bin.pol.social

tiredofsametab, do games w What's up with Epic Games?

Exclusives suck for everyone. Especially when Epic started out, they only had payment processors in certain countries. This meant that some people literally had no legal way to play the Epic exclusives. I'm not sure where they stand today, but that annoyed me enough, along with other shenanigans by Epic and Sweeny, that I avoid the whole ecosystem.

BlinkerFluid, do gaming w The gaming industry needs to become more like holywood
@BlinkerFluid@lemmy.one avatar

I hope OP is aware of how underappreciated and thrown away visual effect studios tend to be in Hollywood.

JohnnyCanuck,
@JohnnyCanuck@lemmy.ca avatar

Yeah this is another point I could have added to my rant…

ram, (edited ) do gaming w Looking for games with unique core mechanics
@ram@lemmy.ca avatar
  • Majora’s Mask: a 3-day timeloop where everything resets when you go back
  • Katamari: A giant ball gets rolled around and collects stuff forever
  • Baba Is You: Movable text is rules to the game
  • Untitled Goose Game: You have to piss people off the right way
  • Billie Bust Up^[unreleased]^: Musicals tell you upcoming platforming challenges
  • Celeste: every time you die you quickly reset on the same “page”/small tile of map
  • Splatoon: you shoot at the ground to go faster, hide, and/or win
  • Odama: real-time tactical wargame pinball
  • Golf Story: Golf-based fetch quests
  • Astral Chain: asynchronously control a companion in combat
  • Okami: paint skills on-screen in combat
  • Astro Bears: Snake but in 3D
  • Lovers In A Dangerous Spacetime: Up to 4 players pilot parts of a ship together
  • Pokemon Ranger: draw circles around monsters to catch them
  • Viva Pinata: breed pinatas to create new species
  • Spore: create and evolve a creature
Shilkanni,

Katamari Damacy is a great example, built around a very simple but satifying mechanic snd good controls.

Natanael,

Okami plays extremely well on Nintendo Switch with the ability to paint with your fingers on the touch screen

Schadrach,

Majora’s Mask: a 3-day timeloop where everything resets when you go back

As far as time loop mechanics go, there are some other strong contenders for playing with the concept:

The Sexy Brutale - you are stuck in a short time loop in which people die, and you need to save them. Successfully saving someone grants you a special power that can be used to try to save others. You have to untangle who and how to save each one and exactly what’s going on. You keep the powers between loops, and also start each loop from the last clock you checked in at.

Deathloop - Arkane stealth shooter stuck in a one day loop. Several locations, different events in each location each day, goal is to arrange the right day so you can kill all your targets in one loop.

Death Come True - interactive film game. You wake up in a hotel room, and have to figure out what’s going on. Loop continues until you die, at which point you wake up in the hotel room again.

12 Minutes - You come back to your apartment, and unless you change the course of events (or on the first loop, do not touch the controls at all) you will die in less than 12 minutes. Then loop until you understand what’s going on.

myfavouritename,

Oh man, I just want to give a shout out to the Splatoon ink mechanic.

The game is a competitive arena shooter. That would be pretty uninteresting, but instead of competing for kills or holding objectives, the teams are competing to cover the largest surface area with ink or paint. That’s pretty neat. But there’s more.

Every player has a special “squid mode” they can use when standing on ink of their colour. When in squid mode players travel much faster, can travel up walls, and are extremely hard to spot, but can not attack or lay new ink.

This makes the laying ink in specific areas valuable, as it makes it faster to get from the spawn point to the front faster and easier. It also rewards holding contiguous trails of ink, or conversely, cutting off your opponent’s ink trails.

sub_, do gaming w Beautiful games?

Journey still looks pretty pretty.

Not sure whether it’s still enjoyable to play, since probably not many people are playing it these days.

loops,

Mmm yess. Recently did a play through, and luckily I played most of it with a fellow pilgrim. IMO Journey will always be gorgeous. The graphics are perfectly balanced between realism, performance and art. To me, it’s a timeless classic.

sub_,

Oh wow, if it’s still possible to meet with online players, then I might want to replay the game again.

loops,

Still possible! Go forth!

apotheotic,

If you enjoyed journey for its beauty and the experience, I strongly recommend checking out their most recent game, Sky: Children of the Light

Overzeetop,

Though exclusively single player, ABZU is also a nice, atmospheric game as well.

ram, do gaming w "X is about to change forever!"
@ram@lemmy.ca avatar
EvaUnit02,
@EvaUnit02@kbin.social avatar

The thought of such a video being fifty minutes long makes me nauseous.

