Seems convenient, I never really felt assed to install and set up additional tools but this being built into the Steam client would make this kind of thing more likely for me to use.
That being said 95% of my games are going to be bottlenecked on my RTX 2050 anyway (paired with an i7-8700 that’s still holding strong)
Feel like this is one of those games that’s super fun but flawed to a point you can’t fix it. Like the last time I played without any cheesy strats, I found myself not wanting to build anymore because the exploders would destroy everything so building a base was pointless.
We’d just find a random gas station or something and just remove any way the dudes could climb up. It’s fun for a bit but after a while you’re just shooting fish in a barrel.
I am not a fan of platformers and puzzles, in general, and am not too interested in this concept specifically. But I may end up buying it out of spite for hateful people. I also suggest taking a peek at their previous game Semblance which, although also a platformer, looks genuinely sort of novel to me (granted, as I said, I am not a fan of platformers in general so maybe it is in fact not unique at all). Feel free to take my thoughts with a large grain of salt, this is not really my area of expertise.
My sentiments exactly. I don’t do many demos, but seeing games on my wishlist that have them, that’s going to be good for the devs and my own curiosity. Win:win:win:sad wallet
Good. This is a game I played and immediately refunded when I saw all the monetization stuff.
I just want a single player TBS, in the style of their other game, Monster Train. But I got immediately turned off by the FTP MMO type design choices in Inkbound.
Did you play it? I’m not really sure how their monetization worked exactly as it never intruded on my experience. Still, it’s nice they’re dropping it. Early access is doing wonders for the game same as it did for Monster Train I hear, although I didn’t play that until release. They added offline play a while ago, completely redesigned movement to be simpler and more satisfying, and have been adding classes and taking things. The game is excellent, even more so in co-op in my opinion but my friend swears by 1p.
I got through the tutorial, and into the ‘hub world’ or w/e it’s called, and it just felt very ‘MMO’ to me. Which, on top of the monetization already putting a bad taste in my mouth, I just refunded there. I hate games that shove ‘multiplayer stuff’ into single player games. Like, I played through Elden Ring in forced offline: I don’t want to interact with others, even through little stuff like bloodstains.
They’ve made a number of strange decisions I think. The game has a lot more story with voice acting than Monster Train. But then it’s also co-op and has this lobby room you hang out in with random people and it doesn’t matter in any way that I can’t tell. The game itself is amazing though and none of the other stuff detracts from it in my opinion. If you’re at all still interested, you could watch a let’s play. I know there are some co-op sessions recorded.
You can enjoy it 100% solo. The only place you see others that you never have to interact with is the hub. There is nothing in the game that force you to do anything with others or even suggest that it is multiplayer except some skills that mention allies (but works on yourself too). If that is too much I don’t think the game is for you anyway.
Looks genuinely fun but omfg 2d platformer with 1060 and 12gb ram as low specs? Five years from now I wouldn’t be able to play a modern three-in-a-row browser game it seems.
2D in gameplay, but it’s a 3D game. Also, the 1060 is almost 10 years old. But most importantly, it’s still a WIP. Optimisation for lower end PCs will probably happen last.
To make it clear, I’m not barking at that dev, but at the industry that gets pushed further and further in reqs without any visible upsides.
Optimisation for lower end PCs will probably happen last.
10xx is still not a lower-end PC. Most modern PCs in the world don’t have discrete graphics card and instead use integrated Intel/AMD solutions. Buying a PC or a laptop with a discrete one is 30% addition to an already bloated price tag, so unless you know you need one you can skip it. And, unsurprisingly so, 10xx show themselves still capable, although lacking raytracing stuff.
2D in gameplay, but it’s a 3D game
No, it isn’t. The gameplay is tied to two dimensions and it lets devs leave out everything but a thin line of scenery that serves the 2d perspective.
1060 is almost 10 years old
And Sunset Overdrive is 11 yo, yep, and it’s a full 3d game with similar gfxs where you can actually navigate these three dimensions hopping through it’s map. Most of the game happens from a zoomed out pov, so there’s probably even less need for computational power and caching if they downsized textures for these scenes acorrdingly.
There is still no reason to exceed these demands, unless you go all into raytracing, VR or 4k high fps range. The most probable blunders are UE5 and lack of optimization. For a game that doesn’t call itself as a groundbreaking AAA expirience, these reqs feel misplaced.
1060 is certainly low end, which is the card you mentioned. 1080 (ti) might still be considered higher end, but the 1060 has been called low end years ago.
No, it isn’t. The gameplay is tied to two dimensions and it lets devs leave out everything but a thin line of scenery that serves the 2d perspective.
What? That doesn’t make the models of the character and scenery any less 3D. Are we looking at the same game?
And Sunset Overdrive is 11 yo, yep, and it’s a full 3d game with similar gfxs where you can actually navigate these three dimensions hopping through it’s map.
I don’t get what you’re trying to say. Yes, an 11 year old game performs fine on 10 year old hardware. What does this have to do with an unreleased, unoptimised, modern game?
