The game was originally announced at Ubidays 2008, with almost a decade of silence before being re-revealed at Ubisoft’s E3 2017 conference, although no release window or target platforms have been mentioned.
Its development was characterized in the media by uncertainty, doubt, and rumors about the game’s future, and has been referred to as vaporware by industry figures such as Jason Schreier due to its lengthy development and lack of a release date.[1] In 2022, Beyond Good and Evil 2 broke the record held by Duke Nukem Forever (2011) for the longest development period of a AAA video game, at more than 15 years. In 2023, the creative director, Emile Morel, died suddenly at age 40.
Financial concerns and reorganization (2023–present)> Citing disappointing financial results in the previous quarter, Ubisoft cancelled another three previously unannounced games in January 2023.[86] In an email to staff, Yves Guillemot told employees to take responsibility for the company’s forthcoming projects, asking that “each of you be especially careful and strategic with your spending and initiatives, to ensure we’re being as efficient and lean as possible”, while also saying that “The ball is in your court to deliver this line-up on time and at the expected level of quality, and show everyone what we are capable of achieving."[87][88] Union workers at Ubisoft Paris took issue with this message, calling for a strike and demanding higher salaries and improved working conditions.[89]
In August 2023, Ubisoft announced that it had reached a 15-year agreement with Microsoft to license the cloud gaming rights to Activision Blizzard titles; this came as part of efforts by Microsoft to receive approval from the UK Competition and Markets Authority (CMA) for its acquisition of Activision Blizzard. The agreement would allow Activision Blizzard games to appear on Ubisoft+, and allow Ubisoft to sublicense the cloud gaming rights for the games to third-parties.[90][91]
As part of a cost reduction plan, Ubisoft reduced its number of employees from 20,279 in 2022 to 19,410 in September 2023.[92] In November 2023, Ubisoft laid off 124 employees from its VFX and IT teams.[93] In March 2024, Ubisoft laid off 45 employees from its publishing teams.[94] Another 45 employees were cut between its San Francisco and Cary, North Carolina offices in August 2024.[95] By the end of September 2024, Ubisoft had reduced its number of employees to 18,666.[96]
In 2024, Ubisoft released multiple games that experienced underperforming sales and declining playerbases post-launch, which included Avatar: Frontiers of Pandora, Skull and Bones, XDefiant, and Star Wars Outlaws, causing its stock to fall to nearly its lowest levels in the previous decade.[97] As a result, the company announced they were launching an investigation of their development cycles to focus on a “player-centric approach”, and opted to delay its next major flagship game, Assassin’s Creed Shadows, from November 2024 to February 2025.[98]
On 16 October 2024, over 700 Ubisoft employees in France began a three-day strike, protesting the company’s requirement to return to the office three days a week. The strike, organized by the STJV union, involved Ubisoft’s offices in Paris, Montpellier, Lyon, and Annecy. Workers expressed dissatisfaction over a lack of flexibility, salary increases, and profit-sharing, which they believe the company has ignored. Ubisoft has yet to address the union’s concerns.[99]
In December 2024, Ubisoft announced that their free-to-play game XDefiant would be shutting down in June 2025, less than a year after its initial release.[100] They also announced that its lead development studio Ubisoft San Francisco, and Ubisoft Osaka, were to close, resulting in up to 277 employees being laid off.[101]
In January 2025, Ubisoft closed the Ubisoft Leamington studio and downsized several other studios, resulting in up to 185 staff being laid off as part of ongoing cost-cutting measures.[102][103]
Around September 2024, one of Ubisoft’s shareholders, AJ Investments, stated they were seeking to have the company purchased by a private equity firm and would push out the Guillemot family and Tencent from ownership of the company.[104] Bloomberg News reported in October 2024 that the Guillemots and Tencent were considering this and other alternatives to shift ownership of the company in light of the recent poor financial performance.[105] Later reports in December 2024 suggested that Tencent was seeking to capture a majority stake in Ubisoft and take the company private, while still giving the Guillemot family control of Ubisoft.[106] In January 2025, it was reported that the Guillemots had also considered carving out certain Ubisoft assets into a new subsidiary, which would allow Tencent to make targeted investments to increase the company’s overall value.[107] Ubisoft announced this subsidiary on 27 March 2025, devoted to its flagship Assassin’s Creed, Far Cry, and Rainbow Six franchises; the subsidiary will consist of the franchises’ assets and development teams, and have dedicated leadership. Tencent will make a €1.16 billion investment in the new subsidiary, giving it a 25% stake at a valuation of €4 billion; the value of this subsidiary is larger than the current valuation of Ubisoft, which is based on Tencent’s belief that these properties are undervalued. Ubisoft stated that the subsidiary would “focus on building game ecosystems designed to become truly evergreen and multi-platform”.[108][109][110] The new subsidiary, Vantage Studios, was unveiled in October 2025,[111] with Christophe Derennes and Charlie Guillemot to be co-CEOs.[112] With its financial quarterly report on July 2025, Ubisoft stated that it will reorganize into “creative houses” that will “enhance quality, focus, autonomy and accountability while fostering closer connections with players”, with the previously announced Tencent-backed subsidiary as an example of such a division.[113] At the end of August, Ubisoft sold the rights to five of their titles, including Grow Home and Cold Fear, to Atari SA.[114]
…my bet would be against it coming out. Or, even if it does…I mean, people who wanted the game want it because the original Beyond Good and Evil was a solid game. That first game came out in 2003, 22 years back. That’s a long gap in time, technology, and people. Someone could probably sit down and try to come up with a list of examples where you had one very successful game in a series and another that far down the road, and my guess is that in most cases, the next game doesn’t live up to the original.
