This is the way. Why would I hoard 5 more games just because there is a sale? The next one will come shortly. Only buy games you plan to play in the next 2 weeks.
Slay the Spire: I don’t just think it’s the best deck building roguelike, I think it’s the quintessential deck building roguelike. It’s such a complete exploration of the design space of the genre in terms of the options it gives the player to build their deck and the challenges it puts those decks up against. Not that there aren’t any other fun games in this genre, but they all still feel like STS, but worse and with a gimmick that doesn’t add much.
Balatro has taken that mantle for the moment (over a hundred hours in under two weeks). Other similar games would be Cobalt Core (finished with all characters, don’t feel the need to go back though) and… Monster Train (it’s okay, not as tight as the others).
I’m in love with balatro, but do you think it’s better than slay the spire? I think slay the spire just feels… More of a game than balatro I guess? Maybe I feel that way just because there’s not really a story set up against balatro, and slay the spire at least has you fight an entity that you feel good about.
StS doesn’t really have a story, but yes, it has characters instead; I don’t really mind either direction, Balatro’s fight-against-the-game is essentially the same thing.
They are different, and I do enjoy them both in their own ways. Balatro’s heavy focus on combinations (and regular stores) means decks can shape quite quickly into something very unique. It’s also more accessible as the games are shorter; StS can be an hour if successful, if not more. My comment is more that Balatro is newer and has at least satisfied the itch which - after being out for years - StS has perhaps not been able to do in such a way for a while.
I picked up Balatro because of this thread and I agree, it’s a great game and something a little fresh, but slay the spire is still probably the best.
I agree about the “more like a game” element. Baltoro feels more like playing cards than playing a video game. I think it’s cause I’m using the same odds/play styles as when I play real life card games.
Yeah, StS really ruined me for other deckbuilders, and I’m still chasing that high. Some pretty good ones have been Power Chord and Banners of Ruin. They’re both team-based games where cards are tied to certain characters, and I think that particular mechanic adds enough that it took me a while to crack the code on them.
Wildfrost is a really good one. It’s got a lot of different play styles and has a pretty big learning curve.
Also on android there is Pirate Outlaws. It feels like a slay the spire clone, but has a good amount of content and does enough different to be worth mentioning.
Not exactly the same cause it’s not a deck builder, but has a similar feel is dicey dungeons (both steam and android). It’s a lot simpler and luck is a larger factor, but it’s got a decent gameplay loop and being able to play on Android helped scratch that itch on the road.
I liked Wildfrost, but it didn’t have that much replay value after 30 or so hours, whereas I have 500+ in StS. They have updated it since I last played though, so maybe there’s a bit more to do now?
They’ve definitely added things to it over the year or so it’s been out. Not sure if enough to make it worth it for you. It’s also possible I’m just bad at it, as I haven’t beaten it (although only 12hrs on it).
I’m not too into deckbuilders, so I played it just for that gorgeous presentation lol. The art style falls under an unusual category of “cute, but I’m pretty sure that the artist also draws naughty stuff on the side”
The best approach is to play games that respect their customers by having no microtransactions, or a fair monetization.
Most games that respect these criteria are indie games. The devs of those games deserve your money more than any AAA company, and their games are often just as fun as those you played when you were younger years ago.
I played CrossCode a few years ago, and it’s been the most fun I’ve had in years. I don’t know about arcade fighting games, but surely there must be an alternative.
GDPR and pii reasons most likely. It’s a nightmare keeping track of why certain data is on certain accounts. This can vastly simplify the GDPR compliance mechanisms. If your GOG account is merged with your PR account, there is probably significantly more “sensitive” data (CC numbers, addresses, etc) in the GOG account. This probably exempts some data that either cdpr or gog tracks from deletion or retrieval requests.
But it isn’t a merger, it’s a partial transfer. Your GOG account will still exist, but your CDPR games will be moved from GOG to CDPR.
