Haven’t had a chance to hit em yet but excited to. Felt okayyyy if you were patient enough to play it slow. My problem in general is being greedy and trying to speed through, which usually does more harm than good.
I have hundreds of hours into this game, but man did this dev team wear me down and out. The constant, huge game changing development is the reason this has taken over 10 years to get to this point. Someone needed a bit better of exploration in their direction when they started.
Not on steam deck but I play it on Linux pc and ps5. One of the coolest things about it is cross save, you can save your game on pc or ps5 then continue from that same spot on the other platform.
Some things are a bit small and apart from cutscene camera angles or really zoomed in there isn’t much detail visible on the characters. I played with kb/m inputs mapped to have better utilization of deck controls. Some low fps bits here and there but generally great.
In theory I’m not entirely against the idea of paid mods. I don’t necessarily buy that mods are more “pure” if no one is able to make money from them. And I do like the idea that people might invest more resources in mods than if they are effectively donating their time to the projects.
That said, things can definitely get complicated quickly once you start providing financial incentives. I think it’s smart to require mod makers to go through an approval process rather than just make it open.
Maybe, but people’s egos alone are enough to causing issues in the mod community, I’m not sure paid mods are necessarily going to make this significantly worse.
One or two egotistical modders don’t ruin the entire community unless those are the only modders in said community.
Greed ruins everything, though.
Not only would once free mods suddenly have a price tag, you’re gonna get a lot of bullshit shovelware mods flooding the scene trying to capitalize on the market.
Q. What is the deal with the Demo icon? Is that a plate? A vinyl record?
A. That classic icon, my friend, is from the days when demos were commonly distributed through the post office, contained in a bound package of game journalism printed on dead trees and imprinted on circular media known as Compact Discs.
Q. Some demos just appeared in my Steam library. How did those get there?
A. We’ve made some changes to visibility of demos in the Steam Library, which may effect demos that you played long ago. We’ve tried our best to clean up the demos that we expect you don’t care about anymore, but we may have missed some. You can easily remove those by right-clicking them in your Steam library and selecting manage > remove from account.
Q. I love free demos. When is the next Steam Next Fest?
A. Check back on October 14th for the next weeklong Steam Next Fest, featuring hundreds of new free playable demos! You can sign up for a reminder by visiting the Next Fest page now: store.steampowered.com/sale/nextfest
Always sad to see a game getting delisted. But props to the devs to notify us about half a year in advance. Usually these delistings are instant without notification and then its too late for people who want to buy it. Now the game is at a good discount, 80%. If I had interest into the game and there was no FH5 on Steam, then I’d buy it.
Licensing issues with music can easily be patched out and replaced by other music. But what can they do about the cars? I guess a lifetime license for the games is too expensive, so it will be a limited license and then the delisting is only matter of time. Man this sucks.
it’s the car manufacturers that piss me off on this. Why is the license timed? Why isn’t it licensed on a “per game release” basis? What does Toyota lose if the 94 Celica is still driveable in a dead racing game from 10 years ago? It’s clearly a case of game devs having to acquiesce to the demands of stakeholders that don’t understand video games.
Haven’t had a chance to play this patch yet, but I’ll say I’m impressed at how much they are reworking already. Even going so far as to throw out certain hammers for example.
I attempted Trial of Haste pre-patch and quickly realized I stood no chance, neat to see that being adjusted.
Vow of Forsaking got the nerf treatment. Probably for the best.
Yeah Trial of Haste felt like a nonstarter for certain builds that weren’t minimaxed for DPS. Nearly had it once, being maybe 10s off the mark (which realistically means I could’ve had it) but not mad about the rework at all.
Really, it’s more about how cutscenes and dialogue keep playing if you pause. Not a huge deal, but sometimes things come up. If the game auto-saved periodically, this would be less of one.
My sons will still be my family when they celebrate their 35th birthday… They’ll hopefully have their own places, but that doesn’t change that they are my family.
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