In ten years, the only place you’ll be able to truly own what you buy and play how you want is on Linux from Itch.io. These fools are salting the earth they grow their crops in.
That still can’t inform you properly on how a game ‘feels’ to play. I’m very tempted by Alan Wake 2, but having bounced off many other similar games because of how they control has me pining for a demo. I’ll not be dropping 50 quid without being able to try it first
A good quick look or early game LP with commentary will fill that in. The Giant Bomb format has one person asking another a series of questions, and game feel usually comes up. ACG reviews so many games that it's more than likely he covered it in a video. If you find a couple of YouTube channels where the reviewers or LPers have similar tastes as you, it ends up being as good a method as any to make an informed purchase. Demos can also sometimes be misleading, depending on the game. There's no perfect answer here, but there isn't for any other purchase either.
I dunno about that. Another person can describe a game however they see fit, and they may even be thorough, but what someone might define as clunky controls might feel fine to me. I can’t know how a game feels to play unless I play it for myself. Most of the games I regret buying were games I bought based on what youtubers and reviewers were saying
It's not perfect. Nothing is. But it does make for a pretty informed decision. As long as you don't abuse it, there's always 2 hour refund policies as well. I don't think it makes the OP an asshole to pirate a game as a demo, but I've been burned so few times by this strategy that I've never considered some other means of trying out a game to be necessary. If you're really unsure, you can wait for a sale, too.
If OP doesn’t spend money, and pirates the game, the devs get no money If OP Doesn’t spend money or pirate, the devs still get no money. It doesn’t actually matter to them whether or not you have the game, only whether you pay
And you should pay if you think it’s a worthwhile experience, but piracy frees you from gambling on the marketing tactics made by corporations. I don’t even know for sure that the reviewer I’m listening to isn’t sponsored by the devs. If a person cannot afford to buy a game, they should just pirate. It’s a sale the devs would have never made to begin with. If a person needs to make sure their money is being well-spent, it’s the same thing with a bit more financial give. Ultimately, game devs can either release demos, or let pirates do it themselves
I just think of all the poor souls who actually spent money on Arkham Knights or Babylon’s Fall
You'll know if the reviewer is sponsored by the game, because they legally have to disclose it. ACG probably takes one or two steps more than necessary to prove he's incorruptible.
The type of person who buys Arkham Knights or Babylon's Fall despite the plethora of warning signs is either such a fan of Batman or Platinum that they can't help themselves, or they're like my friend who needs to see every major shit show in gaming. Neither game sold many copies.
My clan started with Quake. Eventually it grew to IRL get togethers. We all grew up and had families and jobs so we don’t game together as much, although sometimes a new game comes along that gets us all playing together again. But 26 years later we still come from all over the country to get together IRL once a year, without fail.
I’ve been playing it, through less than legal means, and honestly to me it feels like a proper sequel to super Mario world. Granted I’m still relatively early in the game, and super Mario world is my all-time favorite Mario game with 3 shortly behind it, but it feels every bit is fun as those games so far. I’m absolutely going to pick it up when it releases.
That’s good to hear. World and 3 are also my #1 and #2 Mario games (sometimes 3 is #1, sometimes World is) and if this is as good as those, I’m really looking forward to it. Never could get into the NSMB stuff, for some reason. They’re OK, but just didn’t scratch that World itch.
This is going to sound weird I prefer it to the laughing, makes it feel like they’re actually finishing their sentences rather than being cut off by people laughing at random words and seemingly cutting them off. I don’t know about most people but I find seemingly random laughter at benign things to be unpleasant and annoying.
Though maybe in the future as media manipulation with Machine learning gets better maybe we’ll have a way to chop out the gaps seamlessly as if it never happened for the people that find the gaps more bothersome.
By far the most unpleasant thing I find with current implementations is the fact that most aren’t seamless and they leave a lot behind when they can’t mute the whole scene such as when it’s mixed with dialogue or background audio.
Warframe explains very little of its systems, and what it explains is generally poorly done. Upgrading and optimizing your abilities, acquiring proper mods and frames, how the levelling system actually works, generally anything that isn’t “shoot at enemy until it dies” needs to be taught by another player or read upon.