WalrusDragonOnABike,

How else will you fit in dozens of ads?

Stillhart,

We call this “The Full Asmongold”.

smeg,

You’ve seen other common denominators which you might have thought were pretty low, but here we unveil truly the lowest common denominator.

HappyMeatbag, do gaming w What game mechanics do you love and hate?
@HappyMeatbag@beehaw.org avatar

Hate: disproportionately excessive penalties for falls (usually found in platformers).

If you get shot in the face by an enemy, you lose your shield, lose a life, whatever. In a bad platformer, if you don’t time a difficult jump exactly right, you lose a life, lose everything in your inventory, get sent back to the very beginning of the level, get audited, and have to mow the developers lawn for an entire summer.

Platformers are “guilty until proven innocent” - I won’t play one until I know it won’t destroy my will to live.

iusearchbtw,
@iusearchbtw@lemmy.sdf.org avatar

Out of interest, what platformers are you referencing here? I can’t think of any that are that punishing.

HappyMeatbag,
@HappyMeatbag@beehaw.org avatar

I honestly can’t even remember the one that first set me off. It’s been a while. I just remember realizing that gravity was more punishing than any of the enemies, and thinking “oh, to hell with this.”

Nanokindled,
@Nanokindled@beehaw.org avatar

I stopped playing salt and sanctuary because of the platforming, despite being an ardent lover of souls likes.

peterpan520,

That’s why Celeste is one of my favorite platformers. If you fail, you respawn at the very “screen” you died.

Exec,

at the very “screen”

In older games they were called “rooms”

Psythik,

For platformers, maybe. But for certain genres – like battle royale – the risk of losing it all after one mistake is part of the thrill. It all depends on the game.

8ace40,

You would hate Nocta lol

LiveLM, do games w Settings you believe ANY game should have? (This is me advocating for a restart/reboot button on ALL games)

An option to choose what controller glyphs I want to use (Xbox, Playstation, Nintendo, directional) and a option to always use those glyphs even when mouse input is detected, so I can use Gyro without the glyphs constantly flickering ☺️

MrScottyTay,

This would be killer!

CileTheSane,
@CileTheSane@lemmy.ca avatar

I prefer the 4 circles glyphs that shows the appropriate face button highlighted. It’s device agnostic and helpful when I’m switching between playing on my Switch and playing on my PC with an Xbox controller.

LiveLM,

That’s what I meant by directional, I wish more games had it!

SkybreakerEngineer, do games w What's your favorite case of a game making fun of you?
jjjalljs, do games w What's your favorite case of a game making fun of you?

There’s that bit in Baldur’s gate 2 where some NPCs decide they can take you on, die, and then reload the game.

CileTheSane,
@CileTheSane@lemmy.ca avatar

I love that, I’m going to have to look that up

JustARegularNerd, do games w Xbox consoles are now getting a fullscreen Xbox Game Pass Ultimate ad at boot, just a day after a 50% price hike was announced

…and they want to compete with the Steam Deck?

samus12345,
@samus12345@sh.itjust.works avatar

It’s nice to see the LCD Deck get discounted, if only to relive the old days when consoles got cheaper instead of more expensive as time went on. I almost wanted to buy another one out of principle, even though I don’t have use for more than one.

mic_check_one_two,

I lowkey considered getting a second SD, just to keep it plugged into my TV 24/7. I cart mine back and forth from work and home, and the minor inconvenience of packing it into my bag each morning had me considering a second purchase.

But then I remembered I’m fucking broke.

Baggie, do games w Does it feel like the PS5's library is *severely* lacking compared to the PS4's around the same time in its lifecycle?

Yeah, exclusivity is dead, and games take half a decade to make these days.

cyberpunk007,

What’s crazy is lots of good games don’t take that long. You don’t need an epic sound track, textures, physics, etc to make a good game. There are so many amazing low budget games that are not that technically challenging or that demanding of musicians/graphic artists.

bilgamesch,

epic sound track

That’s the one thing where I would raise an objection. An epic soundtrack is that one thing that adds to the experience more than fancy graphics or overly complicated game mechanics. Epic doesn’t necessarily mean expensive. Monkey Island had phantastic soundtracks, as well as other older games like The Settlers 2, early Anno games etc. They just set a mood. They supported their narratives. That was good stuff - and I guess you might now be able to extrapolate how old I am.

cyberpunk007,

I’m not saying I don’t like an epic sound track. I have a lot that I’ve even purchased. But think of some games that do not and still sell well.

