The word bangs just seems so unusual to me, we call it a fringe here. Not sure why people wouldn’t like it or what it has to do with an emo phase though.
Factoring in PS4 backwards compatibility, no not really… I got an external HDD this year and with all the PS4 games I bought but never got around to, my backlog is huge. I’m set for years without buying another game (though I still keep buying them).
At this point in the PS4 life cycle, I didn’t have access to as many games as I do at this point for the PS5 so I don’t think it is irrelevant. Platform exclusives at this point seem a bit silly anyway.
I’ve borrowed a few. Off the top of my head there’s FF7, Ghost of Tsushima, and Animal Crossing New Horizons. I also borrowed Persona 5 because I wanted to give it a try but never actually booted it up.
I requested them to stock a copy of Fire Emblem 3 Houses too but they took so long that I just bought a copy myself, but literal day my copy arrives they stocked it.
My fav tidbit about this game is the Wikipedia section “development”. I quote:
Konami felt it had become overly westernized
Bitch you the ones that took the IP away from Team Silent and gave it to western devs who had no clue what to do with it.
Now they smell there’s money to be made and are cashing in.
And they are cashing in hard. I will never buy a $80 game.
I think it’s a combination of the graphics and just the limitations it forces on you. It really forces you to think outside the box for builds, at least in my opinion. I’m sure there’s people far more qualified though to figure out what it is
PS4 severely disappointed me after PS3. The regression in GUI / OS multimedia features from XMB was one part of it. Charging to play online was another part of it.
When it came to games? Any exclusives it did have, besides souls games which I don’t like, ended up ported. Regretful purchase. What games were coming out came out slowly and the quirky/experimental games I loved were all but dead and gone from Sony Studios. Matters less to people who only play on console, but I PC game too. It became a useless brick.
I figured PS5 would be more of the same and stopped buying Sony hardware.
Nintendo with the Switch 2 I bet will be on a similar trajectory and already was getting there except for games with Switch 1. Donkey Kong Bananza is brainless, MK World is inferior to 8 Deluxe. They’re being weird about giving dev kits to developers.
I have both PS3 and PS4 and they are equally great devices: great and responsive UI, great titles. PS4 still have 90% of games playable offline without patches or accounts. PS5 looks very bad like latest gen console + XB1 (but at least XB1 have games, and backward compatibility.
This is how TF2 got absolute shit tier autobalance after a bunch of braindeads complained on reddit to remove auto balance, which the devs did to absolute disaster, and then they “fixed” it by readding autobalance with live team switches so you get screwed even if you don’t die.
y’know instead of just adding a round timer/objective buffer to prevent getting auto balanced right before the match ends.
Also how items like dead ringer, ambassador, righteous bison, etc got ridiculous nerfs because some failures couldn’t handle losing to those weapon loadouts despite all three having obvious downsides over stock and requiring extensive skill to use.
Last time I opened that cesspool, people were still making 5k upvote posts abut nerfing sniper as a class.
Minecraft is always a great time. My last revisit I tried hardcore mode to see how far I could get. The devastation I felt after falling into lava and losing all my progress 😭😭 still hella fun, would recommend trying if you haven’t already. Makes you play a lot more strategically.
Also I love I am legend too! What other books do you like?
I tend to bounce around with books. I don’t get much time to read but i’m sucker for the basic classics. I’d say on my list of all time favorites is Robin Hood, Macbeth, Beowulf, and anything Arthurian. Hitchiker’s Guide and and everything Tolkien is on that list too.
If i wanted to get a bit niche (and on theme) the Minecraft novel written by Max Brooks was weirdly fun to read when i was younger.
I have quite a few books i’ve picked up and haven’t finished yet too though like Catch 22 and the Star Wars Prequel Novels.
What’s crazy is lots of good games don’t take that long. You don’t need an epic sound track, textures, physics, etc to make a good game. There are so many amazing low budget games that are not that technically challenging or that demanding of musicians/graphic artists.
That’s the one thing where I would raise an objection. An epic soundtrack is that one thing that adds to the experience more than fancy graphics or overly complicated game mechanics. Epic doesn’t necessarily mean expensive. Monkey Island had phantastic soundtracks, as well as other older games like The Settlers 2, early Anno games etc. They just set a mood. They supported their narratives. That was good stuff - and I guess you might now be able to extrapolate how old I am.
I’m not saying I don’t like an epic sound track. I have a lot that I’ve even purchased. But think of some games that do not and still sell well.
What I mean is, you can have a good sounding soundtrack that isn’t expensive. Some games record orchestras, for example, and others just make a good tune in FL studio. One is much more expensive than the other.
Bioware used to be able to make good AAA games quickly :
Mass Effect : 2007
Dragon Age : 2009
ME2 : 2010
DA2 : 2011
ME3 : 2012
With epic soundtrack, voice acting, cinematography, …
Even an independant (back then) studio like CD Projekt “only” needed 4 years between each Witcher game (2007, 2011, 2015), while making their own engine for the 2nd and 3rd
I don’t know where the years get lost in game development nowadays, except pre-production (lack of direction/managment) and… “open world”
“Quickly” - the “Bioware magic” used to be years of lack of direction followed by one year of “HOLY SHIT WE NEED TO DELIVER!” crunch
But the former executive producer of Dragon Age, Mark Darrah (…) posted a YouTube video about how the so-called “BioWare magic” really worked. According to Darrah, it referred to a hockey stick graph where most of the progress is nearly unnoticeable. It’s nearly flat, and “if you draw that line out, then your game is shipping in like 30 years.” At a certain point, the developers hit a “pivotal point” when the game would finally shape up and a lot of progress would be made in a short amount of time. According to the developer, that tipping point is what is known as“BioWare magic.”
Half a decade for a subpar product that’s barely out of beta.
Back in the day we’ve got subpar products barely out of beta that we had to patch from magazine cds far faster. Oh - and they were more fun because developers had to make something out of nothing. I feel today, where everything is possible as the engine used delivers a toolset for anything, games easily are so overly stuffed with “mechanics” that they just feel like work. I don’t like that.
I feel like given the amount of work required to make the kind of games that triple a represents, and the amount of money in and out, every game becomes a mess of different ideas and motivations with no unifying force. Every game must be everything to justify the price tag, but there’s no unifying passion or vision behind it. Of course the more you stuff in there, the more you can market it as well.
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