1060 is certainly low end, which is the card you mentioned. 1080 (ti) might still be considered higher end, but the 1060 has been called low end years ago.
Nvidia had a lot of cards this generation, and 1060 in 6gb variant is not as bad as you think. It’s two generations behind, because 20xx were sometimes even worse, and 50xx-40xx changes weren’t that significant as 10xx-30xx were. 10xxs won’t produce top gfxs in the recent games, but most time it’s not them being outdated, but devs fucking it up. And you casually ignored that most PCs have something like an Intel Integrates 13100 instead that barely rebders Dota.
What? That doesn’t make the models of the character and scenery any less 3D. Are we looking at the same game?
I suggest you to watch one video on original Resident Evil and how it was designed. Devs managed to do hd gfxs because they could prerender some bits, and others only existed in a POV of the player. With most of the gameplay focused on one side-scrolling perspectieve, devs limited things they need to render (like the world behind you doesn’t exist), and could’ve cut the resources required. I don’t know if they did so, but 12gb ram and 1060 are still ubreasonable.
don’t get what you’re trying to say. Yes, an 11 year old game performs fine on 10 year old hardware. What does this have to do with an unreleased, unoptimised, modern game?
Skipping over beta condition this game is in, I want this game to provide anything of value for resources consumed. I proposed an old game that does all of that in 3d, and I’m wondering why a 2d game can’t do the same.
Much more relevant are the last two numbers in nvidia classification. A 2060 is miles behind a 1080. The first 2 numbers just represent the generation, not how “strong” it is. 1060 was always an entry level gpu, and is outclassed by even modern integrated graphics. Not to say hardware requirements aren’t insane recently, but that’s partly due to un-optimized engine requirements that take an insane amount of work to tune, which just isn’t realistic for an indie/less experienced team. As well as wild timeline expectations from investors/publishers to release products way before they’re ready so they can make money, leaving little time to polish.
Source: game developer in AA listening to how shit I am for not making game go faster.
Much more relevant are the last two numbers in nvidia classification. A 2060 is miles behind a 1080. The first 2 numbers just represent the generation, not how “strong” it is.
I know what these numbers are. I thought it’s obvious from my comments.
1060 was always an entry level gpu, and is outclassed by even modern integrated graphics.
1050 was an entry level garbage of this generation, going as low as 3GB of VRAM, while 1060 got 4-6GBs. The latter is not in the best position now, after 3060 dropped, and affordable VRAM got into 10GB+ territory, but it’s still capable of enduring tasks on it’s budget. 4060 and 5060 didn’t brought as much to the table as 10xx-30xx jump did after failed 20xx imho.
Since new vcards are still trapped in an overprice bubble, used 1060s are still nice, especially coupled together. And I doubt that this discrete card is worse than integrated graphics of, say, 13gen i5 Intel, that is, by defenition, uses a part of availiable RAM rather than having it’s own soldered-in VRAM of the next gen, and also steals computational power from the CPU, that is rarely a bottleneck but cpu-heavy tasks still happen. In games, it’s titles like Vermintide 2 that exhaust mid-range machines by calculating horde logic.
Source: I do live VJing and occasional v-render on client’s hardware, ranging from sexy 5080 speeds to vcardless trash setups, and just a couple of days ago I was forced to use a 730 vcard that could hardly handle OBS and projecting software at the same time.
So the whole premise you’re basing this on is false. And don’t compare a 30y old PS1 game to modern gaming lol. I get you’re nostalgic but the industry has changed.
My single 996 MEGAhertz processor, 512mb ram, 128mb vram setup could just about run Battlefield 2, Counter Strike Source, and Splinter Cell Chaos Theory. These games often had higher minimum requirements but I managed.
Balatro, a modern card game, starts off with minimum requirements of two 3 GIGAhertz cores and a gigabyte of ram.
Comparing AAA Valve with an indie dev isn’t fair but it’s objectively true that relatively simple concepts now require substantially more resources. That’s like several Battlefield 1942 instances to 1 Balatro instance.
I love ARPGs, I grew up on diablo 2, have been playing path of exile for 10 years, but Grim Dawn has yet to resonate with me. What am I doing wrong? So many people speak highly of it, at this point, it has to be on me.
Maybe you just played the wrong masteries (classes). I’m not a huge fan of guns, grenades and so on, so style wise it took a bit to find something I enjoy playing in Grim Dawn. Playing a mage also didn’t vibe with me too much.
The furthest I got was with Oathkeeper + Soldier (Warlord), throwing your shield, charging groups etc. was super fun.
As for gameplay: The secret areas and chests are neat, you’re getting rewarded for actually exploring the world. Loot is pretty good too, especially as you can target farm because the monster type you kill matters.
Story is there too, but to get fully into it you need to read a lot (as the meat of the world building is in the messages/logs you find strewn around).
The base game is nice, but they really knocked it out of the park with Ashes of Malmouth, it’s a huge expansion with really good set pieces.
Damn, another one down. I thought it was a perfectly adequate Monster Hunter competitor, but I guess people looking for that are fully satisfied by Monster Hunter
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