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slimerancher, do games w Day 476 of posting a Daily Screenshot from the games I've been playing
@slimerancher@lemmy.world avatar

Congratulations on completing the wall!

tuckerm, do games w Day 477 of posting a Daily Screenshot from the games I've been playing
@tuckerm@feddit.online avatar

This is making me want to replay this game. I don’t really remember much about the story of this one, but I do remember than the slow motion mechanics were much better than those of the first game.

SlurpingPus, do games w Day 477 of posting a Daily Screenshot from the games I've been playing

Haven’t played ‘Max Payne’ in twenty years, completely forgot what it looks like in-game, and still the first thought from the screenshot was “Max Payne”.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

Both the games have really iconic art styles (and i’m sure the silhouette of Max gives it way too)

SlurpingPus,

Dunno about the artstyle: a lot of 90s to early-2000s 3d shooters had that grimy look, perhaps to show off the textures. But the jacket and the casually lowered gun definitely factored into the recognition.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I might be a bit biased too with the art style. My first playthrough was only last year and it’s really stuck with me. But yeah, the jacket and gun are definitely factors

danciestlobster, do games w Which year was the most stacked for game releases?

Maybe a hot take but I think this year has been one of the best for gaming in a long time. We got Claire obscur, kcd2, Hades 2, silksong so far

tyranical_typhon,

Zoom zoom.

rafoix, do games w For those of you who enjoy open-world games, how big of a world is too big?

Depends on the mood I’m in.

Zelda BotW is a giant map and mostly chill game that I have tons of fun just taking my time exploring.

Far Cry 3 has me going around murdering folks and clearing camps non-stop at a pretty good pace.

Far Cry 4 was way too much pew pew and it bored me.

MourningDove, do games w For those of you who enjoy open-world games, how big of a world is too big?

I’m of the mindset that it can never be too big, as long as it has some life to it. I don’t mind games taking a long time to finish. And I don’t mind if the grind is in the traveling. It’s cathartic in a way.

wazoobi, do games w For those of you who enjoy open-world games, how big of a world is too big?

Echoing what others have said: size doesn’t really matter until it’s notably empty with nothing of interest to justify it.

But also, Assassin’s Creed Valhalla.

USSEthernet, do games w For those of you who enjoy open-world games, how big of a world is too big?

Witcher 3, gave I multiple tries and just got overwhelmed every time I looked at the map.

Analog,

Huh, I loved it. I could either fast travel to get to the content quickly, or ride there and enjoy the scenery.

Toneswirly, do games w Day 476 of posting a Daily Screenshot from the games I've been playing

Zomboid is my shit. 400 hours and counting.

Tuxman, do games w The Last Truly Custom Nintendo: A 3DS Retrospective

I think I’ll always grieve the loss of Miiverse and Streetpass.

I’ll never forget the first time I took my 3DS to a nerdy convention and my green light just FIRED up! (Like a …. Green flame 😅)

I’m glad though that we can now at least use Pretendo. Those guys did an amazing job of recreating the community feel!

msokiovt, do games w Which year was the most stacked for game releases?
@msokiovt@lemmy.today avatar

I think 2004 had some really good releases, but so did 2006, 2012, 2008, and I think even 2003.

Quazatron, do games w Which year was the most stacked for game releases?
@Quazatron@lemmy.world avatar

Maybe 1985, but 1986 and 1987 were good too.

tdawg, do gaming w A cold take on balancing
@tdawg@lemmy.world avatar

are these not the same just changing who’s good vs what?

Peruvian_Skies,

In the first panel, each class is considered in its interactions with each other class. In the second, each class is strong against one, weak against one and their relationship with the others isn’t considered.

tdawg,
@tdawg@lemmy.world avatar

I read it as the adjacent ones being neutral or a 50:50 odds. But it sounds like ur interpretation might be the intention

Maeve, do gaming w A cold take on balancing

IRL as well.

cecilkorik, do gaming w A cold take on balancing

Also, at least in single-player games, and sometimes in multi-player too (depending on exactly where and how) balance is actually not even necessarily a goal you should be pursuing at all. The imbalance is the point, the BFG should be allowed to be the BFG, it doesn't need to be balanced. Even better is subtle imbalances that are not necessarily telegraphed directly. Not only does imbalance indulge the power fantasy when players can take advantage of it, but discovering those hidden "broken" mechanics makes players feel like they've either lucked out or outsmarted the game and is actually deeply gratifying on its own.

It can also lead to some very emergent metagames that maybe haven't been considered. Sometimes the instinctual reaction to immediately patch out and hotfix any mechanic that is found to be unintentionally overpowered might mean you're just being the "no fun allowed" police. And games are supposed to be fun. And in multiplayer sure you have to think about the fun of all players instead of just one, but maybe you should give some thought to what would happen if you embrace the mechanic instead. Maybe it could be a per-game setting instead of just removing it. Maybe it could turn into a whole new game mode. If some people are having fun with it and could have fun using it against each other, maybe let them? It's understandable if you're trying to make your game into an e-Sport but even sports have different leagues with different sets of rules.

Balance is overrated IMO. Imbalance can be entertaining, hilarious, and fun. Consider trying it.

BuboScandiacus,
@BuboScandiacus@mander.xyz avatar
Ephera,

Yeah, I also have to say that I’ll often not even bother trying to work out what’s good and what is not, because there’s a voice in the back of my head that says, well, it should all be equally viable, because of balancing.

That’s a big part of the reason why I like random map generation, because it isn’t possible to make all options equally viable. Sometimes, you level up your axe skill and never find a good axe, and just have to deal with that.

Venator,

Fun should take priority, and I think it usually does. It’s just that in popular multiplayer games people usually find the optimum play style and then only do that, which can make the game quite boring and repetitive. One of the most viable ways to counteract that is to balance it so other play styles become more popular and make the game a bit more varied.

Another option can be to add some randomness to some mechanics so which play style is best isn’t as obvious or changes more frequently.

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