themarysue.com

ono, (edited ) do gaming w 'The Game Just Fundamentally Undermines Itself': Game Designer Breaks Down 'Baldur's Gate 3's Most Fatal Flaws

Most of us over at !baldurs_gate_3 seem to agree that the author is either trolling or picked the wrong dump stat for an aspiring game critic.

I wrote a more detailed response over there.

ConstableJelly,

This is such a absurd statement I’m inclined to agree about the trolling.

Maybe you love the characters, maybe you love the world, or maybe you love the character creator. That’s all well and good, but the fact of the matter is that all of those things—and a good many other aspects that Baldur’s Gate 3 has been praised for—are poor measurements of evaluating a game. If these subjectivities were the most important aspects of games, then we could say that chess or soccer are bad games. And I don’t think I need to explain how absurd that statement would be.

RickRussell_CA,

I can feel the saliva-moistened Cheeto crumbs being sprayed into my face.

HarkMahlberg,
@HarkMahlberg@kbin.social avatar

I mean, what does he think makes a good game, if not sorry, characters, and world? Must a game only be evaluated by it's rules and systems? Then guess what, BG3 is built on DND 5e, arguably the most successful RPG system of all time. What even is his complaint?

tburkhol,

It sounds like his teacher thinks games should be evaluated for their development of tension and consistent messaging. It sounds like they would penalize a game for having a story with twists and surprises, because those either break messaging consistency or deflate tension. And, of course, quicksaves are evil.

I can kind of see where they’re coming from, but it feels like a very academic, navel-gazing place, akin to pretentious art critics talking about color, composition, and allusion to past masters, or a film critic talking about Dutch angles and long takes. Things that may contribute to the artistic quality and even the enjoyment of a piece, but are not components that us rubes actively look for. The fact they try to lump BG3, soccer, and chess all together under one system of evaluation tells me that they’re going to use some really bizarre criteria.

Cethin,

I agree with them that it isn’t an objective measure of quality, but who rates any form of art or entertainment by objective measures only? The whole point of them is to be subjective.

HarkMahlberg,
@HarkMahlberg@kbin.social avatar

Gaming media has a difficult time differentiating their thoughts on games as a consumer product and games as art. For the former, it's useful to have objective measures. For the latter, subjective.

Cethin,

But what is an objective measure for game quality? You’ll often see things used like total hours needed to complete it and things, but those are not measures of quality. Enjoyment per hour should be, but then it’s back to subjective. There isn’t an objective measure for a game being good. You can look at things like framerate and such, but it still doesn’t measure quality you can make your game very simplistic and get high FPS, and graphical quality is mostly subjective.

Viewing games outside of their context as a product for entertainment, which is inharently subjective, is always flawed.

HarkMahlberg,
@HarkMahlberg@kbin.social avatar

Those are in fact all objective measures of a game's quality. FPS on certain hardware, game length, frequency of crashes, the presence of microstuttering, lists of features, these are all things that can be quantified, and by being quantified they are made objective. You can take this information and compare games against each other to make purchasing decisions, critique them, etc. Those decisions are subjective, yet they are based on objective data.

But I didn't say that we should only use objective measures to evaluate games, nor do I agree that we can only evaluate games subjectively. We need both, gaming media should give us both, but we both need to be able to distinguish between them.

Cethin,

Yes, those are objective, but if we run a PS2 game in modern hardware it’ll have high FPS. What does that mean for quality?

There are objective measured, but they’re useless without context that requires subjectivity. Do you like retro-asthetics? You may like the PS2 looking game with high FPS. If you don’t then you might not.

Bugs existing I guess is a useful objective-ish measure. It depends on what happens, how often, and when though, not just the number of them or them existing.

I agree we need media looking at both, but purely objective reporting should not be giving a game a rating on overall quality.

(I’m nit arguing with you. I’m pretty much agreeing. I just wanted to clarify what I meant.)

stopthatgirl7,
!deleted7120 avatar
CrateDane,

Even as a consumer product it’s not really possible to boil it down to objective measures. Just like clothing follows tastes and fashions that are inherently subjective, or books, movies and TV shows etc.

RickRussell_CA,

What even is his complaint?

That he doesn’t a fraction of the talent required to make a game this good.

Schlock,

To be fair, soccer is a terrible RPG.

egonallanon,

Depends how much you like to RP in football manager I guess.

smellythief, do gaming w 'The Game Just Fundamentally Undermines Itself': Game Designer Breaks Down 'Baldur's Gate 3's Most Fatal Flaws

As someone who hasn’t yet played it but will, and wants to like it, should I read this? Will it point out negative things I might agree with but would never have noticed otherwise?

sushibowl,

It’s not that deep. Here’s the two main critiques leveled towards the game in the article.

  • you don’t always know the consequences of your actions, and they’re not always predictable: a seemingly sensible choice sometimes ends badly, and a seemingly dumb choice could get you a reward
  • you can load a save and redo your things whenever you want, i.e. save-scum

These are both somewhat obvious just from the structure of the game. Ultimately the conclusion the author is shooting for is that this makes Baldur’s Gate 3 a bad game but a good piece of interactive fiction.

The author uses the mechanics of chess often as sort of an example of the pinnacle of game design which to me is telling. Video Games are much broader than that. Insisting that people should not call the thing you don’t like a game but instead “interactive fiction” is pedantry at best, and gatekeeping at worst.

Sure, if you view the game through the lens of chess you will come away with these flaws. But for example, if you always knew the consequences of every choice the narrative tension would be destroyed. Of course chess has no such concern, so if we’re looking at games through that lens then narrative tension is of no value. Ultimately I think this is just a very narrow viewpoint of what games should be.

Vodulas, do gaming w 'The Game Just Fundamentally Undermines Itself': Game Designer Breaks Down 'Baldur's Gate 3's Most Fatal Flaws

I’ve played through all 3 acts. Obviously in no way have done everything, but I never ran into a situation where your character would get killed for a bad dialogue choice. The “Volo’s eye” event referenced is for sure an example of the telegraphed outcome being the opposite of what actually goes down, but I really can’t think of another time that happens. Even that choice did not end in death. Some options end in tough fights, and maybe fights above your level, but I was never surprised by them.

