I don’t see Soldier of Fortune mentioned, so this is my pick. Yes, it’s old, but back in the day it had the best gun play I saw. Haven’t played it in over decade, but it can’t be that bad, can it?
These exact types of players are why it is actually shittier to be IN a tank than outside of one and why everyone just plays as Engineer in Battlefield.
Also dudes who get killed 50 times in the same spot, to the same dude, who then bitch about campers. My brother in christ, you know exactly whwre they are! Flank them! Use a grenade! Literally anything other than what you keep fucking doing.
I mean Battlefield players actually have a tactically focused brain. Delta Force has a problem where NOBODY plays Engineer so sometimes I’ll spawn into a game and then see that the enemy team has TEN different vehicles on the field and are completely running over my team. And then I look in the scoreboard and there are only THREE engineers out of 32 people.
If I’m gonna be honest, gamers just seem to want a “nuh uh” button for literally any mistake they do.
They’re the kid who you zorch with a laser cannon only to have them pop up and say they had a deflector shield or they dodged it when you know for a fact they already used their shield a minute ago and were standing still at the time when you lined up your imaginary shot.
If I’m gonna be honest, gamers just seem to want a “nuh uh” button for literally any mistake they do.
You could not have described Survivor players in Dead by Daylight any more accurately.
Got a map you don’t like? Disconnect!
Got a killer you don’t like? Disconnect.
Took the first hit of the match? Disconnect.
Killer downed you and left you on the ground for a few seconds while they chased the flashlight saver that was hovering nearby? Yeah, disconnect for that too.
Made a mistake and accidentally used Dead Hard too soon, or Dramaturgy gave you Exposed instead of Haste, or missed a single skill check? You got it, got ahead and disconnect for that.
Playing against Skull Merchant? Just disconnect! Completely forget that BHVR nerfed her so bad that they said it was to purposefully get people to stop playing her (which is a paid DLC character, BTW).
They disconnect at literally every minor inconvenience. Before I quit playing when the infamous The Walking Dead livestream happened where they got DDoS’d live, Survivors would quit 8/10 matches I played. Just randomly, sometimes right at the beginning, sometimes after they made a mistake or got stuck on maps geometry in a chase, sometimes after I left them on the ground for 2 seconds while I checked for a flashlight saver around the corner. Its ridiculous.
These people are so entitled that they don’t care that them quitting ruins the match for the other 4 people still in the game (or less, because when one Survivor disconnects, they all start to disconnect like schoolgirls going to the bathroom). BHVR even added an “Abandon” mechanic for Survivors, where they can just leave the match with no DC penalty if all Survivors are downed at the same time (basically when they are losing). But the same mechanic for the Killer only works when Survivors don’t progress their objective for 10 minutes or all disconnect, which is when the Killer is winning. BHVR lets Survivors quit when they are losing, but they only let the Killer quit when they are winning. Also, if all Survivors disconnect, the Killer is forced to play out the rest of the match against bots, or you have to take a loss and Abandon the game. Survivors Abandoning used to be considered a win for them, BTW, but they finally updated it to count as a loss.
Makes you wonder if you really needed to be strategic mastermind to excell on the battlefield in ye olde times. Surprisingly few people seem to have the idea to not walk straight at the enemy.
I play a lot of Squad, which is basically a more team-focused (and realistic) Battlefield. It requires much more thought, but still most players don’t need to have good strategic thinking. You just need to play with the team, and some people on that team need to think. With good leaders even bad players can be useful.
Still, even on Squad you end up with people just running straight at objectives. There’s no ideal fix for that behavior, other than changing the way objectives work and not having small areas to capture, but then what’s the goal? You have to have something to fight over.
Not really. It should be obvious that not every indie game will be super successful. This is just proof that some random reddit comments saying a game looks boring from an early trailer don’t mean shit, because basically everything will have those.
Well it’s kind of proof that the opinions of haters don’t meant shit. If both good/successful games and bad/unsuccessful games have them and they don’t affect the outcome at all, they have no value.
Still working my way through this one. It’s aight. Not as good as the first one; better mechanics and QoL, but lacks the amazing writing and soul of the first one. Still very enjoyable when doing main quests though and excited to finish.
But… from what I’ve seen on Twitch I, next I really want to play Abiotic Factor. Described as Half Life 1 meets Minecraft, with apparently amazing progression. Can’t wait.
lacks the amazing writing and soul of the first one
Really? The first one seemed content to just let you do mundane tasks as part of your quests, but I’ve found that this second one makes sure that there’s always something interesting along the way.
I know it’s not what you asked for but i think you would enjoy the doom games, specifically eternal but 2016 is also great.
It has great campaign, great music, arguably the best combat system in a shooter game, it’s highly replayable, 20€ with all the dlcs when on sale and when played on higher difficulties it becomes extremly technical.
It also has a multiplayer mode but i don’t know too much about it
Oh, don’t worry, I think 2016 and DE are the best boomer shooters ever made, and play most other shooters to their music (I’ve been a fan of djent since Chaosphere).
Wasn’t expecting to see this here, but same! I got into Meshuggah shortly after Chaosphere came out, and they’re my favorite band of all time over 25 years later.
It’s so interesting that the Roche fight is where you felt the combat click, because it was the exact same for me! The game got waaaay more enjoyable once that happened, haha.
I know people dog on the remake for not being the OG/overpriced/a scam/whatever, but I really enjoyed my play through.
It’s definitely a fun time. It can be a bit awkward when you’re starting off or if someone doesn’t play along with the improv, but once everything starts moving smoothly it’s a fun time
That’s the advice i’ve always given friends who are shy about this kind of stuff. Everyone will just forget about it in like a few days. Usually minutes. It’s better to kickback and relax and let that part of yourself have some fun.
Find a popular multiplayer shooter that you like and play that.
You’re not going to get any sort of “deep gunplay” against bots, no matter the game. The technology just isn’t there yet. Sorry but you’re going to have to put up with humans if you want a good, deep experience that doesn’t become repetitive and predictable.
The price is insane. No way I’m touching it until it’s about $50 cheaper. It doesn’t even have regional pricing for my country which makes it extra expensive by comparison.
A lot of it reads as lazy DLC meant to satisfy investors that want “value-adds” without taking a lot of development time. I’d imagine only obsessive fans (admittedly, there are many) would be considering them.
But the fact that it’s a remake of a 20 year old game doesn’t seem like it would affect the value. For reference, the old one was top down with prerendered chibi sprites. The new one is fully 3D with voice acting. It’s a pretty sizable change in appearance, even how the combat functions. $60 is probably normal, though it makes sense that for anyone unsure about it, either play the demo or just wait for it to go on sale.
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Aktywne