I’m struggling to enjoy it. Some matches can be enjoyable but more often than not I find it a dull slog.
Theres nothing more boring than being stuck in a game for another 20 minutes when it’s well and truly clear you’ve been getting your arses kicked the previous 20.
Theres nothing more boring than being stuck in a game for another 20 minutes when it’s well and truly clear you’ve been getting your arses kicked the previous 20.
To be fair, you don’t have to do anything. You can hang back if you think the match is a loss or just farm lane and let them win once you think it’s over. This is also how League and Dota seem to work outside competitive, people will just give up if they smell a loss coming.
Dota does too but its fairly hidden and requires unanimous agreement. That said, Dota is far less snowbally, so unlike League or Deadlock, it rarely makes sense to forfet very early.
Dota only does in private matches, not matchmaking games.
I would also say it’s easier to snowball in Dota than Deadlock. You can take way wider and more restrictive control of the map since it’s smaller and everyone is less mobile.
I disagree with the implication that users should “settle down” when faced with user-unfriendly experiences.
User silence is often taken as permission to continue shitty practices that build up overtime. Bloated games that are unoptimized, online subscription to play online, not even fully owning the games, not able to use your own bluetooth headset etc.
This tweet just perpetuates how consumer-hostile nature of these companies. It attempts to play down a potential revenue stream at the expense of UX, subtle gaslight users into thinking this is part of the “over-reactionary culture” when this a perfectly valid criticism, and makes no attempt to be sympathetic about these implications.
Honestly, this has made me swore off a PS5 and future sony consoles. It’s no longer affordable, convenient, or simply. I do love my DS4 controller tho.
How about both? Writing your elected reps is definitely smart, but will be much more effective if there are numerous people calling for the same. I appreciate OP sharing their views, and catloaf sharing a specific action step all of us can do it we are concerned about this matter.
I worked for a few years as a gambling addiction counselor, and these types of games definitely prime people for addiction to gambling. Also, it’s worth noting that the demographic with the highest rates of gambling addiction are young men, aged 18-24.
Anyone that’s been to a casino can attest that major video game companies also make slot machines. The industry are aware of what they’re doing.
Starfield had a crippling issue that they made the wrong decision at the very start of development — thousands of procedural generated planets instead of a dozen hand-crafted planets.
If they hadn’t made that mistake than Starfield would have been a hit.
Having a space game where every planet and every place in space is a super interesting stage feels so fake and wrong because space is not like that. If we go out into space and to other planets we will find way more boring then interesting (for the normal person) planets and locations between the planets out there then anything else. I love that Starfield is brave enough to show space more realistic even if that means boring.
That’s why I don’t really get into No Man’s Sky, the space and planets feels manufactured.
If the game had a proper navigation between planets and less loadings I think the game would not receive so much criticism. The procedural generated content is not good but is not awful.
The game has proper navigation between planets, you gravjump because space even between planets are huge and nobody wants to travel multiple hours, days, weeks or months (depending how close to the limit of C your story allows) in empty interplanetary space from planet A to planet B in the same system.
And the loading screens well that is the price to have a engine that allows for large numbers of manipulatable and change objects. All other engines have less loading screens yes but their worlds and places are full of statics that look good but can’t be taken or manipulated in any way. And I am very happy to pay that price.
The game has proper navigation between planets, you gravjump because space even between planets are huge and nobody wants to travel multiple hours, days, weeks or months (depending how close to the limit of C your story allows) in empty interplanetary space from planet A to planet B in the same system.
The problem is how is presented, the loading screen play a role here too. If the gravjump was only the animation starting then you exiting without the black screen, or a more lengthy jump put you can move in your ship while the jump is happening the amount of loadings would not be so noticiable.
Gravjumps are Instant, there is literally no time to move on the ship. And the loading screen for gravjumps takes a second or two on my very middle class system, yes it short fades to black but why should I care?
Maybe I am way more tolerant to loading screens because I am old and my first experience were with C64 and Amiga 500. Or maybe I just like the game so much that the loading screens doesn’t bother me.
if they turned the procedural generator at people, food, supplies and weapons instead of the landscapes… game would have been amazing
the other problem was traveling, they needed to make travel a painful burden… because when it became a quick loading screen and you are there… omfg it ruins the stories the npc’s are trying to tell
wtf you left your crew out here to die?! it took me 5 minutes to get here…
It’s a Block Pushing Game is a sokobanlike from the creator of Baba Is You. It’s relatively short but has multiple novel mechanics. I enjoyed it enough to create a curses client for it.
