Kind of the flip of the question but far cry 5 was particularly infuriating when it came to bullshit plot devices that override the players choices/skills. The boss fights were rigged with fixed outcomes regardless of what you hit the boss with. The fact that you could hit an unarmored human in the head with a rpg and see the explosion but the game was just like “yeah but the story says he’s alive so he’s alive. Also he is about to wreck your shit for… reasons…” drove me crazy…
This kind of stuff was what turned me off the Armored Core “Spiritual Successor” game Daemon X Machina. So many fights involved scripted foes where it wasn’t obvious they were scripted as undefeatable until I’d burned out half my ammunition.
That’s kind of normal, isn’t it? There are often immortal characters, that simply can’t be killed or lost or whatever. Like the dog companion in fallout 4.
It's not uncommon, but can be very grating depending on the circumstances. Dogmeat and the other companions are immortal because Rule of Fun - losing them would suck, which is why it's limited to the more masochistic (not that there's anything wrong with that) difficulty settings. Far Cry games generally try to seem realistic apart from some trademark trippiness, so when you blast someone with a rocket and they just ignore it, it's a bit jarring.
In-universe I think the idea is that you're tripping balls, it's a go-to excuse for "why is this boss fight behaving weird" in the Far Cry series.
Exactly this, Far Cry 5 did "ludonarrative dissonance" in a big way. Also, fake open world. 3 and 4 just had a bunch of annoyingly stupid story developments: you going into some Obviously Bad Idea or Diabolus-ex-machina shit - which is still really grating if you're otherwise playing methodically and cautiously, but they happened during missions and didn't intrude on the rest of the game. 5's stupid unwinnable kidnapping parties and stupid mandatory "drug trips" sure did, though.
Modding that shit away, it's still a reasonable game, but ye gods the story was terribly executed.
That is part of why I liked New Vegas so much, they were just like “yeah you can kill Caesar in camp, go ahead, the story is now differerent and you don’t get these quests but oh well, your choice”
I was under the impression that ludonarrative dissonance was when you purposely try to subvert the way the game “wants” to be played, rather than you trying to do what the game wants and the game failing to interpret your actions in a realistic or satisfying way. Like the people who try to be law-abiding pacifists in GTA V or people using armor stands to turn Minecraft into multiplayer chess.
It’s when there’s a disconnect between the storytelling and the gameplay. Usual example is Uncharted or the last Tomb Raider reboot: the main character wrings their hands over the possibility of having to kill a person, but the gameplay is you mowing down an army.
The open world itself is not fake, but IMO the game is "No True Open World Game" as long as it keeps hijacking you all the time. The world itself is pretty deec. If you're on PC you can try the Resistance mod, it lets you customize the game a lot including how intrusive the main quest is.
Duly noted, I’ll check that out the next time I get the itch to play. I disliked that about the game. It’s actually my main gripe. I didn’t like being careful of not blowing up too much stuff so that I didn’t hit the “main quest threshold” or whatever.
I just want to enjoy the outdoors and kill peggies.
Are there any weapon mods? I found the variety lacking, beyond the broken dlc guns.
Tons. I think some are included in Resistance, or at least you can tweak certain things to be less airsoft-y. Haven't played in a while. Nexus has a bunch of stuff anyway.
No, for me its the opposite, when I buy a game I’m more likely to actually play it because I want to get my money’s worth of enjoyment, while with a pirated game, there isn’t a need to play the game, even if I do have fun with it.
Same here, except it also applies to if a friend gifts me a game. I’m way more likely to play the game I bought because I have money that could be wasted, rather if it’s free, I have no obligation to ever touch it
I guess I’m talking about launching and trying the game, rather than finishing it. Like once I start playing, the chances I continue are mostly about the game itself, and probably more about my mood at the time than I’d like to admit. I’m talking about games languishing completely untouched. As someone that’s been collecting a steam library for 20 years, I’ve got well over 1000 games and I haven’t played even close to half of them. I play almost all of the games I pirate. I’ve only started doing that a lot in the last year or two, but even in that time I’ve bought a bunch of stuff I don’t play. The pirated ones just call to me stronger.
Personally I’m excited to see what the mod landscape is going to look like in a year. As with most Bethesda games, I couldn’t care much less about the game itself outside of that key feature.
I think I got it on my third attempt. Though I haven’t actually finished it yet! Only 2/3 in and then something shiny distracted me - I’ll pick it up again soon. People described it as a soulslike, so after Elden Ring clicked for me I decided I would try the funny bug game again. Glad I did!
Having all pins present, I wouldn’t be surprised if the drive still gets detected while bending a SATA cable back juuuuuust right so its connector makes contact with the pins.
I’ve used computers for years like that, also these card edge connectors are pretty standard and can be easily replaced by anyone who can do basic soldering.
Seconded. If OP lives anywhere near a city, there’s probably an electronics repair shop within reach that would solder on a new connector for less than the cost of a new SSD.
