Fallout 3 isn‘t even a good game on the surface and I doubt anyone actually wants a UE5 slop version of it but people will buy it anyway not knowing they actually won‘t enjoy it because they haven‘t touched it since release if they ever even played it. It‘s success was entirely carried by hype but was ultimately already outdated when it came out. There is no logical reason to revive it because there are endless better alternatives out there but luckily for Todd Howard Bethesda fans aren‘t logical creatures and will buy that shit and proceed to not beat it and forget about it within a week.
I get hating Fallout 3. I hate how it (and every subsequent Bethesda Fallout game) has done irreparable damage to the Fallout lore. I think its main story is pretty shit and the only reason it's not a steaming pile of shit is because somehow Fallout 4 was able to surpass Fallout 3 in shittiness.
But you have to have your head pretty far up your ass if you think people wouldn't actually enjoy it. It's a good game (a bit dated by today's standards), it's just not a good Fallout game. And the people who love Fallout 3 don't care about the reasons that make it a bad Fallout game.
I would argue that Fallout 3 is a good game, but it is not a good Fallout game. It is fun to play, and has all the other hallmarks of a good Bethesda game, but the vibe is wrong. It feels like something ripping off Fallout (because, it kinda is?) and misses the beats of the originals. It’s more than likely just cultural differences between the developers. Black Isle was Californian, Bethesda is somewhere on the East coast. And 4 managed to bring that OG vibe to the series, even if it absolutely fucking sucks as an RPG (great FPS tho).
That said, the Oblivion remake showed me that just updating the graphics but keeping the original jank was not a good thing. Fallout 3 now would not hold up the same way it did back in 2008.
FO3 was my first fallout experience, and I loved it. Currently playing 4, and it’s not as engaging. Some elements are cool (building), but the stories seem flat.
Can you expand on the idea that it’s not a good fallout game? What does that mean? What makes a good fallout game.
My first one was the first one, and what sets it (and 2) apart from 3 other than literally the entire game (1 and 2 were 2D isometric, dialogue and choice heavy, CRPGs with turn-based tactical combat) was as I said the general vibe.
It didn’t take itself too seriously and the humor was incredibly seated in pop culture references. Bethesda’s brand of humor is more muted and generic, and their writing is incredibly dry sometimes (the best writing they’ve ever seen is in Elder Scrolls 3).
4 has the same kind of silliness as the originals, the visuals also fit a lot better IMO. But the CRPG elements are almost entirely gone at this point, which is why I regard it as a fun shooter and not an RPG.
New Vegas, however, is still the GOAT among the 3D Fallout games. Not only does it have actual RPG elements that I expect from something calling itself an RPG, it has the exact same tone and vibe as the first two games mainly because it had Brian Fargo and one of the other original writers working on it.
They’re working on that, too. It went from preproduction to full development about 2 years ago. It is likely to be released next year, according to some sources that were also completely accurate about the Oblivion remake rumors.
After the TV series (which got weaker as it went on), there was a huge surge in its popularity but that quickly declined when new players saw the amount of hours they had to put in to play and explore.
There is no doubt that these new games will be aimed squarely at monetising those players and not its pre-existing fanbase.
“Fallout is the big one,” Middler claimed. “There are multiple Fallout projects in development, including, as far as I’m aware, that one that I’m sure you’re all wanting. It’s not far enough in along to say anything like ‘you’re going to be playing this game anytime soon’.”
Middler then joked, “Anyway, New Vegas 2, coming soon”. Is this the one we’re “all wanting”? Yes, but then also so is Fallout 3 Remastered, Fallout 5 and even a remake of Fallout 2. The fanbase is rabid, and hungry, and it’s been a long time since they’ve been fulfilled outside of Fallout 76 updates.
I mean, if Bethesda released all four of those, I’d buy all four.
I also don’t know what “Fallout 3 Remastered” entails, but if it means forward-porting the content to Starfield’s engine, that’d be pretty cool, though I do wonder how much effort will be required for mod-porting.
I’m rabid and hungry because Bethesda has fucked up everything they’ve touched lately and I want something that makes me feel like how old Bethesda games did. Give me Morrowind remaster damnit, and Bethesda didn’t even make Fallout 2 and NV they’d butcher remaster/remakes
Honestly, I feel like Morrowind is the title least in need of a remaster, as unlike later 3D titles, it has an open-source fan reimplementation of the engine, OpenMW, plus the fan updates of content.
Those graphics are ass compared to what could be done today. Just look in the leap from Oblivion to the remaster. Morrowind making a jump in graphics would be monumental.
Bethesda could earn a significant amount of goodwill back by simply using OpenMW on a Morrowind Remaster and helping with its development, even if only for a year.
That makes zero business sense. Bethesda would never make money on throwing away thousands or tens of thousands of man-hours on that. They would spend more on a remaster, but they would make money in the end.
The Oblivion remaster sold more in two weeks than Oblivion made in a year. It sold more copies in April alone than the original did in 15 months.
I also don’t know what “Fallout 3 Remastered” entails, but if it means forward-porting the content to Starfield’s engine, that’d be pretty cool, though I do wonder how much effort will be required for mod-porting.
I think all their previous games will eventually get the Oblivion Remaster treatment. So a frankenstein’d UE45 renderer + gamebyro backend.
They lost me when they released Fallout 76 prematurely and refused to honor my refund request. I’m glad I bought it direct rather than through Steam, I charged that shit back and swore them off right then.
As much as I would love that, I think the original games being remastered to remove any bugs or maybe just having balance/difficulty changes/updates would be enough for me.
On a personal level, I would absolutely not buy a Fallout 1/2 remaster that changes how the NPC faces move when in the dialogue box thing with them. That almost uncanny valley like facial movement is something I absolutely love in older games.
Oh yeah, they absolutely killed Fallout, the first game released by Bethesda (Fallout 3) was such a franchise killer that only sold 20 times more than the original game, and their latest game fiasco only doubled that. And let’s not talk about that fiasco of a TV show, that couldn’t even make it to most watched on Amazon, had to settle for the 2nd most watched show on Amazon, with only 4 times more viewers than Fallout 4 sold copies… In short, yeah, the new direction is such a fiasco that only managed to bring 165 new customers for every 1 that the original had.
I never said they were good, and you didn’t complain about them being bad, you complained about killing the franchise, and whether a franchise is dead or alive IS measured by popularity.
…whether a franchise is dead or alive IS measured by popularity.
That’s one way. But the better way is how good of a product is. Is by judging it on writing, story, and characters. If you do that to Bethesda Fallout. They are killing the franchise.
I’m having so much fun with Oblivion Remastered that I will probably cave if they start re-releasing Fallout games. It’s also surprisingly day1-stable, especially for a Bethesda game.
spin up 5 projects. hire devs from all over the world, make them work on site in person. people upend their entire lives for a chance at a stock option.
cancel 2 after 10 months.
cut the teams on two of the others.
cut the teams again.
and again.
oh wait hire like crazy and overcorrect so we can
cut the teams again.
Then cancel 1d3 of remaining projects, announce <OLD IP>REMASTERED
All devs cut never neared their stock vestment, all shares returned to the mothership, start to consider spinning up 5 more new projects.
videogamer.com
Aktywne