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r00ty

@r00ty@kbin.life

I'm the administrator of kbin.life, a general purpose/tech orientated kbin instance.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

I'm tired of every game being live service angielski

I’m really frustrated with how almost every new game these days is being forced into this “live service” model. It seems like no matter what type of game you want to play—whether it’s an RPG, shooter, or even something traditionally single-player—you’re stuck with always-online requirements. And for what? It adds...

r00ty,
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This is the answer. If you don't like live service don't buy live service games. If the majority have the same opinion there won't be profit in it.

Games publishers are businesses and they want to make money.

Now in reality I think they make more money from those that are buying microtransactions and so long as that makes them more money than selling a plain single player game, it's a no brainer they'll keep making the.

r00ty,
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My first ever international business trip (in the late 90s) was to Skovde, and that was for software development reasons. So the town has a long history for it.

It's a nice place too with very nice people.

r00ty,
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But I've never played smash. What does that mean? Oh! Oh.

r00ty,
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That's weird. I'm getting to the age where I wouldn't see the point in 4k, I'd need to have my head on top of the screen to see it. But refresh rate can be felt in fluid scrolling etc and definitely even if only on the unconcious level, improves awareness in games too.

r00ty,
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There have been "open world" games since the 1980s. Just of course, memory limited how big that world could be, and how much you could do in it. The genre as a whole is ancient.

r00ty,
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I would say older than that (well maybe not elite), as much as the tech could handle it you should include:

https://en.wikipedia.org/wiki/Turbo_Esprit

Here you had several town maps, including dual carriageways, main roads, side roads, one way streets. And you could just drive down any of them. They were all nondescript, but the amount of memory really limited what could be done.

There was also the games using the freescape engine. Driller, Darkside and Total Eclipse. These were all about as open world as you could achieve on the hardware of the time.

In terms of "open world" the definition is open to interpretation. I'd argue that text based adventures were open world too in their own way. So it really depends on what features people agree makes an "open world" game as to what the first game that contains all those features was.

r00ty,
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I think that's entirely fair and similar to store loyalty cards. You get something in exchange for your datas at least.

r00ty,
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I really don't see the problem, provided it is cosmetic. If you don't want to link, you don't get a glittering, whatever in game. If you don't mind sharing your datas, then you get the shiny thing (and everyone knows you don't mind sharing your datas).

r00ty,
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So if you mind sharing your data, don't get the shiny. You know it will become like that shiny pony back in wow's wrath expansion. It told you more about the person than anything else.

r00ty,
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Read the article. It's the UK (which still has most EU employment law active). Now, I don't think it's illegal to do what they're doing. Effectively, I can bet I know exactly how they're framing this, and it'll be totally legal.

The calls were almost certainly initiating the redundancy process. That is, technically EVERYONE (probably below management) is being made redundant. As part of the redundancy process, an employer is expected to attempt to find internal opportunities for the employees to be culled, and this new position is what they are likely offering as said opportunity. I suspect this is working around a bit of a grey area in redundancy law. But, I don't think they're falling foul of any law. But, I'm not a legal expert.

So, at the end of the required redundancy period (it varies based on employment duration) they will either be let go (with whatever statutory redundancy pay they're owed) or re-employed under the new zero hours contract.

Personally, I think this has the potential to blow up in their face a bit. It's not allowed in the UK to employ someone on a zero-hour contract and not allow them to work elsewhere. Such a clause in a contract may be ignored. Now, this could well mean they say "Oh we need you on Wednesday" and you say "Well, actually I've already agreed a shift elsewhere on Wednesday" and there's really not much they can do about it. I also hope the people working there just move on.

The worst thing that can happen is that the parent company benefits from this. It'll just make other retail companies do the same in a race to the bottom.

r00ty,
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Well, in the first line they reference an article from yesterday which made it very clear.

I'm not too sure why the response was so defensive. That point made up a miniscule part of my overall comment and wasn't even close to the primary subject matter.

r00ty,
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OK buddy, I'll leave you to your online persona :)

Star Citizen's first-person shooting is getting backpack-reloading, dynamic crosshairs, procedural recoil, and other improvements to 'bring the FPS combat to AAA standard' (www.pcgamer.com) angielski

Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

r00ty,
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Well, procedural when applied to generation of scenery/galaxies etc means to create the exact same thing using random values that are the same random for everyone. It just saves on storage.

But, I cannot tell you how this would apply to recoil. It would only make sense if there were an absolutely huge number of possible weapons.

r00ty,
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Didn't they change to torx and change the base they screw into metal?

The former is a mild annoyance, but they're a pretty standard bit now that anyone that does any electronic DIY has in their set. The latter is a huge improvement.

Must admit I didn't look too much into it though
but mostly seems positive.

r00ty,
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Aha, OK. That's my bad. When I read it on the phone earlier, I read the four point list as something you thought they should be doing, and not what they were doing. As such, I thought you were ranting against them.

Fan Ports PlayStation Classic [WipeOut], Dares Sony To Shut Him Down And Make Its Own (kotaku.com)

WipeOut was Sony’s initial first-party exclusive for the original PlayStation when it launched back in 1995. The anti-gravity racing game was phenomenal. Now it’s abandoned. So one dedicated programmer took it upon himself to excavate the game’s leaked source code and make it playable for free in any web browser....

r00ty,
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Sony: yes to demand 1,no to 2.

r00ty,
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Back in the day of 8/16bit computers we had the solution for this. The action replay cartridge. Could save the exact machine state at any time.

Anyone else remember those giant scale maps that used to be in shooters? e.g. bathroom, kitchen, office, backyard, that made you feel so tiny? angielski

I miss those so much. Any modern games still playing with this concept? I remember Half Life had the bathroom, kitchen, and office, and I remember a backyard one in Quake 3 that was really cool.

r00ty,
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Yep, immediately what I thought of when I saw this.

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