Seems convenient, I never really felt assed to install and set up additional tools but this being built into the Steam client would make this kind of thing more likely for me to use.
That being said 95% of my games are going to be bottlenecked on my RTX 2050 anyway (paired with an i7-8700 that’s still holding strong)
Feel like this is one of those games that’s super fun but flawed to a point you can’t fix it. Like the last time I played without any cheesy strats, I found myself not wanting to build anymore because the exploders would destroy everything so building a base was pointless.
We’d just find a random gas station or something and just remove any way the dudes could climb up. It’s fun for a bit but after a while you’re just shooting fish in a barrel.
My sentiments exactly. I don’t do many demos, but seeing games on my wishlist that have them, that’s going to be good for the devs and my own curiosity. Win:win:win:sad wallet
Good. This is a game I played and immediately refunded when I saw all the monetization stuff.
I just want a single player TBS, in the style of their other game, Monster Train. But I got immediately turned off by the FTP MMO type design choices in Inkbound.
Did you play it? I’m not really sure how their monetization worked exactly as it never intruded on my experience. Still, it’s nice they’re dropping it. Early access is doing wonders for the game same as it did for Monster Train I hear, although I didn’t play that until release. They added offline play a while ago, completely redesigned movement to be simpler and more satisfying, and have been adding classes and taking things. The game is excellent, even more so in co-op in my opinion but my friend swears by 1p.
I got through the tutorial, and into the ‘hub world’ or w/e it’s called, and it just felt very ‘MMO’ to me. Which, on top of the monetization already putting a bad taste in my mouth, I just refunded there. I hate games that shove ‘multiplayer stuff’ into single player games. Like, I played through Elden Ring in forced offline: I don’t want to interact with others, even through little stuff like bloodstains.
They’ve made a number of strange decisions I think. The game has a lot more story with voice acting than Monster Train. But then it’s also co-op and has this lobby room you hang out in with random people and it doesn’t matter in any way that I can’t tell. The game itself is amazing though and none of the other stuff detracts from it in my opinion. If you’re at all still interested, you could watch a let’s play. I know there are some co-op sessions recorded.
You can enjoy it 100% solo. The only place you see others that you never have to interact with is the hub. There is nothing in the game that force you to do anything with others or even suggest that it is multiplayer except some skills that mention allies (but works on yourself too). If that is too much I don’t think the game is for you anyway.
I love ARPGs, I grew up on diablo 2, have been playing path of exile for 10 years, but Grim Dawn has yet to resonate with me. What am I doing wrong? So many people speak highly of it, at this point, it has to be on me.
Maybe you just played the wrong masteries (classes). I’m not a huge fan of guns, grenades and so on, so style wise it took a bit to find something I enjoy playing in Grim Dawn. Playing a mage also didn’t vibe with me too much.
The furthest I got was with Oathkeeper + Soldier (Warlord), throwing your shield, charging groups etc. was super fun.
As for gameplay: The secret areas and chests are neat, you’re getting rewarded for actually exploring the world. Loot is pretty good too, especially as you can target farm because the monster type you kill matters.
Story is there too, but to get fully into it you need to read a lot (as the meat of the world building is in the messages/logs you find strewn around).
The base game is nice, but they really knocked it out of the park with Ashes of Malmouth, it’s a huge expansion with really good set pieces.
Damn, another one down. I thought it was a perfectly adequate Monster Hunter competitor, but I guess people looking for that are fully satisfied by Monster Hunter
This is so amazing I’m wondering how on earth they got publishers on board with this. I guess technically they don’t need their permission, but I see some hilariously oversized coffee mugs being thrown across board rooms in anger after reading this announcement.
Probably because it’s mostly just a QoL update which also restricts people to one family group - which was always the intention but it closes a loophole where person A could share with person B and B could separately share their library with person C unless all three are in the same family group and geo location. Plus there’s now a year penalty to switch family group or refill a slot that has been vacated so you really have to commit to it. In many ways it’s more restrictive than before, albeit better for the intended use case.
I’m a little bit sad because I shared my library with my brother and niece in other countries in Europe and that’s no longer doable. Ah well
In many ways it’s more restrictive than before, albeit better for the intended use case.
I had to scroll way too far down for someone to point that out.
There will be a lot of people facing problems like yours with actual family members living abroad, and others will face issues with sharing with friends abroad or friends that used to change often or paid sharing that changed often.
I am a cynic so I think it is mostly done to hinder paid sharing and sharing with friends and family abroad is collateral damage.
A second use is probably that child protection is now pushed away from Steam and more towards the parents. I think that was necessary because European countries and maybe others were putting Valve under pressure and they do not want to implement a real age verification (they should imho). Now they can just say: “Kids should not have free access to a PC to be able to make an account, parents need to do that for them and restrict access age appropriate, it is not our concern anymore!” I have my doubt that will be enough for the EU though, but might buy them time.
I think many people haven’t realized the downsides of this yet and only see where it benefits them. We will have complaints about the one year cooldown soon.
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