leg.
HMG + recoilless also works pretty well, rocket in leg and 1-2 seconds with the HMG and he’s gone.
Only downside is the reload time so if you have 2 or more chargers somebody has to kite them while you reload.
Aside from the HMG and recoilless both being support weapons, it’s not really feasible to use the recoilless if there are multiple of them, not to mention ammo concerns
But the HMG is not a support weapon and the railgun is? I don’t quite get the point.
We can take down 4 chargers at the same time with this strategy with 2 people with recoilless. More than that and the orbital laser or railcannon have to come out.
I played a few games after the patch and I came to a similar opinion. I don’t think the railgun was the real issue. The chargers were the issue and people were using the railgun because it was by far the best option against chargers.
I don’t think the railgun needed such a nerf. I think the flamer buff and breaker nerf together would’ve brought railgun numbers down, because flamer is now crazy good against chargers while also being good against patrols. At least you would’ve had to choose between the range of the railgun or the crowd control of the flamer. Now I’m just going to be using the flamer, which creates the same issue as before just with a different gun.
The expendable AT rifle and recoilless rifle are both more effective against chargers than the railgun is, with the exception of a high number of chargers at once. They both take off leg armor in one hit and stagger the chargers.
Easy thing to say when you’re only playing up to 5. Where my group stands, playing 7-9, the rail gun, with its higher dps, is the gun we need to complete ops.
I realize you address the number of chargers in your comment, but this change also cripples players that are more solo oriented.
Yup but its an other experience to see it in live , also I watched a streamer reacting to the live ,so the sarcastic react made the experience much better. But yeah I could have save 4h of my night by just watch trailers after the show.
What a wasted opportunity. The Academy Awards don’t resort to advertising upcoming movies the whole time, they take a pause to appreciate what they’ve made. The game of the year awards should do the same.
Any more manipulative than a ceo making the decision to axe a functioning and profitable licensing structure to implement a new one with more dollar signs?
If you told me the same exact ceo made the layoff decision, I wouldn’t be surprised.
Yeah I don’t get the hubbub from all these sites? What are they expecting? Social justice and equality?
The whole thing is a marketing event with the awards there purely to hype people up over the most popular games. It’s completely the wrong platform for what I keep reading all these people ask for, considering it’s being funded by the games publishers themselves. If that was the case, they wouldn’t bother paying to advertise their games.
Time is the only thing that will be a minecraft killer.
40 years ago, Super mario bros was the most impressive most popular game ever. Now, today, it still exists, but would you even BEGIN to play Super Mario Wonder in the same catagory of pop culture influence as Super Mario Bros 3?
There will come a day when minecrafts users become too old to care. But it won’t be because another game does it better.
Improvements don’t kill a culture. Apathy kills culture. Minecraft is less of a game and more of an entry in pop culture.
Much as I’m sure it’s a quality entertaining game, with games as popular as Minecraft… the only thing that can kill it is collapsing under its own weight.
It is such a superior experience compared to Minecraft.
How so? It certainly cant compete in the mods category, can it? As far as I recall Minetest had multiple “Minecraft clones” each differing in completion and differing in support for further mods. Has that improved?
The irony of these projects is that they only seem to appeal to people who don’t really like Minecraft, or used to like older versions but not recent ones. They have zero traction among active Minecraft players.
I’ve tried most of them and honestly they don’t hold a candle to the original - not that they are bad games, but rather they entirely miss the point of modern Minecraft and why it is so appealling to so many people. Although (some vocal fraction of) the community likes to nitpick every single detail of every single update, it is an incredibly well designed game.
Minecraft has many issues unrelated to the game’s visuals, some of which have only received somewhat unsuccessful band-aid fixes (notably, enchanting+repairing mechanics)
Remove the XP cost increment upon repairing items, so that Mending is not an end-game necessity anymore
Yeah i see your point, it can get frustrating at first. Personally i don’t hate it, getting to keep your tools forever is an endgame perk and as such, it needs a bit of organization and knowledge. You’ll have to have at least some basic villager breeding (for a Mending librarian), and some basic farms (auto-furnace for XP generation & storage, or just some mob farm).
That’s kind of why i think the game is well designed. To get endgame perks you need to interact with different game mechanics at least on a surface level, it’s great for discoverability and inspiration.
