Lara sneaking around a camp. Finds a letter one of the mercs wrote to his little daughter. He just wants to come home to her and only took the job to pay for her expensive private school.
It’s just a joke because that’s exactly the kind of thing you can expect to find/do.
In the first reboot especially, since it’s on a Bermuda-Triangle-type island off Japan where everyone who’s landed there ends up marooned because of a magical storm/hurricane that keeps it hidden, so you’ll find letters and whatnot from soldiers of all different eras including the very soldiers you fight in-game.
The unfortunate fact is, the conceit of most action games relies on some pretty dumb ideas.
Every opponent is committed to ending your life, even to the point of fighting on when 80% of their unit is dead.
Your hero is skilled enough at combat to win hundreds of fights without any permanent injuries
The “light, casual” quests you’re put on like retrieving a child’s missing doll are important enough to for enemies to relentlessly guard with their life.
People have pointed this out for everyone from Mario to Nathan Drake, etc. Some games even try to base a “moment of introspection” around it, and it sort of falls flat.
uncharted is the worst for this because the fights add basically nothing. the games are great humourous adventure serials occasionally broken up by obligatory murderous rampages. after my first playthrough of uncharted 2 it showed that i had done over 200 headshots alone. friend of mine had something like 1500.
i think so. i don’t really have a problem with that. as the narrator says in the stanley parable, what kind of story has the main character die halfway through
Basically the idea is that only the last shot matters. Nathan isn’t actually getting shot by a full magazine from a FAL. He is getting grazed and shitting himself. And when you finally die? THAT is the bullet that hit. Which actually makes a lot more sense since the damage indicators (aside from Nate face tanking a 50 BMG…) tend to line up more with how video games portray suppression and the like. And it is why a single pistol shot to the leg in a cutscene leads to 20 minutes of slow walking and a time skip.
the game would have been better if they took the combat out entirely, save for some one-on-one fights. it’s a shame that they’re done with the series, it was finally approaching “playable indy film” territory.
the achievement means they knew, and put the monster closet shit in anyway.
I think it’s pretty cool this issue is actually addressed in the witcher (action rpg). At the very end you get confronted by Death (personified). He blames you for all the pain and suffering you caused and that he has to follow your footsteps wherever you go and asks you to give up as the world would be a better place without you. You can decide to give in or to fight him, if I remember correctly. It’s really one of my favourite moments in video games history and really worth considering the good you as the witcher have done vs the pain you caused. If you think it’s moral to measure life vs life you can definitely share Deaths opinion.
The witcher still holds up today and I think is worth playing if you haven’t yet.
My flatmate used to call that Tomb Raider (the first of the new trilogy) “PTSD Simulator”. It’s as you say, the first few deaths are entirely survival-driven, with her constantly crying and then she becomes an emotionless one-woman army.
It’s (from the era of) Quake with extra Earth lore & special triangles.
It’s like in the movies where the main hero chooses to not kill the bad guy at the end “because that would make him as bad as them” … yet he killed 1000 poor henchmen throughout the movie with no issues.
They should make a parody action movie where the protagonist in the end lets the antagonist live, because of moral reasons. Then they walk away and the camera zooms out and you see them walk over hundreds of dead bodies. Maybe Austin Powers or Naked Gun did this already.
If you don’t get it from the original developers before the closure, then there is always a little bit of risk getting malware filled builds. So I would be highly cautious. That’s why you should build either from source, or archive before its shut down. If you search the web, there are many sources, sites and users offering the executable for either Windows or other operating systems. I personally wouldn’t download and execute random executables like that.
That’s the reason why I don’t give links, because I can’t guarantee its free from malware. Really, the best is you build from source. I know most people don’t do that, but this is the best.
search for “yuzu” on archive.org should give lot of interesting results. There are source codes and latest builds available. I can’t be sure if even the sources are not tempered with. Use at own risk.
I think the latest Yuzu version from the original developers is “1733”. I have the version “1731” (2024-03-01) only 2 days before the shutdown. I had archived everything that day when reading about NOntendo going after Yuzu.
The flathub manual installation via command line still works. Unless flathub has been hacked (which there is currently no evidence that they have), it’s the same Yuzu. Seems to be version 1734.
flatpak install flathub org.yuzu_emu.yuzu
The response from the server indicates this is the same Yuzu.
<span style="color:#323232;">Info: app org.yuzu_emu.yuzu branch stable is end-of-life, with reason:
</span><span style="color:#323232;"> This application is no longer maintained. See https://yuzu-emu.org/ for details.
</span><span style="color:#323232;">Required runtime for org.yuzu_emu.yuzu/x86_64/stable (runtime/org.kde.Platform/x86_64/5.15-23.08) found in remote flathub
</span>
That’s interesting! I didn’t know Yuzu was still available on Flathub (don’t remember to have checked it). There is also Ryujinx (the other big Switch emulator that was available alongside Yuzu) still available on Flathub. Its less performant and Tears of the Kingdom had early after 7 hours or so a game breaking bug hindering progress, that made me to play on Yuzu. Then I stayed on Yuzu. But I have it installed too, just in case. :-)
Yuzu works great, but I did not test with newest games. You also need Firmware and prod keys (I’m not sure if the keys are actually needed in Yuzu). Some games could require a minimum Firmware version. I’m not sure if its allowed to post links here, so I’m leaving it to you for home exercise.
“As I stumbled upon the dinosaurs in the lost valley. An army of trans women showed up and gunned down all the dinosaurs…….and several of the local villages……and looted all the precious historical artifacts that were destined for the British Museum.”
oh man I think there is a video somewhere on youtube where the dev talks about Lara’s “growth” from the first game to the third like lmfao I think this was intentional.
That was very clearly on purpose, she starts panicking about the first guys she kills to survive (and there’s a very obvious rape vibe when she gets ganged up on), and near the end she’s screaming I’m gonna kill you all. That is the narrative arc. Welcome to trauma stories?
I couldn’t keep playing that game after the first few hours. It felt like some kind of Lara Croft torture simulator fetish thing and made me feel icky.
It bothers me because TR2013 didn’t have to be like that. The dogs were challenging and scary. The puzzles were good. The bow and melee combat was tense. Hunting and exploration could’ve played a bigger part, the game so rarely took you off the rails and it was good when it did.
The game could’ve been made with killing humans being rare dramatic moments, with the guns being tools of last resort.
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