PS: If you like Baba Is You, Hempuli publishes multiple new games per month, mostly clever sokoban-likes, at hempuli.itch.io
Sports games have been doing it faaaar longer. Madden started in 1988, released a sequel in 1990, then hasn’t missed a year ever since. The baseball and basketball counterparts existed just as long.
I think Spyro was the first mainstream game to standardise achievements, you could do random stuff in-game and it gave you a little pop up, carried over to Ratchet and Clank and now every game has official achievements
Not the first one on the PSX, that’s for sure. Also, getting some extra stuff for 100% a game wasn’t new by the time of Spyro, both Donkey Kong Country and Crash Bandicoot already did that
This. They were indeed called Skill Points, and Insomniac loved to tie cheats and bonus material to completing them. I played the shit out of Spyro and Ratchet and Clank back in the day.
I was going to say “ahh, too bad the Internet isn’t really helpful for that method of learning”, but with AI who knows, maybe that’ll be something your computer can do before too long
I don’t really understand your comment - sorry! - but I’ve played some games with the plasma deck and I still have to understand how to play exactly with it, I do good-ish at first but after a few rounds/first boss I do so little numbers and I can’t win, having someone watching what I do wrong and telling me would be great
For plasma specifically I’d focus on high additive chip jokers. While that’s normally bad advice, consider how crazy good a card with +50 mult on it would be. Now consider that a +100 chip joker is effectively a +50 chip/+50 mult (I know that’s not technically true but I’m illustrating a point). Also eventually you do hit a point of diminishing returns because plasma prevents you from having a super high multiplier or chips, so like every build, total score multipliers are the best
The one who played it before me said it was best to get the X multi jokers so I always ignored the + multi ones and even the X multi final score… I tried but I don’t exactly know which ones do that. I should try with what you said and see if it works, thanks! Which poker hand is better with it?
It’s hard to offer strong heuristics for Balatro because you could theoretically build up to a point where you’ve got a crazy high multiplier but if your chips are low it doesn’t matter.
For example let’s say you’ve got a face card 4 of a kind build going with: Pareidolia, Zany, Smiley, Trio, and Family jokers. These give you (respectively) all cards are face cards, +12 mult for 3 of a kind, +20 mult for each hand (all cards are face cards), x3 mult, x4 mult for a total of 384 multiplier! On base 4 of a kind this is
60x([7+12+20]x3x4)=28,080
However if you were to drop smiley face (+5 mult per face) for scary face (+30 chips per face card) which by almost every heuristic is a bad decision your score becomes:
(60+120)x([7+12]x3x4)=41,040
Which is a way bigger score!
So while people can offer general advice like stack high chips on plasma, always go for total score multipliers, etc. sometimes you just have to evaluate your specific build and figure out the best play
Finally outside of decks like abandoned and checkered which are specifically made to get certain hands, there isn’t a “best” hand to go for. The highest possible scores I’ve seen all come from high card builds but most normal players won’t get those. I’ve won two of a kind runs, flush 5 runs, straight runs, flush runs. You just have to evaluate your deck and tarot cards to see your options
This is interesting to know since I would love to win at least one game with plasma since people said it the funniest deck but for some reasons I can’t get past ante 2/3. I’m going to try to play a game or 2 trying to buy chip jokers and tarots hoping for the best, I do really need to understand better jokers and synergies between them
Well, you must have already got quite a bit of experienge then, since that one get unlocked after the second most difficult stake, right? Have you tried focusing on chips, instead of mult? Chips are way easier to raise.
With the plasma deck you don’t need to balance the chips with multiplier, as it does that for you. So what you want to do is to go all in on either chips or multiplier. Usually it’s easier to get chips bonuses early, and then, when you have the opportunity, to pivot into massive multiplier multiples. Or just keep going with chips, if you have enough levels on your main hand - that might be enough to get you through ante 8 on lower stakes
Generally some good advice is that Balatro is a math game first and foremost so you want to focus on things that raise your score the quickest. So adding chips is ok, adding multiplier is better, and multiplying your total is the best.
