I’m wondering the same, I tried different stuff to see if I could get more dialogues, but apparently if there’s anything new I’m screwed. A shame because a big part of my RP in act 1/2 was based on the relationship with Minthara, sigh.
We’ve cooked up some statistics highlighting data from the opening weekend following launch and prepared a handy infographic outlining player choices, actions, deaths, and the like. Some inspiration as we head into our second weekend, if you will.
It’s nice to see a good chunk of people going down the evil road. The game does an excellent job in providing gameplay and roleplay rewards for these choices. I’m loving my playthrough so far and I’m always surprised by how many small interactions are there for any possible dialogue or action.
As for the class, me and a couple of friends also chose a paladin for the first character, but switched after act 1. Now I’m playing an evil warlock and holy moly I’m having so much fun.
For real, I have the week off, my gf is out for work, and I played all days since release, and I’m still way way behind 😂 granted I restarted after act 1, but still 😂
For me it’s first person puzzle games. I can think of maybe a dozen off the top of my head that came out in the last decade. I especially enjoy when they’re open world. The ability to just quit a puzzle that’s stumped you and go try something else for a little bit is incredibly refreshing.
Absolutely, I would still play DA:O and even the storylines of SWTOR over some other games that bloat the main story with unnecessary parts because otherwise the game is not long enough.
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
I agree that is clearly broken and overused in many games but if we were able to actually control the walking speed on PC with a keyboard similar to what is possible with a controller, it would probably be more bearable tbh.
I just finished Jedi Survivor. It was a hell of a run, fun, super enjoyable and absolutely amazing. I can’t wait to start the new game + and try to get all the achievements
first major patch for Baldur’s Gate 3, addressing over 1000 bugs, balancing, flow issues and much, much more. (baldursgate3.game)
Player stats for the first weekend of Baldur's Gate 3 (store.steampowered.com) angielski
We’ve cooked up some statistics highlighting data from the opening weekend following launch and prepared a handy infographic outlining player choices, actions, deaths, and the like. Some inspiration as we head into our second weekend, if you will.
What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often? angielski
For me it’s first person puzzle games. I can think of maybe a dozen off the top of my head that came out in the last decade. I especially enjoy when they’re open world. The ability to just quit a puzzle that’s stumped you and go try something else for a little bit is incredibly refreshing.
What game mechanics do you love and hate? angielski
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
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