Exactly what this means is unclear, the email and their online FAQ merely says “online features including Cross Progression and My Rewards as well as CDPR Forums” - it does not list everything that’s being migrated. It could be that GOG will only sell old games, while new games will be on a separate store, or it could be just that achievements and cross-platform scores will be on CDPR while GOG continues as normal. It could also end up being a gradual change with GOG falling to the wayside, and new games (1st and 3rd party) only being sold on CDPR.
Also, GDPR is hardly a reason. GOG is a CDPR subsidiary, and both are based in Poland, which is in the EU. They’re in the same jurisdiction. There’s no real issue with GDPR, even if the two services were sharing data - GDPR allows this for the purpose of providing a service.
I’ve sent a support ticket to them asking for more information.
Separation of data between accounts makes them fall under different retrieval requirements.
As one account, a request for all of the data from that account contains both chunks. Separation of those accounts separates the need to accommodate requests for data from one on the other.
It can also mean that internally they may have a sufficient mechanism that data that was previously identifying to no longer being identifying (breaking userid to data pairings for example) which is sufficient to “anonymize” the data that it no longer needs to be reported or maintained.
Since she is very young and has no social pressure towards microsoftcraft, I‘d suggest mineclone, its free, open source and in opposition to bedrock mc not bloated with ingame purchases.
If you could list one that isn’t just “Microsoft bad” sure, I’ve never played it, but I’ve played literally thousands of hours of Minecraft Java, along with several thousand more on mod packs for Java.
Not to mention the very large community of Minecraft let’s players, tutorials, etc that exist for Minecraft, and it’s huge cultural influence.
Not saying mineclone is bad or anything, I don’t know much about it aside from the site listing it’s features, but MC is the OG and huge for a reason, and I agree bedrock is full of garbage MTX, but Java is not.
modders literally had to reverse engineer minecraft to mod it (closed source)
you cant download the game without logging into mojang despite the fact that you have to log in to your microsoft account anyway
constant changes that make the game more approachable but barely any that make it more complex ie redstone (subjective)
cant be played offline easily
Those are just the first ones I can come up with.
I have started playing minecraft in the browser. Had to pay for it using paypal since it wasnt available in shops. I definitely played thousands of hours as well, made lets plays, have multiple servers.
The reason I dont recommend it anymore is the initial minecraft was very different from today. It used to be about creativity. Today it feels like a race for content. Mostly like a game as a service thing.
You don’t have to login to a mojang and ms account, it’s just Microsoft accounts, which if you dislike Microsoft sure…
The telemetry is far from insidious and is used in many many games as a way to provide data about what people interact with (or don’t) so devs have a better idea of what to focus on. minecraft.fandom.com/wiki/Snooper
Modders seemed to have made due with the closed source nature… Again talking about Java specifically, not Bedrock.
Not sure if you’re aware but the 1.21 release includes an auto-crafter, pretty big addition for Redstone related automation. Though this post is also about a 4yo so… It’s not super likely they’ll be interested in Redstone anyway.
Can be played offline if you’ve logged into the mc launcher at least once before being offline afaik.
I don’t really understand what you mean by “a race for content” if anything it feels like the game hasn’t changed enough considering how long it’s been out, they’ll add one or two new kinda nifty things per release, but compared to mod makers… The pace is much slower.
What? You said use MineClone instead, I asked for any reasons why one would prefer MineClone over MIneCraft, you gave some reasons, I argued my points and agreed with some of yours.
How is that disrespectful lmfao, that’s how people discuss differences in opinion.
I did. Besides the obvious „dont expose your children to microtransactions if avoidable“ I have brought many more that are my concerns.
If you reread your text, you said this, in short:
telemetry no problem
closed source no problem
offline no problem
Which is just taking the facts that you asked for and putting them into the trash. This I found disrespectful. Even before when you said „find one“ was disrespectful but I chose to keep talking since it might be a misunderstanding.
