vala

@vala@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

vala,

You’re describing mechanics not a concept.

vala,

It’s hard to tell if you actually are making a coherent counter argument here since your response is 90% ad homenem.

Concepts are high level ideas. Mechanics are lower level implementations of those ideas.

But I think the original poster really meant “vision” or “motif” more than they meant “concept”.

A game with lots of deep mechanics but lacking overall vision is really just seen as a fancy tech demo by most people.

Help me out: which looks better for the Duck - the neck tie or the bow tie? (lemmy.world) angielski

So I’m re-doing some of my Do Not Press The Button (Or You’ll Delete The Multiverse) character models and I have this duck that is kind of inspired by the Companion Cube in Portal. I want to make it as appealing as possible so the players will attach to it and carry it around with them. Which looks better! I’m more partial...

vala,

It’s likely more than you think

vala,

One time my buddy was tripping super hard and he went to play a new game, stared at the TOS for like 5-10 mins then hit “do not accept” and backed out to the home screen.

I’ll never forget that.

vala,

I really don’t think that most people in the FGC would claim MK has a higher skill ceiling than Street Fighter.

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