Thing is, at some point you get the endgame infinite-weapon perk by aggressively working against developer intent; the zombification exploit is an exploit (unless they fixed it? idk I haven’t played since before the update with the warden), setting up a farm with the desired villagers is an absolute chore AND Mojang made it worse by limiting Mending to swamp villagers (again, idk if that is still true).
By having a repair XP cost increment, you basically make endgame-enchanted items impossible to repair at all, and they’re so tedious to create in the first place that you can’t just forget about having mending.
You can live without them, but then you’re either speedrunning the game, playing creative mode with less perks, or never using powerful gear because of the “I’ll just keep it for when I need it” phenomenon.
So, enchanted items are an afterthought to a niche of players, and an annoyance to the majority.
Don’t get me wrong: my problem with the current(?) system is not with resource farms themselved, it’s with the gear progression being based on tedium and anti-tedium exploits.
Just thinking about the fact that I’d have to spend way more time enchanting my stuff than using it, makes me not want to get back to it.
the zombification exploit is an exploit (unless they fixed it? idk I haven’t played since before the update with the warden), setting up a farm with the desired villagers is an absolute chore
Not sure what you mean ? Villager curing is a legit mechanic, and it’s not absolutely required. Personally i never bother, as emeralds are so easy to farm they’re basically infinite. I see what you mean about building villager “trading halls”, though, i used to hate it too. But it’s not really required either i guess. You can just pop into a village, convert 3 or 4 villagers to librarians with the trades you want : mending, unbreaking, efficiency & protection will get you most of the way even if it’s not maxed-out gear you’ll already see the difference. For more marginal enchants you can explore the End and combine equipment you looted from there.
It’s what i like in that mechanic, there’s various paths to acquire good equipment, a minimal setup will take minimal effort but if you geek out you can make yourself a god-tier kit that will stay with you forever.
Anecdotally I used to roll with a crew that had a bunch of PvPers who’d lose equipment all the time, so we had this huge kit-farming district in our base that was really fun to design and build. The system is pretty in-depth and i wouldn’t call it badly designed (even though it might not be to everybody’s taste).
I think this is the point of hard disagreement, I either make do with what villagers offer (by ignoring them entirely) or start exploiting, and neither feels satisfactory; I wouldn’t call it in-depth either, data miners and META pioneers dug all the depth out of the system.
As for villager curing: the act of curing a villager is an intended mechanic, but what is not an intended mechanic is locking up a villager with a zombie, let the zombie eat the villager, cure the latter for a price reduction, rinse and repeat. Not required (like anything in the game, which is the point of it), but cuts some of the grind.
Yeah i see your point honestly, and at some point there’s no debating either it does it for you or it doesn’t. I’m thinking maybe it’s not a game for you cause that’s a gameplay loop that’s generally enjoyed by players.
Oh no I’ve spent at least 1000 hours on it, generally speaking the game is for me. I’ve just burned out and became familiar with what I consider to be its flaws.
Curious what the point of modern Minecraft is, and what part is appealing to modern people. I pop on sometimes purely because friends are playing, and it can be fun, and somehow I don’t think this is what you mean. Well, people do play for fun, but you are probably thinking of a more specific thing that makes it fun.
I think what makes the game great is that it contains a number of game mechanics, which are all interlocked and play nice together. That gives it enormous versatility. You can be a nomad explorer, or a builder who stays at base and never sees a hostile mob. You can be a redstone engineer, or a farmer accumulating insane amounts of resources. You can create map art and barter with other map artists on the server. You can hunt bases and either grief them or contact their owners and get to know their history. You can play mini games on commercial servers or code your own mods and play PvA (player vs admin) on anarchy servers.
You can find the exact combo and dosage that fits your playstyle, then switch gears a couple months later and turn the game on its head. I don’t know of many games with that kind of variety.
That would be a long list but here is something that everyone can notice in the first minute.
It loads and you are actively playing in a world before Minecraft even finishes its loading screen (I have seen Minecraft get stuck on a sync with Microsoft screen for 30 minutes with no option to skip the sync or do anything else to actually start game play).
I tried Minetest a while ago and was never really able to get into it. The new player experience was rough, a lot of decision paralysis. The texture style can vary between mods and servers. It didn’t feel very cohesive. I don’t know if that has changed since I last played, but to me it didn’t feel like a minecraft killer then.