Bringing up save scumming is an odd criticism for a CRPG. That has been a long running discussion, but you can choose not to do it if you don’t like it. It doesn’t mean it is bad game design to include saving whenever you want.

Dalek_Thal,
@Dalek_Thal@aussie.zone avatar

Yeah, ultimately this article reads as if it is questioning the quality of a work on the basis of how the audience engages (or doesn’t engage) with it. Ultimately there is one case where the character dies due to a bad dialogue choice, and that response is very clearly a joke one for if you’re not roleplaying.

I dunno, it just seems as if the article is clickbait, and if this game dev would prefer playing a game 90% ludonarrative dissonance and 10% no meaningful player choice.

Sina, (edited )

I think the problem with player choice is that you are often not presented with the choice that you or your character would normally want, or that the game intentionally hides the information from you that you would need to make an informed decision. Also this is subjective, but I don’t like being pranked by the dungeon master, I quit tabletop rpgs due to this reason as a kid.

And the case about the game being interactive fiction instead of a “game” game is not entirely unfounded either. Not that I would consider that a bad thing necessarily.

(edit: I wrote this 1h into Act 3. Since then I finished the game & I found Act3 the best part of the game & rather amazing on the whole…)

JareeZy,
@JareeZy@feddit.de avatar

But ist that not part of it? Being put in situations where you don’t have all the information, where you don’t know the potential outcomes and where you can permanently fuck things up? For me at least, that was a big part of the pull in playing TRPGs and CRPGs. It is, after all, not a strategy game.

Sina,

In a good rpg, having a couple of these is fine, but in my opinion in Baldur’s Gate 3 these intentionally undecipherable decisions are overabundant. I’m not saying BG3 is bad, in fact many and perhaps most things are absolutely incredible. I just feel that that presented choice options & some parts of the big plot could have been done better.

fushuan,

the case about the game being interactive fiction instead of a “game” game

Way to shit all of the visual novel games not being games ins a single sentence.

SteposVenzny,

I’ve absolutely died as a result of bad dialogue choices but that’s just role playing; sometimes something you might choose to do can only logically result in your death and I, for one, am happy to be given that choice. I’ve straight up deleted a character profile with lots of progress because there was no in-character way not to do the thing that would kill me in dialogue. That game over is just that character’s canonical ending as far as I’m concerned. He couldn’t not shit-talk that god, that god couldn’t not erase him from existence out of spite. If the game had not provided me with an option to shit-talk the god, I would have been annoyed that none of the dialogue options were true to my character.

Ashtear,

Shit-talking the god was worth the price of admission, too.

stopthatgirl7,
!deleted7120 avatar

Yeah, I saw it coming and did not regret that death. I earned it, but it was completely worth it.

Vodulas,

lol, that sounds awesome. I did not encounter that particular dialogue option that I am aware of.

Nuisance_Bear,

That’s so serious, jesus

MJBrune,

I feel like in some ways that’s a limitation of the RPG though. Like the game is clearly stating you will not have a character that shit-talks gods. A good DM would see your RP choice and play into it rather than stomping you cold for a simple character personality. It’s equal to saying “you will never play a dumb comic relief”. Where in a lot of good RPGs the dumb comic relief is the best option. In the same way I’ve seen a lot of people want to play god-worshiping characters that lose faith in their god and switch.

ArtZuron,
@ArtZuron@beehaw.org avatar

I know of three instant game end dialogue options. One with Astarion, one with Volo, and one in the House of Hope. I think there might be a few more as well.

There’s also one with Mystra I think.

Callie,
@Callie@pawb.social avatar

If you’re counting the one with astation that I’m thinking of, then I think the one at the very beginning after truly starting act 1 with the mind flayer could count

ArtZuron,
@ArtZuron@beehaw.org avatar

Can that one instakill you? I suppose I’ve not seen that one!

Callie,
@Callie@pawb.social avatar

EXTREMELY EARLY ACT 1 SPOILER

spoilerit’s when the ship crashes and you find the dying mind flayer in the wreckage. he will attempt to control your parasite and make you give yourself unto him and if you fail the checks to stop it, he’ll eat your brain and if you don’t have any other party members then it’ll game over

ArtZuron,
@ArtZuron@beehaw.org avatar

That makes sense. I guess I’ve just never failed that encounter

fushuan,

After that combat encounter I just shoot him from a distance. Free exp!

Vodulas,

Good to know. I did not encounter any, unless Volo’s can turn badly, and then I chose wisely

jjsca,

There’s also one in the githyanki creche. If you aren’t nice to >!Vlaakith, she casts wish on you and kills your entire party instantly!<

paholg,

There’s also one at the end of act 2, if you have Gale with you.

ArtZuron,
@ArtZuron@beehaw.org avatar

Oh yeah, I’ve heard of that one as well!

Pseu,

a situation where your character would get killed for a bad dialogue choice.

I think this is a ridiculous thing to criticize too. Dialogue is important in a game like this and it has (sometimes lethal) consequences.

Imagine if this argument were applied to combat. It turns out that it is impossible to beat some encounters by role-playing a loner wizard who refuses to cast spells. Nobody in their right mind would actually believe that is a valid criticism.

MJBrune,

I absolutely agree. It’d be like if in RDR2 the “rob dialogue” was criticized for enacting combat. That said I haven’t played BG3 so I can’t know exactly what they were talking about or how it feels unfair.

CrateDane,

There’s one point where you can deliberately make out with a brain-eating monster.

There’s another where a strict and cruel god-like being demands you hand over something very important to them.

These situations honestly should lead to death if you push it.