tries to think of an example where someone’s managed something like this
I like Carrier Command 2. That came out 33 years after Carrier Command, though it certainly didn’t meet with the same level of relative success, and there was an (unsuccessful) remake of the original between the two releases.
Probably not. Even the thing that was shown several years ago, and that hasn’t been mentioned again since, wasn’t a sequel. It was a completely different style of game, and a prequel with different characters.
The first game ended on a sequel hook, and left a lot unresolved. People who asked for a sequel mostly wanted to know what happens next. They weren’t asking for a procedural multiplayer open world with different characters in another time frame.
BGE ends like the Empire Strikes Back. It’s a bittersweet ending in which main characters have evolved, but the conflict is not resolved at all… and there’s even a good guy still in deep shit. Obviously it needs the sequel to wrap everything up.
BGE2’s announcement is like we got nothing after Empire Strikes Back for a decade, so no Return of the Jedi, and George Lucas came back to tell us “we’re doing the prequel trilogy now, no plan on ever concluding the old storyline”.
Commenting to say I feel this also. Underrated cult classic game. Jade is one of my all time favorites, and Beyond Good & Evil is a unique game made by Ubisoft back when they took risks, innovated, and created wonderful games.
Zero interest in the sequel if it ever does release. Ubisoft is a shadow of what they once were, ever since their gradual downfall arguably starting around ~2013. Every few years though, I come back to this game and replay it. It left a profound impact on me and probably a million other gamers that played it.
I haven’t noticed it getting worse, and I think Valve is doing the best thing they can to mitigate it by way of recent reviews and the review graph. When you can see when a review bomb started, you can cross reference that date against news for that game in your favorite search engine. If the review bomb is truly frivolous, it will pass in no time at all.
The graph will also give you a note that the review behavior is unusual and that there may be review bombing going on.
I think the biggest problem is that when people are just browsing games, all that’s shown is overall and mixed reviews. They should add a similar indicator to that view of the game.
They’ve also segregated reviews by language. So now when a single group starts review bombing (usually China, from the reports I’ve heard) the rest of us are unaffected.
But since the total sample size is much smaller due to language categorization, review bombing is much, much easier and impactful when it does hapoen for the speakers of the language the bombing is targeted at.
I think the point is that Chinese review bots are usually trying to dunk on Western games. It seems to be some brilliant new strategy they’ve come up with.
“If we poorly review Western games everyone will buy ours instead”, I’m sure it’ll work brilliantly.
As long as it’s communicated amongst the participants. Yes! If anyone could just pause it because they wanna go see a movie now or make a baby? NO!
Solution: everyone in a sessions needs to enable this. So a friends-group can actually take a break for a tinkle. Or that everyone has to enter the menu or such and then the game pauses.
I’m hooked on Nightreign right now. It would be pretty nice if there was a special pause ping you could do that paused the game if the other two players agreed with reply pings.
Pausing in StarCraft allowed any player to pause, and any player to unpause. Additionally, each player could only pause a finite number of times (like 5 per game). I think this could work in nightreign.
The hard part is that there’s no chat in nightreign, so someone will pause and you have no idea if it’s legit or they’re just griefing.
Lara sneaking around a camp. Finds a letter one of the mercs wrote to his little daughter. He just wants to come home to her and only took the job to pay for her expensive private school.