They might be no problem for you but consent is quite a huge problem. Being able to use the product you bought (over a decade ago) in the way you want to and are used to. There is an argument that prolonged sales and development cost money and such but we‘re on lemmy, a FOSS program (where telemetry is opt in btw) and we‘re discussing why telemetry without opt out is bad?
Also, to play offline is pretty much impossible, I checked multiple sources. If you dont have internet and cant login, youre f*cked.
Its also not a point to say modders got around it. Repacking games for piracy reasons isnt much different from what they had to do and I think its legitimately a big plus that the minetest engine is so easily moddable.
I think the problem is you seemingly don’t know how a discussion and difference of opinon works.
I’m not taking your “facts” and throwing them in the trash, I was point for point giving my take on your concerns.
I was genuinely curious why someone would play minetest over MC and wanted to know what pros/cons exist, and the pros/cons you gave didn’t resonate with me.
Lemmy has forced telemetry, for example, every time you upvote or downvote something, that information is easily seen by instance admins. The question becomes is that telemetry harmful in any way to the end user, in Lemmys case, I can very easily see how that could be used to harm another user. In Minecrafts case… I don’t see it.
MTX again aren’t in Java, which is again why I stated to just use Java in my first response.
It’s not impossible to play offline, there are many very easy workarounds available.
There are tens of thousands of mods minimum for minecraft, so yes it is fair to say that modders got around it. I’m not talking piracy, I mean large content additions such as Mekanism, Create, etc…
Yes it is a plus that minetest is more open source, but does a 4 YO looking for a game to play, who will likely socialize with other children who are more likely to know what minecraft is vs minetest really understand or care in the slightest that their knockoff mc game is open source? Come on man.
I’m also going to point out I didn’t downvote you at all, and wasn’t at all trying to be rude or disrespectful, simply stating my opinions as a long time MC player, my first paragraph of this response being an emotionally charged/rude response not withstanding, as I was irritated at the strange emotional response you had to what I thought was an innocuous discussion.
I do apologize for the first paragraphs rudeness, but am leaving it there to not hide my misstep.
Thanks for elaborating. I understand a little better now. Also I appreciate you apologizing.
Some things I still want to clear up:
lemmy doesnt have „telemetry“, it is federated and instance admins have a lot more to do than harm someone. Thats very far fetched, whereas microsoft will receive tons of money for behavioral data from players. There is opt in telemetry for lemmy servers which is entirely different. Telemetry is a technical term, not what someone makes of it, sorry.
I checked, the ways to play offline arent easy. From four sources, you always have to log in with an account and after can play without internet.
Mods being available is not an argument against my aegument. Its still been hacked which I find unnecessary. I know about mods I own public minecraft servers.
Mineclone (minetest ist the engine) is not more open source. It is open source, minecraft is closed source. A child does not care either way. Introducing them to open source just makes the world a better place, bit by bit. Not necessarily important now but definitely in a couple years.
Also, you use the child to make your point (of open source) and exclude it when convenient (bedrock being a microstransaction mess and heavily geared towards kids).
I really dont want to fight more today. Its been a rough couple of days actually. Many people with really strong opinions and very little empathy. Lets agree to disagree.
Still in early development, probably not that suited for a kid. The bespoke and enclosed experience of Minecraft would be better, assuming you can turn the shop off or limit it in some way.
I dont know where you have your information from but it works just like minecraft does, no difference. Especially for a really young kid that probably barely would press „play game“ there’s no issues afaik.
Why do you suggest something that you have to assume things about? You cant turn off the shop in bedrock minecraft. It is part of the ui (made to pull kids into microtransactions) exactly the reason why I would not suggest it to kids - or anyone - in the first place.
I checked the page and your claim is false. It is not in early development and the list of missing features has 4 points in comparison to 40+ points that are on par with minecraft.
Its also incredibly easy to install and free so no harm in trying.
Gunpoint. Story based detective game where you solve a murder. Gameplay mechanics make you feel like a badass. You can pretty much finish it in a single sitting but its great.
Heat signature. A stealth based top down bounty hunter game with roguelike elements. Really well done. Made by the same guy that made Gunpoint.