Sina,

I have died twice due to dialog choices. Once Lae’zel killed me in camp & once I turned into a mind flayer under the Absolute, thus ending my journey.

heliodorh,
@heliodorh@beehaw.org avatar

Exactly. I literally don’t understand why people even care about save scumming (and the name is ridiculous to me too lol). It’s like my favorite part of the game. I love being able to relax and know I can mess around without completely fucking my game over. I get to explore everything to the fullest. If someone wants to be a hard ass about it, they can just…not reload?

Vodulas,

Precisely. It is an old and tired sentiment that has never made sense. Gatekeeping at it’s finest.

hascat,

There’s one dialogue in the Githyanki creche where your entire party is instantly killed if you choose the “wrong” option. There’s nothing to indicate that the choice will lead to that outcome. I’m not aware of any other dialogues like that, however.

stopthatgirl7,
!deleted7120 avatar

I mean, it’s pretty obvious from context, given who you were talking to, that sassing them was not gonna go well for you.

It was totally worth that TPK, tho.

fushuan,

She’s ultra authoritarian, for you to reach that dialogue option she knows you have something she desires, and she is a literal god while you are not even lvl 15, god killing is lvl 20 stuff, not 12 which is the cap, of course that she will kill you and grab what’s theirs instead of letting you go, wtf?

mojo,

There’s nothing to indicate that the choice will lead to that outcome.

Who would’ve thought that saying fuck off to a literal god had consequences? Why do you think the game triggers an auto save when you enter the room? It’s safe for the game to be able to do that when it just auto saves for you right before, meaning you lose no progress. You’re ignoring a lot of context here, and it absolutely indicates this outcome lol

HidingCat, do gaming w It’s 2023 and Some Gamers Are Trying To Get a PlayStation Employee Fired for Playing an Xbox Game

The PS fan boys are the least chill. See the PS blog whenever a PC version gets announced. Some of them are just incredibly partisan and sad.

stopthatgirl7,
!deleted7120 avatar

And I truly do not get it. I was a PlayStation person before I got a PC, and I never understood it even then. Why are you getting mad at more people getting to play good games?

HidingCat,

Because for the, it's their identiy. Their choice needs to "win", regardless of how stupid and self-defeating in the long run it is.

ampersandrew, do gaming w Is It Just Impossible to Have an Honest Conversation About Starfield?
@ampersandrew@kbin.social avatar

Is it possible to block a domain without blocking the OP? I'm sure they're a nice person, but they post the dumbest rage bait articles, and I'm sick of seeing them in my feed.

Kiosade,

Wait it’s the same person posting all these weird rage bait articles for every new big game?

They’re always weird too because they’ll talk about an issue everyone already discussed at length like 2-4 weeks ago, as if it’s a new topic.

ampersandrew, (edited )
@ampersandrew@kbin.social avatar

I think the ones that bother me more are the ones that are rage bait for a thing that the OP hasn't even experienced themselves. Maybe everyone else enjoys X and you find an article that summarizes your feeling on it, so you post that article and say how you share that position. That's all well and good. But posting an article that's angry about FFXVI's depiction of slavery, even though OP has no first-hand experience with the game to say if the article is full of shit or not; that bugs me. I don't know how many of the topics the OP has first-hand experience with, but I know they have none with FFXVI, and all of these articles are just designed to get people angry about something. Plenty of games have slavery in them without having to make their story about slavery being bad; we know slavery is bad. If OP has a problem with it after playing the game and that article sums up their thoughts, then it's okay to post that article. If OP is sincerely as pissed off about every one of these things that the articles they post are pissed off about, then maybe I should block them, because they'd have to be a miserable person. We also don't need 3 slightly updated posts about Baldur's Gate 3's split-screen not working on the Series S.

stopthatgirl7, (edited )
!deleted7120 avatar

I post things that I think can get people talking and spark conversations along with things I think are interesting. I posted this, for example, because of the way it was talking about how gamers can get tribal and make it so you can’t seriously talk about a game when that happens because of how some folks lose their shit when you try.

ampersandrew,
@ampersandrew@kbin.social avatar

It starts conversations because it's designed to get people angry. It's the kind of engagement-driving Twitter nonsense that the fediverse doesn't rely on. Try shooting from the heart with your own opinion in a self post rather than just posting the most outrageous thing someone said on the internet today.

stopthatgirl7,
!deleted7120 avatar

There’s literally no one angry in these comments except the folks complaining about this being posted. Everyone else is talking about the game.

But you have a nice day.

stopthatgirl7,
!deleted7120 avatar

Feel free to block me, too. If you don’t like what I post, you won’t need to see it.

cdipierr,

I mean if you look at the post history, OP has posted a LOT of things, but also posted two mary sue articles with kind of inflammatory takes on BG3, and Starfield. So I would not say they specifically have been posting rage bait.

SenorBolsa, (edited )
@SenorBolsa@beehaw.org avatar

They are just a super poster, they post just tons of gaming articles that strike their fancy, which is cool it keeps this community fresh, but it’s not always good, just is what it is, I won’t complain really because it’s not like I’m much of a poster.

jarfil, (edited )

Is it possible to block a domain without blocking the OP?

You mean, block the domain of the link? Maybe you could do that with a keyword filter in an app. Unfortunately it’s not a native Lemmy/kbin function (yet, AFAIK).

stopthatgirl7,
!deleted7120 avatar

Just block me, bro. It won’t hurt my feelings. Curate your feed as you need to.

Callie, (edited )
@Callie@pawb.social avatar

I really wish we could. for me, it’s not just OP, I wanna block GameCensor too, just clickbait nothingburgers

blocking OP is just a bandaid fix, not a real solution

phuntis,
@phuntis@sopuli.xyz avatar

sync for lemmy has a domain block feature if you’re still looking for a way to do that

HumbleFlamingo, do gaming w Is It Just Impossible to Have an Honest Conversation About Starfield?

The inventory system was acceptable 20 years ago when 1024x768 was a good resolution. Today it’s bad, and I don’t understand why some people can’t just admit that. It’s kinda telling that after an hour or so of play I started to look for mods to fix my pain points. Nearly 400k people are using the mod StarUI Inventory. I have an ultra wide monitor, and I have to configure my FoV in an ini file. It’s also an HDR monitor… I have to disable HDR on because it’s basically unplayable right now. Flashlight reflections on anything close to shiny are blinding.