It’s just a joke because that’s exactly the kind of thing you can expect to find/do.
In the first reboot especially, since it’s on a Bermuda-Triangle-type island off Japan where everyone who’s landed there ends up marooned because of a magical storm/hurricane that keeps it hidden, so you’ll find letters and whatnot from soldiers of all different eras including the very soldiers you fight in-game.
Unfortunately email is the only way they have to verify your identity. No email, no account. But this is very much not exclusive to Rockstar.
I changed my email a couple of years ago and it's absolutely astonishing how many companies are completely unequipped to deal with someone changing or deleting their email account.
Unfortunately email is the only way they have to verify your identity. No email, no account.
That isn’t really true, I’ve restored access to multiple game accounts before in situations where I lost access to my email, it mostly involved providing information about the account that only the person using it would know, like the names of characters on it and some other stuff. If a company can’t handle this it’s because they don’t want to pay for competent customer support workers and just rely entirely on lazily coded automated systems.
Yes, things like original email and Nickname are some of those questions because after they change the public might have no way of figuring it out. Notice the support tech asked for those informations and when provided with it he said that he couldn’t verify ownership, this means OP reported wrong information for the identifying questions.
I’m not saying the service is great, asking him to access an email he claims to have lost access is dumb, but everything after that the tech support person did his best, and I don’t think he should have disabled 2FA, since it could be a social engineering attack.
Hahaha yeah. Man it seems like the further we walk in one direction the further we walk away from another.
I mean like, we’ve got so many fresh and new experiences to make our lives easier and happier, but every step we take it feels like we forget the old ones, and instead we learn new things to make us unhappy. Why can’t we make progress without losing it, or making it more complicated for ourselves?
Why I loved Nino Kuni Wrath of the White Witch it based on Studio Gibil. Excellent game and great RPG with awesome animation. The second game had potential but they turn into a grinding game. But had an awesome story as well.
Yeah I have it for the PS3. I remember pre-ordering this game. I looked it up and you can find on Steam but they want freaking 49.99 for it. Which crazy this game has to be 10 to 12 years old.
Yes, just found it on Steam but they are asking way to much for a 12 year old game. I mean I bought it new on PS3 for 40 bucks in 2013. Why is it forsale at 49.99 on Steam?
Chrono Trigger is at the way top. The greatest game of all time hasn’t been bested in 30 years. Telling the best narrative I’ve heard in my life, and packing it into 20 short hours, with timeless art and amazing music, and into FOUR GODDAMN MEGABYTES, this is one many try to beat, and none have succeeded. Not even Clair Obscur: Expedition 33.
CrossCode comes right behind it. This game is much longer, but that’s okay. It’s essentially a single-player MMO with all the trappings of life within. A wonderfully smooth action combat system, more amazing music, and some of the most memorable facial expressions I’ve seen. It’s also written in freakin’ HTML5.
Zachtronics Solitaire Collection. Going purely by hours played and wins scored, this is on my favorites whether I like it or not. Every solitaire game from every Zachtronics title, right there. Special shout-out to Fortune’s Foundation.
Honorable mentions: Clair Obscur: Expedition 33 for the worldbuilding and music, Final Fantasy XIII for exactly the same reasons, The Talos Principle 2 for simply giving its NPCs the agency to say “nah, I don’t wanna go back, I’m staying home,” and Chaos Rings 2 for creating one of the most high-stakes yet viscerally unpleasant stories I’ve witnessed, wherein to proceed through the game, the protagonist ritually sacrifices his ever-shrinking party of people.
I wish I liked Crosscode more. I really enjoyed the writing and loved the puzzles, but the combat just didn’t feel that good to me. Ended up dropping it in the second dungeon and never picked it up again.
+1 for a Chrono Trigger ranking. For as popular as it still is in retrospect, I think people still don’t quite give it the full recognition it’s due for smashing pretty much every dreary console RPG convention that the genre had been persistently saddled with up until that point, while still remaining a console RPG. Believe it or not the developers had plans to make it even more ambitious at the beginning but they weren’t able to pull it off in the time allotted.
There are a lot of subsequent RPG titles (like even Final Fantasy goddamned Seven, not to mention Pokémon) that should have learned a bevvy of lessons from Chrono Trigger, but still didn’t. It was well ahead of its time.