What I mean is, you can have a good sounding soundtrack that isn’t expensive. Some games record orchestras, for example, and others just make a good tune in FL studio. One is much more expensive than the other.

tatann,

Bioware used to be able to make good AAA games quickly :

  • Mass Effect : 2007
  • Dragon Age : 2009
  • ME2 : 2010
  • DA2 : 2011
  • ME3 : 2012

With epic soundtrack, voice acting, cinematography, …

Even an independant (back then) studio like CD Projekt “only” needed 4 years between each Witcher game (2007, 2011, 2015), while making their own engine for the 2nd and 3rd

I don’t know where the years get lost in game development nowadays, except pre-production (lack of direction/managment) and… “open world”

ICastFist,
@ICastFist@programming.dev avatar

“Quickly” - the “Bioware magic” used to be years of lack of direction followed by one year of “HOLY SHIT WE NEED TO DELIVER!” crunch

But the former executive producer of Dragon Age, Mark Darrah (…) posted a YouTube video about how the so-called “BioWare magic” really worked. According to Darrah, it referred to a hockey stick graph where most of the progress is nearly unnoticeable. It’s nearly flat, and “if you draw that line out, then your game is shipping in like 30 years.” At a certain point, the developers hit a “pivotal point” when the game would finally shape up and a lot of progress would be made in a short amount of time. According to the developer, that tipping point is what is known as“BioWare magic.”

bilgamesch,

Half a decade for a subpar product that’s barely out of beta.

Back in the day we’ve got subpar products barely out of beta that we had to patch from magazine cds far faster. Oh - and they were more fun because developers had to make something out of nothing. I feel today, where everything is possible as the engine used delivers a toolset for anything, games easily are so overly stuffed with “mechanics” that they just feel like work. I don’t like that.

Baggie,

I feel like given the amount of work required to make the kind of games that triple a represents, and the amount of money in and out, every game becomes a mess of different ideas and motivations with no unifying force. Every game must be everything to justify the price tag, but there’s no unifying passion or vision behind it. Of course the more you stuff in there, the more you can market it as well.

Kolanaki, do games w The recent Steam censorship debacle actually sort of opened me up to adult games.
@Kolanaki@pawb.social avatar

I’ve always been open to adult only games, but for the vast majority there are only two basic types:

  • Visual Novels - Everything about these is fine. They vary from basically just a graphic novel to a full on RPG.
  • Nude Puzzles - Various cheap-ass puzzles with nude images as the prize.

I want, like, a real game but with full adult only content. These exist, but are hard to find. And a lot of those I’ve found aren’t finished, never will be finished, and/or just suck. It doesn’t even have to be the focus. Just imagine if when you got a hooker in GTA or some other game where brothels might exist, you got to see more than a fade to black/car bouncing around.

Sabata11792,

A good H-game with more that 4 hours of content, good porn, and good gameplay are rare finds. Not to mention the pain in the ass of finding the decensor patches or using a non-Steam, non-English site to buy it.

Apeman42,
@Apeman42@lemmy.world avatar

That seems like a fair assessment of the current state of things, but I do want to stress how good Huniepop is as a puzzle game alone. One sparkling jewel in a sea of erotic sliding puzzle and jigsaw crap.

If you removed everything outside the actual gem matching gameplay and soundtrack, I would still play it.

And yeah, I started poking around and saw some of the more ambitious open world projects like you’re talking about, and they all looked like abandoned early access. But if they have the technical ability, why not show my character licking some Asari ladyparts in Mass Effect 5? Adults play a shitload of video games too. Make it an optional DLC if you have to.

CosmicTurtle0,

The biggest issue with adult content in games is that it limits your market to adults that want that content. Which is already small to begin with. And you often can’t advertise the same way, which limits your audience further. You only find out about them through word of mouth or through places like Lemmy.

From the standpoint of the developer, your ROI is likely to be very small. I think that’s why VN are the most popular form of adult games, since they are easier to make than full games.

NuXCOM_90Percent,

Its inherently a gamble. Yes, it limits you to that audience (which is increasingly villified by christofacists and the influencers who “don’t want people to think they are gooners”). But it also makes you the king OF that audience.

Subspace is a great example. It had an incredibly vague and over ambitious crowdfunding campaign and it did gangbusters. Because people are hungry for a horny game that is actually a game. That said, it feels like other devs realized that was a thing and the patreon-style sites are now the main focus and discoverability went to zero.

Which is why I think the next big step is a blogsite that actually covers these without feeling like you are just reading a guy’s wank diary (… which we kind of are but it is nice to not think about that). Its the same problem onlyfans et al have. The biggies keep getting bigger but there is almost zero way to find out about the newbies.