The procedural generation doesn’t deserve the praise it’s getting. It’s no where near as complicated as people think. It’s not generating the terrain, it’s just picking from a set of giant pre-made tiles and dropping some rocks and trees on them. It’s not generating the buildings, just picking from a set of pre-made buildings. It’s not even filling the buildings procedurally… I had 2 quests in a row that used the same building. Identical building map, same robot you could reprogram near the front door. Same barricades, same small safe on a desk with the same 2 digikeys on a table just around the corner… There’s only so many cave maps too, but it does look like they block off some of the tunnels with rubble so it feels like more. I explored 2 caves in a row that had the same map, with the same safe up on a cliff you have to jump to.

It’s not ‘bad’, but it’s not as good as it should be. Once you start seeing it, you can’t un-see it and the vast amount of content shrinks. It makes me a little sad knowing how many people worked on this, and how long they worked on it, that we didn’t get more out of it.

jarfil,

I have to disable HDR on because it’s basically unplayable right now. Flashlight reflections on anything close to shiny are blinding.

Isn’t that the point of HDR, though? 🤨

NuPNuA,

Oh no, my lighting is more realistic.

SeeJayEmm,
@SeeJayEmm@lemmy.procrastinati.org avatar

Nearly 400k people are using the mod StarUI Inventory.

I love the overall experience, the vibe, the story, etc… but just like Skyrim the UI is trash. Bethesda sucks at UI, especially inventory UI. SkyUI was mandatory when I played Skyrim. I feel the same about Starfield. Same shit inventory mgmt. I still love the game. Hate the UI. I’m on the gamepass version and haven’t even looked to see if I can mod it yet (I’m assuming I can’t).

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

weird, i never liked the look of SkyUI, thought it looked trash compared to base game

SeeJayEmm,
@SeeJayEmm@lemmy.procrastinati.org avatar

Eh to each their own. I very much prefer the inventory in a tabular format with all the useful details, up front, that I can sort by. And I’m very much a fan of the value/weight column.

Spuddlesv2,

You can indeed use the mods with the game pass version.

NuPNuA,

What’s wrong with the inventory, is this a PC centric complaint as it works fine on the Xbox.

LoamImprovement, do gaming w Is It Just Impossible to Have an Honest Conversation About Starfield?

There are nine reviews on metacritic from various outlets that score the game 100/100. I would love for every single one of those reviewers to look me in the eye and with a straight face, repeat the claim that Starfield is perfect and there is absolutely nothing in the game that could possibly be improved on. If you want to know who’s not conversing honestly, that’d be a good kicking-off point.

stopthatgirl7,
!deleted7120 avatar

I have serious questions for anyone who gives a game, any game, a completely perfect score, especially one that is known to have some technical issues.

Aidinthel,

To me, a perfect score doesn’t (or shouldn’t) mean a game is literally perfect. It means “I recommend this game without reservation. Everyone with the slightest interest in the genre should play it.”

Granted, even by that standard a lot of these perfect scores are pretty questionable

Jesus_666,

And that’s why comparing different people’s ratings is so difficult. 10/10 can mean “absolutely perfect and impossible to ever improve upon”, it can mean “the best possible execution right now”, it can mean “the best expected result with no major flaws”, it can mean “I had a good time and would recommend this to anyone”, and so on. All of these definitions are valid.

Aggregate scores paper over those differences. That automatically makes them less accurate.

conciselyverbose,

Also, the problem with "perfect" as your standard is that it doesn't exist. Everything is inherently tradeoffs. There are games with better gunplay than Starfield. There are games with better story telling. The games that do that are a lot smaller and more contained. As good as BG3 is at writing and presentation, even that's not perfect, and what they did do was only realistic because it's a CRPG and the story is the overwhelming majority of the development work. There are games that are bigger in terms of absolute size of the universe you can discover and land on, but they don't have the same depth of character development and combat options, the same quality or amount of hand crafted story content, etc.

You're always going to be able to point to games that do some specific element better than a given game, and the more ambitious a game is in providing a huge scope, the more things you'll be able to point to and say "X did this better" (because there are more elements to nitpick). Not every game is for everyone, but looking for failings is a bad way to explore or evaluate a game. It dramatically limits what you see.

NuPNuA,

Then read the text of the review where that should be explained. Stop putting so much stock in scores. Most sites would do away with them if Meta/Open Critic hadn’t screwed up the system so they have to rely on clickthroughs. Eurogamer actually did for almost a decade but recently had to bring them back.

Ashtear,

Well, they wouldn’t, because not all of the nine thought the game was perfect. A 100 on Metacritic only means the game placed in the top score for a given publication (4 out of 4 stars in WaPo’s case, for example).

In games criticism, a top score doesn’t always mean a perfect game. It can mean the game met or surpassed the current benchmark in its genre, or it simply was good enough to be in a top tier.

thingsiplay,
@thingsiplay@kbin.social avatar

@Ashtear Exactly. The 100% rating is often misunderstood. It does not mean perfect game, plus every publication has their own standards. Therefore one 100% is not comparable to another 100%. And like in your example conversions from 4/4 to 100% (because it can only be 0%, 25%, 75% or 100%), is done so an overall Metacritic score can be calculated.

For the longest time I think Metacritic is a bad for the gaming industry, if they lean too much towards (in example bonuses for developers, if they reach a certain rating).

CleoTheWizard,

I don’t think that we need to continue to “think” it’s bad for the games industry. It IS bad for the industry. Period. Very famously, obsidian got less money and lost out on a bonus from the initial release of fallout NV because it didn’t hit 80 on metacritic. We need to stop pretending these scores are objective or reflect anything about user enjoyment of a game. Users maybe, but the critic score is worse than useless. It’s downright misinformation to aggregate critic scores.

Like the entire point of critics is to provide different perspectives on a game. Why would I want their average? The average of their opinion is not the average gamer opinion and it also isn’t the average of the individual readers opinion.

