Free and fun to play. Minimal ads with a purchase to remove. Just got a huge new update. Inspiration of Vampire Survivors (also a great game!) and many others.
I think you’re right. The text isn’t consistent enough to be a font, but it’s not a real woodcut since the wood grain is just following the contours of the shapes (instead of you know… Following the grain of the wood).
It could be artistic filter on another image, but the lack of a font makes that unlikely I’d say.
The other games leave room for long term consequences but the 1st game is entirely pointless in the broader scope of the story.
If you don’t link the fire, you just did all of that adventuring for nothing. You may as well have just stayed in the asylum and let Gwyn slowly burn away.
If you do link the fire then you just reset the clock for the age of fire to fade again later while you wait for the next guy to come kill you just like Gwyn.
I agree with the point, but would argue that choosing not to link the fire is distinct from never adventuring at all. Letting the dark gradually take over with no wielder/ruler would make events like Oolacile much more likely than if a Lord of Dark was there to control and direct that power, imo.
Tears of the Kingdom was amazing. The only thing BotW did better was how it felt riding on horseback through Hyrule field dodging lasers. But that was the high point, the average experience in BotW was less fun that TotK for me.
TotK really might be one of my top 5.
It’s too hard to really rank every game. I spent a ton of time on Minecraft over the years but haven’t recently. Like over a decade ago I liked gmod and still spent so much time on it but haven’t played recently.
Lately colony management games have been scratching the itch. Do id probably say Dwarf Fortress, Rimworld, and Oxygen Not Included.
I use Mini Review for most of my android game finding. I find that if they give an overall score of 8 and above, I almost always like the game.
I’m currently enjoying the idle clicker Magic Research 2 It doesn’t feel like most idlers. There’s monsters to fight that need some strategy and a pretty good plot where I actually read everything! Most games have plot that is so boring and rehashed that it’s not worth reading, but Magic Research 2 was a lot of fun. I played the demo a bit and bought the full version before running into whatever limits were in the demo.
Great game but you basically search a house looking for something thatvwould have happenedbto the girl daughter, but in the end, she’s just moved to her own place amd everything if fine with the parents too.
Portal 2 and Warframe. I’m not sure about a third, several contenders. And can’t really say which spot any are in, feels more like they share 1st.
Questions like this are always hard, it’s never a certain answer and it shifts over time, no matter if something new comes along to take a place or not. It’s as fluid as anything else.
These days when people say roguelike they just mean a game that divides its gameplay into short, disconnected runs instead of one long, continuous save. It unfortunately has nothing to do with whether a game is anything like Rogue.
Yes, the term is often misapplied, but Balatro has the other key part of actually being a roguelike which is leveling up your build periodically from a randomly selected set of options. The bosses are also randomly selected. It very much is a roguelike
The definition of roguelike has been stretched to the point of near-uselessness, lol. Nowadays, any game with permadeath and “runs” is classified as a roguelike.
Personally, I’d prefer it if we stuck a little closer to the Berlin Interpretation definition.
No, it’s rogue-lite. Not -like. Rogue-lite games have randomized runs, permadeath, and (often tons of) meta-progression involving spending stat points, or unlocking new skills or weapons. In many games, the difficulty decreases by unlocking new skills and adding stats. Sometimes the games increase their enemy difficulty as you earn victories in order to balance the difficulty with all the new choices and skills you have. And sometimes entire game mechanics get added to more you play: new zones and new things to do.
Example rogue-lite games: Binding of Isaac, Undermine, Enter the Gungeon. Even games that have a real sense of story and progression might have tight gameplay loops that can cause people to call them rogue-lites, or say they have “rogue-lite mechanics”. Example: Dave the Diver.
Rogue-likes, on the other hand, are turn-based dungeon crawlers that have very little or no meta progression. They may have training wheels like being forced to start with a simple class and unlocking additional ones doing simple things in-game. They do this to avoid overwhelming new players with character choices, and not to make the game easier as you play. You get better by learning the game, and not by unlocking more things or adding to stats.
Examples: Shattered Pixel Dungeon, Brogue, Caves of Qud.
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