I 100 percented it before going into mods. There is no spoon is very achievable, I did it in half the time it takes. Best part is you can just do a multiplayer run with it, you and your mates.
Statistically speaking most people can find new games in their library they bought and never touched for years. It’s a genius marketing strategy on steam’s part.
Totally! My favorite astronomical “wow” with my daughter was when she was 12. She wanted to learn about photography, so I set up a tripod at dusk to teach her about aperture, shutter speed, and motion blur. We also compared shots with a remote shutter so she could see how the slightest camera shake during a long exposure would result in a blurry shot.
We were about to go inside once the stars came out, but instead I thought it would be fun to show her how they looked with a two second exposure. “Wait, why do they look like little commas? Are they moving?” I didn’t say a word. I just looked at her, and then it hit…
😳”No! We’re moving!”🤯
Facts aren’t nearly as interesting without the connection of self-discovery.
She came really close to another mind-blowing fact: if you’re talking about linear motion, there’s no difference at all between “they’re moving” and “we’re moving”. Too bad the apparent motion of the stars is caused by rotation, otherwise it would have been a great lesson to introduce basic relativity concepts.
She understood the curved lines as illustrating the rotation of the Earth. We didn’t get into motion away from the universal center.
She’s much older now. Tyson’s version of Cosmos came out in her teens, so we watched all of those and then went back for the OG Sagan episodes. She’s my favorite nerd.
It’s a turn-based traditional roguelike + dungeon crawler, i.e. there are no in-game permanent upgrades to make the characters stronger, and only you the player get “stronger” as you become more knowledgeable. If you are into that kind of game, this is absolutely one of the best I’ve played!
The developer Evan has been continuously updating the game for the past decade, with a new, sixth playable hero scheduled to release later this year. The game is also free and open source, so you can even play the full game for free. I bought the Steam version (and has sunk 100+ hrs into it) because it’s so rare for me nowadays to find a game I don’t get tired of after a handful of hours. (Not saying short games are necessarily bad though, some of my faves are very short too.)
It’s not bad if you are an active player. The msq drips are a welcome addition when you have “run out” of content and is very manageable.
That said, I tried to catch up from 80 to 90 and I could just not justify any more hours doing the msq just to be able to raid. It was just hours and hours and days and days of clicking people reading text and going to the next location clicking more boxes
I’ll be honest compared to many of the main FF games like X, XIII or XVI, XIV’s story from ARR->EW, especially once you’re in the last segments of ShB and EW, easily outdoes them. It’s slow as molasses since it has to fit a whole MMO with 2y release cycles into it, but it’s also damn good.
The reason no one is making HL3 is because no one wants to, at least not long term.
Idk if you know much about how Valve is structured as a game studio, but it’s a bit atypical. It’s not like Gabe Newell comes in and says “today everybody starts working on HL3”, projects get greenlit and then whichever employees want to work on them are free to do so, and if they decide they’re uninterested, for whatever reason, they can leave the project.
What this means, is that if a project starts to pick up steam (no pun intended) within the company, more and more people join in, and this creates a passionate team. Various Half-Life projects since Ep2 have been started, none were finished (until Alyx), not because they were decisively axed for more corporate reasons like many other games, but because for one reason or another, the devs became uninterested or burned out, and went to work on other things they actually wanted to work on.
I think at this point, the only way we’ll ever see HL3 is if a team comes up with something completely groundbreaking and is absolutely dedicated to getting it done. Apparently, there just hasn’t been that winning combo yet. I can’t blame them, because if they half assed any aspect of it, they’d never hear the end of it.
That description of how the teams are structured sounds completely made up. They’d never get a game finished if the company was actually structured that way. I’ve personally never worked for a company that would just let me project hop when I felt like it.
… But you’re right that it is often considered the cause of many of their problems: Valve’s unusual corporate structure causes its problems, report suggests
If you look at the list of games developed by Valve it kinda becomes apparent that the only reason Valve is still around (or operates in such a free-flow manner) is because Steam is so profitable. Their release of notable titles is spotty, at best:
I beg to differ. Angry Bird, cut the rope, where’s my water, Space RPG, FRUIT Ninja, and a whole lot more, are classic mobile games in the beginning. They’re sometimes simple, yes, but at least there’s efforts in it to try to be original.
That you didn’t like them doesn’t mean they sucked, look along this thread and you’ll find ppl sharing titles worthwhile back then (me included), ofc, this is not GOTY material, but a game must not be a masterpiece in order to be enjoyable, which ultimately is what all games are for, to be an enjoyable hobby.
I think ARPG is just broader than that. Bethesda games are also described as action RPGs, yet they are neither really about builds or gitting good, it’s more of an exploration / virtual theme park thing.