I need no further proof than go look up the last 5 games you played on metacritic and try to guess the critic and user score and get within 5 points each time.

brsrklf, (edited )

Slight tangent.

Maximum score (4 stars, 5 stars, 10/10, 100%, whatever they’re calling it) not meaning the game is perfect is not at all a problem to me. There are games I absolutely love and would recommend to just about anyone and even then I don’t think they’re “perfect”.

The thing that bothers me most is how average scores specifically for games are basically never used, and below average scores are just a handful of the most broken things ever.

It’s so absurd that on metacritic for games, “average” goes from 50 to 74%. In movies it goes from 40 to 64. I don’t know for everyone else, but I don’t consider 7 out of 10 an “average” mark. And a game so broken it almost doesn’t run at all doesn’t deserve 5/10 (really, I’ve seen some).

Anyway, review scores are silly. Read the guys’ opinions, see why they like it and why they don’t. Someone’s absolute favorite masterpiece is someone else’s most unplayable shit.

stopthatgirl7,
!deleted7120 avatar

It feels a lot like scores have been artificially inflated for a long time. Like you said, games that can barely run will get a 5, or a 4 at the lowest. It’s like half the possible scores have been lopped off, so there’s no real way to tell what a score actually means. A 7 should be a perfectly serviceable game, but it’s treated like you’ve called a game complete trash for anything below a 8.

interolivary, (edited )
!deleted5791 avatar

Some publishers have been known to threaten publications that give “bad” (ie. even average) scores, mainly with not giving them preview copies anymore in the future.

Annoyed_Crabby,

Did you ask the same question when Witcher 3, Legend Of Zelda: Breath of the Wild, etc etc the same question?

It’s sort of dishonest when Starfield get this sort of treatment when metacritic score has been inflated for ages, no thanks to both gamer, journalist, and publisher.

NuPNuA,

Stop putting so much stock in scores. That score means those reviewers had a 10/10 experience by their subjective standards, if it doesn’t meet yours, thats fine, but it doesn’t mean the review is wrong. Read the damn text.

finthechat, do gaming w Is It Just Impossible to Have an Honest Conversation About Starfield?
@finthechat@kbin.social avatar

I feel ya, OP. I bought Cyberpunk 2077 at launch, played the hell out of it and loved every second of it. Then I tried to find honest discussion about it and it was threads full of nonstop bitching or substance-free fluff from the low sodium crowd. There wasn't a place to find balanced talk where people could share their experiences about the game while also being civil and open minded about things.

If you are just looking to create discussion, I guess this thread has been successful as it's gotten a lot of replies already.

Maajmaaj,
@Maajmaaj@lemmy.ca avatar

Are you going to give 2077 another run next week, when the 2.0 update drops?

hotdaniel,

I will! Won’t be buying the dlc but it’ll be a good time to actually finish a playthrough

stopthatgirl7,
!deleted7120 avatar

It looks like they’ve made a LOT of fixes to some of the base mechanics, so hopefully that’ll make the game closer to what it was envisioned to be. It might make the game feel fresh for a replay.

finthechat,
@finthechat@kbin.social avatar

Yeah. I started one a few weeks ago but I paused it when I heard that 2.0 is coming out. I'm gonna pick up the expansion and just play a new run all the way through, maybe watch Edgerunners again too.

supercriticalcheese,

Open world games can be played in a lot of different ways depending on your playestile you might care or not care about it’s limitations. So just because feature X is missing doesn’t mean it would matter to everyone or it’s automatically a bad game.

In those Reddit threads almost everyone seemed like they had second hand information or it was just a meme that was constantly repeated.

finthechat, (edited )
@finthechat@kbin.social avatar

There felt like a lot of people who really wanted CP to be GTAV and were extremely upset that it wasn't.

There was also a lot of angst from people who saw the words "open world" and expected it to mean some Second Life-esque escapist experience, rather than the actual meaning of open world, as in there is a big environment where you are free to roam around and do stuff in.

Misled expectations from the marketing hype absolutely played a key role in all of that furor, but at least for me, I tune out most of it since I like making my own opinions on things.

There's a TON more that could be said but those are the three standout points from my perspective.

supercriticalcheese,

Yes that was the loudest portion of the complaints for sure.

Marketing also hit the create overhype button one too many times. Maybe given the topic, genre and time of release it would have create overhype anyway, but its a moot point at this point.

Dark_Arc, (edited )
@Dark_Arc@social.packetloss.gg avatar

In those Reddit threads almost everyone seemed like they had second hand information or it was just a meme that was constantly repeated.

Literally every conversation about Stadia

supercriticalcheese,

What were people saying about Stadia? I hardly heard much about it before google pulled the plug.

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

Basically just memeing to death how bad is was… it actually had valve like store policies, really good latency compared to other cloud options (even now) to the point it felt local even on a shooter, false information that you had to pay a subscription to play your purchased games, etc

NuPNuA,

I had the same experience with CP. 50 hours put in at launch and had a good time. Yet you’d think the game killed players dog the way the chatter online went.

Silverseren, do gaming w Is It Just Impossible to Have an Honest Conversation About Starfield?

"An honest conversation about Starfield needs to come from judging the game for what it is. And the game itself is … fine, I guess? A recent Kotaku article articulates in more detail how Starfield isn’t “humanity’s greatest achievement,” but it’s an enjoyable game and that’s fine. The menu system is extremely clunky and the aforementioned encumbrance issue is still there—all systems that haven’t changed in decades. Whether it’s deliveries or the fate of the galaxy, nobody else seems to do anything but you, the player. Just because these are hallmarks of past Bethesda games doesn’t mean that they get a free pass.

And herein lies the problem. Because Starfield is so similar to Bethesda’s previous offerings (for better or worse), Bethesda “fans” are pushing back against critiques of the game as a critique of all Bethesda properties. Looking at Sterling’s video about encumbrance again, the online defense of the game’s issues boils down to fans saying, “I can’t tell you why. I just do.” This is indicative of the lack of thought that Bethesda actively encourages in their games."

