It was incredibly enjoyable for me exactly because I didn’t fall for that “big mystery” hook. Also no, it’s not a nothingburger for any of the characters involved. It’s just not another unrealistic game-y game.
Damn near every time travel game I’ve played has ended where you basically stop yourself from starting the whole plot so that none of it ever happens.
In the sense that everything you did was pointless: BlastCorps. It’s a “puzzle” game about destroying everything in the way of an out of control truck carrying a world-ending nuke on it, with the goal of having it safely crash into the ocean… But it still blows up and destroys the world at the end. 😩
Damn near every time travel game I’ve played has ended where you basically stop yourself from starting the whole plot so that none of it ever happens.
This ruined Life Is Strange 1 for me. Great game, but in the end she somehow knows that undoing all time travel stuff, including letting your best friend die, means that there won’t be a giant storm and not undoing anything will lead to said storm destroying the entire town.
In the end you only have 1 choice, where your choices throughout the game don’t matter because you undid everything, or your choices don’t matter because everyone is dead.
Very anti climactic imo
This reminds me that there’s an official fan translation for Persona 2: Eternal Punishment PSP version. It has some many quality of life improvements I was holding off on completing the duology until it was available.
BioShock 3. Game establishes that it is a multiverse. There are many worlds/universes, but there is always a girl, and always a light house. You did something bad and it caused suffering. At the end of the game, you go back and change something, and create a bright happy future. Everyone sings Kumbaya (literally they play a song called break the cycle). The idea is that there was a single event and everything bad happened because of that. Going back and stopping it prevents all the bad stuff. The problem is, that only works with “Back to the Future” style time travel. The game already established it is a multiverse. So yes, you did create 1 future where everything didn’t go to shit. But because it’s a multiverse there are still an infinite number of universes where things are still very bad, and there is suffering. For whatever reason the writers just didn’t think about that I guess? It seemed really asinine at the time I played it.
spoilerI clocked its ending as you became a coalescence of all Bookers, and since all the Elizabeths kill you it stops you in every timeline in which you exist.
If it means the same as in french, convalescence is the period of time after an illness during which one recovers. Coalescence would be the action of joining/merging things
btw I never really got the ending of Bioshock Infinite, so your explanation is welcome. It felt a bit masturbatory to me at the time. It doesn’t help that I didn’t really enjoy the game itself, contrary to the previous two
It does. My just having woken up brain mixed the two up.
Also, I was actually a huge(ba-dum-tiss) fan of it. It’s one of my favorites. It’s flawed and you can tell that it had to drop some things to make it out the door but I liked it. My wife and I actually have matching tattoos based on the series.
All the Elizabeths come together to kill their Bookers. It’s not just one universe. It’s every universe. You only get to see your universe’s Booker die.
Playing Persona 5 Royal on the switch every time I have 15 mins or more to spare. It’s almost replaced doom-scrolling entirely for me. Excellent game I failed to get into years ago but this time I think I started while I was in the right headspace.
If you are considering this game and are at all busy, get it on Switch if you can. You frequently go through 40-60 mins of scripted events/dialogue without a chance to save, so the ability to suspend and pick up where you left it is a life-saver. It also prevents me from getting distracted by other games whenever I open Steam. Maybe I’ll finish it this time.
That part at the beginning where you’re sitting at the table with Pagan Min and he leaves briefly giving you a chance to escape. If you just sit there and don’t do anything for like 10 minutes, he actually comes back and takes Ajay to place his mother’s ashes. Then the game ends without a shot fired.
Similarly, Far Cry 5. At the beginning, when you’re told to arrest Joseph Seed, you can choose to just turn around and walk out the door. The sheriff will agree with you, saying it’s best to just leave him and his cult alone and it would’ve only ended in your deaths if you tried to arrest him. Then the game ends.
I don’t think the nuclear explosion was related to Joseph Seed. He was just a “prophet,” claiming the end times were here. The nukes were going to happen regardless, he was just trying to save as many people as he could, whether they wanted to be saved or not. He was the villain, but only in an “ends justify the means” sense. In the end, he was actually right; the world did fall to nuclear holocaust.