Neo scavenger. A murder hobo roguelike with a surprisingly long storyline.
Super house of dead ninjas. Great fast paced platformer where you’re a badass ninja. Great to pick up and play in short bursts.
Fez. 2D exploration platformer with to change the perspective. Pretty chill and has a cool art style
More well known games that I’ll list anyway in case someones looking for some awesome ones:
Super meat boy
Project zomboid
FTL
Celeste
Crypt of the necrodancer
Enter the gungeon
Spelunky
Noita. Saw it mentionned in this thread and I am seconding this. Great game. But brutal as fuck.
Cave story. A classic. And it’s free.
Owlboy. Took the developer like 10-15 years to make. I’ve heard good things but I’m only just starting to play it.
Also pro tip: if you want more recommendations go look at what speedrunners are playing. People that spend that much time playing a single game over and over generally choose very good games to play.
Parkitect - an amazing RCT spiritual successor with cute graphics, some new mechanics (covering operational buildings and logistic routes). I have 100+ hours in it with my wife. It’s such a chill experience.
Nine Parchments - its a dual stick isometric shooter with wizards and elemental spells from the creators of Trine. Great co-op, unlockable characters/spells and creative mechanics. You can combine elements and the spells affect everyone, so for example a poorly placed healing spell can restore enemies health, or a misplaced fireball can hurt fellow players. Great fun!
Wildermyth - turn-based rpg with multiple characters and bite-sized modular quests and random encounters. The storytelling is simply amazing and each campaign plays out over a certain amount of time. The heroes age, retire, their kids can become adventurers as well. They can fall in love, compete, or based on the player’s choices even become other creatures or die heroic deaths which will also change how the story plays out. The art style is really nice and unique. I had many hours of fun with this one.
No Man’s Sky is still, in my opinion, trying to make up for what it was on release. It’s a great game now. Not my jam as I find it far too expansive for my tastes, but I can’t knock it for what it is today. I think it’s a work of art and the seamless planet travel is pretty damn cool.
Not really, it’s just that a lot of guides nowadays are done on youtube. I personally think text guides are superior so I really don’t want gamefaqs to go away.
The reason is PC part prices. If you want an affordable in on modern gaming, you get a PS5 or Xbox. Yeah, you can get used parts, change settings, upsampling, upgrade down the line. But tell that to the person who just wants to buy a machine that lets them play games, hard to convince people to likely go through a bigger hassle, pay more, and have to assemble, set it up, and manage it themselves. I own a gaming PC and an OLED Switch, and if a friend asked me, I‘d tell them to just get a PS5. I would‘ve said something different five years ago.
It is all to easy to miss the immense benefits of accommodating accessibility for those of us who don’t need them though.
Most people would generally agree that NASA working on the hard problems of going into space has benefited a wide variety of industries and sciences that aren’t directly related to space travel. Most people would generally agree that athletes competing at the absolute top of a competitive sport benefits everyone who plays the sport both from developing better form and techniques and from the technology and science related to the sport becoming more competitive over time. Those benefits often extend far beyond the sport. A sports doctor being focused on getting you rehabilitated from an injury so that you can specifically play sports again might be a much more effective doctor at returning your body to health than a normal doctor who just wants to get you relatively mobile again so you can get make it into work. That sports doctor is likely using science and methodology that was developed at least partially to help professional athletes rehabilitate their injuries.
I hope we get to a point soon where most people would generally agree that accommodating accessibility needs for people with relatively “uncommon” disabilities benefits a similarly wide range of people and things. If a restaurant has to make their door wheelchair accessible, when someone has a medical emergency inside the restaurant and EMTs are trying to wheel the patient out the door as quick as possible to save their life, the effort that went into making it so someone can get into the restaurant who is in a wheelchair all of a sudden spontaneously improves the life of the victim by helping them get to the hospital faster.
This isn’t a narrative that will just happen about accessibility (especially in video games), we have to keep pointing it out to give it life.
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