I have so many Steam Sale games in my library that I haven’t played yet that I don’t know if I could justify buying more. My backlog is just too long. By the time I get around to playing any purchases for this dale, 2 more Steam Sales could have already passed.
I started playing each game in my library for about 10 min and then moving on. Some games catch me playing longer but otherwise I check them off as played. With recent Steam sales I’d buy 5-6 games, immediately install them all, and play each right away. Feels good man.
How the hell do you find fulfillment in that (unless they’re super small games)? I don’t think I could speedrun something like Cave Story in 10 minutes, much less roguelikes - Dead Cells, Darkest Dungeon, Balatro etc, where the gameplay loop takes hours and hours.
It’s only $40 in the US which is what I expected it to be.
If that translates to $61 bucks in CAD: How much is the base game? Because I wouldn’t expect it to be the same $60 base price of a AAA game like it is in USD.
Edit: Just looked on SteamDB, the price of the base game in Canada is $80. Which appears to be typical for anything that’s $60 here in the states.
Whenever I replay OOT I never have a problem with Navi. She rarely hard interrupts, usually just a short tone and flashing C button that goes away after a few seconds. The voice lines only trigger if you press the button to call her, in most cases the hints she gives are genuinely helpful, and stays out of your way for the vast majority of the game.
Fi from skyward sword though… Far worse because she does interrupt gameplay, often repeats what the last dialogue box just fucking told you, and takes several dialogue boxes to tell you what Navi would have taken one to do. I’m glad they significantly overhauled her interactions in the HD release but I’m still going to be hesitant to play that game again
Yeah Navi is much less intrusive than people remember, she was really well done. And yeah Navi is concise and has a little personality whereas Fi is rambling and repetitive and just completely emotionless (yeah I know lacking emotion was intentional but that doesn’t make it enjoyable)
Zelda’s ghost in Spirit Tracks is even worse. She explains logic that a 5 year old could figure out. “Now we should go over there and do the obvious thing! I’m going to explain this over several sentences making you wait and click through them all!”
Ex game dev here who jumped ship and is now doing VR training stuff for a big medical company.
I don’t regret it one bit. You definitely lose some of the spirit and excitement of working with people who are super excited to make the fun games they grew up playing, but on the flip side, if you’ve been in the industry long enough to have 18 years under your belt, you’ve probably had enough of that excitement to see the bad sides of it.
By far the nicest thing about being in an industry that isn’t entertainment is that the success of the “product” you’re making is so much easier to define than “is this fun” or “will this help playing retention”. I can’t describe how nice it is to have actual users instead of players, and UX’ers who to come tell me what people want. Sure, it might not be as fun as games, but to be honest, I’m OK with that. I get vastly better pay, better work life balance, and most importantly, a complete lack of any kind of game director whose vision I must try to make real.
Don’t get me wrong, I also like TotK and BG3 and just replayed Outer Worlds (Fallout in spaaaace) and love me some “mainstream” games. But I think people unfairly exclude many genres when making these sorts of lists. E.g.: The Sims, Civ5, Minecraft, Pokemon, and many others that sold like hotcakes and have been extremely good games.
Personally, I’m always biased towards 4X, RTS, and similar, and find it strange they’re always overlooked. Europa Universalis 4 is ten years old and still getting DLC and updates – how many people must have played that game over ten years for the studio to justify that continued investment?
Strategy games are never featured outside maybe a grudging nod to StarCraft or Warcraft 3. I don’t think I’ve ever seen a list that mentions a 4X, a sim, or a non-Blizzard RTS. The closest you’ll usually see is someone listing Black & White.
Game journalists have to bounce between games as a job, so it sort of makes sense that the majority of them go for linear, shorter RPGs, and thus over-fixate on them.
I think the actual reason is that they only have a limited presence on consoles, which is what the majority of the English-speaking discourse on games is focused on. The genre also fizzled out in the early 2000s, which doesn’t help.
Steam also releases pretty cool stuff, and continues to support them way after release… My steam link got an update about three weeks ago, despite being discontinued back in 2018
Also, the steam link can run custom apps (like Moonlight for those who would want to use it for generic low latency streaming without a Steam account) and has the ability to enable a SSH server and root access. There are some limits though on what things you can modify, particularly relating to the boot sequence and the included kernel, as it has a hardware secure boot implementation. The OS is on GitHub anyway.
I will happily give my money to companies like this that actually provide value to their users, even years after the fact. Doubly so if they are domestic or western - it is so rare nowadays to find a western company that isn’t blatantly and purely leeching their users
Yes. And Miles Morales is essentially an expansion dlc that ended up as it’s own title. It is really good, but it’s not as long as 1 and 2. So play 1, then the actual expansions for 1, then MM, then 2.
It's a pretty fun rougelike rougelite city builder in a world where it always rains and every few decades a malevolent eldritch storm destroys most of the civilization.
It's a bit pedantic, but I'd call it a rougelite since it has meta-progression. Still they found a way to make a no combat rougelite city builder an amazing game!
This is a great game, especially if you’re the type who thinks the beginning hours of a civ game (before you get bogged down in micromanagement and unit orders) are the best hours. It basically gives you that kind of early-game experience over and over, with plenty of variation. It’s so much better paced than most comparable games as a result. I’m surprised it doesn’t get more buzz.
About the city-builder early game experience - you pretty much nailed my feelings about the game.
I think the weakness of the game is that one needs to experience other strategy games (I played very little of city builders, but a lot of grand strategies and 4X) and have some level of self reflection or meta thinking to be immediately attracted to this concept (without trying out the game first).
Most people who didn't notice that micromanaging already won late game is the bad, tedious part, would be reluctant to accept the inevitable destruction of their cities.
I think that there's an untapped potential in increased complexity of the central City. What I mean is that if there was some metagame city building it would attract a bit more players.
And with the trackpad and back buttons and customizable controls it’s genuinely a treat to play. I don’t miss the keyboard/mouse. I even tracked down an old steam controller when I’m playing at home on the big screen.
Yep. Admittedly I couldn’t imagine an advanced player using the basic Xbox controller setup although I hear from the Switch players that it’s adequate. I could only play with the Steam Controller. It’s already verging on hard work playing it on a customizable multi button trackpad enabled controller that having limited controls would just break me.
Some friends and I once went to visit one of their families for spring break back in college. We made the mistake of starting a server.
The spring break ended. We left the room maybe twice a day to eat food, around 7pm and 4am. The factory grew. I think there was a family there, I can’t remember though.
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