I think the definition of an ARPG is “an RPG where the player’s skill in controlling the character in an action-game like fashion has a major role in gameplay, as opposed to games where the character stats or strategy is solely decisive”, like in Divinity or most older RPGs.
It’s like when people describe both Doom and Six Days in Fallujah as an FPS, yet they are nothing alike.
I was a bit misleading though, because I also play a lot of the 2.5-year-old AoE4, and a tiny amount of AoM and AoE3 (and expect the amount of AoM to go way up later this year when Retold comes out).
It’s crazy how well that game holds up even today. Also quite hilarious how completely different my playing style is today than when I was 12. I had no clue about how to counter specific units, build order or even luring the boars. I’d absolutely wipe floor with my past self even with the medicore skills I have at it now.
Yeah it’s pretty incredible. I don’t know if I ever played without at least resource cheats as a kid.
I do remember knowing the triangle infantry beats cavalry beats archers, but also thinking “more expensive units must be better”. So I would build m@a-line to counter scouts or knights, rather than spear-line. I probably never built more than 20 vills, either.
I got a girlfriend a long time ago to give the game a shot. She had played stuff before- she was playing BioShock on Xbox when we met. The rats by the big drake on the bridge literally made her cry. Felt pretty bad.
(We did eventually finish the game together in co-op, but we’re long since broken up for largely unrelated reasons)
One of my coworkers at some point told my girlfriend she should go in completely blind when she tried DS1, and I agree with that, but she took it to mean she should under no circumstances allow me to explain the mechanics of the game or the UI. She spent nearly two hours in the Asylum without ever getting to the boss’s fog wall because she wouldn’t let me explain that picking her weapon up didn’t mean she had it equipped. Finally I told her there was a big problem she could easily fix and move on with the game if she’d hear me out, but she still wouldn’t hear any of it, and then 30 seconds later I see her on her phone googling “do you need to use a shield in DS1” 🤦♀️
It was really frustrating because DS1 is hands down my favorite game, and I fully expected her to give up at some point but she gave up before she actually got to play the game.
There’s nothing to discuss based on your viewpoint. It doesn’t matter what anyone says about the gameplay being actually OK because you’ve already formed your opinion it seems. Judging a book by its cover.
I’m not judging a book by its cover. I’m just calling a spade a spade. Predatory F2P mobile games are not okay. Ever.
I mean, look at where we are. We’re on Lemmy. We all fled Reddit, because we found their policies about advertising and, like, moderator politics to be unacceptable. But now you’re going to stan for fucking mobile gacha game companies?
Since we’re talking about it now, I do actually dare you to explain that position to me. How is that not, like, spectacularly hypocritical?
Have you played the game? What about it is predatory? It never forced me to pay for anything and I was able to complete the story without spending a dime.
I’m not stanning anything. Just being part of the, discussion, if you can call it that.
It just sounds like you’re judging it solely based on the fact there are a few buzzwords in the game and you’re not forming an actual opinion of your own.
Please address my point about Reddit. How is it not hypocritical to leave Reddit and come here, to the fringes of the internet, based on moral principles…but then go ahead and support and defend mobile F2P gacha game villains?
I “fled Reddit” because they started making really stupid managerial decisions and screwing over the user base. They changed how they do things, and I no longer agreed to it. The same thing happened to me on Lemmy. I initially joined a server that decided that majority vote was the way to run things, and I left. Then I joined a server that died. I finally found my current one and like it.
Though in reality, I now frequent both sites and enjoy them for different reasons.
Gacha games, though… They tell you up front what to expect, and they do that. (Except certain illegal cases that actually got in legal trouble for it.) Yes, they’re predatory and manipulative, and they ruin the lives of some people who have certain tendencies. That really sucks.
But they’re fun and satisfy an urge that many people have that isn’t getting satisfied otherwise.
I think spending hundreds of dollars on a game is stupid (I’ve done it, over a couple years on 1 game) and I think spending thousands is insane, even if you have more money than you can ever use. But I can and do play them for free (or close to it) now if they are fun and don’t waste my time.
I don’t think these positions are hypocritical. I’m not on Lemmy because I’m a zealot. I’m on here because I enjoy it.
That’s actually a very fair set of arguments, if you’re absolutely and scrupulously telling the truth.
I kind of suspect that you would have described your position as much more of an “I’m doing the morally upstanding thing,” when you initially left reddit…but I can’t prove that.
I also can’t personally agree that “we’re up front and open about being predatory douchenozzles” is somehow a get-out-of-jail-free-card for gacha racketeers. But I’ll concede your position is not as directly hypocritical as I thought.
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