I never played many console games in 2003, so I don’t have much point of reference, but I’m impressed so far. I think the stylized graphics aged well. Environments look organic and detailed without losing readability, and characters look like they belong. The voice acting is solid, and I-Can’t-Believe-It’s-Not-Porco-Rosso’s banter is good. I don’t expect much from the plot, but the characters and world seem well-realized.
Wait for someone to leak the classified plans of the tank onto the War Thunder forums proving the Devs are deliberately making the game unbalanced by not including the clearly inbuilt weakness.
I’ve gone back to Hand of Fate 2 for like… the 15th time. Just such a cool concept. In a world full of card-based roguelikes, I’ve still never seen anything else quite like it.
Your deck isn’t just the equipment and buffs you might gain. It’s also the threats you might face, and the clues that might lead to new quests.
You’re playing against the deck, in many ways. Such a simple inversion, but it opens up the door to so many interesting modifiers.
I finished my No Man’s Sky expedition. This is the first time the game had actually hooked me. I really don’t know if it’s the corvette building or something else but I really enjoyed the whole experience.
And of course I was playing Silksong because still haven’t explored everything. But I will say, I’m not getting the same high I got from Hollow knight. I feel like the areas in Hollow knight had more sense of discovery. Most areas in Silksong feel like a different gradient of run down. It fits thematically but when you’re exploring I’m not getting the “I wonder what’s here” because I know there’s just more decay. I also don’t enjoy how hidden some places are. I don’t remember Hollow knight being like this but Silksong feels like I’m playing Wolfenstein 3D where I’m just hugging every wall to see if there’s a hidden wall. I don’t feel that rewarded for being perceptive because finding new areas comes down to swinging the nail at anything that looks remotely breakable or jumping at any place that looks passable. I also enjoy the charm system of Hollow knight more because it’s more flexible. Overall Silksong kinda makes me wish I was playing Hollow knight instead. It doesn’t mean it’s bad, it’s just not as good as Hollow knight.
I’m playing two games at once this week, firstly I’m playing bits and pieces of Ninja Gaiden: Dragon Sword on my 3DS. It’s a really great game so far, super fun and surprisingly good at translating the mainline NG gameplay onto a handheld and using stylus input for controls. Might well end up one of my favourite DS/3DS games when I’m done with it. I’m about halfway through so far I think.
I’m also playing through Enotria: The Last Song on PC for the first time. So far I’m having a blast with it, after some initial information overload I’m finally starting to engage with the systems and am starting to really enjoy using the stances and elemental rock-paper-scissors. From what I’ve seen so far it does not really deserve its mixed steam reviews - yes, there is some jank and it’s plainly AA but there is a lot of good to make up for it. The world design is gorgeous, the level design is great with lots of verticality and the setting is so lovely and unique. I have heard it’s fairly short, and I do maybe concur that it might not merit a full price purchase, but I do think it’s worth wishlisting for a deep sale if you like the genre. I’m having a lot of fun with it so far.
Finished my Hollow Knight: Silksong 100% playthrough. Great game with some weird, frustrating and outright bad segments, that make you question what the devs were smoking.
Then I also beat Castlevania: Harmony of Dissonance. I was pretty close to the end two weeks ago, before I took a break because of Silksong. Only one small boss and the final boss was left, but hunting for the rest of the secrets still took a while. It’s definitely better than Circle of the Moon, which I played before this, just because it doesn’t play like absolute cheeks. Graphics and Music are a major downgrade though.
Next up is the final Castlevania GBA game, Aria of Sorrow. I’ve played the sequel, Dawn of Sorrow on the NDS years ago, and I remember it being great, so I have high hopes for this one.
Then I started Megabonk. It’s Risk of Rain 2, but as an ASS game (Auto-Shooter Survivor game, like Vampire Survivors). Each run is 1-3 loops of a single map, and there are only two different maps in total. Characters, weapons and leveling are like VS, so your choice is for a starting weapon and each characters innate passive. Then you also earn money during a run to open chests for different items, like in RoR. While I think the game is solid, you have to like the gameplay enough to be fine with just not much variety in the visuals.
I think flying enemies are absolutely terrible to fight, especially early game.
Runbacks are the things everyone has already been talking about. There were two in the whole game that I thought were terrible, so it could have been worse.
However, for boss runbacks especially, because your corpse is in their room, it discourages leaving and coming back later. This can of course lead to just bashing your head against a difficult section and getting frustrated even more. In Hollow Knight your ghost at least spawned in front of the room so you didn’t have to commit to fighting the boss, even if you had to make it back there again.
I guess because of how much of the game is optional and non-linear, the devs couldn’t often really plan on when players will have which ability or upgrade, so some stuff felt kinda underutilized, for long stretches of the game.
Why are so many shard drops above places, where 75% of them will fall into unrecoverable spots? For rosaries, you at least get the magnet, just add the shards to that or something.
While definitely more clunky than the original games system, I don’t recall any boss fight where you couldn’t at least die at the edge of the boss area you enter on and grab your stuff without actually fighting the boss. Ive done this pretty frequently
Played it for a bit last year, shortly after the 1.0 release.
It’s probably a better game than Megabonk, but I think the Auto-Shooting part doesn’t really work in first-person, if you have to do all the aiming yourself anyway.
