bizarroland

@bizarroland@fedia.io

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

bizarroland,

I miss my games being on solid media that I can trade with my friends or sell at a game store.

But I would not give up the seven seas to have that back again.

bizarroland,

The adventures of buckaroo banzai.

That movie suffered from poor execution but it is a cult classic and could possibly reach a new generation if it were done correctly.

Is Elder Scrolls 6 doomed to fail? I can't see how it will work angielski

After the massive blunder of Starfield, I cannot see how Elder scrolls 6 could possibly be successful. Everything points to the fact that they knew that the game was not even half finished, in my opinion, with major glaring issues, and they decided to just send it off anyway. The difference between this game and Oblivion is that...

bizarroland,

I really enjoy fallout 4 also, especially with a handful of mods it takes it from an all right game to a very good game. I still count that as a failure on bethesda's part for not fully realizing the games potential but thanks to the community fallout 4 is actually a really good game.

bizarroland,

Good for them. I remember the last one being pirated so much that they were in danger of bankruptcy so I hope everyone that pirated the first one will do the right thing and buy the second one with cash or gift cards or some other meaningful method of transfer of equity to the developers.

bizarroland,

Making money isn't evil.

bizarroland,

I agree with you but at the same time I feel like I should point out that this is the China fallacy, where there's a billion people in China and if you could just tap into even 0.3% of their market you would make bank.

While it's technically true, the fallacy behind it overshadows the difficulty of acquiring that percentage of the market. The grand majority of games released never become cash positive, and over 50% of games on steam alone never make more than $4,000.

https://vginsights.com/insights/article/infographic-indie-game-revenues-on-steam

This is not an issue with distribution, it's an issue with marketing and market fit, and accompanied by the base fact of that if you're the kind of person who is good at making games, it would be a rarity for you to also be the kind of person that's good at marketing the games you made.

Those are two entirely different wheelhouses that function best with two entirely different personality types, and that's not covering all of the different disciplines that you need to make a game or run a game making company in the first place.

bizarroland,

I think you missed my point. I am in favor of steam and valve by far, my quibble is with the idea that anyone can sell 100,000 copies of a $15 game.

For every Stardew Valley there are thousands of other games no one has ever heard of and that almost no one bought.

By all means though, make great games. I'll be buying them on steam.

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