CrossCode feels so much like chrono trigger to me (which is also my fav) I can’t even explain how, it’s a game on its own right with completely different gameplay but the chrono trigger essence is right there
There is one “No” she says in the story that is just … I swear they did such a good job of getting so much emotion through expressions and simple words alone, really impressive
XIII isn’t in my top 5 FF games. But the interpersonal dynamic is the absolute best in the series. The scene where Sahz discovers why his son was branded is one of the most impactful moments in gaming. Two of the most cheerful characters in the franchise, suddenly broken.
I don’t love how restricted the game is at the beginning. But each of their personal stories are magnificent, usualy leading to their Eidolon awakening.
Chrono Trigger is at the way top. The greatest game of all time hasn’t been bested in 30 years. Telling the best narrative I’ve heard in my life, and packing it into 20 short hours, with timeless art and amazing music, and into FOUR GODDAMN MEGABYTES, this is one many try to beat, and none have succeeded. Not even Clair Obscur: Expedition 33.
I would lose the count of how many times I have read praises (well deserved) for Chrono Trigger, and it only makes me feel bad with myself because I left it unfinished (I am close to the 1st ending… I think) because I was lost all the damn time and needed a guide to move forward, something that I really don’t enjoy, and I didn’t have too many gaps while playing it to be fair.
I enjoy RPGs and jRPGs, even when they are not my favorite genres, but I don’t like to feel lost all the time.
Now, it should be obvious that I didn’t play this game back in its day, my last game session was about a year ago in my DSi XL (arguably the best way to experience it) so I have 0 nostalgia googles about it, although I am a Toriyama fan and I loved the art style, graphics and music, it is only the pace and the narrative that didn’t caught me completely…
I know I shouldn’t force myself to finish it as gaming is a hobby after all, but damn, I really want to complete it, at least one playthrough lol (I don’t like to leave stuff unfinished).
If anyone has tips to not feel lost all the damn time (aside of not stop playing for a brief time) I am all ears.
Unfortunately it’s a thing when going back to older games after being living in the map marker era for so long. This is a big part of why games back then came with annotated maps so you’d at least have a reference for all the locations.
I’d say at the minimum, don’t be afraid to pull up maps and take notes.
I didn’t know about this game, but honestly it is so good that others experience the same as I, of course I don’t think that I am the only one in the world that Chrono Trigger is not for him (not even sure about this myself), but definitely is so scarce to read comments of people struggling with the title compared with praises for it gets!
I love Chrono Trigger, but as far as SNES goes, Final Fantasy 6 and Secret of Mana 2 (or Trials of Mana or whatever we’re calling it now) both beat it for me.
Out of all retro JRPGs from that era, I'd say Chrono Trigger is the one that has aged the best, but it definitely is still a product of that era and that can be a bit of an acquired taste. If you haven't played any other modern JRPGs, I'd suggest checking out how the genre has evolved today, you might have an easier time getting into newer titles.
I actually started playing chrono trigger because of threads like this, but stopped playing close to the end because I wanted to do all the side quest but didn’t have the time to try things out and also played with a lot of breaks so I forgot a lot of things and therefore I started to look things up online but then it became tedious and also felt like cheating and now I can’t even motivate myself to finish it even though I am probably missing out on the best part of it.
And the people responsible were fired, right? Right?
No?
Well there’s your problem right there. That’s how common sense dies unlives on the altar of corporate profits.
Why do you think that firing someone over this is the correct response? I’m sorry but that is a really stupid mindset.
You learn and train/educate your employees so that it doesn’t happen again.
“Recently, I was asked if I was going to fire an employee who made a mistake that cost the company $600,000. No, I replied, I just spent $600,000 training him. Why would I want somebody to hire his experience?”
It’s an offense that can’t be easily fixed by teaching, seeing as how that employee could have looked at a map at any time and verified that the account holder wasn’t lying. Unwillingness to access information likely cannot be fixed with forced exposure to the information they were unwilling to access.
You are simply guessing. With no way to verify your claim. For all we know, the customer support person DID google “Fort Gay VW”, and was presented with pornography. Perhaps that person should have used a dedicated map instead of a simple search. Perhaps that’s an adjustment that can be made without making someone lose their job and potentially livelihood.
You don’t just fire someone for a mistake. It’s ok to make an honest mistakes. The important part is that you learn from them.
Why would something stop being a mistake just because of post-incident actions from a third party? How does that make any sense?
Xbox Live chief enforcement officer Stephen Toulouse acknowledges the agent reviewing a fellow gamer’s complaint against Moore made a mistake.
He says keeping up with slang and policing Xbox Live for offensive language is challenging, but mistakes in judgment are rare.
Toulouse says training has since been updated.