For example let’s say you are playing straights and you have a 10-6 with level 3 straights. So you’d have:
10+9+8+7+6=40
(40+90)x10=1300
So let’s compare how jokers impact that score:
Devious joker: +100 chips if you have a straight
(40+90+100)x10=2300
Crazy joker: +12 mult if you have a straight
(40+90)x(10+12)=2860
The order: x3 mult if you have a straight
(40+90)x(10x3)=3900
You can see those are very big differences! It’s also helpful to pay attention to the order of your cards. Generally Balatro cards are scored left to right. The most important thing is to take any card that multiplies any part of your score on the right so you can add as much to the score as possible, then you multiply that number
So in short: multiplier jokers are best, additive multiplier jokers are good, additive chip jokers are ok, and pay attention to the order of your jokers/played cards
This is basically correct but i would add sometimes it’s better to add chips than to add mult. For example, if your score is something like:
<span style="color:#323232;">10 x 50 = 500
</span>
Adding +50 mult here would give you 10x100=1000 points. Adding +50 chips will give you 60x50=3000 points.
Adding to the lowest of the two numbers improves your score the most. Especially early game, mult is much lower than chips, so you want to improve mult. However once you have some good mult jokers improving chips becomes important. Especially in high card based decks, where you get very few chips from your hand.
If the multiplier jokers come in, the picture can change again. It makes adding mult more valuable because the addition will be multiplied.
One thing to watch out for though, is that if you focus exclusively on mult, eventually the scale tips and chips become more valuable.
You’re always ultimately doing c * m, chips times mult, right? Increasing c by 1 increases your total by…
(c+1)*m - (c*m) = (c + 1 - c) * m = m
And vice versa for increasing m by 1. So, whichever is higher - your total mult or total chips - you should increase the other one. Usually this means increase mult, but building a bit multiplier can quickly make it outpace your chips for some hands.
I may be in the minority, but I kinda enjoy hearing Aloy muttering to herself throughout the game. Partly because I catch myself doing it all the time, so I don’t feel alone in the practice.
But also because I know the voice actress for Aloy (Ashly Burch) as Ash in the YouTube series, Hey Ash, Whatcha Playin’? and to this day, it’s still amazing to me to hear her speaking so deadpan seriously. I’m used to her Ash character basically being an animated, loudmouthed wildcard, not this dramatic, serious character. And I kind of enjoy knowing that Ashly has a bit of range to her acting; she’s not some kid who repeats the same YouTube personality she became famous for; she can actually act.
In my opinion one of the greatest games but also one of the saddest. If you already own the game then I highly recommend all the DLC as they all bring some interesting scenarios to the game.
Played it pirated years ago. Not really looking to play again tbh because it’s so sad, but I’ll buy it discounted for supporting, I back then liked the very original angle of playing with trapped victims instead of army.
Knowing what I know, I am assuming this image was standardised and then normalised (fancy stats algos to keep things in the same visual range) while stitching it together, and the final product enhanced a lot of colouration (saturation). They’re subtle or undetectable to the naked eye, but they exist. They are reflected in the different minerals present. I’ve done this stuff (raster stitching) with different imagery. Op was active in the comments with info, but I didn’t read up on it.
The colors don’t match what a human eye would see, but without going into a philosophy tangent, color is extremely complex and a huge part of what a human sees is your brain doing representations and mapping that isn’t perfectly represented in the physical object being observed. In this photo the saturation has been increased (versus a human eye) because it helps show the geological differences on the lunar surface. The reddish areas are high in iron and feldspar, and the blue-tinted zones have higher titanium content. Instead of thinking of the color as “real” or “fake” it’s probably better to think of it as a tool, to simulate if you were a super human with the ability to adjust saturation and detect metal composition with your eye. Usually when a photo like this is shared by researchers and scientist all this nuance and exposition is included, but then journalist and social media get a hold of it and people start crying “fake” without an understanding of what the image is trying to accomplish. TL;DR - The image isn’t what a human eye would see but it isn’t just art to look cool, the color and modifications have physical meaning and serve a purpose.
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