Yeah, that article does a good job at summing up the issues here. It really shows that maybe we need to have a broader conversation about how most past Bethesda games are worse in retrospect, actually. Starfield is helping to exemplify and point out that.

Silverseren,

Tia Nadiezja over in the comments there also has good points:

"Bethesda games get a pass on serious, game-breaking problems that would kill games from other companies. Skyrim still, a decade and more after its original release, two full remasters in, has more glitches and bugs than Mass Effect: Andromeda or Cyberpunk did at launch, and those bugs did serious damage to those games' reputation.

Throw in the horrific treatment of staff by Bethesda's management and the open transphobia they've displayed, and people should not be playing this bad game. Have some standards, folks!"

NuPNuA,

That second paragraph has nothing to do with the quality of the game Bethesda Studio made though, not that Bethesda Softworks/Zenimax don’t deserve criticism for the HR issue, but it’s not fair to put that on Todd and his team.

LinusWorks4Mo, do gaming w Is It Just Impossible to Have an Honest Conversation About Starfield?
@LinusWorks4Mo@kbin.social avatar

I like the game. it's easy to spend hours in it if you just take it for what it is without thinking what you wanted it to be

essellburns,

I think you literally just described to secret to a content and fulfilled life.

tburkhol,

No doubt. Enjoy your video games the way you want to enjoy them. I picked up RDR2 again recently, got to the point where you’re supposed to break Micah out of prison, and I’m just like, fuck that guy. I’m going hunting and playing dress-up.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

i got to the mission where you get drunk in the saloon and stopped playing any other mission and only replayed that

conciselyverbose,

lol it actually is what I wanted it to be.

It's a mechanically reasonably modern (it feels very comparable to Deus Ex or Cyberpunk gunplay/stealth wise, with better perk/level-up design) Bethesda RPG. You have to fly around more because it's set in space and most of space is empty, but there are still a lot of places to go and it's easy to get sucked down a rabbit hole.

My complaints are pretty mild. I'd like some kind of speeder for the empty "run a mile" bits, I miss the aimless wandering of terrestrial maps and kind of wish there had been some places set up to feel like that, and I occasionally see issues with texture loading. But it's the game the direct said it was going to be, and I'm personally very happy with it (though if it could get cleaned up enough to run a little better on my steam deck I wouldn't complain).

Dettweiler42,

Exactly. I went in blind. No trailers, no interviews, no hype. All I knew was it was a Bethesda space game. It started off slow, but after about 12 hrs (half of which was me goofing off and gun running for money), I’m starting to really like the game.

Seeing a trashcan explode into a tesseract-can is pretty funny, albeit a bit concerning about what other props have multiple copies embedded in them. I do hope Bethesda seriously re-evaluates their stance and does some optimization and scrubbing. The game runs ok on my system, but my card should not be screaming as hard as it is.

bionicjoey, (edited )

From what I’ve seen and heard, Starfield is on par with Fallout 3. I can’t imagine being upset about that. Fallout 3 is great. Seems like some people wanted it to be No Man’s Sky + Star Citizen + Cyberpunk and like… no, it’s a Bethesda game. You know what that means already. I’m looking forward to picking it up and playing it, as I’ve always enjoyed their games for the weird sandboxes that they are.

ag_roberston_author,
!deleted4201 avatar

Yes, but Fallout 3 came out in 2008. You’d think there would be some advancements in that time.

cnnrduncan,

I last played Fallout 3 about a year ago and it’s pretty clear playing Starfield that there have, in fact, been a lot of advancements in that time.

Silverseren, (edited )

"if you just take it for what it is without thinking what you wanted it to be"

Why would I do that for any video game? With that mindset, you could claim any game is good, because you aren't actually engaging with its content on the level that it deserves.

Don't prop up bad games.

reverendsteveii,

that’s an intellectually dishonest way of quoting the person that you quote

Silverseren,

Better? My point still stands.

TehPers,

I had no expectations going in (wasn’t planning to play it) and came out having fun. I don’t know what expectations you or anyone else had, but maybe those expectations are what ruined the game. I don’t think anyone’s claiming the game is perfect (anyone who is probably is trolling), but it’s pretty dismissive of its strengths for people to say it’s unplayable (unless you legit can’t run it, which is fair). If all you focus on is what the game doesn’t do well, then you might as well only ever play perfect masterpieces because all other games will be a disappointment. If the price is a concern, it will probably go on sale eventually anyway, assuming you don’t find alternatives before then.

I do think there are a lot of flaws with the game, but those flaws have already been elaborated in great depth by others. Despite those flaws, game is still fun and has a lot of room for mods to come in and make it better.

executivechimp, (edited )
@executivechimp@discuss.tchncs.de avatar

If you only compare games to what you want them to be then you can claim any game sucks. The gunpay in Madden games, for example, is awful.

NuPNuA,

I wanted it to be a big Bethesda RPG in space, and I got exactly that and I’m happy. People seem to have convinced themselves the game was going to be all kinds of things it never ever hinted at and now they’re upset it isn’t.

Renacles, do gaming w Is It Just Impossible to Have an Honest Conversation About Starfield?

I like it so far, planetary exploration and the ship are the biggest letdowns.

I get the feeling that it would be a much better game if they just focused on what they are known for being good at, interesting maps and immersive worlds.

stopthatgirl7,
!deleted7120 avatar

Do you think that’s because a lot of the planets are procedurally generated? I’ve seen people saying that since they’re generated, not hand crafted, they feel really same-y after a while, and there’s never anything interesting to find to start you on a quest you could easily miss, like you could find in other Bethesda games by exploring.

ashamam,
@ashamam@kbin.social avatar

Imho its because the procedural underpinnings are so close to the surface. How are you supposed to stay immersed when you know roughly how many POI's there will be and that you will see the exact same POI on multiple planets, right down to object placement? They will all be within running distance of the ship etc etc.