CosmicTurtle0,

Which is why I think the next big step is a blogsite that actually covers these without feeling like you are just reading a guy’s wank diary

There is a site that I frequent but due to this community’s instance rules, I won’t post it here.

The site is more of a forum/community than a blog but it’s pretty good.

piefood,

Do you mean Subverse? Searching for Subspace is just redirecting me to Subverse, but maybe I'm missing it

Carighan,
@Carighan@piefed.world avatar

Yeah the exceptions are rare, and then many like HuniePop 1 and 2 or Subverse lean intentionally into overdone slapstick.

(That being said HuniePop I can't recommend enough, easily the best match-3 out there completely ignoring the porn parts)

Landless2029, (edited )

Last game I played that fit this bill was 7 Sins

This was back in the 2000s and I was super into The Sims. I still think the gameplay holds up well.

Its not graphic with nudity but definitely a adults only game.

Edit:

The entire concept of the game is experiencing the 7 sins. Greed, lust, sloth, anger etc.

Gameplay link

tomenzgg, (edited )
@tomenzgg@midwest.social avatar

You may have come across it already but Hardcoded may be in the realm you’re thinking? store.steampowered.com/app/2693710/HARDCODED/

It’s still in development but they’ve done a ton of work on it to, already, be pretty flashed out game and its development hasn’t slowed any over the years.

Ashtear,

Alicesoft is one of the major dev studios in this exact space, but their games range from having some non-con to outright featuring it. Not for everyone.

9bananas,

yeah, there’s an inherent problem with that:

in general, people choose adult games explicitly to get off, so putting a bunch of unrelated activities between them and that is not a recipe for success.

or in other words: good gameplay makes for bad porn, and vice versa.

i understand what you are asking for, and the solution for that is modding;

check out loverslab!

the biggest communities (i know of) for this are:

  • Skyrim Special Edition
  • Fallout 4
  • The Sims 4
  • RimWorld

all of these have what you’re asking for, with varying levels of integration into the main game!

and since it’s modded content, you even get to decide how much, and what kind of, adult content there is in your game!

and when i say everything is customizable, i mean everything!

so take a look and have fun ;)

Korkki, do games w Does anyone else find it suspicious that there wasn't any criticism on here about Stop Killing Games until after it hit 1.4M signatures?

Does anyone else find it suspicious there wasn’t any criticism on here about Stop Killing Games until after it hit 1.4M signatures?

Nobody here disagrees with any point of the petition. I signed it. Even if gaming companies were rushing to send shills to raid discussions they would have done it months ago and last places they would go astroturff for is this Kazakhstani anti-whaling forum. Especially when their target now is the Eu bureaucracy and MEPs. Where I might say they have not a bad chance of succeeding.

sugar_in_your_tea,

Kazakhstani

? Is lemmy.world hosted by Borat?

Dremor,
@Dremor@lemmy.world avatar

I brlieve it is hosted in Germany. Not sure though.

sugar_in_your_tea,

Domain and IP resolve to California, but it’s a cloudflare IP, so who knows where it actually is.

TheMinions,

I think it is hosted in Europe. Nordic maybe?

sugar_in_your_tea,

I’m pretty sure it’s in the US. I’m in Utah (pretty far western US) and ping times are like 10-15ms, which is consistent w/ a west coast server. I have a VPS in Germany, and pings are more like 100-150ms.

I’m not exactly sure how pings work w/ cloudflare, so maybe it’s hosted somewhere else, but I would imagine they’d get a cloudflare host near their VPS to minimize latency.

Almacca, do games w The signatures are still coming and it's already making an impact
@Almacca@aussie.zone avatar

“… curtail developer choice” - This from a bunch of people for whom the term ‘executive meddling’ was created.

WorldsDumbestMan,

Sounds like they just put together a bunch of meaningful sounding words. I know what they want to say though: "Noooo! But mah freedumbs! NOOOO 😭 "

JackbyDev, do games w The signatures are still coming and it's already making an impact

Uh, yeah, that’s the point of all regulations. To make you not pick bad things.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • fediversum
  • NomadOffgrid
  • FromSilesiaToPolesia
  • test1
  • healthcare
  • esport
  • m0biTech
  • krakow
  • Psychologia
  • Technologia
  • niusy
  • rowery
  • MiddleEast
  • muzyka
  • ERP
  • Gaming
  • Spoleczenstwo
  • sport
  • informasi
  • tech
  • turystyka
  • Cyfryzacja
  • Blogi
  • shophiajons
  • retro
  • Travel
  • Radiant
  • warnersteve
  • Wszystkie magazyny