A childhood friend of mine worked as a developer for Riot Games over a decade ago, when League of Legends first became popular. He tried to get me to play it with him, but the community was so toxic, it’s the first and only game I ever quit solely because of the community.
If you didn’t play specific characters with very specific builds, you were just wasting everyone’s time and any losses would be blamed on you. It was really bad.
I love the content and lore that comes from LoL (Arcane, K/DA, etc.), but I can’t stand the game itself.
Yeah what I never got was how did they find new perfect builds if you were not allowed to play the game freely to try new things. I mean I known the answer it was data mining but at that point is it a game or a job and you are just going through the motions. What ever happened to GG and you in something you lose some but we all had fun.
People are more likely to go online and complain than to compliment. But why take internet comments so seriously. I have a handful of trusted sources that I use to get my opinions on games. DLC Podcast for example is a favorite of mine. I’ve gotten to know their tastes and where they overlap with mine so when they get excited about a specific thing I’ll know if I’m likely to enjoy it based on our shared interests.
When you get a handful of voices that have a strong overlap with your own taste then you can get outside of the tribalistic bitching of the hive. Comments don’t even concern me anymore.
How is it a scam? It’s $30 for the game and all DLCs of $40 for both games and all DLCs. No one said it was remaster or a remake. No one said it would have extra content. It’s a 25th anniversary sale. That’s all. Everyone knew that ahead of time. If you own the games no one is like “oh well you have to buy this version actually, your old game won’t work”
And sims 2 is still a better deal than sims 4, even being free.
I think you’re just mad at EA just to be mad at EA. Like on of those forced Ubisoft haters. Doing it for clout.
There are a lot of bugs that crash the game. It’s barely functional for most. Just look at the Steam reviews.
These games were free before, and with a community patch were still playable. This rerelease somehow got a worse patch than the community patch and costs 40 bucks.
But I also lose out on fake reviews like “👍 game” or “👎 ea” which is A LOT of fucking people. I also skip out on “no one will see this so I’m gay” or whatever. People use steam reviews as a social media app now to get likes and awards. It’s fucking trash
The release is broken. There are several complaints that folks aren’t even able to get the game to launch. Considering that it isn’t a remaster or remake, just the same game with a copyright update, that’s ridiculous.
The Sims 2 + all expansions was available for free on Origin for years until it was removed. Most fans already have that version, and most modding guides are going to assume that version. One wonders if the community launcher will even work with the new releases - or mod compatibility. The Sims 1 has been considered abandonware for a while and I imagine most who want to play it already acquired a copy online.
The issue is probably denuvo related. Or people can’t get it to run because they pirated it not know it has denuvo and are trying to playing off as a bad launch lmao.
Funnily enough, the Sims 2 shipped with SecureROM which really pissed the community off then. A literal root kit which could interfere with legitimate software. I get a desire for anti piracy measures - but the game was offered for free officially for like 5+ years.
I distantly remember a guy who was dying of cancer, but kept up an absolute tirade against EA. There was so much ill will then, it would be funny if they made the same mistake.
The Sims series is itself a story of how fucking shit EA is. Killing Maxis, driving off the original creators… even in Sims 2 days you had the IKEA and H&M expansion packs - ads that you paid for (even if tbh the furniture and clothes are good). Sims 3 had features stripped and added back in expansion packs. Getting all of the expansions is ridiculously expensive and running all of them at the same time will wreck your game. Sims 3 also started putting micro transaction ads into your fucking build/buy mode.
Sims 4 shipped without toddlers and every expansion pack seems to have made the game actively worse. The base game is so bare that it isn’t worth playing, but the expansions and stuff are often released entirely broken, and then never fixed. “Wedding Stories” was so disastrous even the Pollyanna YouTubers were pissed.
And now - folks realizing that there is nothing to be had in the new garbage game, that the Sims 5/Project Renee is never going to come out (or be some kind of mobile shit) - they try an easy cash grab of rereleasing two games with zero improvements and even more broken. When the Sims 2 had been legally available for free for the better part of a decade and you could download and install a Sims 1 iso in less time than I’ve spent writing this comment.
I distantly remember a guy who was dying of cancer, but kept up an absolute tirade against EA. There was so much ill will then, it would be funny if they made the same mistake.
I don’t know if you are talking about Total Biscuit, but you’ve reminded me of Total Biscuit.
I do this for a lot of games, but definitely for the Civ games. I play one generation behind because I can get the entire package for a reasonable price. And let’s be honest, I have shitloads of other games to play in the meantime. I’m not missing anything.
I’ve stared from Black flag up until Odyssey, then I went back the Ezio Trilogy.
At firt the Ezio games seemed janky and unpolished, but boy was I wrong. The percieved “jankiness” was due to the fact that you have actual control over the character, which can be difficult at first but extremely rewarding later in the game(s), with tombs and catacombs that feel like actual puzzles to traverse, nothing like the “parkour on rails” of ACIV. Unity’s parkour really felt like a step in the right direction, but players complained about it being a broken and rushed game and somehow Ubi understood that they needed to turn AC into The Witcher.
As for the present time story arc I think they really nailed it with Desmond. I love games that take real world history as a base and add a fictional twists to it, and the sense of uncovering an actual, worldwide conspiracy and the origins of humankind itself was there.
I understand they’ve acknowledged the fact that people don’t play AC for the present time story arc, but there was no reason to let it die in irrelevance from ACIII onwards. Layla’s arc might be a slight step towards the right direction, but we’re still far, far away.