Its not the first game to do it, NMS is pretty immersion breaking in this respect, but at least its somewhat masked by being able to cruise around the surface, use vehicles etc. But I think proc gen for POI's is a trap for devs. If they do go down that path there needs to be a deep well of content to stitch together so that things feel unique.

I suspect the use of AI in game design (not necessarily in runtime) will go a long way to improving this sort of thing. Its one reason I think the Creation Engine is a dead man walking so to speak and a really bad call for ESVI. I doubt they will be able to shoehorn in AI to the dev pipeline effectively.

bikesarethefuture,

How would you solve that paradox. You can always procedurally generate the encounters, buildings, dialogs to make it more interesting. Look at Minecraft or dwarf fortress. They have done a pretty good job in that sense I think

sailsperson,
@sailsperson@kbin.social avatar

That's what I was going to suggest as well. Basically, the planets and whatever is on the could benefit from a greater degree of procedural generation, even if as trivial as variable room layouts, but a deeper system (variable objects, contents, colors, designs based on the module manufacturer like with ship habs, etc.) would greatly remedy the repetitiveness, as with the current system, you've basically seen all the POIs or the type once you've seen one of them.

Planet surface is nice, though, because I agree with Bethesda's idea of barren and deserted planets being much more prevalent than those that support any kind of life or even atmosphere. Elevation and scenery changes are also fine by me.

But still, POIs are oddly repetitive, even if somewhat numerous. They definitely should've gone for the more roguelike approach or something and use more proc gen with these.

bikesarethefuture,

Yes that would help. Also we need to fly across the planets. Really missing that

Renacles,

Kind of, I don’t mind the surface being procedurally generated but the landmarks themselves are empty.

Finding a dungeon in Skyrim means a unique layout, rewards and maybe a quest. In Starfield landmarks can’t be unique because they need to populated too many planets but they are also empty, there is never anything worth grabbing or finding inside.

stopthatgirl7,
!deleted7120 avatar

So basically, there’s a lot to explore, but nothing to find.

cnnrduncan,

A lot of the game world in Oblivion and pretty much all of it in Daggerfall were procedurally generated by Bethesda yet I personally consider them to be the best games that Bethesda has ever produced!

Blake,

Interestingly, the original elder scrolls games had a lot of procedurally generated content, it was only Morrowind that was the first “handmade” world from what I recall. But it would have been much cooler if they could have added a few interesting little secrets or stories to each planet and just had fewer of them or something.

Murvel, (edited ) do gaming w 'The Game Just Fundamentally Undermines Itself': Game Designer Breaks Down 'Baldur's Gate 3's Most Fatal Flaws

I’m trying to get a refund from GOG, after spending nearly a month truly working my most to love the game, to understand what makes people say Baldur’s Gate 3 is a masterpiece.

People said Read Dead Redemption 2 was a masterpiece, and I found myself in agreement. Same with Half-life 1, 2 and 3 (Alyx).

But the almost overwhelming attention to every detail and aspect of those games I cannot see in BG3. Everything from janky animations, buggy combat pathing, awful tutorials, visual glitches, the worst journal I’ve seen since Morrowind, and no pause button in 2023!!

Ironically, nothing of which this article brings up since it seems to shit on save scumming which I don’t care about, all power to the player.

You cannot argue this game is ‘bad’; the story and characters along with competently designed game play would prove that. But it’s no masterpiece to me, and I feel I fell for the the overhype from the fans who just love the franchise.

tranxuanthang,

I understand that this game isn’t for everyone, especially people who want a pause button in a turn-based game.

Murvel,

Most of the time, it’s not even turn based. You run around in real time, or did you forget that?

I’ve missed dialoge since I can not pause a conversation in a single player game ffs.

Thalestr,
!deleted6828 avatar

You can hit the big round turn-based button in bottom right of your HUD to activate turn mode at any time, even outside combat. This effectively pauses the game. The game even makes a sound effect of a clock slowing down and stopping.

Murvel,

I’m aware, but no, it’s not a pause since it can not be used to pause the game, for example, when in dialogue.

Anabriated,

The fact that you didn’t find it fun is totally valid. BG3 is a very opinionated game that gets a huge number of things right for its target audience - the people who really enjoy CRPGs, branching paths, and choice driven gameplay. It does sound like that you’re really not into those things, so BG3 could never have been an excellent experience.

The games that you list are designed to be mostly linear experiences, so it was possible for the devs to make the core gameplay shine because they had time to really polish those systems and interactions. There was enough people and time to really tune RDR2’s gunplay, the horse riding, the hunting and tracking, and make the world feel organic.

BG3’s dev time was spent on tuning the combat encounters, tuning the class building options, and making sure the world (almost) always made sense. While baking in hundreds of stories about your companions, side characters, abusive store owners, and lost puppies. The game never holds your hand, only asks “here you are, this is what you’ve done, what do you do now?”. The amount of effort put into respecting the moment to moment choices made by the player is staggering.

The complexity in these systems in BG3 left preeetty clear issues with things that would otherwise have time to be polished out of a game before release (animation jank, visual bugs, pathing, pausing). For me, they were more like bumps in a very scenic road. But I hear you when you come in expecting a shiny polished RPG but there’s all these fourth wall breaking bits that kind of stall the whole show every like 5 minutes.

I think there’s enough nuance here to have both sides of the coin be true - it’s an absolute masterpiece for the players who enjoy the specific experience it offers, and it only makes sense to feel it’s overrated when you’re coming in expecting a cinematic or visceral experience.

Murvel,

I would consider The Witcher 3 a masterpiece as well, far from a linear experience. And I love Fallout, so I know what a good turn based compat rpg is like. And few games have had me so on the edge of my seat as Xcom 2, so I know what an excellent turn based combat system is supposed to be.

BG3 just doesn’t live up to that. The polish fails it, and the combat is just not very fun. The role playing is excellent as long as the other things don’t get in the way, which it does.

reverendsteveii, do gaming w Is It Just Impossible to Have an Honest Conversation About Starfield?

is it impossible to have a balanced conversation about starfield in particular, or does the internet ad economy tend to exclude the middle of every conversation in favor of loud antagonism and engagement bait?

jarfil,

The latter.