Dude, I remember people going OFF on Returnal not offering any saves and people having to keep their consoles in rest mode for days at an end because they wouldn’t want their runs to end. I kept arguing with people on rexxit that any respectable rogue-lite/-like has a save function - STS, Hades, Dead Cells - yet they still kept arguing that implenting saves would “ruin the vision of the game” and “make it too easy”.
Guess what Housemarque did: they added a save on exit option. You can now suspend your run and finish it whenever. Not having to potentially brick your console just because you can’t save mid-game sure is a boon lol. The game sure got a lot easier with this implemented. /s
STS does allow you to cheese the game with its save system, which is why most roguelikes also delete the save file after they load it, only saving the game when you need to put a bookmark in it to come back later.
It certainly helped me during my first Slay the Spire runs, when I’d often mess up the order of the cards (the most common being applying vulnerable AFTER doing all of my attacks).
It's a problem when cheating changes people's opinions on how fun the game is. If the game forces you to use a certain mechanic that you otherwise would have ignored, that often gives you a better appreciation for the game. In the case of a roguelike, if you can cheese the save system, you're no longer required to actually get good at the game systems and can instead keep reloading until the memorize the solution, which is the entire problem the genre is out to solve.
I mean, if you're knowingly turning on cheat codes in a game, you know you're deviating from the intended experience, but if you're doing something the software lets you do, that's something the designer is trying to tune to steer you toward having a better time. Often times you can take a dominant strategy and think less of the game for it being too easy or one-note, which can and does happen when you can exploit a save system like this. I got through the first Witcher game mostly by save scumming, and I didn't think particularly highly of it, but the sequels did a much better job of introducing me to the potions, oils, and monster hunting mechanics that would have made the game easier and more solvable without save scumming. Had I known for the first game what I knew of the sequels, I might have enjoyed the game more, but that first game especially didn't force me into learning those systems.
You’re viewing games as perfect and the designers’ vision as always correct. That’s not always true. Take XCom 2. Many people may tell you that ironman mode (prevents save scumming) is the only real way to play but the game is buggy as hell. Not only do things not always work right sometimes the game just crashes. A buddy of mine has lost multiple save files because of it. The game doesn’t force you to use ironman mode so it’s not a counterargument to what you’re saying but it is illustrative of the point I’m making about games not being perfect.
Also, why do you view save scumming as the dominant strategy? In reality, many difficult and unforgiving games all but force players to use specific strategies to win. Everything you’re saying about gamers avoiding fun choices for optimum ones is not unique to save scumming. Many games already force players to do this and things like save scumming can actually allow players to try different builds that are less optimal.
It’s like someone saying the only true way to enjoy a book is by physically reading a physical copy and that audiobooks are more optimal and therefore less fun. No. Different people just want different things.
Many of the B side challenges in Celeste I played with the 90% speed accessibility option. Trying for 30 minutes to try and get a single damn strawberry was just too much for me. I still had a blast playing it.
I'm neither assuming that a game is perfect or that the designer's vision is always correct, but the designer is intending for you to experience a game a certain way, and it's often most fun that way. If certain strategies are dominant such that they invalidate large portions of the game that are there, it usually results in that game being boring. Your mileage may vary, of course, but that's how these things tend to go. The Witcher is a much more interesting game for me when you utilize potions, oils, and monster manuals, and I found the combat to be quite boring when I didn't know how to interact with those systems and instead just reloaded saves for better dice rolls. By forcing you to play a certain way, like by omitting certain save systems, they're making sure you play the way they intended, and if the game is as good as they hoped to have made it, it will result in the most people having the best time.
Here's another example. Batman: Arkham combat is an amazing replication of what Batman is in video game form. It's one man taking on dozens of others, usually more lethally armed than he is, with some athleticism and a bunch of gadgets. You're incentivized via the scoring/XP system to never button mash, use every move in your arsenal at least once, never get hit, and to take out every enemy in the room in a single flowing combo. However, it didn't steer most players into playing that way very effectively (at least on normal difficulty), and many leave the combat system disappointed that they can beat it just by attacking with X and countering with Y.
Okay so before 2 or so months back, I worked as a pen-tester (red team), so when I wasn’t breaking in to facilities, or convincing security guards that I was the CEO’s daughter or a worker who forgot their pass, I was typically on my desktop. Which left me some time to spend contributing to spaces like this community on Lemmy!
Since then though I had a bit of a health hiccup, and took time off. I’m still taking time off, and while I’m being as active as I can, I’m now with quite a bit of time to spend doing things like this, or writing the odd feat. article/interview and sharing it on my friend’s site - so maybe I’m lucky, in one regard?!
Right now I’m playing Red Dead on my Switch OLED, and Deus Ex Mankind Divided on my Steam Deck :)
Don't give them money because you aren't able to keep your email address updated? Don't give them money because you are not able to provide the information they need to verify you are who you say you are?
I've worked costumer support for many years, and me and my supervisors would have rejected your request too. Since you can't provide what they want (not even a definite nickname wtf), you probably can't prove the purchase either.
Don't flame some poor support guy or a company, kick yourself in the ass for letting it slide for so long that you cant even remember the original nickname anymore and chalk it up as a learning experience - we've all been there.