That’s from the source Wikipedia cites.
They made a mistake, eventually it was recognized, and they claim they’ve since updated their training to prevent similar incidents in the future. Isn’t that a good outcome? The guy got his account back. And Xbox apologized and took steps to ensure it doesn’t happen again. What else do you want?
Honestly the greater issue I have is with developers that haven’t touched enough grass to realize that some people are named Gaylord or live in Cunthorpe or whatever.
That, and the stupid culture which insists that baby must only see baby words, not mean old grownup words.
The people in charge of those decisions just shouldn’t have such power. And if a user names themselves removedHater1995 you can still intervene based on reports from others.
Are devs supposes to know every single weird old name in existence beforehand and add that to a giant exception array?
They just can’t ever do anything right then.
If they do, do something. Someone fell through the cracks and Xbox sucks and devs needs to be fired.
If they don’t do anything, then the Xbox sucks because they enable racism, homophobia, harassment, etc. And devs needs to be fired.
What do you want? Besides firing everyone involved apparently. The problem got fixed. They updated their training to ensure customer support handle these cases better in the future.
This was in 2010. Have there been more of those incidents since then?
somebody who repeatedly chooses to remain ignorant, not do their job, and not look into this is NOT somebody that can be trained. they will just revert to their ways soon after trying to address it and maybe showing improvement
source: my anecdotal evidence of very single poor performer I have trained
Why imagine? It wasn’t, and if it had been, they would have been right to uphold the ban.
But making that distinction is the job and they failed to do it right. Quite possibly, as others here have suggested, out of willful ignorance. One of the worst traits I can personally imagine a person to have, and one that by now, mainstream American culture is built upon. can’t hear you
And how do you know it was a person and not an automated system?
The answer is, you don’t. You’re just guessing. You’re being outraged over an assumption you have, without any way of verifying if that is the case. Do you think that’s a healthy mindset to have?
Probably because kids would use gay as part of some random homophobic insult in their location field lol
The road to hell is paved with good intentions and the main (still sadly all too relevant) problem here is customer support not just reacting and fixing it.
So therefore the dev(s) who wrote the system should get fired? All because they enacted on tickets to stop people from using what they thought were slurs in their location tag?
What part of that do I need to think twice about? You really want this to be about some ban happy dev (that you assume is the case) that you completely skip over the real problem of customer support not managing to solve what should have been an easy fix.
If you read the sources on the wiki. You’ll see Xbox apologized and updated their training to ensure it doesn’t happen again. That sure sounds like the best outcome to what we know happened.
I appreciate the sentiment, I really do. And yes, the problem is more of a systemic one. But we need real people to personally feel the consequences of this idiocy if we want things to change for the better. Otherwise, everyone will just keep on pretending everything is fine. this is fine
Who’s to say they didn’t receive any consequences? But that consequence doesn’t mean you have to lose your job over what easily could have been an honest mistake. Bear in mind, the person (if it even was a person) that terminated the account, and the people in customer support are most likely different people. I’m not saying that customer support couldn’t have handled it better. But calling for someone to be fired as the first resort is simply not a good mindset.
I came here to say this exact same thing. Videogames are an art form, and the history of that art should be preserved, both the successes and the failures. People should be able to look back on what was a hit and what was flop, on the ideas that worked and the ones that didn’t, on the well made games and the badly made games. All of it matters, all of it is part of the same story.
I would honestly follow where your community/friends are at. The minecraft modding community is extensive and amazing at bringing endless experiences to you, and the amount of active playthroughs willing to accept new members is likely higher on Minecraft than Minetest instances.
However, if you wish to develop and mod yourself rather than play on pre-existing modded and vanilla content, I could see some great experiences from joining a community on Minetest. But to me, Minetest is a development and educational tool, not a game.
Edit: I would highly recommend playing on the Java edition of the game, rather than bedrock, and feel free to take your time exploring the wealth of updates you likely missed.
Holy fuck why did Collective Shout go full nuclear and go behind the platforms’ back and straight to the payment processors. Like they could have at least talk to the Itch.io people.
If they wanted any games banned all they had to do was talk to the Office of Film and Literature Classification (OFLC) in Australia, where they’re based. Any of the games listed would have likely been added to the ‘Refused Classification’ list and thereby banned from sale and import in Australia. If they wanted them pulled from Steam or Itch entirely they could have talked to those platforms.
But they didn’t want to raise objections through appropriate preexisting channels, they wanted to push their Christian-based ideology on the whole world by going Karen on the social media of all the payment processors.
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