If you want a balanced conversation, let me start: haven’t played it, likely won’t play it in a long time, what would you want to discuss? 😀

bermuda, do gaming w Is It Just Impossible to Have an Honest Conversation About Starfield?

I am so incredibly sick of posts about starfield.

stopthatgirl7,
!deleted7120 avatar

And I’m really sick of people complaining about seeing posts on topics they personally aren’t interested in, instead of just scrolling by.

Looks like neither of us has gotten what they want today.

bermuda, (edited )

deleted_by_moderator

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  • stopthatgirl7, (edited )
    !deleted7120 avatar

    Then block me. The block button is not hard to get to. Then you will never, ever have to scroll by anything I post again.

    The power to control what YOU see is in YOUR hands!

    bermuda, (edited )

    deleted_by_moderator

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  • stopthatgirl7,
    !deleted7120 avatar

    You as well. Goodbye!

    all-knight-party,
    @all-knight-party@kbin.cafe avatar

    Just to go on the other side, you're clearly a substantial poster of interesting content on the gaming Fediverse, even if it ends up as articles about the latest large games. You also participate in the comments sections with pretty level opinions, and it blows my mind that that person was calling this a "nothingburger" of a post even though they're obviously bookended by tons of engagement.

    Just absurd. Keep up the good work.

    stopthatgirl7,
    !deleted7120 avatar

    Thank you!

    Annoyed_Crabby,

    Yeah i’m with the other guy. On one hand lemmy need content, so talking about the lastest exciting thing makes sense, on the other hand there’s that dude whining about content they don’t like to see instead of keep scrolling.

    Keep doing them good work dude.

    TheDankHold,

    The content police huh? The time you spent whining could’ve been spent enjoying your day and blocking him without acting obnoxious.

    Try and comment something more substantive next time instead of these nothingburger comments…

    Have a lovely day.

    bermuda,

    deleted_by_moderator

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  • ashamam,
    @ashamam@kbin.social avatar

    I actually can't make a determination until I do buy a game lol. You would have everyone what not buy it in the first place?

    OctoFloofy,
    @OctoFloofy@kbin.social avatar

    I simply play the game from gamepass, cheaper that way

    ashamam,
    @ashamam@kbin.social avatar

    Well so did I, but I also bought into whole ecosystem for this game (Series X). So I'm actually pretty disappointed in how its turned out. First it was the 30fps thing, got over that then saw the reviews and thought this could be great. Then I started playing and hit all the load screens. Thats when I realised I was not going to align with the 10/10 reviews lol. I personally have it somewhere between 6 and 7. But parts can be a 4 to me (immersion) and parts can be an 8 or even 9 (working through a 'dungeon' picking locks, sniping, setting up ambushes etc)

    So yeah a bit of a head scratcher.

    bermuda,

    What I’m saying is that if a game doesn’t look interesting then don’t buy it. If you’re on the fence then at least wait a little bit for the reviews to “simmer down” if you will. I’ve seen it with basically every AAA game of the past few years. Some people hate it, some people absolutely love it, so they bombard reviews with those going in both directions. Wait til you start seeing more reviews from normal people, rather than those trying to seek attention and you’ll see reviews that weigh both the pros and the cons.

    But yeah I mean if the game really doesn’t look that interesting to you then just don’t buy it! I’ve never been interested in RTS games, so you know how many RTS games I own? Zero!

    Staark, (edited )

    If you're struggling to find "substantial" conversations on topics you want to talk about, maybe you should be the one to initiate those conversations.

    bermuda, (edited )

    deleted_by_author

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  • Blake,

    Come on man, I’ve seen you around a lot and I know you post a lot of good stuff, but to be fair, you’re not blameless here. I get that you’re not interested in a game and it’s frustrating to see lots of posts about it dominating your feed, but clearly the OP is interested and excited about it, and basically telling them to shut up about their interest just because it’s not what you want to hear about is a mean thing to do. It would be different if they posted spam links to their own blog every single day or something like that but they post all sorts of relevant news links to various communities so I think they just share stories they’re interested in, and that’s valuable to the community too! We all should be working together to build a nice friendly community to talk about what we enjoy and sometimes that means we have to tolerate others quirks and discussing things we don’t particularly care for.

    bermuda,

    I was remarking about how the comment to “just scroll past it” would hold more weight if there wasn’t a whole lot of scrolling to do.

    They were right. I genuinely had to block them to see no more starfield posts from the past week or so except a few here and there.

    KairuByte,
    @KairuByte@lemmy.dbzer0.com avatar

    Not really sure what response you’re looking for here. Perhaps the same one as going into any community and saying “I’m so tired of hearing about [major thing that happened recently related to the community].”

    “God damn I’m so tired of hearing about the Super Bowl, it’s been a freaking week can y’all just get over it?”

    bermuda, (edited )

    deleted_by_moderator

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  • Namstel,

    Here’s a thought, not everything requires a response.

    finthechat,
    @finthechat@kbin.social avatar

    Fuck dem owls

    Serz,
    @Serz@beehaw.org avatar

    deleted_by_moderator

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  • chloyster,

    Respectfully, you are in a gaming forum, and starfield is one of the biggest games that has come out this year.

    This comment contributes nothing to the topic the thread is about, besides getting a rise out of people.

    Please think about this before commenting in the future. Thank you

    bermuda,

    Youre right and I’m sorry

    chloyster,

    Thanks for understanding <3

    Pratai, do gaming w It’s 2023 and Some Gamers Are Trying To Get a PlayStation Employee Fired for Playing an Xbox Game

    Trolls still enlisted int he console wars tried to get streamer, PlayStation employee Alanah Pearce fired for playing an Xbox game

    WTF does this even mean?

    Vodulas,

    Assholes that still believe that they should be loyal to a single megacorp are trying to get someone that works for said megacorp fired from their job for streaming a game that is on a competing megacorp’s console

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