Dishonored was the first thing that came to mind when I read the title, too. OP, if you haven’t played it, check it out!
As for others…
Skyrim and Fallout aren’t exactly deep stealth games, but stealth is hands down the most popular and arguably most fun way to play. Sneaky archer is a freaking meme.
Far Cry games all favour stealth as well. While you’re totally allowed to go in guns a blazing and it’s frankly more effective sometimes, the game does reward stealth and is clearly designed with it in mind. Silencers are magic, you can distract enemies, can lure wildlife to attack, smoke bombs, knife combos, “death from above”, etc.
The Metro series isn’t entirely stealth, but a lot of human enemy sections are meant to be done with stealth and I recall it being actually very difficult if you’re not stealthy (you die fast). I also recall the stealth feeling more realistic in terms of detection time. Finally, there’s something extra fun about being stealthy in a very dark post apocalyptic subway tunnel. Much better atmosphere for it!
As a final side note, the way OP described assassin’s Creed sounds like the older games. They might like some of the “middle” games like Unity more. The games that came just before Origins (Origins and later are very fun games, but the stealth is no longer the focus).
I don't quite remember how I played Metro 2033, but I do know that I played so much with Metro Last Light to get that stupid 'kill no humans' achievement that whenever I play it now I can practically zoom through most areas with stealth. Same way with Dishonored. Both great games, I love revisiting them from time to time.
With dishonored I wanted to be the ultimate ninja that leave no trace and had a lot of fun doing a clean hands ghost run. So challenging though, since I didn’t know if I had been detected until the end of each stage when they show you your performance.
I disliked Dishonored because the game tells you not to kill too many people or bad things will happen and then proceeds to make most of the items and abilities for killing people. You can kill some people, but it’s not clear exactly how many each level. I wasn’t really interested in spending tens of hours playing a game only to be told that I was a bad person who gets the bad ending. As a result I kept killing to a minimum and missed out on or barely used a huge portion of the items and abilities. Seemed like questionable game design.
Prey was great though. Not sure if I’d call it a stealth game, however.
The game doesn’t really want you to spare enemies. It’s just that there are 3 different ways to play the game and 3 different flavors of the story : low, mid and high chaos. I think you should feel free to massacre everyone, and then maybe start over a new game and try lower chaos !
93% vs 77% doesn’t strike me as polarized. 16% difference?
77% doesn’t even seem that bad if it’s a style of game I like. From about 2001 I used to see sci fi movies that looked interesting as long as they had at least a 25% Rotten Tomatoes score because my tastes were different.
Is there something I’m missing? I haven’t played either game and I haven’t looked at reviews. Won’t buy KCD (no character creation) and probably will eventually buy Avowed.
The thing is, those reviews must be left by someone who purchased it. It’s got a self-selection bias. People purchased it presumably expecting to like it. They thought it would be a style of game they enjoyed. Most people who think it isn’t something they’ll like will just pass over it and not buy it, and obviously not effect the score.
Absolutely Super.
Right now I’m playing through a new run of Super Metroid+A Link to the Past. The game is so perfectly made that it’s just as good with a randomizer.
It's super cool that SMZ3 is a thing that even exists, but beyond the novelty of it I felt it was dragged down by the fact that ALttP is so much bigger than SM, to the point where it kinda drowns SM out.
"If it was easy, it wouldn’t be a shortcut, it’d just be the way. "
Modding varies from game to game, but having been doing it for nearly 40 years now, I can say it has generally become easier in the titles that want you to and harder in the ones that don’t.
Are you aware that this studio was already fully shut down by Microsoft and this company swooped in to keep most of it intact? No matter what happens 6-12 months from now, it’s better than if they weren’t purchased.
Wishlist vs purchase is already a signal that maybe you’d benefit from a sale. Seems like it’s enough. “Suggested prices” from gamers would be way too noisy to mean anything.
World of Warcraft by a huge margin. A couple of years ago, I went through all my characters, and added the /played time up. I think it was already over 10k back then, and I’ve played a bunch since then. Also, I often delete characters, so I can’t count those. My sub runs for another 10 days, so I might take the time to check again.
Next is probably Diablo 2, but that was 20 years ago, when this stuff wasn’t really automatically tracked.
On Steam I have two idle games at 800 hours, FF14 650h, both Nioh games 600h each.
I played Wow for the first 3-4 years after its launch.
I had a part time job back then, but otherwise I was playing wow. At some point my /played time passed a year, after that I refused to look. I don’t know if it ever got to two years, but I fear it may have…
I got hooked, but I was like “what if I chose this option now?” all the time. So I started completely different character right after I finished. Got couple hours in, but… 1) it’s too fresh experience and I should probably give it a bit more time and 2) I wanted the new character to be this fascist, racist, egoist, alcohol and drug abuser, but damn. It’s so tough to play against some basic human principles.
I’ve played many different RPGs during my life, but Disco really is like nothing I’ve played before. Maybe, just maybe a little like Planescape Torment, but other than that? Nothing comes to mind. Which is unbelievable in this age, where most developers play it safe with basically sequels of successful games and new ones you barely can tell apart…
While Disco Elysium is like no other CRPOG I’ve played, I have to disagree with your other point, because Indies exist with tons of innovative stuff in there.
Balatro is E for everyone 10+ in freedom ratings. We don’t give any shits about gambling imagery over here (Yes, I know balatro is not gambling and the PEGI rating is BS).
Reminds me of that Australian law that was proposed to make anything with a relation to casino games Restricted 18 but merely mature for exploitative slot machine loot box mechanics.
I haven’t seen Loot Boxes in a game in awhile, I kinda prefer those to FOMO…
I think the perfect system is you earn Loot Boxes by playing that can contain anything, but you can buy the specific things you want at any time, the boxes themselves are unlocked through gameplay.
Heroes of the Storm did this, and god I miss that game.
HOTS 2.0 did so much good, man. It’s a shame the game’s basically dead. Was a lot of fun to play with my brother
I realised that what brought me back to League was Wild Rift. Maybe of HOTS had a “mobile” adaptation, I’d come back. Just not much (if at all) a PC gamer nowadays
There were rumors Microsoft were going to revive it, which lead to people playing the game, which lead to it getting balance patches again… but no new content drops sadly
Valheim was one of the best selling games and is still a huge success. Indies are getting better and more popular to the point that even big companies like Nexon are indiewashing their studio and pretending that Dave the Diver is an indie game with pixel art instead of a work of one of the biggest publishers there is. In my experience most of the gamers nowadays are people that grew up on minecraft, terraria or probably more likely today - roblox.
So basically no, I don't think so. Maybe big studios want you to believe that and it might be true for a casual FIFA or CoD gamer but for anyone else, there are more options than ever and the supply of good smaller simpler games is just overwhelming, the days are too short to even keep track of them anymore.
I didn’t actually know about Dave the Driver being a big publisher until just now. I felt that game was kinda under-developed for how hyper it was and now I’m even more disappointed.
It only has like 6 major areas and the levels didn’t have that much variety. Plus the side content is fairly under polished. I enjoyed it for the first 60ish percent but was kinda forcing myself to finish it by the end.
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