tburkhol

@tburkhol@beehaw.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

tburkhol,

No doubt. Enjoy your video games the way you want to enjoy them. I picked up RDR2 again recently, got to the point where you’re supposed to break Micah out of prison, and I’m just like, fuck that guy. I’m going hunting and playing dress-up.

tburkhol,

It sounds like his teacher thinks games should be evaluated for their development of tension and consistent messaging. It sounds like they would penalize a game for having a story with twists and surprises, because those either break messaging consistency or deflate tension. And, of course, quicksaves are evil.

I can kind of see where they’re coming from, but it feels like a very academic, navel-gazing place, akin to pretentious art critics talking about color, composition, and allusion to past masters, or a film critic talking about Dutch angles and long takes. Things that may contribute to the artistic quality and even the enjoyment of a piece, but are not components that us rubes actively look for. The fact they try to lump BG3, soccer, and chess all together under one system of evaluation tells me that they’re going to use some really bizarre criteria.

tburkhol,

Not to mention the subjectivity of what “7” means. I’ve tallied enough judges ratings to know that some people treat 5 as average, some people treat 8 as OK, and some treat anything below 7 as failing.

Recommendations for open world games with focus on interaction instead of exploration or survival

I would like recommendations for open world games where the player has abundant ways to interact with the world, be it with the NPCs or buildings, and does not have to worry about survival aspects of the character or spending time exploring a static world. I would not mind if it comes at the cost of a smaller sized world, as...

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