As a massive fan of Age of Empires since the first one, I still cannot believe they re-released them as “Definitive” editions, and then have proceeded to add new DLC to them.
I love the support and attention they’re getting, and the new content they never had before. But I cannot get over adding paid DLC’s to a DEFINITIVE EDITION OF SOMETHING!!!
Normally I would take this as a joke but they shut off concord after 10 days and that was worth 200mil. I’m surprised they didn’t give it 2 weeks at least.
The first time I heard about concord was when they shut it off. I don’t know how they expect a game to do well when they did absolutely zero advertising.
That’s over 7 years old. Roughly the length of a generation. I think re-mastering console games from 2017 is reasonable in general.
Not for HZD though. It was already one of the best-looking games on the PS4, and then they added a free upgrade for the PS4 Pro to get checkerboard 4k. Like… What’s left to improve?
Maybe upgrade from checkerboard to full 4k? The FPS seemed fine for me playing on a base PS4, but perhaps there’s room for improvement there. The initial load time to open the game is pretty bad, but if you don’t switch between games often that’s not really a problem. I haven’t tried the PC version yet, but perhaps there were some UI improvements there they could apply to consoles?
My main complaints with the game that I’d like to see fixed would probably be beyond the scope of the term “remaster”. The facial animations during dialogue were pretty uncanny in the base game, but they’re good in the DLC and sequel. Also the itemization system was clunky and felt like it was trying to be similar to an online multiplayer experience for some reason.
My main complaints with the game that I’d like to see fixed would probably be beyond the scope of the term “remaster”. The facial animations during dialogue were pretty uncanny in the base game, but they’re good in the DLC and sequel.
To me this feels like perfectly within the scope of what should be the realm of “remaster”, it’s just that history teaches us to expect less.
Redoing animations? To me, that’s definitely more than a re-master. The musical equivalent would probably be something in the mixing phase- adding or adjusting effects, changing pan, level, EQ, automation, etc.
The templated auto face animations during dialogue along with the low enthusiasm VO from half of the cast is really the only factor that keeps OG horizon from being perfect.
I bought the original on Steam sale about a year ago. Played 2-3 hours. Didn’t really feel hooked by the story or the gameplay. Graphics looked great to me on the SteamDeck.
Same. I’ve heard others have the same complaint, but there is a point in the story where it clicks and you’re like “ooookaayyyy, I get it now,” and it makes you want to play more.
It doesn’t really help Aloy and the side characters from still feeling almost entirely wooden though.
Worried your hundreds of millions of dollars of development costs won’t result in a hit? Just keep remaking games that were already successful over and over again.
Why are we getting remasters for games that already look great on PS5? There are plenty of games that could actually use the touch up, and don’t run natively on current-gen at all.
It feels like Sony is sitting on a goddamn gold mine.
I was working in the industry at the time and people absolutely talked about the implications of microtransactions and how it would result in more expensive games and being nickel and dimed.
Like, I distinctly remember conversations with actual human beings from exactly the horse armor DLC and maybe we didn’t think it was going to result in, say the online shooter battle pass formula exactly, but we without ambiguity understood that meaningful in game items, and things like levels / experience would be monetized.
The biggest shocks to me were how patches would be used to reduce the game testing cycles, enabling companies to print incomplete or broken versions of games, requiring day one patches.
It’s a disgusting practice now, and it was then too.
“[Horse Armor] must have been [sold] in the millions, it had to be millions,” Nesmith said. “I don’t know the actual number, I probably did at one point, I just no longer remember that. And that was kind of a head shaker for us: you’re all making fun of it and yet you buy it.”
And that right there is the reason why the industry is absolutely saturated with this shit now. If people had just chilled the fuck out when this shit was first introduced, made sure it was an absolute flop from a sales perspective (not only for this one, but for others that were released back then, too), we might be in a better place now.
I’d argue that part of the problem is, gamer culture has approached everything in the industry from a vein of negativity. “Don’t buy this”, “Pirate this”, “XPublisher is damn evil”. Certainly many of those accusations and rejections are valid, but there is now far, far more attention on what sucks than what’s good. A developer puts out an awesome singleplayer game they spent 7 years making, and we’ll give them $60 but…not much more than that. We’ll probably even complain if, due to high budgets, it comes out at $70. Meanwhile, the rest of the world that’s curious about entertainment doesn’t care much about 30 “Don’t” rules and just buys whatever seems interesting when they’re bored - because they got their paycheck and want something.
It’s reasonable a developer is always finding new ways they can pay their staff. I’d even say many singleplayer games we love were NOT the money-makers we wish they were. Granted, quite often now those $60 are going into paying into shareholders and executive bonuses, and I think that’s another valid thing to be negative towards, but once again: If this was an important point to gamers, we could champion studios that grant paid time off and lower their CEO bonuses.
And I’ll even go one further: If a common thread is “Studios ask too much of our money for the full game”…we could even turn our attention to minimum wage laws. We certainly should be.
I think the takeaway here is that these things are not important to gamers. a few of us complain about it online, but clearly we are outnumbered in the market.
BG3 received a lot of possitivity for releasing a massive game for half the price of starfield. But it seems apparent that negative reactions are stronger than possitive ones for most of us.
BG3 has been 70 dollars since release, unless i missed a sale. meanwhile starfield was on game pass on release which is like 20 bucks a month, so if you play starfield for 1 month then cancel you had essentially paid just 20 dollars for it. im on xbox though, not steam, so that may be why ours are so different
If people had just chilled the fuck out… we might be in a better place now.
Gamers aren’t a bloc, and each person has their own individual game tastes, opinions, and willingness to spend money on trivial junk.
Most gamers are tween Fortnight players or ones who play exclusively mobile games full of ads. They are not people like us. This was inevitable, and nothing would have or will ever change it. Most people just want a pleasant distraction from the horrors of life and don’t have any particular principles when it comes to how they spend their money on games.
I will admit to being one of the people who bought this DLC when it came out. I was very engrossed in the game at that time and felt like $2.50 was trivial enough that I just went for it.
Now, I was uninformed about what the armor did and was disappointed that it was only cosmetic. But I don’t remember regretting buying it.
In hindsight, I wish I hadn’t bought it. And it’s something I wouldn’t buy now.
That’s not to say they didn’t expect backlash, they fully expected some, they simply didn’t do a field study to see how bad it was going to be. Actually pretty common in the industry. Thow shit against the wall, see how bad the outcome is, discount that against profit. :)
“One of the things about Horse Armour that you have to remember is Bethesda, I believe, was the very first company to do downloadable content expansions,” Nesmith told us. “Nobody had done that before for the platforms. We literally pioneered that. And so Bethesda didn’t know what the hell it was doing at the time. We didn’t know!”
Bullshit, Bruce Nesmith. You’re just a dishonest coward trying to absolve yourself of blame.
Edit: the paid horse armor was extremely controversial among gamers at the time, and plenty of people prophetically warned about what the consequences were going to be. Bethesda damn well knew or should have known exactly what Pandora’s box they were opening.
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