I went through a fucking spree earlier this week. Finished Metaphor: ReFantazio last weekend. It’s an RPG from Atlus, basically a fantasy Persona. Would recommend if you like those games. I also played through Lunistice, which is a short little platformer game. Only has a handful of levels, but fun and worth it for $5. Then I went into Mouthwashing blind and finished it in a single night. I knew absolutely nothing about that one except that I had only heard good things about it. Very good, but holy fucking shit is it heavy. Wanna recommend it, but it’s one of those games where you need to stare at a wall for a couple of hours to process everything it throws at you. And I’ve since started Shapez 2. An automation game like Factorio or Satisfactory, but it’s just Shapez. It makes the good chemicals in the brain go brrrrr. Would also recommend.
Progression is slower than other survivor games, but they have increased the pace and added a mechanic with gear drops, which smooths out the curve and actually makes builds possible. All in all it’s one of the top survivor games i’ve played. I would place Vampire Survivors (because of the huge amount of content) and Halls of Torment (because i absolutely love the style) above it, but for me DRG:S is a solid 3rd place (and i’ve played quite a lot of bullet heavens)
I take there’s permanent unlocks/stat improvements/etc? Is gear permanent or per run? Surely the dwarves don’t enter the levels unprepared? :D
To me Vampire Survivors started to get a bit obtuse with some unlock requirements (have skills x, y, z, survive this certain level this long, be at this exact place, possibly with a character C, have the hand towel on second hook… etc). I’d assume DRG:S is a bit more straightforward?
Have you perhaps played Soulstone Survivors - it’s the one I’ve played the most, unlocked everything apart from some hidden/masked achivements? If you have, how does DRG compare?
Unnamed Space Idle, kinda seems like I’m pretty much at the end of currently available content. Haven’t maxed out all the things, but it doesn’t seem like there’s much left after this. Though I do suspect that unlocking/maxing out the thingies I’m working on might take quite a while, could be the game gets some content update before that happens.
Rogue Trader. No idea really how far I’m into the game, I enjoy the setting, story… it’s just that the gameplay is maybe a bit tedious-ish. At first it seemed awesome when I got my ship and was let loose in the nearby systems, but I can’t help but to feel it’s the “Mass Effect’s planet scanning” again… at least there’s no Mako. I am playing on pretty much baby-mode just to get around the combat, as I’ve felt that’s been pretty tedious in other games from the same company.
Have you played owlcat’s other stuff? I got deep into Pathfinder Kingmaker but lost steam and stopped at some point. Have heard good things about wrath of the righteous, and would like some 40k content that actually explores that universe, but I kind of expect to have the same experience.
I have played Pathfinder: Kingmaker and Wrath of the Righteous, and ran out of motivation with both. I don’t remember either that well, it’s been quite a while since I played them, but I feel like Rogue Trader does share similarities with them. Overall… I do like the game, but man if it doesn’t require me to force myself to play it occasionally. 40k vibes are great, dunno if I’d care about the game if it wasn’t 40k.
I got to admit the warping between systems and exploring planets does get a bit old. I’m sure not all of it nescessary, but if it’s there, I gotta explore it, damnit. Most planets are just there to be scanned and they might have a spot where you plant a moneymaker. Some planets have some small area to walk around and do some skillchecks and most likely have some skirmish for small-ish rewards.
Plot areas are pretty big and have (usually) several moral compass tests, which are basically: “nah, let’s not kill everyone, everyone has good in them”, “I’m gonna burn you alive because religious reasons”, “give me your possessions and you might live”.
One that really makes my head explode is when your group spots a floor trap. If you don’t carefully walk each member around it, literally everyone will step into it otherwise. And there’s A LOT of these traps, though admittedly vast majority of them can be directly defused.
There’s a part of me that would be tempted to buy a Nintendo 64 if I ever found one, just for the authentic experience with Mario Kart 64, Goldeneye, and a few others.
The classic tracks usually vary some in newer versions of Mario Kart. Typically I’d say it doesn’t make a difference, mostly cosmetic, but sometimes it’s significant. SNES Rainbow Road is one I’d say is dramatically easier in the remakes, and I’ve seen comparisons showing wholesale changes on others to the extent they’re hardly even the same track. It mostly seems to impact the SNES and GBA tracks, though. Not as many real differences in tracks that were already 3D models.
Seriously though. It’s far past time for a new wolfenstein game
Yeahhh Machine Games was real busy making that Indiana Jones game that came out last year. FWIW, there is a lot of Wolfenstein TNO DNA in that Indiana Jones game. It’s a lot of first-person action with stealth sequences that are more refined than what you find in Wolfenstein. And Indy himself is distinctly anti-Nazi, and a lot of the game is killing Nazis.
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