I‘m playing some AC Rogue and while I like the AC4 style gameplay… I had completely suppressed the memory of the shaking sprint camera, it bothers me sooo much
To, że są to spodnie wspinaczkowe, nie znaczy, że do niczego innego się nie nadają :) One mają być przede wszystkim wygodne i wytrzymałe. Mamy różne historie od osób, które kupiły do chodzenia na codzień i mówią, że nie ściągają ich z dupy, bo są tak wygodne. Ale fakt, że osobiście znam raczej produkty z tej bańki.
Trochę z innej beczki są bluzy Funaticos z odjechanymi wzorami.
Są super sandały Monk robione pod Ślężą. Niby kawałek gumy i pasek, ale używam od zeszłego roku i są mega.
Akcesoria podróżnicze (koce, ręczniki, itp.) z Malokee
Czasem słyszymy (mówię tu o nas i o znajomych) że te produkty fajne, ale ceny że hoho. No racja, w sieciówce będzie taniej, ale jak np. Zrobienie spodni zajmuje łącznie kilka godzin, plus jeszcze materiały, które się nie schamią po 3 praniach plus inne koszty, to je ma szans, żeby spodnie kosztowały kilkadziesiąt PLN. Temat rozległy, ale od jakiegoś czasu widzę, że jest bardziej skomplikowany, niż myślałem kilka lat temu.
Może zabrzmi to jak post sponsorowany, ale pytałeś, to odpowiadam. Praktycznie ze wszystkimi się kiedyś przeciąłem i z niektórymi znam się bardziej.
A jak nie wspinaczkowe, to jaki zakres garderoby Cię interesuje?
Jak najbardziej rozumiem. Sam w wolnym czasie, albo jak jadę w góry, to noszę tego typu ciuchy.
Natomiast do roboty przydałoby się coś bardziej nijakiego ;)
W ogóle moja garderoba jest bardzo nudna i dobrze mi z tym, no i szukam czegoś takiego, nijakiego.
Czasem słyszymy
Jeśli za jako takie spodnie dziś trzeba zapłacić 200+ pln bez promocji, to zapłacenie koło 300 zł za coś znacznie lepszej jakości wg mnie nie jest już takim problemem.
Gdzie znajdę informację o pochodzeniu bawełny i innych materiałów? Firma produkuje ubrania z plastiku, z tego co rozumiem to nawet nie z recyklingu, więc raczej nie podejmuje pałeczki w kwestii odpowiedzialności środowiskowej.
Takie informacje są niełarwe do znalezienia bo niestety cały przemysł tekstylny obarczony jest wyzyskiem i zatruwaniem środowiska.
Włókna z recyclingu (i te naturalne i te sztuczne) traktowałbym jako greenwashing.
Szukając źródeł dostaw bawełny też z reguły trafia się na rozmydlony temat. Część krajów (np. Turcja) jest producentem, ale też importerem surowej bawełny z Azji Centralnej i po przetworzeniu wysyła dalej już jako tureckie.
I’m amazed you have the motivation to play all these games and make these posts! Wish I had your devotion 😅 I struggle to find time to play games anymore, any tips on getting back into them?
I’ve built up a bit of a backlog over the years. A lot of these are me forcing myself to sit down and play through these games I’ve been wanting to for a while. I also have a lot of free time on my hands though so im sure that plays into it.
I always try to sink about 30 minutes gams just to relax for the day though
Nice, I’m jealous. I too have such a massive backlog but unfortunately no time to work through it 😆 maybe in the future I’ll have more time. Any stand out games that you’d recommend?
Alan Wake II and Silent Hill 2’s Remake are both some of my favorites i’ve played in recent memory. Just Cause 3 is a good time if you’re looking for something a bit more explosive. If you’re wanting something a bit more sandboxy but not minecraft sandboxy then Project Zomboid is an amazing time too (it’s legit The Walking Dead game i’ve always wanted). Those are the ones that spring too mind, i’m sure there’s more though if i thought about it
Each of these entries has a reason to play them. Sure mk8 might look better but there’s still lots of fun to be had in the older titles. I’ll always have a soft spot for double dash and mkds
I always love revisiting the other entries. It’s nice to mix things up everyonce and while. I don’t think i’ve done a screenshot for it but i mess around with friends a lot in MK7 too
Damn. I wasn’t there for launch but that about sounds like a Mario Kart glitch. I remember when I first found out about Wii’s super shortcuts. That shits crazy
I have actually! His 0 Star Super Mario 64 video is one of my favorites. It motivated me to try and speedrun the game for like a week before throwing in the towel lol
It’s crazy. I got as far as clipping into the pillars in Peach’s Lobby and then got stuck on the BLJ (and that’s the easiest part). Having the skills to do that is some insane human level shit. I’ve always had huge respect for speedrunners.
I don’t watch many anymore admittedly, but outside of Super Mario 64 i’ve always found Minecraft and Portal Speedruns to be interesting. The OG Mario Bros. ones are too just because of how the scene is now
Mostly played Resonance of Fate. The story is surprisingly slice-of-lifey and the character interactions are pretty charming. The gameplay tho is a bit dull. I’m 15 hours in and more or less have been repeating the same thing for each battle, so I’m not sure how long I’m gonna play.
bin.pol.social
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