Every time BTC crashes I say to myself, “I shouldn’t bet on it coming back, this will surely be The One.” Nope, currently higher than it was before the last one.
There’s always someone betting it will go up, just as much as someone is betting to go down, but right now, Blackrock and Fidelity own a lot of BTC, and are selling it to investors via actual, official ETF funds.
You can go on Fidelity and buy into this fund without ever touching BTC, and follow the price along with the holders, just like a gold or oil stock.
things are going to be interesting over the next few years. BTC has entities invested in it’s future. I don’t expect a crash below the ETF price, which… from memory was around $50k, because then investors are in the red.
I’m not in BTC, but it’s a fun thing to watch. Personally, I think the mining of it is a cancer to society, but once you strip all of that way, it’s just another index fund as long as private entities can manipulate the waves in their favor.
I like gold more. You can make stuff with it, buuut Gold is at an ATH… buuut if Kamala wins, BTC will dump and Gold is a sanctuary hold for a lot of BTC holders, so, man what a year it’s gonna be.
As a PC player, I’m glad our hardware cousins get to play 1.6 - it’s a good update and ConcernedApe again going above and beyond. What I’m most excited for though is that this may mean Haunted Chocolatier gets back into development. Fields of Mistria did a good job scratching the itch before I ran out of Early Access content, but I’m really looking forward to seeing what Barrone comes up with in his next game
I don’t think ConcernedApe does the console and mobile versions, I would assume he got back to Haunted Chocolatier after 1.6 dropped on PC. Pretty sure he licenses the porting process.
It was a great game to me. I feel like none of the criticism mentioned applied to my experience.
Also Cal didn’t start by “losing all his abilities from the previous game”, he literally has a bunch of skills and abilities carried over from the first game, and Survivor expands on them. Not at one point I felt like Cal was a weak character, it depends more on the player controlling him. I’m not sure what you’d expect here, you need new gameplay features to unlock throughout the game to keep having something to progress towards, most of which feel like a natural progression in the whole experience.
I loved exploration and lore in this game, it very much touches on a bunch of stuff that didn’t get much attention yet, like the people/communities on Jedha and High Republic lore. I don’t feel like exploration should always be awarded with awesome items and loot, that’s a dumb expectation set by other games that awards players for just booting up the game and give them a pat on the back for completing every minor action. I feel like the only tedious part of collectibles was getting to 100% it, luckily the game gave us an option to find all missed collectibles later on.
I enjoyed overall combat, it felt solid and responsive. Clearly some playstyles differ in the way that you cannot cancel attacks, it’s a risk/reward mechanic for using stuff like a heavy stance over a snappy, quick and stabby stance with lower damage output. If you want one shot kills you can do this in New Game Plus I believe, although it takes away too much of the actual challenge presented by many mobs and bosses I believe. It’s still supposed to be a game, not a simulation.
Or kill it completely. The only reason I’ve held off signing this is that the wording is so vague that it could work in favor of gaming companies. I’d rather not see that.
It’s not supposed to be a finished law at this point. The main take from the initiative is that digital games have a massive issue with anti-consumer practices, and that consumers demand something to be done about it.
Companies can completely erase the idea of ownership. If everything is subscription-based, they can simply stop the subscription and have no further obligations.
Or Europe just gets completely locked out of functionality, as already happens in some European countries.
Of course good things can come from this, but I’ve read here several times that this just isn’t a good proposition and might just lead to the anti-consumer practices disappearing in a negative way too.
EU is way too large of a market to “lock out.” Didn’t happen with Apple, for example.
For subscription hell, we’re deeper into it than is healthy, but I don’t expect it to take over because of this. Steam, which is the biggest, most profitable platform out there doesn’t even offer a subscription and shouldn’t be hurt by this. For competitors, trying to suddenly force everyone into a subscription would lose a lot of business.
Edit: Anyway, doing nothing about it is a guaranteed bad outcome.
And the Netherlands are 6th! But the hardest part will be reaching that Million threshold… We still have a lot of time, but the pace has certainly slowed down the last few weeks compared to the skyrocketing in the early days. I think we will need to have more awareness spread around the campaign, perhaps try to reach mainstream media in some ways…
Middle Earth: Shadow of War got it right with one of its later updates. They added a final difficulty that increases enemy aggression, attack power, and perception. It also increased player attack power. As long as you’re not fighting a massively overleveled enemy, fights are hard, quick, and fairly bullshit free.
Lorn’s Lure (currently demo only, releases in 3 weeks)
An android is led through a vast structure by a glitch in his visual system. Lorn’s Lure is an atmospheric narrative first-person platformer with novel climb-anything mechanics and modernized retro 3D graphics.
Concluse is an atmospheric horror game which features puzzles, outstanding cutscenes, and something a little twisted…
This one is free! Unfortunately a lot of my niche games are horror, not sure how broad of an appeal that is, but hopefully there’s some horror fans here :^)
It’s made by the Developer who made Gunpoint and Heat Signature (also amazing games if you somehow haven’t heard of them BTW).
It’s a turn based tactics/puzzle game where you command a squad of wizards with different magical abilities to dispatch a room full of enemies. A bit like Into the Breach but hand crafted scenarios, not procedurally generated.
It also has a fun story, character customisation, and ability unlocks. Almost every scenario has a bunch of optional extra goals, so you decide how hard you want to wreck your brain. Highly recommend it!
Edit: It seems people are aware of this one, I really thought it was a bit niche.
Yep, don’t care, I’m up voting anyway. This game is well done. I loved Gunpoint, I loved Heat Signature, and I’ve been really enjoying this one. Writing, gameplay, graphics… I’m a fan, for sure. The whole Defenestration Trilogy is worth it.
Splinter Cell, specifically picking up where Chaos Theory left off. Use it to showcase Unreal Engine 5 lighting and make it a proper, spectacular stealth game again with Spies v. Mercs multiplayer.
Oh man, just made my own comment on black and white, and I assumed I was the only one. Black & White 2 is still the best God game out there for me and it was so much fun.
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