Hate is often just a reflection of insecurities and a product of attempting to alleviate cognitive dissonance. Someone feels scared, doesn’t like feeling that way, and so converts their fear into anger – misdirected at someone else.
Balance is the key. True that fear leads to anger and anger to hatred and a path of the dark side, but the Jedi were also guilty of dealing in absolutes until they were fighting outright fascism via space capitalism and clone contracts they built killed them all.
In short. The higher the social status of the woman compared to the man, the more likely the man is to sexually objectify her. Wheras women aren’t more likely to do this based on relative status.
Objectification is defined as reducing a person to solely looks and sexual function.
Similar stuff is seen in primates. Females are easier targets to assert dominance over. Since they are physically weaker. Male long tail maqacues losing their status, would seek out younger/weaker targets to establish dominance over. Something that was interesting too, is that female maqacues with more masculine facial features, were less often subjected to dominance seeking behaviour (from both males and females if I recall correctly) than females with more feminine faces.
It seems to boil down to “who can I dominate with little risk?” Female? Easy. Big male? Stupid idea. Young male? No problem. Male of equal size? Potentially.
A shitload of early games only method of defeating the player was simply to be come more difficult or faster until the player ran out of lives, especially during the early years of video games in the ‘70s and ‘80s. This is not a feature unique to Tetris at all.
The only real difference is Tetris’ longevity, which has far outlasted the Soviet Union it originated from.
I'm just disappointed in the way Square Enix seems to think turn-based combat is anathema for some reason. The series has abandoned its roots, it just isn't FF to me.
I thought it was a really nice change. They kept the ATB system all the older games had, and it didn’t break between overworld and battle screens constantly, making for a seamless transition between the two.
I tried to like 12, but I found it painfully tedious. I couldn't carefully ration my MP the way I wanted to with gambits, and I don't want to automate the game anyway, I want to actually play it myself. But manual takeover just felt way worse than a normal turn-based system too, the way it grinds the pacing to a halt and takes forever made it apparent that the game isn't designed to be played manually.
I think that is what made that battle system interesting: More focus on delegation over micro management.
The main portion of the battle played outside of the battles themselves and was all about how you essentially “programmed” these workflows for each character to work in harmony together to win battles. You could get in the fray to fix any unintended outcomes of these flows, but was mainly to observe the outcomes and make adjustments.
I was actually very cold to the idea of the gambit system early on because “the game plays itself” sounded like such a cheap style of gameplay.
Later, though, when I got a better sense of what it was trying to accomplish, it made a lot more sense, especially when thinking about the game in the context of sharing the same world as Final Fantasy Tactics.
Tactics is all about troop strategy, simulating that experience of being a military commander. The gambit system in 12, meanwhile, is like taking that concept and moving it down to the ground level, where you have to strategize with your allies before an engagement and then trust that people know what to do in the moment, with the player intervention happening one character at a time being more like real-time improvisation than strategizing.
It's not like Square Enix doesn't know how to make good turn-based games. They've been hitting it out of the park with their smaller budget projects like Bravely Default and Octopath Traveler. So I don't know why they've rejected it for FF, imagine what they could do with a big budget title if they tried.
I joke about how halfway through development, someone at Square Enix must've realized that Bravely Default was actually a good game, and thus too good for the FF name. So instead they had to throw darts at an English dictionary to rebrand it.
The one by Eidos, where there are “vision triangles” and you have to slowly take out a whole ton of nazis before terminating your objectives in each level.
I’ve been punching nazis and Italian fascists (as well as shooting, crushing skulls with heavy objects, blowing them up etc) in Indiana Jones and the Great Circle since around christmas.
I think guild wars 1 you didn’t just pop on any clothing you found. One of the NPCs was even like “you think you can just pick up a jacket after you set the poor bastard on fire and stab him, and it’ll fit nice and snug? No. It won’t. Bring me materials and I’ll make armor that fits you”
Then gw2 was like "fuck it people like when items with cool colors pop out of monsters "
I’m not sure what you mean. There aren’t really a lot of “quests” in gw2.
There’s the main story, which is a green marker on your map. That’s always there (unless you turn it off or finish it)
There’s orange markers for nearby events. That’s like “zombies are attacking! Save the town!” or “help these kids pick apples” or whatever. They’re just things that happen in the world and, to a limited degree, change the world state. Like an area might be full of toxic vines until an event finishes successfully, or a merchant might only sell items after his mission succeeds.
There’s red markers, which are basically the same as orange, except they tend to be world events and not local.
And then there are collections, which are kind of like quests. They’re not super advertised. They’re kind of of “get these achievements for a special reward”. Sometimes NPCs will give you one- like “go find all my favorite fish” or whatever. They’re optional, but sometimes fun and sometimes have good rewards. Like if you finish the one where you get most of the achievements for one chunk of the game, you get a max-stats accessory that all your characters can share.
Anyway. Long reply. Nothing is really beamed into your head, no.
There us no need. CrowdStrike was such a disaster for Microsoft that they are already on the path to locking down the kernel. Noboby but MS will have kernel access eventually. Give it a few years (and 1-2 Windows versions)
With you on this, regardless of the method used, no app has any business running or snooping outside of the container that it was set up in. And this doesn’t just apply to desktop operating systems, mobile and entertainment consoles too.
I’d even take it a step further, that nonsense shouldn’t be on my machine in the first place.
Want to run anticheat stuff? Run it on your own crappy servers at your own cost and processing power. Live detect it through packets that are sent to you and are being processed, be it voice or input.
Whatever happens on my machine is none of your business.
No no you see it is because I have dedicated the last 20 years of my life to Witcher lore and have memorized not only every line but every plot in the series and books, and you see, Ciri is supposed to be much [choice: less/more] powerful than this trailer makes her appear! I’m boycotting this game and recommend everyone else does too! I’m tired of them shitting on lore with woke propaganda!
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