thats what i was wondering too, the other guard dogs friendly fire all the time, but arc weapons normally one shot helldivers. im hoping that they either only shoot away from you or they do reduced damage to helldivers
Shotgun Cop Man. Short sweet and simple from the people that made My Friend Pedro. The movement system and level design feels pretty sublime when you get in a good flow. And I just discovered there’s Steam Workshop levels!
Have you looked at itch.io’s list of games in the genres you like playable in web browsers? Found a few hidden gems in other genres (e.g. idlers) there.
I could never get into Stellaris, or most other Paradox games for that matter. I have a thing where I want the complete experience on my first playthrough, and Paradox’s DLC practices are like anti-catnip for me. I can’t enjoy the base game because I keep thinking of what all I’m missing out on, but the game with all DLCs is overwhelming for a newbie.
Side note, I got excited seeing this post’s thumbnail because I thought you were playing Starsector. Great game if you haven’t picked it up yet, one of those indie games that does a half-dozen genres and does them well.
Yup, I had this exact issue with this game and everything paradox. I can’t enjoy it if I feel I’m not getting a complete experience, and if doing so means buying a hundred bullshit DLC, I’m out.
This is a fair point, though I will say for most Paradox games the majority of the changes come out in free updates when the DLCs drop. And I’ve found (coming from Europa Universalis IV) that there are only a few crucial DLCs that really feel necessary to the experience, many just add cosmetics or minor changes that get balanced out with free updates anyway.
Doesn’t solve the problem, you still feel like you’re missing out, but for example EUIV has like 20 DLCs, only 5 or so I would consider mandatory, and they go on sale in packs so often I don’t think I’ve paid more than $50 for the full game and all necessary DLCs for any paradox game.
Also emp on stratagem call-in seems fun, but is a much lower priority than the usual (enhanced stims, pod optimization, anti-chip damage, and stamina recovery)
I find the pod optimization to be a bit more so so now a days. It saves from calling a resupply at the start, but many of the new maps are urban and have more goodies lying around.
it’s supposed to be sticky like a thermite, except it repeatedly stuns an enemy instead. I’m kinda hoping it actually arcs instead of just being like a sticky stun grenade
I’ve played some old Silver Box Dungeons and Dragons games (Heroes of the Lance, Dragons of Flame and Shadow Sorcerer) I got from a GOG promotion who knows how long ago. Stuff from 1988-1990. My god, those games suck HARD. Granted, PCs didn’t have much in terms of “good real time action games”, but those just feel awful from start to finish. The fact that increasing cycles or adding frameskips in DOSBox doesn’t speed up the games doesn’t help, either.
Shadow Sorcerer isn’t as bad as the previous 2, no longer being a side scroller and being real time tactics, but it doesn’t quite cut it.
Damn. Last December if I had played then that would have been my load out too lol. How does it run on the deck? I’m seriously considering installing it on mine to take it on the go
It ran great.
Obviously it is better to keep it to a medium to small sized galaxy for his tiny CPU to keep up during endgame, but I was very surprised how well it ran.
I should try one of my enormous galaxy endgame one day, to see how well it will manage 😆
I’ll have to set it up then. I probably won’t go larger than a medium galaxy so it should do well then. If I get back into fine tuning the performance for steam deck maybe I can get a good balance too
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