Just a heads up that if you try buying from Humble, they have no keys right now for this game. It’s very possible we’ll never get them with the impending delist.
Yeah, Humble has been spiraling, and this is one of the largest symptoms. If they’re out of stock, they shouldn’t be allowed to list the game for sale. It’s particularly bad on their Humble Choice offers, where trying to claim after Day 1 often ends up with half of the keys listed as out of stock.
Interesting, I haven’t had that experience with Humble Choice. Sometimes I don’t redeem for a week or more and I still manage to get keys. Was there any particular game that you had this issue with?
I have the issue from time to time if I go and bulk redeem like 6 months of keys cause I forgot Humble existed, but I usually get an email telling me the key is ready within a day or so.
Not sure they'll end up getting keys for John Wick Hex sadly. We'll see though.
I prefer donations to the modders. Not paying 30% of it to steam for doing… Nothing much. And also being forced to pay for a mod.
Modding made so many mediocre games fantastic. The community is always a blast. People doing it for the “fame” or just for fun, and also getting occasional donations as a heartfelt “thank you” as a cherry on top.
I can’t imagine paid mods to do anything good for the scene. When does money ever…
Or to bump up the price by twenty bucks. And it still won’t be finished, either - stuff like the story and bandits will come in future updates after 1.0.
This is exactly what I’ve been waiting for. My son is 13 and we share a Steam library. It’s not usually an issue but sometimes he does want to play something that requires online connection at the same time as me. Now that problem should be permanently in the past.
Even if he moves out in who knows how many years he can still take all his games with him. This is why I never feel guilty about spending money on Steam/Valve; I know that as long as GabeN lives, I won’t get stabbed in the back.
While it’s perhaps morbid, could there ever be a feature of Steam Inheritance? Eg, a person owns many thousands of dollars in games, passes away, and has a family that might like access to them.
Has some legal difficulties where you’d need to verify identity and have contact with lawyers to execute it, so it’s not exactly a software problem.
No. Because it’s a contract between you and Steam. These digital contracts haven’t been around for long enough for society to figure out inheritance standards yet, so the companies have all the power to just force your family to repurchase.
Nothing is stopping you from just handing your login credentials to your family. If they can’t figure it out then they were not worthy of your library.
That doesn’t mean that implementing fail safes would still be nice. I think Google has it so that your information can be dumped into another family’s email if the account hasn’t been active in 500 days or something along those lines.
Why not just have a select Steam inheritor account if inactive for more than XXXX amount of days. It could also crack down on dead steam accounts.
We kind of dealt with that for my Dad, but it was never really an issue. My brother just assumed control of the account and that was that. We already had all the access info, so it wasn’t like we had to ask them for anything. We just got it setup on this new Family thing yesterday though, so I can actually access most of his games again (for some reason on the old Family Sharing, his games got blocked out).
I actually respect the hell out of the dev here. Owning up to past wrongs, growing as a person, clear and concise communication, honestly that’s all huge progress.
Looks like you still can't adjust the font size with either ctrl+/ctrl- or directly in the settings. At least the larger pages will increase the font size slightly on larger screens.
Steam: the billion dollar storefront failing to implement an insanely common accessibility feature browers have had for 20 yrs.
As with the several times they tried this before, this is a train wreck of an idea for so many reasons. While I do love the idea of mod creators getting to make money doing what they enjoy, from the consumer perspective this is bound to be awful.. I don't want to have to get nickel-and-dimed by what are essentially third party micro-transactions.. with no grantee that the product I just bought will even work with the others I bought or that they will continue to be supported if the game gets patched a year later. Not to mention virtually zero quality control, leaving users to trust in reviews, AKA other customers who put their money on the line.
And from the mod development side of things, this is going to make building off other mods a complete mess. Think of how many mods you have installed that have had other mods as requirements to work. Are those mods going to need to be bought by the user too? And are the mod creators going to have to set up some kind of revenue sharing with those dependency mods? What happens if a mod developer uses a free mod as a dependency, is that fair to the other mod creator? Do moders have the rights to request their content not be used by other mods? And if so what does that process look like and who arbitrates it? Having seen this tried before, it makes a mess and long term it will stifle collaboration leading to weaker mods.
I think those are all good points, but I think they’re also potentially surmountable ones; I think the key would be to be as restrictive as necessary for which mods are allowed to charge. If only a small fraction of the most clear cut and expansive mods can charge, maybe even hand-picked by the developer, I think that’s still a better state than it was before.
Some potential examples: a mod isn’t allowed to charge if it has any mod dependency. Games supporting paid mods must support opt-out updates (steam already supports this easily via "beta branches) and mods have at least one version available to consumers that are guaranteed to work. Depending on the mod, it could be possible to do some automated regression testing, similar to how the Steam Deck verification works.
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