When it comes to Sonic racing games, I would actually prefer a Sonic footrace game, like Sonic R. I find it weird that the platformer footrace niche has been ignored by the gaming industry.
Anyhow, I look forward to trying out Palfarm. Never played Animal Crossing, so it would be good to experiencing that on my PC.
For an Animal Crossing-ish experience on PC, you can try Dinkum (indie, solo dev) or Hello Kitty Island Adventures (unironically good, but also limits some activities per real day, like AC New Horizons)
Unreal Tournament used to be my go-to… 25 years ago. I had the bots set up just right, so if I got a good look at one, I knew what I was up against. Some were harder than others. You could customise each bot, so you really had some pretty fine control over the gameplay.
As best I can tell, the modern iteration of Unreal Tournament is called “Fortnite,” which is nice because it’s free to play, and it’s fucking gorgeous, but all the paid content, the gestures and memes, it just wears me out. I just wanna shoot. It works best when one of my little nephews is online and they wanna team up, I let them do the memes and stuff and I circle around and flank their enemies. I’m in my 40s, pair me up with a grade school kid who can play decently and we win every time. It’s funny.
As much as people dump on the game, it has the gunplay I like and it’s pretty to look at, but I wish there was just regular old Unreal Tournament still. I’m sure I could get the GOG version of UT’99 running on my Mac with Whisky; it’s obviously not gonna run on my Switch or Xbox, where I can play Fortnite (Epic doesn’t make it for the Mac anymore).
Otherwise, and when it’s just me, it’s Cyberpunk. I have it on both my Xbox and my Macs. Yes, it actually runs on a computer that’s like 7.75"x7.75"x1" (and the M4 Mac is smaller, and more capable with ray tracing). No dedicated GPU
Now I just gotta find a GOG backup of UT’99. I don’t know if GOG lost the rights to that and Deus Ex, but both are gone from my library. (I still have Unreal 1, and Deus Ex 2 and Human Revolution, though.) Shouldn’t be hard to find an archived copy out there though.
I never played this game back in the day, but in a world where it has voice acting and a PC port, this is the one I’ll likely try. I have no idea when that might be, since it’s already a struggle to keep up with game releases, but someday, for sure.
I’ve got 1,000 hours in this one over the years and the PC port is the main reason I’m getting it (eventually). Hoping it’s not too locked-down for mods, FFT’s mod community has been a vibrant one.
If it’s true to the original, I see no reason not to play the new one instead. As someone who played everything just by being able to grow up in the perfect time to experience it all, I can honestly say it’s hard at my age to go back sometimes without the quality of life updates. I just don’t have the time or care anymore to be able to, sadly.
It’s been about 20 years since the last time I picked it up, so I hope to play this one someday soon as well.
If I didn’t have all day to myself yesterday I definitely would have spread it over multiple days lol. Very much it was a stars aligning situation.
It’s nice seeing the genre get a revitalization too. For a while there it felt kind of stagnant. Like the only major player we had was Resident Evil I feel like and then all the smaller ones
What’s crazy is lots of good games don’t take that long. You don’t need an epic sound track, textures, physics, etc to make a good game. There are so many amazing low budget games that are not that technically challenging or that demanding of musicians/graphic artists.
That’s the one thing where I would raise an objection. An epic soundtrack is that one thing that adds to the experience more than fancy graphics or overly complicated game mechanics. Epic doesn’t necessarily mean expensive. Monkey Island had phantastic soundtracks, as well as other older games like The Settlers 2, early Anno games etc. They just set a mood. They supported their narratives. That was good stuff - and I guess you might now be able to extrapolate how old I am.
I’m not saying I don’t like an epic sound track. I have a lot that I’ve even purchased. But think of some games that do not and still sell well.
What I mean is, you can have a good sounding soundtrack that isn’t expensive. Some games record orchestras, for example, and others just make a good tune in FL studio. One is much more expensive than the other.
