If you want something a bit closer to Starfox, rather than an all-range flight arena, try Rogue Flight. It definitely evokes the power fantasy feeling, living up the classic arcade trope of “one ship being readied on a mission to save humanity”. There’s some very big-name voice actor work in it, as well.
Another good game for the “power fantasy” trope, though it’s a bit more outside the target, is Ace Combat 7. Or, perhaps any games in the series, but this one is pretty accessible. The combat is close to what you’d get in X-Wing/Tie-Fighter, but with fighter planes. It breaks from realism a little bit where needed to make the stunts fun. And, the story very much orients around the silent player character being “scary tough” in a fight, to the point enemy fighters are retreating just from seeing your wing markings.
Her best card, in my opinion, but still janky because of the shard mechanic. It limits how many of her cards you can reasonably run in a deck which I just dislike. Great game, though!
This was the first thing that came to mind when I saw the Tie Fighter mention. Though OP mentioned not having a joystick and I don’t have direct experience playing on controller so YYMV.
The single player campaign is short but fun and very nostalgic for enjoyers of the X-Wing/Tie Fighter era of games!
The online (if anyone even still plays) is anything but casual so I don’t necessarily recommend that unless you are super invested in it.
Shukran from Arabian Nights: Sabaku no Seirei Ou on the Super Famicom
Ifrit is a djinn who was once the king of the djinn. Then he was cursed and bound to a ring until he granted the wishes of 1000 people. He’s granted wishes to 999 people when his ring comes into the possession of an orphan girl named Shukran. Over the years he’s become bitter and cynical, and he just expects she’s going to want gold or such, but instead, to his surprise and dismay, she wishes to bring peace to the land. And she means it. So Ifrit has to first set out to find and recruit the most powerful of his former djinn subjects, and since he can’t stray far from the ring, Shukran has to come along.
She’s far and away the weakest character in the game, but at every turn, when it’s (eventually predictably) revealed that whichever djinn they’re trying to recruit at the moment has a well-deserved grudge against Ifrit and no intention of helping him with anything, it’s Shukran and her optimism, determination, honor and kindness that wins them over, and (after Shukran and Ifrit and their allies complete whatever trial or quest the djinn tasks them with) they end up swearing allegiance not to him, but to her. So while she herself remains ridiculously weak, she is very much the driving force behind the party. And over time she can summon more and more powerful djinn in battle, and they’re decidedly not weak.
She’s introduced as a bit of a cocky moron who constantly has to be wrangled by her more mature brother. But, there’s a slow development of competency where she starts to become decently sufficient at all the things her brother is good at, while he meanwhile lays bare some heavy emotional flaws - many of which Estelle excels at processing (call it a feminine trope, but it works).
Of note, all the rest of the Trails series have had male leads, and their pace of character development ground to a complete halt.
Probably April Ryan from the Longest Journey. She was clever, empathetic, funny, and grounded. She certainly had more than enough opportunity to get annoying over the many, many hours it takes to play that game but I found myself reading the journal that served as a story tracker just to see what she had to say about events. I genuinely missed her during Dreamfall. Though I had a few other favorite games with female protagonists that I loved (like Rynn from Drakan, Cate Archer in No One Lives Forever), it says something that decades later I still remember April’s name, and her major character traits.
bin.pol.social
Aktywne