Came here to say this. The new player experience is an awesome upgrade in terms of getting people into the world and narrative, but you're still thrown into an ocean of systems and content without a map. If you're not following a guide or piecing things together from the wiki it's very easy to get totally overwhelmed.
this is probably the best answer imo. This does sound like genuine addiction, and OP’s best bet might just be to work with a therapist on breaking the loop that makes gaming such a honey trap for them.
I’ve been thinking about the disappearance of God games. I think they didn’t disappear, but they evolved so much that we don’t recognize them anymore.
I feel some moved into the direction that we now call “simulators”, like RimWorld, the Sims, Two Point Hospital, and more. In my mind, the big difference between the God games of old and those new games is that in the older games your role as the player was explicitly defined, where in the new games it’s not. In the old games, you were “playing the role of a god in that realm”. The new games don’t bother to tell you “who” you are in this setting. You’re just the player, get on with it, play the game.
I feel like other God games moved in the direction of top down colony builders, like Against the Storm or Frostpunk. And again, I think the big difference between those games and something like Populous is that your role as the player doesn’t have an explicit name in the game world. You’re not a “God”. But most of the rest of the trappings are there, I think.
But when I think of a God game I really mean a game where you literally play as a god and can do god stuff.
In all of your examples the player either controls what each character does or just whoever is is command of the colony. You can’t do miracles and supernatural stuff at the click of a button, you don’t control nature itself, your character is a human like anyone else.
Still fairly old, but newer than B&W: From Dust . Replace trainable animals with fluid physics and light hearted songs with didgeridoos, and it’s kind of similar.
I’m absolutely baffled as to why more than one game I’ve ever played had fishing in it.
I love the X series (despite the unfortunate name), but the literal real-time days you spend waiting for money to appear in your account are still more engaging than any fishing minigame ever.
I agree with fishing mini games, it’s almost never anything like actual fishing, but some sort of weird experience that requires a combination of precise timing, button mashing or both.
That being said I think it’s insane to me that Nintendo crammed a fishing mini game in basically every Zelda game except for BotW and TotK, the two games where it would actually make sense. I just wanna chill and throw out a line. It’s every other zelda game where I just did the minimum amount required to get a bottle or whatever I needed.
I don’t mind the fishing mini game in Breath of Fire 3. You can see all the fish and it’s just a matter of skill not patience. That said, it’s optional (the only fish you need, I believe you can buy) and trying to 100% it is a chore I’d rather not do again.
In Postal 2 there's a platforming section and, because I suck at platformers, let alone in first person, so I was saving a lot. After a few very short and successive saves, the dude made fun of me for saving so much.
Also in Portal 2, just a lot of GlaDOS lines in general.
Protagonist has got to be Bayonetta (though it’s based only on the first game). Her character growth in the first game was so good, even if the plot was a little convoluted. Never finished the second one since I didn’t like playing on the Switch and never played the third one. Hope her character is still good though.
Honorable mentions are Kassandra from Assassin’s Creed Odyssey, Elizabeth from Bioshock Infinite, and Stelle from Honkai Star Rail (though this one is mostly for the absolutely ridiculous dialogue options we get to choose).
Favorite female antagonist is hands down GLaDOS. Such a fun, sarcastic, and likeable villain.
You have one of, if not the best starting points for Final Fantasy in the whole series on this system with X. Just play it. There’s no mainline numbered Final Fantasy game that ties together. They’re all separate stories. A few share a common setting with Ivalice, but that’s about it. Hop on X now. I know there’s a PC version, and that’s probably the recommended way to experience that game at this point, but I don’t really care how you start it. If you ever wanna experience Final Fantasy, FFX is the one a loooooooooooooooooooooooooooooooooooooooooooooooooooot of people will say start with.
Radiata Stories - a looker even for a PS2 game.
NFL 2K5 - the greatest NFL game ever made.
Jak and Daxter - This console’s Crash Bandicoot.
Rachet and Clank - I actually have the same problem you have with Final Fantasy with this series. Just pick one.
Need For Speed Underground 2 - One of the best arcade racing games ever made.
Burnout 3 Takedown - Same as above except you crash the cars instead of pimp them out.
SSX3 - Some say Tricky is better, I like them both but usually give 3 the edge.