That’s quite the review, I think I still prefer Far Cry 4 (don’t really know why tbh), but 5 did surprise me. Although New Dawn was a giant disappointment, didn’t even finish it
Yes, but the bombs would have dropped regardless. So still the same end result.
Supposedly, the game was supposed to have a lot more atmospheric storytelling. Radios playing in the background, with news reports about rising tensions between the US and some nuclear state. Newspapers left laying around with headlines of nuclear war brewing. TVs playing with reporters talking about some country (Iran or North Korea, maybe?) developing nukes.
These were supposed to be scattered all over the place in ways that the player would obviously cross paths with them. The cult was less “doomsday prepping for no reason” and more “doomsday prepping because they think it’s soon”.
But Ubisoft being Ubisoft, they cut a lot of content because they wanted to launch the game sooner.
Hmm I knew about the crab Rangoon one but not this. Interesting. Also, does anyone know if New Dawn is any good? I’ve skipped the “expansion” titles in the series because I was not a fan of Blood Dragon, but it feels like I’m not giving New Dawn and Primal their due when all the mainline entries in the series have been fantastic.
I personally really enjoyed New Dawn, but it gets a lot of hate from the community. Maybe because each Far Cry game is a completely unique game, and New Dawn is just a continuation of Far Cry 5. I read a lot of reviews that said it didn’t bring anything new to the franchise. Of course! It’s just part 2 of a previous game! You get to see what the world is like 17 years after the events of Project Eden, so the map is the same and a lot of the gameplay mechanics are the same. You do have a community that you’re trying to build up; restoring order and safety amongst survivors of the nuclear fallout, so that’s unique.
One thing I didn’t like was that your character from Far Cry 5 (the Deputy) makes an appearance in New Dawn. Turns out they’ve been brainwashed by Joseph Seed after spending 17 years trapped in a bunker alone with him, so they’re fiercely loyal to Joseph now. Fortunately, Joseph is not the enemy in this game. You actually ally with Joseph’s new group New Eden, so the Deputy (now called The Judge) becomes a gun-for-hire.
I did not like Primal. I played a couple hours of it and just couldn’t get into it. It’s more of a survival game than a Far Cry game. You have to craft everything to survive and you have a stamina bar that depletes unless you regularly eat and sleep. Fast-traveling takes a huge chunk out of stamina, which is annoying and defeats the purpose of “fast” traveling, but I guess it’s realistic.
Unlike most Far Cry games where you’re isolated in a region, trying to overthrow a dictator-wannabe or something, Primal is more about building a community and eventually becoming chief of your own tribe. Sure, there are other tribes to fight against, but it just felt weird not having a solid objective besides surviving. Maybe there’s more plot to it and I just didn’t play enough to get into it.
I still haven’t played Far Cry 3 and Blood Dragon. I own both of them and I’ve been meaning to get around to it. I’m an '80s child, so I love the retro-futuristic aesthetic of Blood Dragon. Are they related in story at all, or is Blood Dragon just a standalone expansion for Far Cry 3? If it’s unrelated to Far Cry 3’s plot, I might just jump into it and check it out.
spoileryou can choose to return everything the way it was to restore the timeline and rescue the town.
In “What remains of Edith Finch” you arguably don’t change anything. You just discover what has already happened, then you leave and the story ends. Even more so with “Dear Esther”. Less so with “The Vanishing of Ethan Carter”.
Alan Wake? Unclear what happens and what doesn’t, but one possible interpretation is that the main character is just stuck in a room typing on a typewriter for the entire game.
In Xenon, when you finish level 4 it just restarts at level 1. 🙂
Driver San Francisco kinda. You spend most of the game in a coma, but you do wake up and do some real stuff for the ending.
Depending on your definition of nothing happens, Mad Max too. At the start of the game Max loses his car, meets this car fanatic and for the entire game he helps you build the “Magnum Opus”, the most badass car the wasteland has seen. At the end, you lose your Magnum Opus, he gets killed, and you get your original car back. You have a big impact on other people throughout the story, but as far as the protagonist is concerned, he is pretty much exactly where he started.
Mass Effect 2 kind of pisses me off, ngl. The characters are so good, but the plot is really kind of bad. Forcing Shepard to work with Cerberus makes zero sense, especially since my Shepard went out of their way to murder Cerberus employees for what they did to their squad.
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