This is all to say that yes, I agree with you. This series had (and still has) so much potential, but it was unfortunately hijacked by corporate greed time and time again, straying further from the original concept as time goes on.
I’m currently playing valhalla and plan on tackling ACIII next, and then Mirage.
Baldur’s Gate 3. The default party size is 4. In single player it’s filled with NPCs. Might be a long commitment, but it’s a bloody good game. If you are more than 4 you can increase the party size with mods that can be installed from within the game. You could increase the difficulty to compensate.
Incidentally the first two games can be played in multiplayer as well, with up to 6 people. But although they are awesome as well they might be a little bit dated.
If you’re looking for F2P Path of Exile is one of the best. It’s an action RPG like Diablo (which is also great in multiplayer).
We did try BG3 when it came out, but were disappointed in how the coop interacted with dialogues and story events so we ended up dropping it. I kept playing it alone up to the start of act 2, but didn’t enjoy it so we never tried coop again. We are playing an actual DnD campaign tho.
I haven’t played PoE, but one issue I have with coop in action RPGs is that everyone is mostly doing their own thing independently of the other players and the classes are all damage dealers (which, side note, I feel like is the same in BG3 and DnD too). Does PoE have any options to play support roles? It does look fun tho so I might still try it, even if it’s not exactly what I’m looking for.
Divinity original sin is from the same developers as Baldurs Gate and is an absolute banger. Given that the coop Aspekt in dialogues is the absolute same. But the games main focus is IMO the combat which is purely incredible and the build diversity is superb. Also synergies between different players and build is highly encouraged since classes differ greatly in their abilities.
Only one character does the talking and you have to actively listen in to hear any of it.
I just remembered Star Wars: The Old Republic. There everyone could participate and it would select randomly who would say the next line. That was nice.
To add to what the other commenter has added. All characters in dialogue are frozen in place and poeple not in dialogue can manipulate them or their surrounding and they can’t react to any of it.
Star Wars: The Old Republic is great with dialogues. All players choose an answer and it randomly selects who actually gets to say what they want. And the Sith Warrior and Sith Magician (can’t remember the actual class names) synergise great in terms of story and quest locations. The corresponding Jedi classes might as well.
Used to play it with my wife, until some small human took up all our time. We got lucky with the classes. We had a lot of fun. Other classes all seem to have separate starting locations. But with all the subclasses available to Warrior and Magician you should be able to get a good spread.
AFAIK, there are three different possibilities to play multiplayer:
You and your friend play through the official campaign and/or and the first expansion Shadows of Undrentide, or a user-made adventure that specifically allows for multiplayer (not all of them do). The second expansion Hordes of the Underdark might be possible to play through in multiplayer, too, but I heard there are some issues. Of the DLC, I think only Pirates of the Sword Coast and Infinite Dungeons officially support multiplayer.
You and your friend log onto a so called Persistant World (PW), which is like a mini MMO, an online world created and hosted by users which is usually accessible to everyone, so you might run into and interact with other players. Some of these are more action-oriented with pre-scripted quests, others are strictly roleplay, meaning you are meant to stay in character and not talk about meta stuff while playing. Sometimes administrators may take on the role of NPCs or monsters and entertain you.
You and your friend either join another group or run your own game in which one of the users assumes the role of a dungeon master, taking control of NPCs and monsters and creating an adventure for the other player(s).
The more common options would be 1. and 2. In those case, you will both control your own character and you can form a party and fight together, but theoretically you can also split up whenever you want to (even while remaining in the same party) and explore on your own. In case 1. one of you will open an online game and host it for the other player to join (anyone who owns NWN can do this, you don’t need anything else or any particular knowledge), in case 2. you will both join the server of the according PW team. Note that in case 1. the pre-written adventures will often assume that the NPCs are always talking to the same character as the hero of the story; it’s not perfect but it works if you agree that one of you is the main character doing most of the talking for the main quests, or if you can live with the occasional confusion now and then. ;)
The talos principle 1 & 2. Playing through 1 now, and it’s excellent. Some of the puzzles are complex, but most can be solved in 5-10 minutes and give a nice “ah-ha!” moment. It reminds me of portal 2, but with a heavier and more ambiguous story about the nature of life and consciousness. Highly recommended.
Also been playing some Dome keeper and Peglin. Both also excellent in their own ways.
I bet you’ve been cursed at in every living language. At 600 hours I called it quits. That was maybe 8 years ago. Couldn’t hack it. But, godspeed to you, great creep slayer.
Correctly done level scaling should be optional. Like in Dark Souls 2, after you defeat a boss of an area, you can use a special consumable to increase the difficulty of that area to NG+. And it’s stackable, too. That was one of DS2 unique mechanics I’m actually sad they didn’t add in DS3 and Elden Ring, because sometimes I don’t want to restart the whole playthrough in NG+.
Level scaling is usually used to make development easier, so making it optional would require the extra work to come up with appropriate enemy strength and the eoptional scaling effect on top.
Agreed. I really enjoy being able to one hit enemies that made me shit my trousers a couple of hours ago. The rats I killed for that innkeeper when I arrived shouldn’t even be worth my attention during endgame.
That could also be done by having improved techniques to quickly dispatch the rats without needing to also scale up the character’s toughness so their bites are less effective.
Disco Elysium features communism and communists (bad) but also has a couple of homosexuals (a secret cabal of organized people dead-set on destroying the ideals of nuclear family) as characters. I’d suggest you guys avoid the game at all costs, it’s too dangerous.
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