Soul Calibur II - Best Soul Calibur game IMO
Dragonball Z Budokai 3 - Played the shit out of both this and Budokai Tenkaichi 3
Probably the best list imo. I remember picking Radiata Stories up, at random, for my birthday. It blew me away. The story, combat and recruitment mechanic are different from everything else I experienced at the time.
And a few suggestions also:
Def Jam: Fight for NY. Lowkey my favorite fighting game, with 4-players simultaneously beating the crap of each other.
Battle Stadium D.O.N… Fighting/smash bros style game with the biggest jump stars at the time (Dragon Ball, One Piece, Naruto).
Dokapon Kingdom. Board/rpg game with a lot of fun mechanics.
Fuck yes, Fight for NY was amazing. I love the idea of a fighting game where you have to end the fight, not just knock the other guy’s health bar down to zero so he falls over. So satisfying to put your opponent down with a haymaker or chucking him in front of a subway train
Re: Final Fantasy games not tying together or having continuities.
Yes. Except, ironically, specifically Final Fantasy X, which had a direct sequel in X-2. Final Fantasy XIII also managed to have a direct sequel in Lightning Returns. Thankfully, if you care to think of it that way, it was crap and can be safely ignored.
Anyway, have an upvote for not blithely suggesting that everyone start with VII.
Yes and they’re all neatly contained in their numbered entry which is why I say no mainline numbered games tie together. And all the 2s are optional IMO. Especially X-2, which always seemed like a cash grab to capitalize off of X’s success to me. As much as I love, love, love X, I’ve never touched X-2 and probably never will.
Link special character was best special character… because… it was a great meming time when people realized there were what appeared to be the silhouette of his tower and bases visible during certain moves.
That’s the thing. PS2 at one time was the best selling system of all time. I forget if that record still holds up. I know the DS oversold it, but thats not a tv console.
Point is, with any console that had that big of an impact on gaming, it’s going to have a ton of bangers that still hold up 20+ years later.
And boy howdy if that ain’t true!
I’m honestly surprised there aren’t independant projects releasing new PS2 games today, in the same way you see occasional new releases for NES and Game Boy Color.
Jak and Daxter are better played via OpenGoal - a modern open source engine implementation that runs natively on Steam Deck and includes fixes, graphics improvements, proper widescreen, etc.
NFS Underground 1 is better than the sequel IMO. The open world is empty and tedious filler vs just loading directly into the tracks.
Best NFS on the PS2 is Hot Pursuit 2 however. Made by Black Box, it’s vastly superior in every way to the other console versions and the PC version made by a different company despite sharing assets.
I’ve a dual boot with Linux + Windows, my games are isolated on Windows where I’m not logged in anything important. I can just encrypt my Linux partition for a possible vulnerability. But I really think that it’s hard to happen, at least it never happened to me, I’ve pirated before a few times.
Also it’s allowed to pirate on my country, it’s just not allowed to redistribute it, so I don’t need a VPN.
Just download from trusted sources and it’s fine. At this point I’d rather to trust the community providing pirated games than big companies harvesting my data.
I didn’t have a good experience with Linux, I tried twice, I’ve a laptop wit hybrid GPU AMD + NVIDIA, and NVIDIA is painful on Linux. I loose a lot of performance playing on Linux, tried Fedora last time, OpenSUSE before that.
Thats why you usually use a VM / dedicated computer to download / check pirated software. Its annoying… But less annoying than the shit that ubisoft / EA does…
Using a VM to check pirated software, but then running it on your main pc if you don’t notice any malware (I think that’s what you are saying?) is not safe.
Running untrusted software only on a vm or machine that you don’t care about with zero personal info is safest.
At least from Lutris you can run your games (pirated our otherwise) genuinelly sandboxed with something like Bubblewrap or Firejail, which as far as I can tell you can’t do in Steam (unless you sandbox Steam itself, which is problematic if for example you want to deny networking to some games but not others).
IMHO, if you sandbox them it’s actually safer to run pirated versions of games in Linux than running the official versions from Steam with no sandboxing, at least for AAA games since pretty much all those companies have done or do abusive shit.
Gaming in a vm is possible, high end multi-player game in a vm is more complicated because of the performance penalty and the anti cheat (again the same problem) honestly I don’t know how good this solution could be
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