Bioware used to be able to make good AAA games quickly :
Mass Effect : 2007
Dragon Age : 2009
ME2 : 2010
DA2 : 2011
ME3 : 2012
With epic soundtrack, voice acting, cinematography, …
Even an independant (back then) studio like CD Projekt “only” needed 4 years between each Witcher game (2007, 2011, 2015), while making their own engine for the 2nd and 3rd
I don’t know where the years get lost in game development nowadays, except pre-production (lack of direction/managment) and… “open world”
“Quickly” - the “Bioware magic” used to be years of lack of direction followed by one year of “HOLY SHIT WE NEED TO DELIVER!” crunch
But the former executive producer of Dragon Age, Mark Darrah (…) posted a YouTube video about how the so-called “BioWare magic” really worked. According to Darrah, it referred to a hockey stick graph where most of the progress is nearly unnoticeable. It’s nearly flat, and “if you draw that line out, then your game is shipping in like 30 years.” At a certain point, the developers hit a “pivotal point” when the game would finally shape up and a lot of progress would be made in a short amount of time. According to the developer, that tipping point is what is known as“BioWare magic.”
Half a decade for a subpar product that’s barely out of beta.
Back in the day we’ve got subpar products barely out of beta that we had to patch from magazine cds far faster. Oh - and they were more fun because developers had to make something out of nothing. I feel today, where everything is possible as the engine used delivers a toolset for anything, games easily are so overly stuffed with “mechanics” that they just feel like work. I don’t like that.
I feel like given the amount of work required to make the kind of games that triple a represents, and the amount of money in and out, every game becomes a mess of different ideas and motivations with no unifying force. Every game must be everything to justify the price tag, but there’s no unifying passion or vision behind it. Of course the more you stuff in there, the more you can market it as well.
I haven’t seen the trailer either, but look at what the sniper is saying. You’ll have to zoom in a bit. I’m not sure what the direction bit is about, but it explains the numbers
Totally is. FFVII was a watershed moment for JRPGs on PSX. Same is true for Trails on PC.
It’s just that recognition in the West for FFVII was instant. Meanwhile, due to localization, it took more than a decade for Trails to get recognition.
Maybe this is a better comparison: if FFVII is The Beatles, then Trails is the Velvet Underground. Beatles sold massive copies immediately. VU took awhile, but now everyone knows they’re just as impactful as the Beatles.
That’s a bad analogy. I just asked 4 of my friends (25-65) if they knew who the Beatles were. Everyone said yes. Then I asked if they knew VU, everyone (including myself) had no clue who that was.
Oh boy I’m glad you said that because I didn’t want to sound like an idiot. I’m 40yo and I have no idea who the VU are, nor does comparing them to the Beatles make me excited to look them up.
Previously, we offered free Key applications to replace game versions for existing players. However, as of this month, the number of supplementary Keys distributed has exceeded 30% of the total sales volume prior to this initiative—and we still receive numerous feedbacks from players stating they haven’t received their Keys, along with complaints about slow email response times.
Ooooo, good to hear! I played something like 15 hours when EA first released before deciding to put it away until full release. It was definitely good then, so I’m excited to see what it has turned into now.
it’s SO bad, I don’t see any reason for it to exist when the game already plays great on PC (with the Vanilla Fixer), and it also runs on PS5 with the PS2 version
I don’t think I’ve ever seen a remaster that looks this much worse than the original
The PS2 version is surely severely compromised compared to the PC version. Even the sequel designed with the Xbox in mind had to cut back on a lot of things to make it fit on a more powerful console.
A remaster like this is pointless in the first place, it’s not meaningfully doing anything to make people play it who wouldn’t otherwise. A proper Nightdive-style remake is what the game deserves.
The fan mods aren’t exactly accessible to PlayStation players. What would you want to see in a Deus Ex remaster that a mod couldn’t do? Mods are capable of a great deal, but there’s a lot of value to having things preconfigured to modern standards out of the box.
I mean, some production value beyond upscaling would be a start. Deus Ex isn’t some forgotten brand, it definitely warrants something like the System Shock remakes. High poly models, remastered animations, and modern lighting effects would be a reason to actually purchase this over the original.
OH I see it now. Yeah, the area with Aerith’s house is gorgeous, and I was already enamoured with it in the OG with PS1 graphics. Remake really is great with the environments.
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Aktywne