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The ATB bars fill very slowly when you aren’t playing as a party member, meaning that if you need to use certain abilites or spells, you should focus on playing as the character’s that can use them.
Same goes for limit breaks. On harder bosses you may need to build up a stagger, and then pull off a triple limit break during the stun. But you won’t have all three limit breaks ready if you didn’t evenly play as all three.
Also pay attention to ability effects. Some cause stagger instead of damage, some are single target vs AOE. The game doesn’t do a super good job of telling you what to use when, but read the descriptions and remember to check for weaknesses with assess.
Often assess will literally tell you how to beat a boss with specific instructions like “do a stagger ability during its charge up”, so always always always use it.
Just did the Hell House boss fight and learned all this the hard way lol. I wish i had read this sooner for that. Somehow i barely managed to pull it off first try though
That was a fun one! I don’t think fully utilized Aeriths kit until that fight, either.
Intergrade still has some of my favorite fights.
I really wish Rebirth was more difficult right off the bat. When you go into it having played Intergrade, you already know to min-max character usage, and the fights are a little too easy.
A lot of the bosses are spot on tho, and the game absolutely SHINES as you juggle three characters and their full range of abilites. In longer fights you can also go past limit breaks, and use level two and three limit breaks. Lining up three level three limit breaks on a boss is 👌.
And the gameplay does improve massively. The addition of party abilities, powerful mini-limit breaks which you can use if two compatible party members both have the relevant bars filled, are an amazing addition to the combat system.
The combo moves are also a huge qol improvement. In intergrade flying enemies are kind of a pain when playing melee characters like Tifa, but in Rebirth you can have Cloud (if he’s in the party) launch you at flying enemies by jumping off his sword at any time. In Rebirth all the characters get additional combo moves depending on who is in the party.
Not really. The speeds of trains is still a major constriction and Indian Railways is a major laggard vis a vis say, China. Sure, some aspects are advancing (electrification for one, 90%+ tracks are electrified) but high speed rail is still in it’s infancy (still under construction with help from Japan).
When it comes to Sonic racing games, I would actually prefer a Sonic footrace game, like Sonic R. I find it weird that the platformer footrace niche has been ignored by the gaming industry.
Anyhow, I look forward to trying out Palfarm. Never played Animal Crossing, so it would be good to experiencing that on my PC.
For an Animal Crossing-ish experience on PC, you can try Dinkum (indie, solo dev) or Hello Kitty Island Adventures (unironically good, but also limits some activities per real day, like AC New Horizons)
If I didn’t have all day to myself yesterday I definitely would have spread it over multiple days lol. Very much it was a stars aligning situation.
It’s nice seeing the genre get a revitalization too. For a while there it felt kind of stagnant. Like the only major player we had was Resident Evil I feel like and then all the smaller ones
Beautifully put, Meter Gauge (MG), once a backbone of India’s rail network, now echoes through a handful of heritage lines. While most MG locomotives ran on diesel, a rare few—like the one you’re referencing—stood out as exceptions, possibly Official Login Page steam or early electrics. These survivors aren’t just machines; they’re living fragments of railway history, quietly resisting obsolescence.
I’ve pulled an allnighter with this game after letting it sit in my library since it was in early access, it’s fucking awesome! i’ve stopped an hour ago because i realized that i started to slow down and make more mistakes; gonna take a nap and then it’s on again lol
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