Probably, yeah, but I have exported snapshots and backups for such cases, and data itself is encrypted. So at worst a few hours lost. They can be easily disconnected i just never actually do it.
Many malicious actors don’t trigger their payload that you would notice until after data has been mined.
I’ve visited businesses to help put together basic infrastructure after their systems were encrypted and ransomed. We would bring up a backup from the night before only to find the system still infected. We would go back a week, 2 weeks, a month.
These things lie in wait and only as the final nuclear option do they get noticed.
Kind of not a problem? If malware in question would try to write itself onto other drives it needs to know my luks pin and support my fs, so at worst it can try and fail. If it’s a windows machine that has it, well I’ll just nuke it after firat reoccurence. Realistically, I’ve had this setup for over a decade and there were 3-5 times when pirated game had malware.
I played at 1080P and Medium Settings with Raytracing on low and it ran at around 60 FPS. I hear there’s a mod to disable Ray Tracing though that makes it run a lot smoother, especially on Steam Deck. I believe the benchmark i heard with the mod was around 60 FPS on low on Steam Deck.
ROFL Yep, I can’t relate either…I often have at least 1 good and evil play through, depends on the game though as rarely the dialogue can make me feel guilty as fuck.
I got to room 46 then looked stuff up for the later more arcane puzzles. I still have some stuff to unlock but waiting until someone finds the last envelope
I found some cool stuff. I even coincidentally solved a puzzle involving an ice box on my first go. But it was taking waaaaayyyy too long to find anything interesting, and I had multiple runs where it felt like there was no chance to build anything other than a straight path of rooms leading to a dead end, either from lack of doors, or lack of keys.
I actually like the dice roll of getting different encounters and adapting to what comes up; but only when the goal is generally to do well, eg dealing lots of damage or exploring new directions. But often there’s very particular objectives in BP and the UI doesn’t do a lot to help you track them.
I helped a friend with exactly one puzzle, and thought the artstyle was cool. Am browsing this thread because I’ve heard about the hype and want to see if I ought to check it out myself.
It’s not a perfect game as I’m sure you’ve gleaned from this thread. It varies from individual to individual how much the RNG affects your enjoyment but I can understand some people’s frustrations.
That being said: it’s not a full price game, it’s an incredibly interesting and unique concept and it’s put together with an incredible amount of detail and care. It’s also made by a small indie studio, and I love supporting those. If the puzzle you helped solve seemed interesting and you like puzzles and escape rooms and piecing things together then you should absolutely buy it, in my opinion.
I’m not sure if I agree on the “full price” comment, it’s not much different in quality than Myst or Outer Wilds.
Outside of that I agree, the real deciding factor is how much RNG annoys you. I loved the puzzles and gameplay, but gave up after the “first” ending because there were a ton of puzzles I knew how to solve, but couldn’t get back to or get the right resources for them. Some might argue the RNG is part of the puzzle, but for me it felt more punishing than it should be.
Fair warning: the rest of this post has mild player character capability spoilers and a judgemental tone. No mention of puzzles or solutions, just observations about how people are playing the game and some talk about my own experience with it.
spoilerUncle Herbie must be posthumously disappointed in so many parallel universes. Looking through this thread, many people are quitting before finding out there’s multiple methods of not just mitigating, but almost entirely removing the randomness of runs. It’s understandable to some degree, but it baffles me to see so many people not knowing about nigh infinite drafting rerolls, room rarity manipulation, items that literally do a function they’re implying isn’t in the game like automatic collection of common objects, and more.
spoilerI had ready access to all this at 30~40 hours invested and some of the further puzzles really require them; unless you’re literally just looking up solutions to each puzzle as you encounter it I don’t see how you’d be wanting these things without encountering them outside of maybe not knowing what to do to get a magnifying glass to spawn. Patience with investigative process and understanding of the drafting pool seem to be lacking among people who heard the game was good and tried it on a whim.
Like Outer Wilds, this game involves a lot of reading and connecting the dots on one’s own. Unlike Outer Wilds, a lot of the puzzling happens outside the game entirely, providing you no in-game method of remembering things or solving some puzzles. Very early on, the game tells you to keep a notepad for it, and it quickly becomes more than a suggestion. In my hubris, I didn’t take any notes until a fair way into the game, and had to basically repeat some of my earlier forays to get information I had thought to be extraneous.
Anyway I’m approaching 120 hours spent and having a blast with it still. I feel like I’m approaching or in the late game, as some of the things I need to do involve having already solved and re-used info from previous puzzles, sometimes more than once.
spoilerI’m aware of the electromagnet. I think it’s ridiculous you need to find a compass, a battery, and a workshop in order to make it work. By the time you have all those are you really going to run around the house to hoover up items? If you want it on another run is that what you’re waste a coat check slot on? Also, it doesn’t collect gems or dice, which is stupid. That’s something you should just get permanently at a certain point
Visited my mom and her bf for the second time or so, and as the bf had to work sometimes (iirc), I was home alone a few times. I don’t know why he thought that giving a 12 y/o access to South Park, H1Z1/PUBG and CS:GO was a good idea but - it kinda was. (Also, Might & Magic Heroes VII and Sid Meier’s Pirates.)
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