Well then can we flame them (rockstar) for turning off Linux support on GTA V Online? I know the exact same anticheat works on linux, because I am playing Dune online and it’s working just fine. So yeah, back to that, fuck rockstar!
Man, I was recently working with another senior. The guy has been in this job like ten years longer than me. And to be fair, we were working with a language that he isn’t familiar with, but I had a problem which wasn’t language-specific (basically, I had a user-provided timestamp and needed to guesstimate whether that’s winter or summer time).
And yeah, his first thought was to ask ChatGPT. On some level, it is a wrapper around Bing and I did a web search, too, so sure, let’s do another web search in case I missed anything.
But ol’ Chappity G spat out the same solution attempt, which I had also found initially, which wasn’t actually applicable there. So, we told it what the problem with that was, and it generated another attempt, which didn’t cover edge cases. The next time around, it generated a solution which used an entirely different time library. And so on.
The guy was absorbed for ten minutes trying to explain to the Magic 8 Ball what our problem was precisely and why its solution attempts were bad.
I’m not saying ChatGPT should’ve been able to solve this problem. Date/time handling is one of the hardest computer science problems.
It was more just that he was constantly pulling the slot machine, hoping it would suddenly spit out the perfect solution, when even just five seconds of independent thinking should’ve made him realize that there is no easily web-searchable solution and the spicy autocomplete cannot do the reasoning to come up with a solution of its own.
How do platforms like Patreon and OnlyFans circumvent this? I know OF had issues with payment processors in the past but I’m not sure what changes they implemented to stay compliant. There must be some way for itch.io to keep these things on their platform while not pissing off the payment processors (who can go fuck themselves btw, this is completely unnecessary)
Porn sites are categorized as high risk at these payment processors. So probably itch has to fall into the high risk category and incur higher fees or remove all porn content. If you fall into the high risk category the payment platform will probably audit you more often and thus charge higher fees.
OF probably had these same issues because they didn’t start as a porn site.
I don’t think OnlyFans had to do much of anything in the end. There was just enough media stink about it to make it go away.
Credit card companies don’t have to make a consistently applied set of rules the way a government of laws does. They can make it all up for each individual site if they wish. Capitalism can create a censorship regime that’s stronger than nominally democratic governments are willing to do.
Tap for spoilerCOMPLETELY BIGLY FAKE STORY THE EXAMPLE IS LITERAL FAKE NEWS TO SHOW AN EXAMPLE NEWS STORY of what CHILLING CONSEQUENCES THIS COULD HAVE (so don’t get mad at me if you can’t read)
After the CEO of Visa met with President Trump, Visa has announced that they will no longer allow payments from gaming storefronts that host “obscene” content and media content that run afoul of the vision that the Trump Administration has for America. As such all games that feature LGBTQ, DEI, and “anti-american sentiment” will be removed from sale on Steam. Visa CEO says that “we need to be better as a collective whole” and that “this filth” has no place in being in circulation.
He added that “we look forward to working with the Trump Administration to make America and the rest of the world great.” Trump added on Truth Social that “I am working with Visa to make sure that DEI and WOKENESS ARE NEVER ACCEPTED AND DON’T COME BACK TO OUR GREAT NATION. WOKEISM IS NOW DEAD WITH VIDEO GAMES…” He also said the "radical left in Hollywood would “be next.”
Thousands of independent game developers including award winning games such as Celeste and “Undertale” have decried on X and social media that these “chilling” policies as some said this are “pure authoritarianism of free thought”
True. That doesn’t mean we shouldn’t attack predatory behavior when we see it. If they want to sell me something, I need to own it, and that means I get to use it after they’ve stopped supporting it.
When I pay to see a film in a theater, I don’t own the film. I don’t get to watch the film again after it leaves the theater.
While I pay to see a concert, a play, or a musical, I don’t own those performances. I don’t get to see them again. They generally aren’t recorded (Although that is changing in some limited cases.)
I do think a game dying is terrible and I do think games should be clearly labeled (so people can make an education decision if they want to rent the game).
This isn’t paying to see a concert, play, or musical. This is buying a book for amazon’s e-reader, and them not allowing you to read the book anymore when they put out the book’s sequel.
Fun fact a company did this with DVDs back in the day, once you broke the seal on it the air would react with a coating on the disk which would become increasingly dark until it became unreadable.
Sure, you’re paying for a performance when you watch a film or play at a theater. If I pay to watch a video game tournament, I’m likewise paying for a performance, not the game.
When you buy a film (DVD, Bluray, or Digital Copy) or a recording of a play performance, you own that copy and can watch it as often as you want for as many years into the future as you want. What we’re saying is that video games should work the same way, if I buy a game, I should be able to play it whenever I want at any point in the future. That’s it, it’s the same thing as with a film.
I don’t know how you could do that without staying exclusively on open source
I’m old enough that the games I’m nostalgic for are on floppy discs on my shelf, but now the games I play are downloaded and rely on whatever company keeping a server up to authenticate me
Who knows what Microsoft will do with Minecraft in 30 years
Who knows what Steam will do with the licences it’s sold me
bin.pol.social
Ważne