I played an earlier version of Baldur’s Gate 3 and encountered a bug where I couldn’t for the life of me figure out a way to progress without killing Karlach. I stopped playing that save-file, because I didn’t want to kill her. Now I’m going to revisit it after the big update from awhile back.
Yup, this was me. I picked up Stellaris probably not even a year ago at this point. While not entirely friendly, I at least made peace with my neighbors during my first play through. And then for my second play through I pirated all the DLC because holy fucking shit that’s expensive. I ended up becoming the crisis, blew up some stars, and eventually the whole universe. Good times.
I don’t even know why. I have no interest in spending money on it so I’m locked out of most decent cards and I don’t even like card games/deckbuilders that much.
Maybe it’s just because it’s quick rounds and with characters I love and am relatively familiar with.
Technically I don’t think there’s a tutorial level per say as much as there is a tutorial set of levels, but Baba Is You.
The game starts off with only the controls on how to move and teaches you about how you can change the rules of the level to beat it if it isn’t possible normally, without explaining anything. Just from you exploring and testing different things. The only other time you’ll ever see any other form of level hint is maybe in the level names or if you end up in a position where you have to undo or restart the level from breaking the " [ object ] is you " rule in some way.
Amazing game. I remember hearing folks describe it, before I ever played. I couldn’t get my head around the concept. Then you play, and all the rules just make sense.
The first level of MegaMan x and good springs in fallout: New Vegas are really good examples of how to convey info to the player about how the game works and what you can do without pulling you out of the game itself into a separate tutorial
I had the reverse issue in Undertale. I went through it the first time and was mad at Undyne. I believe at the end of the normal route, I heard that Undyne still wanted to fight the humans or what have you. And I was like, “you think I’m monster? After I gave you water? I’LL SHOW YOU A MONSTER.” I felt super bad killing Papyrus, but I was like, “I’m sorry, it’s for the greater good.”
At the end, I was warned that the game wouldn’t forget that play through, and I was like, “Good.”
cyberpunk was nice. It had both an optional that really specifically laid things out and then in addition the first gig more casually does it. I seem to recall harry potter being so integrated that I can't remember it. I find a lot of games just sorta give popups that you can say stop to and then it basically just starts simple so you can learn the stuff without it seeming much like a tutorial. skyrim is sorta annoying in that its unskippable and you can't do a save before locking in a race that is after it like you could with oblivioun. So they went a bit backwards. Elden rings was completely skippable but it was also just pants. The tutorial is crazy easy compared to most games and does not prepare you at all for the brutal real game. Baldurs gate was unskippable but its pretty fast and did not really feel aweful to redo as its much like any quest in the game.
A Dance of Fire and Ice is the best one. You get how the game works within the main menu itself, songs can have their own tutorials for specific patterns later on the song but are fully skippable.
Rhythm Doctor also has really good tutorials, a fully skippable tutorial that tells you anything newly introduced in the upcoming track
Them's Fightin' Herds has one of the best tutorials in the fighting game genre, but on top of that it also has a story mode cleverly designed to act as a second tutorial. Enemies and bosses are designed you on specific concepts like anti-airing or getting past zoning. It even has platforming segments to get you used to fighting game movement.
Sadly, the published pulled the plug so chapter 1 is all we'll ever get. But that chapter 1 is still better than any other fighting game singleplayer.
bin.pol.social
Najnowsze