I have fond memories of being the only one I knew with a Virtual Boy. My mom got it on clearance along with games like Teleroboxing and Galactic Pinball.
I’m currently in the last few hours of the DLC of Borderlands 2, trying to wrap it up before moving on to the Pre-Sequel.
My wife and I finished up Split Fiction and have moved on to Blue Prince, which we’re 3 in-game days into. We love a good puzzle game, and we’re told this one will fit the bill.
And besides those, I’ve still been replaying Baldur’s Gate: Enhanced Edition and playing Kingdom Come: Deliverance for the first time. I made it to the titular city in the former and I’m still probably in early hours in the latter, probably about to get an introduction to a major character in the story (“The Prey” is the name of the quest that I’m on right now, if you’re curious).
That’s my second time hearing about this after seeing a post of someone asking for open source minecraft equivalents lol. I’ve already downloaded a Flatpak, but do you mind if i ask what the hype about this is? I’m genuinely curious
The main advantage over Minecraft is unrestricted modability. Luanti is just the voxel engine, you can run hundreds of different “games” on top of. Aside from the obvious mining and crafting types of games (including VoxeLibre which is a direct clone of Minecraft) there are also games with completely different gameplay - platformers, arcade etc.
The mods and games are easily downloaded from within the game.
Also - free, open source, community run. Not owned by Microsoft. So that’s nice.
Also kind of breaks immersion when there’s tons of different enemies, but they never fight between themselves. Only when the player character shows up, they’re like, imma ruin this woman’s life.
Being kinda serious for a second here, I think this is a byproduct of chasing ever higher production values in service of “realism”. The more they try to spackle over all the cracks, the more the ones they can’t/don’t become obvious to the player. Just like movies, videogames often require a bit of temporary suspension of disbelief.
I’m not gonna write a whole essay about chasing some perfect, mythical balance here, but it’s a design aspect that I feel a lot of developers just don’t consider at all. Maintaining a high level of illusion is extremely difficult and not even always all that worth it. Sometimes it’s just nice to admit you don’t know why that enemy dropped a glowing hamburger that restored 25% health, but those are the rules you’re playing by and you don’t have to question it.
Yeah, I’ve been replaying Golden Sun for the last week (finishing up achievements for RetroAchievements) and there are really frequent fights in the game, two steps and a fight, two steps and another fight, and the npcs are fine, and even seem to be traveling around without any problems, when I can’t even walk three damn centimeters without an encounter… it’s pissing me off.
bin.pol.social
Aktywne