Cyberpunk 2077, you have to save two of the most incompetent cops that exist. For such a dark and depressing universe, whenever there are hints of humor those always get me.
In Borderlands 4, there’s a side quest to cure someone of being a psycho. You need to get a handful of macguffins and plug them into this elaborate machine. There’s a lot of whirring and build-up, and then the machine essentially zaps the psycho and makes him explode. “He’s cured!” It got me, lol.
Or the side quest of the rocket that didn’t blow up and you do all of this grabbing parts, set up, fight Order forces and you finally get to launch the missile which developed a bond with humans but didn’t want to be a dud. They end up being fireworks instead of an actual missile.
TitleThere is a big twist about Monica calling you by your actual name. The name you gave when setting up your computer. That’s how I realised I made a typo in my name. So this big impactful moment fell flat on its face
Weirdly - Clair Obscur: Expedition 33. Despite whole game’s emotional atmosphere being pretty heavy, I think it had very good humor moments in it, I actually laughed out loud few times. Maybe a part of it is that it took me by surprise but I appreciate wittiness of these lighter moments.
But I know the feel - games that expand their emotional range often get the best reactions because moving to an extreme of seriousness, sadness, or even humor, can shock the player.
!When Verso tries to recruit Monoco to go to old Lumière, Monoco is like “No thanks, after last time I made a promise to never follow you again”, to which Verso responds “There’ll be lots of fights…”, and Monoco is like “I’ll follow you anywhere!”. The delivery is a lot better obviously.!<
Exactly the scene that came to my mind when responding to this thread, delivery was perfect - especially that you don’t know the dynamic at that point yet. Didn’t play with french voice over but they did a stellar job with english one. They also must’ve had a lot of fun recording these scenes.
Small suggestion though - I’m not sure if I wouldn’t hide this behind a spoiler, you never know which detail might affect someone’s experience.
I really want to try it, also because I am studying French and it has full voice over. Problem is, I never managed to play JRPGs, so I am afraid I would be throwing money away.
Dead Cells had one for me, in the boss fight against the Giant. Spoiler.
SpoilerThe giant is a very melancholic, dignified old servant who’s feeling betrayed and disappointed in the player (long story, happens before the game, you don’t remember it and you’re only just piecing together what happened). When he dies, he starts slowly sinking in lava with a very sad expression, with a speech about how “You were an example to us all”, lamenting about what happened, etc… And just before being completely immerged, with just his hand still reaching out of lava… “You…” “…are an ass!” And he flips you off. Perfect delivery.
There were actually good, written gags in that game, too. Plus the general “Indy found himself in a place where needed to improvise and punch some Nazis” sort of gameplay that the game did so well. I can’t even recall a single bug from my playthrough.
I was a big fan of Uncharted 2 and 3, but Uncharted 4 stopped giving me control of the action and started making it barely interactive or just a cut-scene, and I found The Great Circle to be an excellent counter to that, personally. Even if you saw a T-pose, it doesn’t seem right to call it a typical Bethesda thing. There’s a big difference between Bethesda, the developer of Elder Scrolls, and Machine Games, the developer of Wolfenstein and Indiana Jones; they don’t even use the same engine between them.
Really enjoyed the short demo of Steam page was really funny. It may sound weird but it’s a mixture of Stanley parable (also fucking amazing) and counter strike 1.6 culture.
Witcher 3, which I played like 3 months ago. There was this one goofy quest where you had to save a mage by getting a magic book with a weird name that you could abbreviate to GOG. You needed a spell from it to disable the mage’s tower defence and regulatory management system (something along those lines), or DRM for short.
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