From what I can tell, Hytale was supposed to be a bit like Terreria in 3D, as well as a platform for minigames. The gameplay and graphics from the trailers looked really good. I’m sure it would have been a Minecraft killer for some. (Ex. players who primarily play for the minigames like bedwars)
There are videos on youtube that sum up main progression from stone to steel.
There are also other topics to learn, like prospecting for ore, leather making (for backpacks), animals handling, bee keeping (if you want lanterns), windmill building (to automate iron processing and as prerequisite for steel), and many more.
Survival hanbook (H key by default) have a lot of info and guides on game mechanics. Otherwise, google videos on certain topics.
It is fun to pass all these milestones and see how your small village grows.
P.S. As for storage, keep food and unprocessed animal hides in storage containers made from clay in cool cellar, bulk resurces (stone, ore nuggets, wood blocks) in crates and everything else in double chests that you can make as soon as you get access to copper (for nails and strips).
Some things like firewood, peat, bricks can be stockpiled right on the floor. Also you can lean tools to the wall or put them on tool racks for convenience. This also adds to an atmosphere of medieval building.
If you know Terrafirmacraft it’s roughly that. Basically to even get to a point where you’re chopping down trees, there’s a few hours of gameplay trying to replicate fairly realistic early human technological progression. But it has a shockingly good late game with quests and dungeons and bosses. Due to the slower nature of the tech progression, and you being a relatively fragile creature in a shockingly cruel world, the game feels like it’s always going somewhere. There is always something you can be doing to prep in some way.
It uses a lot of diagetic UIs and in world crafting which I love. Modding it is as easy as clicking the install button on the mod webpage and it launches the game and prompts the install. I do suggest using some mods, even on a first play through, because a lot of them are just things that make sense, and often get worked into the full game over time.
A couple more game changing mods I’d suggest are rivers, wind, sailboats, and canoes. Basically anything that makes water a slightly more viable form of transport once you’ve got a bit of tech. The game has more or less accurate geology, so materials will only spawn in specific rock types, and those rock types only occur in specific areas due to tectonic plate interactions. This means you’ll often go on loooonnngg expeditions to find a particular material, and I find water transport to be a very balanced tool with rivers because you cannot sail or paddle up stream, but downstream is very fast. You can use this to your advantage in some ways, while still forcing you to portage your gear at other times.
Anyway, I love this game. Check out the comm for it! !vintagestory
Is this a game where I could reasonably discover how to progress by myself, as an average adult human with no special knowledge of history or technological progression? Or will I need to resort to a wiki? I’m cool with either but curious
There is a very well done in game journal, that is essentially the wiki. It includes crafting recipes, as well as more free form, expository writing on general gameplay and progression. Most mods also do a good job of including their own journal pages and info as well. Though there’s some things that take struggling on before the info provided fully clicks. There is a prospecting system for example to help you locate ores since they are rarer with bigger deposits. I struggled with it for a while, but eventually you develop this sort of intrinsic sense of how to use the info the tools provide. There’s a very satisfying progression in most of the game systems from floundering at first, then understanding the numbers behind it, then internalizing the optimization and it becoming instinct. Very much matching the layperson to apprentice to specialist progression. I’ll finally add that the game does have sort of RPG style classes that encourage people to play multiplayers and specialize into a particular job. There’s is a commoner class that doesn’t have any drawbacks, but also doesn’t have the bonuses the other classes get which is okay for single player, but to give a small spoiler,
Tap for spoilerI’d suggest using the tailor class for your first solo play through. Winters are brutal and being able to repair clothes rather than always have to craft new ones is huge. Also flax, plant lots of flax as soon as possible.
Don’t be afraid to abandon a save after a few in game days and take what you learned into a new one. Or check out the difficulty settings/sliders, there’s lots of ways to tune your experience. If you don’t get your feet under you it can be grueling to try to recover.
Thanks for the recommendation! I’m specifically looking for a text guide that outlines the tech progression - doesn’t have to be in-depth, just a rough “first get this kind of thing, then this one”.
These kinds of games tend to be a bit opaque for me, having such a guide would allow me to read up on things when I can’t progress myself. Do you happen to know one?
Honestly never knew there were people having performance issues. I haven’t really gone to any communities discussing the game til now and the game runs fine on my PC.
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